39 lines
1.3 KiB
TOML
39 lines
1.3 KiB
TOML
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[Monobank]
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#Maximum amount of items that can be stored in Monobank. Default: 8192
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#Range: > 1
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Capacity = 8192
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#Combination is required to unlock a Monobank. Default: true
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CombinationEnabled = true
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[Ownership]
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#Owners can unlock their Monobank without combination. Default: true
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OwnerCanUnlockWithoutCombination = true
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#If enabled - players will be able to break other player's banks.
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#If disabled - monobank will be indestructible if other player owns it. Default: false
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CanRelocateOtherPlayersBanks = false
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#If enabled - players will be able to change locks in other player's banks. Default: false
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CanReplaceOtherPlayersLocks = false
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[Thief]
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#Crime severity for attempting to unlock a Monobank (opening combination UI).
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#Default: LIGHT
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#Allowed Values: NONE, LIGHT, MEDIUM, HEAVY
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crime_severity_for_unlocking_attempt = "LIGHT"
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#Crime severity for unlocking a Monobank.
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#Default: MEDIUM
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#Allowed Values: NONE, LIGHT, MEDIUM, HEAVY
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crime_severity_for_unlocking = "MEDIUM"
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#Crime severity for opening a Monobank.
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#Default: HEAVY
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#Allowed Values: NONE, LIGHT, MEDIUM, HEAVY
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crime_severity_for_opening = "HEAVY"
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[StructureGeneration]
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#Vault buildings will generate in villages.
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GenerateVaults = true
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#Vault building generation weight. Larger number = more chances to generate.
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#Range: > 1
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VaultWeight = 15
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