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IMR6/minecraft/config/animal_pen_config.json
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2026-07-08 22:58:56 +01:00

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{
// A cooldown value in game ticks between attacks that players can perform on animal pens.
// Default value: 5 game tick
"attack_cooldown": 5,
// Allows to set maximal amount of animals in the pen.
// Setting 0 will remove any limit.
// Default 0
"animal_limit_in_pen": 0,
// Allows to enable mob growing in animal pen.
// The more animals are inside it, the larger it will be.
"animal_pen_mob_can_grow": false,
// Allows to change default mob size in pen.
"animal_pen_mob_size": 0.33,
// Allows to enable aquarium mob growing.
// The more animals are inside it, the larger it will be.
"aquarium_mob_can_grow": false,
// Allows to change default mob size in aquarium.
"aquarium_mob_size": 0.33,
// Allows to enable aviary mobs growing.
// The more mobs are inside it, the larger it will be.
"aviary_mob_can_grow": false,
// Allows to change default mob size in aviary.
"aviary_mob_size": 0.33,
// Allows to set how fast animals grows in pen and aquarium.
// Each animal is multiplied by given value to get end size.
// This option works only if animals_can_grow or water_animals_can_grow is enabled.
// Default value = 0.001
"growth_multiplier": 0.001,
// Allows to set how many different animal variants can be stored per item.
// Players will not be able to store more different variants than this value.
// Be aware, this increases NBT data size, so not recommended to put infinite amount.
// Default value = 16
"max_stored_animal_variants": 16,
// Allows to set if interactions with animal pens/aquariums should trigger advancements.
// Triggered Criteria: player_interacted_with_entity, bred_animals, filled_bucket, player_killed_entity
// Default value = false
"trigger_advancements": false,
// Allows to set if interactions with animal pens/aquariums should increase statistics.
// Increased Statistics: Animals Bred, Mob Kills, Use Item <item>, Kill Entity <entity>
// Default value = false
"increase_statistics": false,
// Allows to toggle if cooldowns should be shown only while player is crouching (true).
// or be visible all the time (false).
// Default value = false
"show_cooldowns_while_crouching": false,
// Allows to toggle if all interactions (evenNumber without cooldown) should be rendered
// above animal pen or aquarium
// Default value = false
"show_all_interactions_above": false,
// Allows to toggle if dispensers should be block from interacting with animal pens, aviaries, and aquariums
// Default value = false
"block_dispenser_interaction": false,
// Debug code to indicate problems.
"debug": false
}