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IMR6/minecraft/config/Undead_mobs.toml
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TOML

[pregnantbabies]
#Maximum number of babies a pregnant could spawn
"Maximum numbers of summonings pregnant can spawn" = 10.0
#disable the ability entirely
"Disable spawning of summonings" = false
#Example: 80 meaning 20 percent of sucker spawing and 80 of bidys. (by setting to 100 no sucker willl spawn)
"Bidy spawning percentage pool" = 80.0
[hunter]
#Can also be turned off with griefing gamemode
"Allows hunter to destroy fence or doors" = true
"Allows hunter to hunt animals" = true
"Allows hunter to life steal" = true
#Hunters will usaully eat any dropped meat they find
"Allows hunter to eat dropped food" = true
#hunter will usaully fly and despawn from sunlight
"Hunter soar off from sunlight" = true
[bomber]
#bomber explosion radius
"Bomber explosion in block area" = 9.0
#bomber explosion damage
"Explosion impact damage" = 1.0
#bomber explosion goo effect duration (In ticks: 20 ticks = 1 second)
"Explosion goo duration" = 400.0
[clogger]
#Clogger will usaully not tolererate player cheesing in a fight
"Will clogger dig away(despawn) from cowardice enemy?" = true
[suckers]
#To disable/enable this machanic
"allow chances for sucker to spawn with something riding on them" = true
#Per sucker, what at what percentage it would spawn with something
"chances for sucker to have mob spawn riding on them, upon spawning" = 15.0
#Example: 80 meaning 20 percent of baby zombie spawning and 80 of bidys. (by setting to 100 no baby zombie will spawn)
"Bidy spawning percentage pool" = 80.0
["Big sucker"]
#default at 5
"How many suckers spawn per Big Sucker?" = 5.0
["The Wolf"]
#They usaully spawn blade like mobs to attack target
"Can the wolf spawn stroms" = true
#Somehow it cant be chnaged via attributes so here it is. (exclusively for this mob)
"The wolf swinging attack Damage" = 4.0
["The Lechery"]
#This has to do with world ore generation
"Do Lechery spawn as ore blocks" = true
["The Dungeon"]
#Can The Dungeon mob and its structures spawn in thiss world?
"Enable or Disabling dungeons" = true
[bidy]
#bidy explosion damage
"Explosion impact damage" = 4.5
#bidy explosion radius.
"Explosion radius" = 4.0
#bidy goo explosion effect durarion (In ticks: 20 ticks = 1 second)
"Explosion goo duration" = 80.0
["The Possesive"]
#Can The Posessive mob and its structures spawn in thiss world?
"Enable or Disabling Ocean banks" = true
["The Rabidus"]
#Per hit
"Change of inflicting rabies" = 0.12
[wheezer]
#amount of hit to pop it's pore rendering its ability useless
"Wheezer spores hitpoints" = 15.0
#how long the fumes stay in taget's body (in ticks)
"Wheezer spore duration" = 300.0
["The Ordure"]
#explosion
"Ordure death explosion damage" = 30.0
["Skeeper/Somnolence"]
#(In ticks: 20 ticks = 1 second)
"how long typnomiasis last in ticks?" = 100.0
#(In ticks: 20 ticks = 1 second)
"how long sleepi walking last in ticks?" = 100.0
#Self explanatory
"how much Somnolences spawns on projectile?" = 8.0
[advancements]
#Turn thsi false if you have Advancement... No More !!! mod installed
"enable advancements" = true