{ // A cooldown value in game ticks between attacks that players can perform on animal pens. // Default value: 5 game tick "attack_cooldown": 5, // Allows to set maximal amount of animals in the pen. // Setting 0 will remove any limit. // Default 0 "animal_limit_in_pen": 0, // Allows to enable mob growing in animal pen. // The more animals are inside it, the larger it will be. "animal_pen_mob_can_grow": false, // Allows to change default mob size in pen. "animal_pen_mob_size": 0.33, // Allows to enable aquarium mob growing. // The more animals are inside it, the larger it will be. "aquarium_mob_can_grow": false, // Allows to change default mob size in aquarium. "aquarium_mob_size": 0.33, // Allows to enable aviary mobs growing. // The more mobs are inside it, the larger it will be. "aviary_mob_can_grow": false, // Allows to change default mob size in aviary. "aviary_mob_size": 0.33, // Allows to set how fast animals grows in pen and aquarium. // Each animal is multiplied by given value to get end size. // This option works only if animals_can_grow or water_animals_can_grow is enabled. // Default value = 0.001 "growth_multiplier": 0.001, // Allows to set how many different animal variants can be stored per item. // Players will not be able to store more different variants than this value. // Be aware, this increases NBT data size, so not recommended to put infinite amount. // Default value = 16 "max_stored_animal_variants": 16, // Allows to set if interactions with animal pens/aquariums should trigger advancements. // Triggered Criteria: player_interacted_with_entity, bred_animals, filled_bucket, player_killed_entity // Default value = false "trigger_advancements": false, // Allows to set if interactions with animal pens/aquariums should increase statistics. // Increased Statistics: Animals Bred, Mob Kills, Use Item , Kill Entity // Default value = false "increase_statistics": false, // Allows to toggle if cooldowns should be shown only while player is crouching (true). // or be visible all the time (false). // Default value = false "show_cooldowns_while_crouching": false, // Allows to toggle if all interactions (evenNumber without cooldown) should be rendered // above animal pen or aquarium // Default value = false "show_all_interactions_above": false, // Allows to toggle if dispensers should be block from interacting with animal pens, aviaries, and aquariums // Default value = false "block_dispenser_interaction": false, // Debug code to indicate problems. "debug": false }