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imr6-patches-testing/config/iwannaskate-client.toml
T
2026-07-26 13:21:37 +01:00

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TOML

[display]
#when enabled, shows a skateboard icon on the user HUD that indicates their current inertia.
show_inertia_indicator = true
#when enabled, hides the experience bar when on a skateboard, so that it will not clutter the UI.
hide_experience_bar = true
#determines how far to the left the inertia indicator renders on the screen. Negative numbers will render it on the right.
#Range: -12000 ~ 12000
inertia_indicator_x = 123
#determines how far from bottom the inertia indicator renders on the screen.
#Range: -12000 ~ 12000
inertia_indicator_y = 12
#when enabled, a skateboard with a banner pattern will flip over when the mouse is over it in the inventory.
flip_board_items = true
#when enabled, a green overlay and zoom effect is applied when the overcaffeniated effect is active.
overcaffeniated_overlay = true
[animation]
#when enabled, flips the foot used to pedal to the other side, which is also inverted by default if the player's skin is left handed.
invert_side = false
#when enabled, dynamically identifies the parts of each entity model to animate when skating. Mappings of entities are read from the skate_model_mappings folder in the resource pack. If disabled, only humanoid entities will have animations while skating.
animate_all_entity_models = true
#when enabled, the camera will twist and turn when on a board to follow its motion.
rotate_camera_on_board = true
[sound]
#when enabled, skateboards will play a looping sound whilst moving.
skateboard_loop_sounds = true