143 lines
7.2 KiB
TOML
143 lines
7.2 KiB
TOML
|
|
[ui]
|
|
#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
|
|
#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
|
|
recipe_tooltips_without_jei = true
|
|
#Details about Camera configuring will be shown in Camera item tooltip.
|
|
camera_details_tooltip = true
|
|
#Film Roll Frames will be shown in the camera tooltip.
|
|
#Default: true
|
|
camera_film_frames_tooltip = true
|
|
#Film Roll fullness bar will be shown on the Camera item.
|
|
#Default: false
|
|
camera_shows_film_bar = false
|
|
#Photographer name will be shown in Photograph's tooltip.
|
|
photograph_photographer_name_tooltip = false
|
|
#Crosshair will not get in the way when holding a photograph.
|
|
photograph_in_hand_hide_crosshair = true
|
|
#When looking at the Camera Stand, in-world tooltip will show information about the camera on it. Default: true
|
|
camera_stand_tooltip = true
|
|
#Album will show how many photographs it contains in a tooltip.
|
|
album_show_photos_count = true
|
|
|
|
[ui.album]
|
|
#Color in hex format. AARRGGBB.
|
|
font_main_color = "FFB59774"
|
|
#Color in hex format. AARRGGBB.
|
|
font_secondary_color = "FFEFE4CA"
|
|
#Color in hex format. AARRGGBB.
|
|
selection_color = "FF8888FF"
|
|
#Color in hex format. AARRGGBB.
|
|
selection_unfocused_color = "FFBBBBFF"
|
|
|
|
[viewfinder]
|
|
#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
|
|
#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak or other button as well.
|
|
#Default: true
|
|
middle_click_controls = true
|
|
#How much zooming influences mouse sensitivity.
|
|
#0 - no change to sensitivity. 1 - full effect.
|
|
#Range: 0.0 ~ 1.0
|
|
zoom_sensitivity_influence = 1.0
|
|
#Color in hex format. AARRGGBB.
|
|
background_color = "FA1F1D1B"
|
|
#Color in hex format. AARRGGBB.
|
|
font_main_color = "FF2B2622"
|
|
#Color in hex format. AARRGGBB.
|
|
font_secondary_color = "FF7A736C"
|
|
#HUD will be hidden while looking through viewfinder. Default: true
|
|
hide_hud_while_in_viewfinder = true
|
|
#X offset of a viewfinder status icon. Default: 0
|
|
#Range: -999 ~ 999
|
|
status_icon_offset_x = 0
|
|
#Y offset of a viewfinder status icon. Default: 0
|
|
#Range: -999 ~ 999
|
|
status_icon_offset_y = 0
|
|
|
|
[capture]
|
|
#Keep Post Effect (vanilla shader) when capturing an image.
|
|
#It is sometimes used by mods to change how player sees the world. (Cold Sweat's overheating blur, Supplementaries mob heads, for example).
|
|
#In vanilla, it's only used when spectating a creeper/enderman/etc.
|
|
#Default: false
|
|
keep_post_effect = false
|
|
#Delay in ticks before capturing an image when shooting with flash.
|
|
#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
|
|
#Range: 1 ~ 8
|
|
flash_capture_delay_ticks = 4
|
|
#Force legacy (pre 1.21) capturing method for taking images. Enable if you experiencing issues with resulting images.
|
|
#Direct method will be used regardless of this setting if mods defined in 'force_direct_capture_default_mods' is installed.
|
|
#Default: false
|
|
force_direct_capture = false
|
|
#Direct capture will be used if any of these mods is installed.
|
|
#Format: '["mod_id", "mod_id"]'. Default: [veil, pmweather]
|
|
force_direct_capture_default_mods = ["veil", "pmweather"]
|
|
#Delay in frames before capturing an image if 'direct_capture' method is in use.
|
|
#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
|
|
#(some shaders have temporal effects that take several frames to disappear fully)
|
|
#Range: 0 ~ 100
|
|
direct_capture_delay_frames = 0
|
|
#Sets the game to 'panoramic mode' when capturing the image with background capture method (default).
|
|
#Enabling this might fix some graphical issues, such as water being invisible.
|
|
#If captured images are still not looking properly - enable 'force_direct_capture'.
|
|
#Default: false
|
|
background_capture_use_panoramic_mode = false
|
|
|
|
[capture.loading]
|
|
#Loading from file will only accept a path relative to game directory, when on the dedicated server (multiplayer).
|
|
#This option is for protection against malicious actions using Projector or load commands.
|
|
#Default: false
|
|
multiplayer_file_loading_only_from_game_dir = false
|
|
#How loading from URL should behave when on the dedicated server (multiplayer).
|
|
#This option is for protection against malicious actions using Projector or load commands.
|
|
#Default: ONLY_ALLOWED_DOMAINS
|
|
#Allowed Values: ALL, ONLY_ALLOWED_DOMAINS, NONE
|
|
multiplayer_url_loading = "ONLY_ALLOWED_DOMAINS"
|
|
#List of allowed domains for loading from URl, if 'multiplayer_url_loading' is set to ONLY_ALLOWED_DOMAINS.
|
|
multiplayer_url_loading_allowed_domains = ["i.imgur.com", "cdn.discordapp.com", "media.discordapp.net", "raw.githubusercontent.com"]
|
|
#List of allowed domains for loading from URl, if 'multiplayer_url_loading' is set to ONLY_ALLOWED_DOMAINS.
|
|
multiplayer_url_loading_allowed_subdomains = [".imgur.com", ".discordapp.com"]
|
|
|
|
[render]
|
|
#Makes photos in Photograph Frame render with alignment to 16 pixel grid (like paintings). Just for fun. Default: false
|
|
pixel_perfect_photograph_frame = false
|
|
#Photographs in Item Frame will be rendered as image instead of an item icon. Default: false
|
|
photograph_renders_in_item_frame = false
|
|
#Projected photographs (using Interplanar Projector) made by other players will be censored (pixelated). Default: false
|
|
censor_projected_photographs_made_by_others = false
|
|
#All photographs made by other players will will be censored (pixelated). Default: false
|
|
censor_all_photographs_made_by_others = false
|
|
#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
|
|
#Note: this number may not relate to distance in blocks exactly. It's influenced by render distance and entity distance settings.
|
|
#Range: 8 ~ 128
|
|
photograph_frame_culling_distance = 64
|
|
#Depth offset to Photograph in Photograph Frame. Can be used to fix issues with some 3D resourcepacks. Value of 0.015 is good for 'Classic 3D' resourcepack. Default: 0.0
|
|
#Range: -1.0 ~ 1.0
|
|
photograph_frame_image_offset = 0.0
|
|
|
|
[integration]
|
|
#Useful information about some items will be shown in JEI description category. Default: true
|
|
jei_information = true
|
|
#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
|
|
real_camera_disable_in_viewfinder = true
|
|
|
|
[export]
|
|
#When the Photograph you took is viewed in UI (by using a Photograph), image will be exported to '<instance>/exposures' folder as a png.
|
|
export_viewed_photographs = true
|
|
#When exporting, exposures will be organized to subfolders with world name.
|
|
export_organize_by_world = true
|
|
#Exported exposures will be scaled by this multiplier.
|
|
#Given the default exposure size of 320 pixels - this will produce:
|
|
#320/640/960/1280/etc image. Be careful with larger frame sizes.
|
|
#Default: 2
|
|
#Range: 1 ~ 10
|
|
export_size_multiplier = 2
|
|
|
|
[tutorial]
|
|
#Toast that teaches hovering mouse over camera parts will be shown when attachments menu is first opened. Default: true.
|
|
#*This setting will be automatically set to false on first show.*
|
|
attachments_show_info_toast = true
|
|
#Toast that teaches wiki opening will be shown when attachments menu is first opened, after info toast. Default: true.
|
|
#*This setting will be automatically set to false on first show.*
|
|
attachments_show_wiki_toast = true
|
|
|