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IMR6/minecraft/config/eclipticseasons-common.toml
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2026-07-08 22:58:56 +01:00

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TOML

[Season]
#The duration of a single Solar Term in Minecraft days.
#Logic: 1 Year = 4 Seasons | 1 Season = 6 Solar Terms.
#Range: 1 ~ 5000
LastingDaysOfEachTerm = 7
#The index of the Solar Term when the world is first created (1-24).
#Range: 1 ~ 24
InitialSolarTermIndex = 4
#Shifts the displayed month index. This does NOT affect internal solar term calculations.
#Range: -11 ~ 11
MonthOffset = 1
#Shifts the calendar day relative to solar terms. Example: 2 means solar day 0 appears as the 3rd day of the month.
#Range: -64 ~ 64
DayOffset = 2
#Display a chat message whenever the Solar Term changes.
EnableInform = true
#Include a custom icon in the change notification for better visibility.
EnableInformIcon = true
#Synchronize the in-game calendar and seasonal data with the server/client local time.
EnableLocalInfoAndCalendar = false
#Show a tooltip or message if a calendar item cannot be placed in the current location.
CalendarItemHint = false
#Adjust daylight duration based on the time of year (longer in Summer, shorter in Winter).
DynamicDaylightDuration = true
#List of dimension IDs where seasonal effects should be active.
ValidDimensions = ["minecraft:overworld"]
#Daylight length in Ticks for each of the 6 Solar Terms in Spring.
SpringDayTimes = [10500, 11000, 11500, 12000, 12500, 13000]
#Daylight length in Ticks for each of the 6 Solar Terms in Summer.
SummerDayTimes = [13500, 14000, 14500, 15000, 14500, 14000]
#Daylight length in Ticks for each of the 6 Solar Terms in Autumn.
AutumnDayTimes = [13500, 13000, 12500, 12000, 11500, 11000]
#Daylight length in Ticks for each of the 6 Solar Terms in Winter.
WinterDayTimes = [10500, 10000, 9500, 9000, 9500, 10000]
#Default daylight length in Ticks when no seasonal effects are active.
NoneDayTimes = [12000]
#Introduces random yearly variations to the snowfall date for unpredictability.
DynamicSnowTerm = false
#Sync in-game seasons with the real-world date.
#Warning: May cause day-counter or calendar conflicts with other mods.
RealWorldSolarTerms = false
[Weather]
#Enable localized weather patterns where rain or sun is determined per-biome.
UseSolarWeather = true
#Disable rain/snow in biomes with no natural precipitation (e.g., Deserts).
NoRainInDeserts = false
#Force initialize weather and snow states when the mod or world is first loaded.
ShouldInitWeather = false
#Force initialize snow states for extreme cold biomes when the mod or world is first loaded.
ShouldInitSnowDepthForExtremeColdBiomes = true
#Adjust the overall frequency of rain.
#Range: 0 ~ 1000
RainChanceMultiplier = 120
#Adjust the overall frequency of thunder.
#Range: 0 ~ 1000
ThunderChanceMultiplier = 80
#Adjusts the spread rate of atmospheric snow overlays across the ground.
#Range: 0.0 ~ 20.0
SnowAccumulationSpeedMultiplier = 1.0
#Adjusts the recession speed of atmospheric snow overlays during warmer periods.
#Range: 0.0 ~ 20.0
SnowMeltSpeedMultiplier = 1.0
#Automatically reset weather to clear after the player wakes up from a bed.
ClearAfterSleep = false
#This module governs how seasonal temperature shifts affect the physical world and the player.
[Temperature]
#Allow accumulated snow layers and ice to melt as the temperature rises.
IceAndSnowMelt = false
#Allow natural snowfall and snow accumulation during cold periods.
IceAndSnow = false
#If enabled, water in frozen biomes follows vanilla behavior and turns into ice.
WaterFreezesInFrozenBiomes = true
#Prevents physical snow from melting in naturally snowy biomes, even during hot seasons.
SnowKeepInSnowyBiomes = true
#Apply a 'Heatstroke' status effect if players stay in hot biomes during Summer noon.
HeatStroke = true
[Crop]
#Restrict plant growth based on their compatible seasons.
EnableSeasonalCrop = true
#Restrict plant growth based on local environmental humidity.
EnableCropHumidityControl = true
#Smooths out humidity changes between different areas or time periods.
CropHumidityTransition = true
#Bone meal may fail under unsuitable growing conditions.
RestrictBoneMeal = true
#Show a message if bone meal fails to work due to incorrect season or humidity.
BoneMealFailureMessage = true
#Consume the bone meal item even if the growth attempt fails.
BoneMealConsumeOnFailure = true
#The horizontal detection radius for the Greenhouse.
#Range: 5 ~ 256
GreenHouseMaxDiameter = 32
#The vertical detection height for the Greenhouse.
#Range: 3 ~ 128
GreenHouseMaxHeight = 10
#Probability (per tick) that greenhouse crops fail to grow due to low light levels.
#Range: 0 ~ 10000
LowLightGreenhouseFailChance = 2000
#Simplifies greenhouse logic, removing the need for core blocks or humidity modifiers.
SimpleGreenHouseMode = false
#If true, the Humidifier block will not consume resources during operation.
NoCostHumidifier = false
#The effective radius of the 'Season Core' block.
#Range: 4 ~ 31
SeasonCoreRange = 15
#Enables more precise shape detection for greenhouse structures.
ComplexGreenHouseCheck = true
#Use Manhattan distance (square) instead of Euclidean (circle) for greenhouse range.
UseBoxDistance = true
#[Deprecated] Use default seasonal/humidity values for unregistered crops.
RegisterCropDefaultValue = false
#Force all plants to follow growth rules, even those without specific mod tags.
ForceCompatMode = true
#Apply patch withering code for crop leave blocks if tick failed.
CropLeavesPatch = true
#Saves local humidity data to chunk files for persistent tracking.
SaveChunkEnvironmentalHumidity = true
#Adjusts the power of the Seasonal Prayer Ritual. Higher values result in lower bonuses.
#Range: > 5
SeasonalPrayerRitualCropBonusReduction = 500
#The duration required for the Prayer Ritual (relative to one Solar Term).
#Range: 1.0E-5 ~ 5000.0
SeasonalRitualTimeCost = 0.15
#Uses the classic chat-message display for the growth detector instead of the new in-world UI.
GrowthDetectorClassicMode = false
#Whether Wandering Traders can sell Seasonal Greenhouse Essence.
WanderingTraderSellsGreenhouseEssence = true
#The effective radius of the 'Humid Tank' block.
#Range: 2.0 ~ 16.0
HumidityTankRange = 4.5
[Animal]
#Limit animal breeding to their natural, compatible seasons.
EnableSeasonalBreed = false
#Restrict breeding to specific hours of the day.
EnableTimeBreed = false
#Bees become inactive during cold seasons and active during warm ones.
EnableSeasonalBee = false
#List of seasons where bees are allowed to pollinate plants.
#Default: [SPRING]
BeePollinateSeasons = ["SPRING"]
#List of seasons where bees will leave the hive to fly around.
#Default: [SPRING, SUMMER, AUTUMN]
BeeActiveSeasons = ["SPRING", "SUMMER", "AUTUMN"]
#Modify fishing mechanics based on the current season (e.g., Summer bonuses).
EnableSeasonalFishing = false
#List of seasons where fishing is most effective.
#Default: [SUMMER]
FishingSeasons = ["SUMMER"]
#Decrease the bite rate significantly during active thunderstorms.
LessFishInThunder = false
#Allow the Season Core to provide breeding bonuses to animals without a greenhouse.
SeasonCoreAffectsAnimals = true
[Map]
#Synchronize all map color rendering with visual snow overlays. May affect compatibility with other mods.
ChangeMapColorIfSnowy = false
#Only adjust map item colors to reflect visual snow overlays. Safer for mod compatibility.
ChangeMapColorMapItem = true
#Snow overlays are visual, atmospheric effects and are distinct from physical snow blocks.
[Snow]
#Controls atmospheric snow overlays during cold weather. Visual snow gradually covers solid blocks and grass, even in warmer biomes.
SnowyWinter = true
#Apply frost and snow overlays to the undersides of leaves and tree branches.
SnowyTree = true
#Prevents snow overlays from building up near blocks that emit significant light.
NotSnowyNearGlowingBlock = true
#The minimum light level required to prevent snow accumulation.
#Range: 1 ~ 15
NotSnowyNearGlowingBlockLevel = 10
#List of Block IDs that will never be covered by snow overlays.
ForceBlocksNotSnowy = []
#Set custom snow-line altitudes for biomes (e.g., ["#c:is_cold", 200]).
BiomeSnowLines = []
#Track snow based on exact world coordinates (allows for localized snow clearing).
SnowInWorld = false
#(SnowInWorld) Sync chunk snow overlay states immediately when they are loaded.
ForceSnowyChunkUpdate = true
#(SnowInWorld) Only force chunk snow overlays sync when the weather is warm enough for snow to melt.
ForceChunkUpdateOnlyWhenMelt = false
#(SnowInWorld) Render snow overlays on the sides of blocks located beneath a snow layer block.
SnowCoverUnderBlocks = true
#(SnowInWorld) Snow layers have a chance to melt when entities walk over them.
SnowStepMelt = false
[Compat]
#Enables compatibility with mods that utilize Serene Seasons' CropTag system.
SereneSeasonsCropTag = true
#Excludes saplings from Serene Seasons' seasonal growth restrictions.
#Set to false to force saplings to follow the same seasonal rules as crops.
SereneSeasonsCropTagIgnoreSapling = true
#Automatically assigns humidity requirements to crops based on their Serene Seasons seasonal tags.
SereneSeasonCropTagBasedHumidity = true
#A blacklist of Mod IDs whose crops should NOT receive automatic humidity assignments.
#Example: ["vinery", "meadow"]
ModsWithoutSereneSeasonBasedHumidity = []
#Intercepts raw biome precipitation queries to ensure small biomes (like rivers) do not disrupt large-scale weather logic.
FixBiomePrecipitation = true
#Show crop growth diagnostics in Jade or TOP.
ShowCropGrowthInfoInProbe = true
#Enables winter-themed Level of Detail (LOD) textures for Distant Horizons to ensure visual consistency at long distances.
DistantHorizonsWinterLOD = true
[Debug]
#Force using server synchronized config when joining a multiplayer server.
#If disabled, client keeps its own local config when exit.
ForceServerConfig = true
#Log errors when internal functions are used incorrectly.
LogIllegalUse = false
#Prevent snow overlays from rendering under blocks with zero light emission.
NoSnowyUnderLight0 = false
#Allow snow overlays to cover light-emitting blocks.
SnowOverlayGlowingBlock = false
#Keep chunk extra info in memory (disables the cache cleaner).
DisableChunkCacheCleaner = false
#Prevent biome tags from being rebound (may lead to tag overlapping).
DisableUniqueBiomeTagsRebinding = false
#Cauldrons will no longer collect snow or ice during winter weather.
DisableIceOrSnowCauldron = false
[Resource]
#Enable extra built-in snow definitions resourcepack for game.
ExtraSnowDefinitions = false
#Synchronizes the snowfall schedule for all Overworld biomes.
SnowTogether = false
#Aligns snowfall schedules based on three broad climate zones (Warm, Temperate, and Cold) instead of per-biome.
RegionalSnowTime = true
#Enforces original Vanilla temperature and precipitation settings to prevent other mods from creating extreme environmental values.
VanillaBiomeClimateSettings = true
#When enabled, rivers are no longer treated as ignored climate zones. This reduces performance overhead but may result in less natural weather transitions near riverbanks.
IndependentRiverWeather = true