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IMR6/minecraft/config/ftbquests/quests/chapters/create.snbt
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{
autofocus_id: "37188F03818AF4E0"
default_hide_dependency_lines: false
default_quest_shape: ""
filename: "create"
group: "69B9F7247002FE35"
icon: "create:mechanical_arm"
id: "40E292F21849AC70"
images: [
{
height: 1.0d
image: "kubejs:textures/item/quest.png"
rotation: 0.0d
width: 0.3d
x: 2.499999999999993d
y: -8.625d
}
{
click: "https://create.fandom.com/wiki/Special:AllPages?from=Flour"
height: 1.0d
hover: ["Create online Wiki"]
image: "create:item/clipboard_and_quill"
rotation: 0.0d
width: 1.0d
x: 7.0d
y: -0.5d
}
{
click: "https://www.youtube.com/playlist?list=PL94rKLSM94NK7cGAvXH-U8PcWXd5lBTlE"
height: 1.0d
hover: ["YouTube Tutorial"]
image: "create:item/experience_nugget"
rotation: 0.0d
width: 1.0d
x: -7.0d
y: -9.0d
}
]
order_index: 1
quest_links: [ ]
quests: [
{
dependencies: ["071125FC42EBEAB9"]
description: [
"Welcome to &bCreate&r! At its core, &bCreate&r follows the same primary purpose as vanilla &cRedstone&r: Give the player items to enable &o&bfanciful creations&r. "
""
"What sort of creations, you ask? Well, just about anything. Make rideable trains, tunnel bores, massive functional windmills, or even a working &9Rubiks Cube&r!"
""
"Your &dimagination&r is the &nlimit&r. "
""
"If you have doubts about any blocks or items, hold &o&bW&r to ponder and see an amazing &o&b3D&r in-game &nwiki&r!"
]
icon: {
Count: 1
id: "ftbquests:custom_icon"
tag: {
Icon: "create:textures/gui/logo.png"
}
}
id: "37188F03818AF4E0"
min_width: 300
rewards: [
{
id: "7394A04C46D0DC31"
type: "xp"
xp: 30
}
{
id: "46991F916A178442"
item: "create:wrench"
type: "item"
}
{
exclude_from_claim_all: true
id: "5B21058711742808"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "gear"
size: 1.5d
subtitle: "*Unlocked by completing the &b&n&oSign the contract&r quest*"
tasks: [{
count: 16L
id: "3E89069CA068A10C"
item: "minecraft:andesite"
type: "item"
}]
title: "Welcome to &bCreate"
x: 2.5d
y: -7.5d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"Using the &bSchematic&r module you can scan a section of your world and save it as a &n.&onbt&r file."
""
"This way you can &o&breproduce&r it or &o&bshare&r the structure with others. To do this you will need to craft yourself a &2Schematic and Quill&r."
""
"&bSchematic&r files are found in your instance folder under &n&oschematics/&r"
""
"To see exactly how it works, I'll suggest to visit the &3GitHub&r page of the &o&bCreate&r mod by &aclicking&r the &o&blink&r below:"
"{\"text\":\"Create Wiki: Saving-a-Schematic\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://github.com/Creators-of-Create/Create/wiki/Saving-a-Schematic\"}}"
]
id: "7E715C95CDC287BA"
min_width: 310
rewards: [
{
id: "225698B558E75AFC"
type: "xp"
xp: 50
}
{
id: "2EDE493E8707B446"
item: "create:empty_schematic"
type: "item"
}
{
exclude_from_claim_all: true
id: "6F0771E5009D7903"
table_id: 5236874501558129216L
type: "random"
}
]
subtitle: "Save a Structure in your world"
tasks: [{
id: "705CC6FD53C0FC84"
item: "create:schematic_and_quill"
type: "item"
}]
title: "&bSaving a Schematic"
x: 4.5d
y: -10.0d
}
{
dependencies: ["7E715C95CDC287BA"]
description: [
"Using the &bSchematic&r module you can load Structures of the &n.&onbt&r format and bring them into the world. Loaded and positioned &bSchematics&r can then be placed &o&bdirectly&r or &o&bvia&r the &2Schematicannon&r."
""
"To do this craft yourself a &9Schematic Table&r and place it in your workshop. Open it up and place the &bEmpty Schematic&r (&o&bSchematic and Quill works as well&r) in the input slot on the left. The checkered area shows the &bSchematic&r file to be loaded onto the item. You can change it to any of the files available in the &b&o/schematics&r folder."
""
"- &eScroll&r on the text to select the &bSchematic&r you would like to load."
"- &cPress&r the check-mark &aButton&r to confirm your choice."
""
"The &9Schematic Table&r will now &o&bstart&r to write the &bSchematic&r onto the item."
""
"To see more precisely how it works, I'll suggest to visit the &3GitHub&r page of the &o&bCreate&r mod by &aclicking&r the &o&blink&r below:"
"{\"text\":\"Create Wiki: Loading-a-Schematic\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://github.com/Creators-of-Create/Create/wiki/Loading-a-Schematic\"}}"
]
id: "657CF67E4C5212EF"
min_width: 310
rewards: [
{
id: "15F1A16222A0FEBC"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "3152D76B676477DA"
table_id: 5236874501558129216L
type: "random"
}
]
subtitle: "Load a Structure and bring into your world"
tasks: [{
id: "78B27EEBAF22C110"
item: "create:schematic_table"
type: "item"
}]
title: "&bLoading a Schematic"
x: 6.0d
y: -10.0d
}
{
dependencies: ["657CF67E4C5212EF"]
description: [
"The &2Schematicannon&r is required for building a &oloaded&r and &opositioned&r &bSchematic&r. It will use materials from adjacent &einventories&r unless a &5Creative Crate&r has been placed next to it."
""
"Having prepared a &bSchematic&r for placement, you are now ready to consult the &2Schematicannon&r for the construction. For this &cWorkflow&r you will need:"
"- &o&b1x&r a deployed &bSchematic&r"
"- &o&b1x&r &2Schematicannon&r"
"- &o&b1-4&rx &6Chests&r or other &eInventories&r"
"- &o&b1x&r &3Gunpowder&r (for every &o&b400&r blocks in the &bSchematic&r)"
"- &o&b1x&r Book (&o&7Optional&r&r)"
""
"Place the &2Schematicannon&r near but outside of the &o&bboundaries&r of your &bSchematic&r. It is &dimportant&r that the target area is &nloaded&r and not &ntoo far away&r from the cannon."
""
"To see all details, I'll suggest to visit the &3GitHub&r page of the &o&bCreate&r mod by &aclicking&r the &o&blink&r below:"
"{\"text\":\"Create Wiki: Printing-a-Schematic\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://github.com/Creators-of-Create/Create/wiki/Printing-a-Schematic\"}}"
]
id: "41D900070A21855E"
min_width: 310
rewards: [
{
id: "62A6199FF4D27B6D"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "7CDA79416640ACB0"
table_id: 5236874501558129216L
type: "random"
}
]
subtitle: "Place down a Structure"
tasks: [{
id: "7725782DA7D94824"
item: "create:schematicannon"
type: "item"
}]
title: "&bPrinting a Schematic"
x: 7.5d
y: -10.0d
}
{
dependencies: ["0DFD086DE8B22565"]
description: [
"In order to begin generating &cPower&r, a &2Windmill Bearing&r must have at least &b&o8&r &3Sail&r, &7Sail Frame&r, or &dWool&r blocks connected."
""
"Any other block can also be &o&battached&r with &eSuper Glue&r, though it will not yield any &o&bbenefit&r. This will create a &aWindmill&r."
""
"By default, the &2Windmill Bearing&r spins &o&bclockwise&r, though this can be changed to &o&bcounter-clockwise&r with the &cWrench&r."
""
"For every &o&b8&r sail-type blocks connected to the &2Windmill Bearing&r, it gains &o&b1&r &dRPM&r and &o&b512&r&esu&r, which means &o&b8-15&r sails gives &o&b512&r&esu&r at &o&b1&r &dRPM&r, &o&b16-23&r gives &o&b1,024&r&esu&r at &o&b2&r &dRPM&r, etc. A &aWindmill&r will produce a &nmaximum&r of &o&b8,192&r&esu&r (&o&b128&r sail-type blocks). "
""
"So we gonna build a &2Windmill&r with &o&b32-39&r sails, which will give us &o&b2,048&r&esu&r at &o&b4&r &dRPM&r."
""
"&aRight-click&r the &2Windmill Bearing&r with an &o&bempty hand&r to &o&bstart&r the windmill. If you want to &cstop&r it to change the attached blocks, simply &aRight-click&r on the block with an &o&bempty hand again&r."
""
"Scrolling the mousewheel while holding a &cWrench&r can be used to change the &o&bspin direction&r of the windmill."
]
icon: "create:propeller"
id: "18D03F942E03807F"
min_width: 400
rewards: [
{
id: "74A1B5F7FF81462F"
type: "xp"
xp: 100
}
{
id: "1DD692087A57413C"
item: {
Count: 1
id: "create:super_glue"
tag: {
Damage: 0
}
}
type: "item"
}
{
exclude_from_claim_all: true
id: "46E97D95B54EE67A"
table_id: 5236874501558129216L
type: "random"
}
]
subtitle: "It is composed of a Windmill Bearing and Wool/Sails/Sail Frames"
tasks: [
{
id: "072518138448D131"
item: "create:windmill_bearing"
type: "item"
}
{
id: "4258AF4D50427338"
item: "create:radial_chassis"
type: "item"
}
{
count: 32L
id: "1E68823A5FE9CA8E"
item: "create:white_sail"
type: "item"
}
]
title: "&bThe Windmill"
x: 4.0d
y: -3.5d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"&aEngineer's Goggles&r are a wearable item that allow the user to see more details about placed machines."
""
"The &aEngineer's Goggles&r will show the stress impact of the viewed machine while it is running."
""
"They will also give numbers and highlight the current rotation when looking at a &dStressometer&r or &6Speedometer&r."
""
"&bAdditionally&r, they show how much &o&bfluid&r is in a tank along with the &o&btotal storage capacity&r of the tank."
]
id: "45AF5EFC3C051D1A"
min_width: 270
rewards: [
{
id: "0BA944CCFB04D9E9"
type: "xp"
xp: 10
}
{
id: "4931D7BC98458F89"
item: "create:wheat_flour"
type: "item"
}
{
exclude_from_claim_all: true
id: "4F2F53A8E76EBDFD"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "6CE8A3FB7D477EDF"
item: "create:goggles"
type: "item"
}]
x: 1.0d
y: -9.0d
}
{
dependencies: ["0DFD086DE8B22565"]
description: [
"The &9Water Wheel&r is a source of &o&brotational power&r. It generates &o&bRotational Force&r when water flows over it."
""
"Due to the fact that the materials required to craft it are easily accessible in the &o&bearly-game&r, the &9Water Wheel&r serves as the &o&bearliest generator&r that can be made."
""
"Total &o&bstress capacity&r can be increased by &o&badding&r more wheels in sequence."
""
"When water flows over a &9Water Wheel&r, it will begin to rotate. This &o&brotational power&r can be conveyed to other &o&bComponents&r from the &9Water Wheels&r' &eShaft&r."
""
"As long as the water flows around the wheel in mostly one &o&bdirection&r, the &9Water Wheel&r will generate &o&bRotational Force&r."
""
"The &o&bmore sides&r of the wheel the water covers, the &o&bfaster&r the wheel will rotate and the more &o&dstress capacity&r it will provide. Only &o&bflowing water&r or source blocks with bubble columns counts toward the &o&bpower generation&r."
""
"To &o&bmaximize&r the &coutput&r from a &9Water Wheel&r, have water flowing in the right direction around &o&bas much of the wheel as possible&r."
]
id: "178499225C1FEFD3"
min_width: 400
rewards: [
{
id: "2BE1C27262BDC439"
type: "xp"
xp: 10
}
{
count: 2
id: "61D8546C902E0873"
item: "alltheores:copper_plate"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "095C2EC12C7E7976"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 3L
id: "22E0E9626E50CB00"
item: "create:water_wheel"
type: "item"
}]
title: "&bThe Water Wheel"
x: 1.0d
y: -3.5d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &6Encased Fan&r is a mechanical component that can create &o&bair streams&r. &6Encased Fans&r are used for &o&bmoving entities&r, vertical transport of items, &9Bulk Washing&r, &eBulk Blasting&r, &7Bulk Smoking&r and &bBulk Haunting&r. The &6Encased Fan&r connects to other rotational components from the &nback&r."
""
"When powered by &o&brotational force&r, an &6Encased Fan&r creates an &o&bair stream&r that extends several blocks in front of it. This air stream &o&bpushes entities away&r from the fan or &o&bpulls entities towards&r it depending on the direction of the rotation that the fan receives. Powering an &6Encased Fan&r with faster rotational force will cause its air stream to be &nstronger&r and &nfaster&r."
""
"Items will always be pushed, but &o&bmobs&r or &o&bplayers&r won't be pushed until the &6Fan&r is running at least &o&b4&r &dRPM&r."
""
"&n&lBulk Item Processing&r:"
"When the air stream of an &6Encased Fan&r passes through certain blocks, the air stream downstream will apply the respective processing to items."
""
"&9Washing&r:"
" - Water"
"&7Smoking&r:"
" - Fire"
" - Campfire"
" - Empty Blaze Burner lit with &o&bFlint and Steel&r"
" - Blaze Burner (&o&bsmouldering&r)"
"&6Blasting&r:"
" - Lava"
" - Blaze Burner(&o&bFueled&r)"
"&bHaunting&r:"
" - Soul Fire"
" - Soul Campfire"
" - Empty Blaze Burner lit with &o&bFlint and Steel&r and right clicked with &o&bSoul Sand&r or &b&oSoul Soil&r."
]
hide_dependency_lines: true
id: "3113E091CAF37D3B"
min_width: 500
rewards: [
{
id: "4F01024A6B7AD4E8"
type: "xp"
xp: 10
}
{
id: "1DDF2B9602D65F08"
item: "create:analog_lever"
type: "item"
}
{
exclude_from_claim_all: true
id: "677A4F019B28E5EC"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "715F40E62197C899"
item: "create:encased_fan"
type: "item"
}]
title: "Encased Fan"
x: -4.5d
y: -9.0d
}
{
dependencies: ["27B9C71CDEC8916F"]
description: [
"The &eShaft&r is a basic mechanical component in &bCreate&r. A &eShaft&r can be used to &o&bconnect&r two mechanical components such that the rotation of one rotates the other, and shafts serve as the only blocks upon which &6Mechanical Belts&r can be placed."
""
"When two mechanical components are &o&bconnected&r by a &aShaft&r, any &o&brotational force&r provided to either component will also be provided to the other component &o&bat the same speed&r. As such, if both components provide &o&bstress&r, this can cause the machine to become &noverstressed&r."
""
"A &6Mechanical Belt&r must be placed between two &eShafts&r. The shafts must be &o&bhorizontal&r, parallel to each other, and perpendicular to the belt itself, and they must be aligned horizontally, vertically, or &o&bdiagonally&r. Please note that you &ncannot&r have any other diagonal angles other than &o&b45°&r. Additionally, no &o&bobstruction&r can exist between the two &o&bendpoints&r with the exception of other shafts."
""
"A &aBrass Casing&r can be placed over any segment of a &6Mechanical Belt&r, and this includes segments that contain &eShafts&r."
]
id: "0DFD086DE8B22565"
min_width: 300
rewards: [
{
id: "343D2FB65E4DC335"
type: "xp"
xp: 10
}
{
count: 16
id: "62C5F2C78EEC12F0"
item: "create:shaft"
type: "item"
}
{
exclude_from_claim_all: true
id: "21E853BE5816B05C"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "rsquare"
tasks: [{
count: 16L
id: "699F351F450669CB"
item: "create:shaft"
type: "item"
}]
title: "Shaft"
x: 2.5d
y: -3.0d
}
{
dependencies: ["0DFD086DE8B22565"]
description: [
"A &6Mechanical Belt&r is a mechanical component that &o&bconveys rotation&r and &o&bmoves&r items and entities."
""
"Placing a &6Belt&r requires at least two &3Shafts&r. Place the &6Belt&r by &aRight-clicking&r on the &o&bfirst&r shaft and then &aRight-clicking&r the &o&bsecond&r. Regardless of the length, this only consumes one &6Mechanical Belt&r. Both shafts must face &o&bthe same direction&r."
""
"A &6Mechanical Belt&r can be placed over any number of &3Shafts&r arranged &o&bhorizontally&r, &o&bvertically&r, or &o&bdiagonally&r (&o&b45°&r towards the y axis) in a &nsingle line&r, provided that no &o&bobstructions&r are present and that the total length is &o&bno longer&r than &o&b20&r blocks. &7Andesite Casing&r and &eBrass Casing&r can be placed over any segment of a &6Belt&r."
""
"Once a &6Belt&r is placed, it can be &o&bextended&r by &aRight-clicking&r the end with a &6Mechanical Belt&r in hand while the belt is under &o&b20&r blocks, though this &o&bdoes not consume&r the belt. &6Belts&r can also be &o&bshortened&r by &aRight-clicking&r them with a &cWrench&r. Both actions &o&brelocate&r the &3Shaft&r."
""
"The &6Mechanical Belt&r can transport items from one location to another. Items can either be &o&bthrown&r onto the belt, and machines such as &7Funnels&r, &8Chutes&r or &dMechanical Arms&r can &o&bplace&r items onto the belt or &o&bremove&r items from the belt. "
""
"&6Mechanical Belts&r can be &o&bdyed&r be &aRight-clicking&r on them with a &5Dye&r. This will add &o&bcolored stripes&r along the edges of the belt. To &o&bremove&r the dye, &aRight-click&r on the belt with a &9Water Bucket&r or &9Water Bottle&r."
]
id: "6A85EFF65D461020"
min_width: 500
rewards: [
{
id: "24A7A9C58173B024"
type: "xp"
xp: 10
}
{
count: 2
id: "479034FF9E8F134B"
item: "create:belt_connector"
type: "item"
}
{
exclude_from_claim_all: true
id: "7AF0A48CFB4276F6"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 4L
id: "22B31A2343E78E13"
item: "create:belt_connector"
type: "item"
}]
title: "Mechanical Belt"
x: 2.5d
y: -1.5d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &9Encased Chain Drive&r is a block that can transfer rotation much like the &eMechanical Belt&r."
""
"The &9Encased Chain Drive&r can connect to other drives either &o&bvertically&r or &o&bhorizontally&r. If a connected &9Chain Drive&r is facing a different way, rotation will be relayed in &o&bthat direction&r."
""
"&9Encased Chain Drives&r can also be connected to &cAdjustable Chain Gearshifts&r, which can change the &o&bspeed&r based on the &o&bredstone power input&r."
]
hide_dependency_lines: true
id: "2A397AED9CBFB3A1"
min_width: 300
rewards: [
{
id: "357DC3064B7BF285"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "10F701AADD5E51C7"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "30811F99DFAC0870"
item: "create:encased_chain_drive"
type: "item"
}]
title: "Encased Chain Drive"
x: -2.5d
y: -9.0d
}
{
dependencies: ["6A85EFF65D461020"]
description: [
"A decorative &3Tunnel&r for &eMechanical Belts&r."
""
"A &4Wrench&r can be used to give the tunnel &o&bwindows&r."
""
"The &3Tunnel&r does not stop items on the belt from being processed by an &dEncased Fan&r, but does stop the airflow from going beyond the belt."
""
"&3Andesite Tunnels&r can also be used to &o&bseparate&r single items from passing stacks to side &coutputs&r."
]
id: "0DFB605B4FD970F0"
min_width: 250
rewards: [
{
id: "433E856C1B7AF421"
type: "xp"
xp: 50
}
{
id: "379AD68253CD46EF"
item: "create:andesite_tunnel"
type: "item"
}
{
exclude_from_claim_all: true
id: "635AD35849433DA1"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 3L
id: "081EF416032F463B"
item: "create:andesite_tunnel"
type: "item"
}]
title: "Andesite Tunnels"
x: 4.0d
y: -1.0d
}
{
dependencies: ["0DFB605B4FD970F0"]
description: [
"The &6Brass Tunnel&r is a machine that can only be placed on &eMechanical Belts&r. It can &o&bsort&r items that pass through."
""
"Sides of the &6Brass Tunnel&r can be &0Filtered&r to only allow &o&bcertain&r items to pass. If multiple &coutputs&r are available, items will be treated according to the &o&btunnel's setting&r, being &o&bsplit&r by default."
""
"The &aValue Settings Screen&r can be accessed from the &o&btop&r of the &6Tunnel&r. It is only viewable if the &6Tunnel&r has other &coutputs&r or is connected to other &6Tunnels&r."
""
"&l&aValue Settings&r:"
"&o&bSplit&r - Items will be split amongst available outputs."
"&o&bForced Split&r - Only split items when all outputs are available."
"&o&bRound Robin&r - Place inputs on available outputs in a round robin fashion."
"&o&bForced Round Robin&r - Wait for unavailable outputs in a round robin sequence to become available."
"&o&bPrefer Nearest&r - Only move the item to next nearest tunnel when the nearest output is unavailable."
"&o&bRandomize&r - Output is randomized."
"&o&bSynchronize Inputs&r - Output all at once, stalling when items are missing. Synchronized tunnels may not draw from adjacent tunnels, so it may be necessary to have splitting tunnels placed before them."
]
id: "34D4E3E1E995A6B5"
min_width: 500
rewards: [
{
id: "5D37A038DD9A6492"
type: "xp"
xp: 100
}
{
id: "0BD47FCCEC61CE41"
item: "create:brass_tunnel"
type: "item"
}
{
exclude_from_claim_all: true
id: "3B7AEA3CDDE4A3C7"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 3L
id: "6BD4D6A5A4F03E1C"
item: "create:brass_tunnel"
type: "item"
}]
title: "Brass Tunnel"
x: 4.0d
y: 0.0d
}
{
dependencies: ["6A85EFF65D461020"]
description: [
"&aChutes&r transport items &o&bvertically&r, similarly to &eMechanical Belts&r."
""
"&aChutes&r can &9insert&r or &cextract&r from inventories &o&babove&r or &o&bbelow&r them, also they can be connected to other chutes &o&bupwards&r and &o&bdiagonally&r."
]
id: "07DEA314CA78639B"
min_width: 300
rewards: [
{
id: "2A0CB50980F82BF8"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "04F2BBCBD68A0AD6"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 12L
id: "652FEA2E6FDA88DB"
item: "create:chute"
type: "item"
}]
title: "Chute"
x: 2.5d
y: -0.5d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &2Depot&r is used as an interaction point for machines such as the &6Mechanical Arm&r."
""
"Items can be &eright clicked&r or inserted onto the depot. Machines such as &9Mechanical Presses&r will interact with the items the same way they would on a &aMechanical Belt&r."
""
"Items will stay on a &2Depot&r until a they are &o&bextracted&r by a &o&bplayer&r or another &o&bmachine&r."
""
"&6Mechanical Arms&r are best used with &2Depots&r, as they are not usually fast enough to grab items directly off &aMechanical Belts&r at low speeds."
]
hide_dependency_lines: true
id: "2BD81BF0B04A6FA7"
min_width: 300
rewards: [
{
id: "01CFFC04368E97DA"
type: "xp"
xp: 10
}
{
id: "1FB087F0AF71D61E"
item: "create:andesite_casing"
random_bonus: 1
type: "item"
}
{
exclude_from_claim_all: true
id: "33084E3A5282BDAA"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "568EE6021F047D61"
item: "create:depot"
type: "item"
}]
title: "Depot"
x: -1.5d
y: -9.0d
}
{
dependencies: ["5BACA82D1436C781"]
description: [
"The &6Mechanical Arm&r is used to transfer items."
""
"The &6Mechanical Arm&r can &o&btake&r or &o&bdeposit&r items from various blocks within a &o&b5&r block radius of where it is placed. The order it does this in is determined by its behavior as well as the order the blocks were selected in during placement. A placed &6Mechanical Arm's&r selected blocks can be viewed by hovering over it with a &cWrench&r."
""
"The &6Mechanical Arm's&r behavior can be adjusted in the &aValue Settings Screen&r accessed from the side of the block."
""
"- &o&dRound Robin&r: The &6Mechanical Arm&r will take from and &o&bdeposit&r to &o&bavailable inventories&r in the order they were selected in."
""
"- &o&2Forced Round Robin&r: The same function as &o&dRound Robin&r, but the &6Mechanical Arm&r &o&bwill not move items&r until the next inventory in order of selection is &o&bavailable&r."
""
"- &o&9Prefer First&r: The &6Mechanical Arm&r will &o&balways&r take from and &o&bdeposit&r to the first &o&bavailable inventory&r in order of selection."
""
"The &6Mechanical Arm&r can be &o&bdisabled&r with &cRedstone&r. Before stopping, it will &o&bdeposit&r any item it is &o&bholding&r."
""
"The arm itself cannot be &9Filtered&r, but will respect the &9Filters&r on selected blocks such as &eBrass Funnels&r while sorting. The arm &o&bwill not pick up items&r it &o&bcannot deposit&r elsewhere."
]
id: "5C01C03BBE00ACCD"
min_width: 400
rewards: [
{
id: "0D087CD63A3E4092"
type: "xp"
xp: 100
}
{
id: "102D22B910D34B81"
item: "create:precision_mechanism"
random_bonus: 1
type: "item"
}
{
count: 6
id: "25C900EF73AF12F5"
item: "create:andesite_alloy"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "44B307C671FAFACD"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "009A60ED8972E22E"
item: "create:mechanical_arm"
type: "item"
}]
x: -5.0d
y: -2.0d
}
{
dependencies: ["0DFD086DE8B22565"]
description: [
"The &2Cogwheels&r are a basic mechanical component in Create that relays rotation. The &eLarge Cogwheel&r is a larger variant of the &aCogwheel&r that can relay rotation around corners and power &dRotation Speed Controllers&r."
""
"&2Cogwheels&r have &o&b3&r main methods of interlocking:"
""
"&o&b1&r) Two &2Cogwheels&r interlock when placed next to each other (&o&bnot diagonally&r) and facing the same direction. When &o&brotational force&r is provided to one of the cogwheels, the force will be provided to the other &aCogwheel&r at the same &o&bspeed&r but in the &o&bopposite direction&r."
"&o&b2&r) Two &eLarge Cogwheels&r interlock when placed &o&bperpendicular&r to each other, effectively changing its &o&baxis&r and &o&bdirection&r, but not its &o&bspeed&r."
"&o&b3&r) A &aCogwheel&r and a &eLarge Cogwheel&r interlock when placed &o&bdiagonally&r to each other and facing the same direction. The &eLarge Cogwheel&r will rotate at &nhalf&r the &o&bspeed&r of the &aCogwheel&r."
""
"A &aCogwheel&r can also be used like a &3Shaft&r, &o&bconveying rotation&r from the &o&bends&r of its &o&baxis&r. Mechanical components can be &o&bconnected&r to each end, and several &2Cogwheels&r connected &o&bend-to-end&r function the same as multiple &3Shafts&r would."
""
"Using pairs of &aCogwheels&r and &eLarge Cogwheels&r, rotational speed can be easily &o&bdoubled&r or &o&bhalved&r using the &o&bmechanic mentioned&r above. It is possible to connect many pairs of &eLarge Cogwheels&r and &aCogwheels&r to apply this mechanic repeatedly, up to &o&b256&r &dRPM&r."
""
"A &eLarge Cogwheel&r can also be connected to a &6Rotation Speed Controller&r, to adjust &o&bspeed more precisely&r."
]
id: "5127B662C23FC812"
min_width: 470
rewards: [
{
id: "5070826EE8D2E596"
type: "xp"
xp: 30
}
{
count: 2
id: "6DB408DBEC15787B"
item: "create:cogwheel"
type: "item"
}
{
count: 2
id: "517734193BD5B6E7"
item: "create:large_cogwheel"
type: "item"
}
{
exclude_from_claim_all: true
id: "65F13FC1D7B7EE79"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
count: 4L
id: "4121F182B16F338F"
item: "create:large_cogwheel"
type: "item"
}
{
count: 8L
id: "2F4BCA72D23A896E"
item: "create:cogwheel"
type: "item"
}
]
title: "&bCogwheels"
x: 4.0d
y: -2.5d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: ["The &aGearshift&r &o&breverses&r outgoing rotational force when a &cRedstone&r signal is applied."]
hide_dependency_lines: true
id: "764790A4ABD9DB56"
rewards: [
{
id: "4D03B50162C22459"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "138B1D3570C5185C"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "1A527041909604AD"
item: "create:gearshift"
type: "item"
}]
title: "Gearshift"
x: -3.5d
y: -9.0d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: ["The &eClutch&r &o&bstops&r outgoing rotation when a &cRedstone&r signal is applied."]
hide_dependency_lines: true
id: "7CB7C7E0A0BA9A33"
rewards: [
{
id: "47A9DF15369D988D"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "3C68B123A8F72AD9"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "32C2339CBE24745F"
item: "create:clutch"
type: "item"
}]
title: "Clutch"
x: -3.5d
y: -10.0d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &2Gearbox&r is a block used to transfer rotational power."
""
"The &2Gearbox&r can relay rotational power in four &o&bhorizontal&r directions."
""
"When used in a &o&bstraight line&r, the &2Gearbox&r will &nreverse&r rotation."
]
hide_dependency_lines: true
id: "5482DC02A149B6F8"
min_width: 300
rewards: [
{
id: "711F13A3E4E8711A"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "4997222B2566BE66"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "7E328A626F39C1DD"
item: "create:gearbox"
type: "item"
}]
title: "Gearbox"
x: -4.5d
y: -10.0d
}
{
dependencies: ["0DFD086DE8B22565"]
description: [
"&2Brackets&r are decorative items used on &3Shafts&r, &aCogwheels&r, and &9Fluid Pipes&r."
""
"&2Brackets&r can be used as one way &o&bto keep&r adjacent pipes &o&bseparate&r from each other."
]
id: "4DB38D4B758A861D"
min_width: 300
rewards: [
{
id: "24C0AC3E8A631291"
type: "xp"
xp: 10
}
{
count: 6
id: "609B01EA614BBA62"
item: "create:andesite_alloy"
type: "item"
}
{
exclude_from_claim_all: true
id: "5FE0D31D2959A3BB"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
count: 4L
id: "63D6182AC89A37AF"
item: "create:wooden_bracket"
type: "item"
}
{
count: 4L
id: "3D0DD34C814A66E3"
item: "create:metal_bracket"
type: "item"
}
]
title: "&bBratchets"
x: 1.0d
y: -2.5d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"&9Casings&r are blocks used throughout many &o&bcrafting&r recipes in &bCreate&r, as well as for &o&bdecoration&r and &o&baesthetic&r purposes."
""
"There are &o&b4&r types of &9Casings&r: &aAndesite Casings&r are mainly used in &o&bbasic contraptions&r, &6Brass Casings&r are used in more &o&badvanced machines&r, &cCopper Casings&r are &o&bstrictly for fluids&r, and &dTrain Casings&r for &o&blocomotive transportation&r."
""
"&9Casings&r can only be crafted through &o&bphysically applying&r a valid &o&balloy&r or ingot to any &2Stripped&r variant of &2Log&r or &2Wood&r. The &2Logs&r will convert themselves into the &9Casing&r, where the player can either mine it with their preferred tool or use a &eWrench&r to place the casing in their inventory."
""
"To make &aAndesite Casing&r you need any &2Stripped Log&r or &2Stripped Wood&r + &3Andesite Alloy&r."
]
id: "6CDCF5CAF844400E"
min_width: 300
rewards: [
{
id: "560E9AA6A4D653AE"
type: "xp"
xp: 10
}
{
id: "1171E93EBFA73AAF"
item: "create:black_seat"
type: "item"
}
{
exclude_from_claim_all: true
id: "788D1E535B94179F"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "5594F0DF11C7459A"
item: "create:andesite_casing"
type: "item"
}]
x: -3.0d
y: -7.5d
}
{
dependencies: ["5127B662C23FC812"]
description: [
"&2Mechanical Pumps&r have a &o&bmaximum&r range of &o&b16&r blocks on either side. &2Mechanical Pumps&r will &o&bmove&r fluid in only one &bdirection&r at a time."
""
"The &4Brown&r arrow symbols on the pump indicate the &o&bdirection&r of flow. The flow &o&bdirection&r can be changed by using a &cWrench&r. When a wrench is used, the entire valve will appear to have rotated &o&b180°&r. The brown directional arrows will appear on the other side of the pump's gear."
""
"&9Fluid Pipes&r are blocks used to transport and deal with fluids. &9Fluid Pipes&r can only move &o&bone&r liquid at a time; if different liquids intersect, the pipe will &o&bclog&r."
""
"Clogging the pipe will give an &dAdvancement&r. Each time a &o&bfluid network&r splits, the fluid transfer rate is split between &coutputs&r. &9Fluid Pipes&r require &2Mechanical Pumps&r to move liquid."
""
"A &2Mechanical Pump&r can only push fluid &o&b15&r blocks, so if you have a &o&blong pipeline&r, you'll need to &o&bspace pumps&r every &o&b15&r blocks to &o&bpush&r the fluid all the &o&bway through&r."
]
id: "7116C160D7D6EC46"
min_width: 370
rewards: [
{
id: "6A6078B9F4AB13DF"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "3B21D623278C3B0C"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
id: "2289895A07439135"
item: "create:mechanical_pump"
type: "item"
}
{
id: "06AA6D4D526243BC"
item: "create:fluid_pipe"
type: "item"
}
]
title: "&bMechanical Pump"
x: 5.5d
y: -2.5d
}
{
dependencies: ["7116C160D7D6EC46"]
description: [
"&9Fluid Valves&r can be used to &cclose&r or &9open&r the flow in a &o&bpipe&r."
""
"&9Fluid Valves&r can be switched between &o&bopen&r and &o&bclosed&r by providing &o&bRotational Force&r to the side. This is often done with a &dValve Handle&r or &7Gearshift&r. A set of &o&bdirectional arrows&r on the side of the valve will also &o&brotate&r to indicate whether the valve is &9open&r or &cclosed&r."
""
"The &dValve Handle&r functions much like the &2Hand Crank&r, though the amount and direction it rotates with one use can be adjusted in its &aValue Settings Screen&r. This may be useful for &bContraptions&r that require a certain orientation to function. The &o&bdirection of rotation&r can also be &o&binverted&r from the &dValve's&r settings by &aSneak&r using the &dValve Handle&r instead of &o&busing it&r."
""
"The valve handle can be dyed all &o&b16&r vanilla colors by &aRight-clicking&r it with the respective &5Dye&r."
]
id: "769B1316F09FAA26"
min_width: 300
rewards: [
{
id: "063C4F84F7C02E6C"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "27DE12E5F2B06EE4"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
id: "3600D2E58BC8C55E"
item: "create:fluid_valve"
type: "item"
}
{
id: "53700B883060C9CA"
item: "create:copper_valve_handle"
type: "item"
}
]
title: "Fluid Valves"
x: 5.5d
y: -3.5d
}
{
dependencies: [
"769B1316F09FAA26"
"2FF0BADC06E9B1C2"
]
description: [
"&9Smart Fluid Pipes&r can be used to allow only a &o&bcertain&r liquid to pass through them. This can be set by placing a &o&bbucket&r or &o&bbottle&r of the liquid in the &0Filter&r slot on the pipe."
""
"A &aList Filter&r with &o&bRespect Data&r on may be required for the &9Smart Pipe&r to distinguish between certain liquids, such as &dPotions&r."
""
"&aList Filters&r are used to adjust the treatment of &o&bmultiple&r items at once."
]
id: "5F9F7D6D1FAF26FF"
min_width: 300
rewards: [
{
id: "18072864473B61A2"
type: "xp"
xp: 10
}
{
id: "49C23D6079075553"
item: "create:filter"
type: "item"
}
{
exclude_from_claim_all: true
id: "5BDFC369403D7A72"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "2DE2165EEFCDBA19"
item: "create:smart_fluid_pipe"
type: "item"
}]
x: 7.0d
y: -3.5d
}
{
dependencies: ["2A397AED9CBFB3A1"]
description: [
"The &dAdjustable Chain Gearshift&r functions similarly to &2Encased Chain Drive&r, but can &o&bchange the speed&r of the &coutput&r with a &o&bredstone input&r."
""
"With a &credstone&r signal on the &9input&r, &dAdjacent Gearshifts&r will &o&bchange speed&r &coutput&r depending on the &o&bstrength&r of the signal, &o&bmaxing out at double&r. With a &credstone&r signal on an &coutput&r, the speed of said &coutput&r will be &o&bdecreased&r, being halved at most."
]
id: "50E045B67532E6FF"
min_width: 300
rewards: [
{
id: "362AEFECF852F8C8"
type: "xp"
xp: 20
}
{
id: "04F3194C7B3C6C5B"
item: "alltheores:brass_plate"
random_bonus: 1
type: "item"
}
{
id: "23813D3A3C4C3498"
item: "alltheores:gold_plate"
random_bonus: 1
type: "item"
}
{
exclude_from_claim_all: true
id: "6464582F284E00F5"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "0C64786C032A2CD5"
item: "create:adjustable_chain_gearshift"
type: "item"
}]
title: "Adjustable Chain Gearshift"
x: -2.5d
y: -10.0d
}
{
dependencies: ["60D2C64B06CE5073"]
description: [
"The &5Rotation Speed Controller&r is a mechanical component that allows the player to &o&bprecisely control rotational speed&r."
""
"For the &5Rotation Speed Controller&r to work, it must be paired with a &6Large Cogwheel&r. The &5Rotation Speed Controller&r, when powered by the &6Large Cogwheel&r, &coutputs&r any desired speed of rotational force from its sides. It also does the &o&bopposite&r; when powered from its sides, it controls the speed of the &6Large Cogwheel&r."
""
"The rotation speed and direction can be changed in the &eValue Settings Screen&r at the &o&bfront&r or the &o&bback&r of the machine. The &o&bspeed&r can be set to any &nnon-zero&r integer from &o&b-256&r to &o&b256&r."
]
id: "25CC0FF81BDED8B6"
min_width: 300
rewards: [
{
id: "109AC819CAD71DF7"
type: "xp"
xp: 100
}
{
count: 6
id: "5E80F5441B65BD43"
item: "alltheores:brass_plate"
random_bonus: 4
type: "item"
}
{
exclude_from_claim_all: true
id: "08F110E06B2237F0"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "7ACA5C82B0DCA746"
item: "create:rotation_speed_controller"
type: "item"
}]
title: "&bRotation Speed Controller"
x: -7.5d
y: -6.0d
}
{
dependencies: ["642CFD0DE5BF3F38"]
description: ["The &5Electron Tube&r is an item that is only used in crafting recipes."]
id: "2FF0BADC06E9B1C2"
rewards: [
{
id: "1CCC1B4D9EE50F1C"
type: "xp"
xp: 10
}
{
count: 8
id: "67EA5873DA14CCF5"
item: "minecraft:redstone_torch"
type: "item"
}
{
exclude_from_claim_all: true
id: "1374B1C03EFCE610"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "7117D910BF598713"
item: "create:electron_tube"
type: "item"
}]
title: "Electron Tube"
x: 7.0d
y: -6.0d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &9Millstone&r is a more basic equivalent of the &2Crushing Wheels&r, capable of applying &o&bmilling recipes&r to any items inserted from &nabove&r."
""
"A &9Millstone&r can be powered by a &3shaft&r from &o&bbelow&r or by a &2cogwheel&r from the &o&bside&r."
""
"There are &o&btwo ways&r to insert items into a &9Millstone&r:"
""
"- &o&bDropping&r items on &ntop&r of it: Anything that can be processed &o&bwill be picked up&r if the &einput buffer&r is empty."
"- &3Hoppers&r, &eFunnels&r, &dChutes&r, and &o&bother inserters can directly feed&r it items from &nany side&r."
""
"A &9Millstone&r will &o&btake some time&r to process inserted ingredients and will show &o&bparticles&r while it is working."
""
"Once finished, the &9Millstone&r will not &ndrop&r or &noutput&r the result by itself, but there are &o&btwo ways&r to remove processed items:"
""
"- &eRight-clicking&r the &9Millstone&r with an empty hand: This will &o&bmanually pick up&r everything in the &o&boutput buffer&r."
""
"- &3Hoppers&r, &eFunnels&r, &dChutes&r, and &o&bother exporters can pull&r items out of the &o&boutput buffer&r from &nany side&r."
]
id: "78149C89452FBF2E"
min_width: 400
rewards: [
{
id: "4370E6A8ED584AF6"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "4371EB4633D6B230"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "57CC5D1AC5ECF108"
item: "create:millstone"
type: "item"
}]
title: "&bMillstone"
x: -1.5d
y: -6.5d
}
{
dependencies: ["2FF0BADC06E9B1C2"]
description: [
"The &9Deployer&r simulates &o&bplayer actions&r on blocks or entities exactly &o&b2&r blocks away from it."
""
"The &9Deployer&r can be &o&bgiven&r items to &o&buse&r with machines or by &aRight-clicking&r the items into the hand, and can be &o&bstopped&r with a &cRedstone&r signal."
""
"The &3Filter&r on the side of the &9Deployer&r can be &o&badjusted&r to only use &o&bcertain&r items, and is also &o&bessential&r when using a &9Deployer&r in a &bContraption&r."
""
"The &9Deployer&r has &o&b2&r &einventory&r slots; The &o&bheld item&r and one &o&bextra&r internal slot. As well as &o&bunusable&r items, items &o&bharvested&r by the &9Deployer&r will be &o&btransferred&r to the &o&bextra&r slot to be removed by machines, during which time the &9Deployer&r will &nstall&r. Items &ncannot&r be &o&bextracted&r from the &o&bextra slot&r directly by the player."
""
"The &9Deployer&r simulates &aRight-clicks&r by default, but it can be &o&badjusted&r to &aLeft-click&r instead by &aRight-clicking&r the front with a &cWrench&r. While in &aLeft-click&r mode, the &9Deployer&r can use &o&bnormal tools&r, such as &o&bpickaxes&r and &o&bswords&r. The tools will &o&bbehave&r as if the player was &o&bholding&r them, &o&bincluding&r mobs dropping rare items when slain by a &9Deployer&r."
""
"When positioned above a &eMechanical Belt&r or &5Depot&r, the &9Deployer&r can use held items to build components like the &3Cogwheel&r and &6Precision Mechanism&r. Each component built in this manner can require &o&bmultiple passes&r and has a percentage chance of producing random junk &o&brather&r than the &o&bintended&r item."
]
id: "372BC980FF166382"
min_width: 400
rewards: [
{
id: "01CB810E9CB3A40A"
type: "xp"
xp: 40
}
{
id: "4383506282DA386B"
item: "create:brass_hand"
type: "item"
}
{
exclude_from_claim_all: true
id: "17D3E0319C9354F7"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "0945371731CA617C"
item: "create:deployer"
type: "item"
}]
title: "&bDeployer"
x: 7.0d
y: -7.5d
}
{
dependencies: ["61678EAF0A15235A"]
description: [
"&dPolished Rose Quartz&r is an important crafting material used in the production of &aElectron Tubes&r. It can also be used to craft its &o&btiled decorative blocks&r."
""
"&dPolished Rose Quartz&r is created through &o&bPolishing&r, which can be done &o&bmanually&r by holding &cRose Quartz&r and &eSand Paper&r in both the &o&bmain&r and &o&boffhand&r, and &o&busing&r the &eSandpaper&r."
""
"As with all &o&bManual Item Application&r recipes, &dPolished Rose Quartz&r production can be &o&bautomated&r through the use of &6Deployers&r."
""
"&dPolished Rose Quartz&r can be put into a &7Stonecutter&r or through a &2Mechanical Saw&r to create some decorative blocks."
]
icon: "create:polished_rose_quartz"
id: "642CFD0DE5BF3F38"
min_width: 300
rewards: [
{
id: "3C95C9FEA5B0E95F"
type: "xp"
xp: 100
}
{
count: 4
id: "2CD7B360560ED9D5"
item: "create:polished_rose_quartz"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "6259D068097770A7"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 32L
id: "3E949AEEF3AC2E0B"
item: "create:polished_rose_quartz"
type: "item"
}]
title: "Polished Rose Quartz"
x: 5.5d
y: -7.5d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &dMechanical Press&r is a mechanical component that applies &2Pressing&r, &9Packing&r, and &cCompacting&r recipes to items &o&bbelow it&r. It is an important &o&bearly-game&r item, as it is used to press &3Ingots&r into &6Sheets/Plates&r, which are important ingredients for &o&bhigher-level&r components."
""
"The &dMechanical Press&r is powered by an internal &3Shaft&r, accessed from &o&btwo opposite sides&r. Much like&3 Shafts&r, &dPresses&r will relay rotation along their &o&baxis&r. It processes items &o&bfaster&r when it receives &o&bfaster rotational power&r."
""
"By default, the &dMechanical Press&r will apply &o&bPressing&r recipes to items underneath it. This can be set up in &o&btwo ways&r:"
""
"- When placed &o&bone space above&r any block, it will process all valid items on the block when given &o&brotational power&r. Items with &nno pressing&r recipe are &o&bunaffected&r."
"- When placed &o&bone space above&r a &eMechanical Belt&r, it will &o&bautomatically press stacks&r of incoming items, stalling the belt until each operation is done. Items with &nno pressing&r recipe &o&bare ignored&r."
]
id: "66AA0C89E078CBB4"
min_width: 400
rewards: [
{
id: "3E5378AB97E71FE5"
type: "xp"
xp: 30
}
{
count: 6
id: "1B6347C3760DEAF6"
item: "create:shaft"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "34EF0D43BA4014C3"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "73F69BD9461BC941"
item: "create:mechanical_press"
type: "item"
}]
title: "&bMechanical Press"
x: -2.0d
y: -5.0d
}
{
dependencies: ["6CDCF5CAF844400E"]
description: [
"The &9Mechanical Mixer&r is a mechanical component that applies &o&bmixing&r recipes and &o&bshapeless crafting&r recipes to items in &3Basins&r."
""
"The &9Mechanical Mixer&r is powered by an internal cogwheel, and will behave as one to any adjacent components, relaying and &o&breversing rotation sideways&r."
""
"The &9Mixer&r requires a &o&bminimum rotational speed&r of &o&b32&r &dRPM&r from its power source to work. Mixers will process &eingredients&r faster the &o&bmore speed it is given&r."
""
"To work, a &9Mixer&r must be placed directly above a &3Basin&r, with a &o&b1&r block gap. When a &o&bvalid&r recipe is inserted by &o&bthrowing&r the &eingredients&r in the &9Mixer&r, the &9Mixer&r will automatically combine the &eingredients&r."
""
"The &9Mechanical Mixer&r may be used to perform mixing recipes, which are not possible to make anywhere else."
""
"Those recipes include: &o&bAndesite Alloy&r, &o&bBrass Ingot&r, &o&bBuilder's Tea&r, &o&bChocolate&r, &o&bDough&r, &o&bHoney&r, &o&bLava&r and &o&bMud&r."
]
icon: "create:mechanical_mixer"
id: "672C231C32B4B6F0"
min_width: 300
rewards: [
{
id: "03F47DD3FB5150FF"
type: "xp"
xp: 50
}
{
id: "7CB4935E456EF8DE"
item: "minecraft:cauldron"
type: "item"
}
{
count: 12
id: "0EAF65FEB12CECA6"
item: "minecraft:cooked_cod"
type: "item"
}
{
exclude_from_claim_all: true
id: "5A1491744B2F4DE8"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
id: "129C2831B833E9DD"
item: "create:mechanical_mixer"
type: "item"
}
{
id: "048032EF9DCA36A4"
item: "create:basin"
type: "item"
}
]
title: "&bMechanical Mixer"
x: -4.5d
y: -7.5d
}
{
dependencies: ["0ABEFA4FA1C474F8"]
description: [
"&6Blaze Burners&r are used for &eHeating&r and &dSuper-Heating&r &3Basins&r when doing &dMixing&r recipes. In particular, they are required to make &6Brass&r."
""
"They can also be used as a &o&bheat source&r for &7Boilers&r used to &o&bpower&r &aSteam Engines&r. When a &nheat-able&r block is placed above a fueled &6Blaze Burner&r, the &6Burner&r will appear to channel &o&bheat&r into the block."
""
"&aRight-clicking&r a &6Blaze Burner&r with any item that can be used as &3Furnace&r fuel will temporarily put it in a &eHeated&r state. &aRight-clicking&r a &6Blaze Burner&r with a &eBlaze Cake&r will temporarily put it in a &dSuper-Heated&r state."
""
"A &dDeployer&r or &5Mechanical Arm&r can be used to &o&bautomatically&r fuel it, given any burnable item as an &9input&r. &o&bLava Buckets&r will be put into the &6Blaze Burner&r, the &7Bucket&r will not be consumend. They will &cstop&r adding fuel if the &6Blaze Burner's&r remaining burn time is over &o&b500&r seconds, so no fuel is &o&bwasted&r. The &6Burner&r has a &bmaximum fuel capacity&r of &o&b10,000&r seconds."
]
id: "3726B3D349A33CA5"
min_width: 400
rewards: [
{
id: "4AC32BF2EF689F2C"
type: "xp"
xp: 100
}
{
exclude_from_claim_all: true
id: "59A502D6F1276E70"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "63CD3AFFA0B0F449"
item: "create:blaze_burner"
type: "item"
}]
title: "&bBlaze Burner"
x: 0.0d
y: -5.5d
}
{
dependencies: ["1C2309DB4B890E71"]
description: [
"The &aBuilder's Tea&r is a potion that restores a &o&bsingle hunger point&r and grants the drinker haste for &o&b3&r minutes."
""
"To make one, put any &2Leaves&r, &o&b250&rmb &9Water&r, and &o&b250&rmb &fMilk&r in a &nheated&r &9Mechanical Mixer&r. Then, put the &aTea&r in a &o&bbottle&r using a &dSpout&r."
]
id: "1750E0D71EA9CC5A"
min_width: 320
rewards: [
{
id: "65E41838125C255A"
type: "xp"
xp: 50
}
{
count: 4
id: "1F5AB7781F526315"
item: "minecraft:glass_bottle"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "3C3A30AB9181ED2E"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "4FF256ED7A452462"
item: "create:builders_tea"
type: "item"
}]
x: -3.5d
y: -1.0d
}
{
dependencies: ["60D2C64B06CE5073"]
description: [
"&9Mechanical Crafters&r are machines that can &o&bautomatically&r craft items."
""
"&aRight-click&r the front of a &9Mechanical Crafter&r with a &cWrench&r to change the direction it sends items during crafting. The &9Mechanical Crafters&r are only connected by this path. Crafters can be &o&bautomatically filled&r by &3Funnels&r or &7Hoppers&r."
""
"On the &o&bback&r and &o&bsides&r of &9Mechanical Crafters&r, a &cWrench&r can be used to &o&bconnect&r or &o&bdisconnect&r the &einventory&r of two adjacent crafters. Crafters can &o&bshare inventories&r while not participating in the same crafting recipe. Items can also be &2inserted&r or &cremoved&r by hand."
""
"Each &9Mechanical Crafter&r has an internal gear that can only be powered by adjacent &9Mechanical Crafters&r or any size &2Cogwheel&r. This means only &o&b1&r &9Mechanical Crafter&r in a setup needs to be &o&bpowered&r by a &2Cogwheel&r."
""
"When powered by &o&brotational force&r and either powered with &cRedstone&r or all crafter slots are filled, &9Mechanical Crafters&r will send their items to adjacent crafters. For a &o&bsuccessful&r recipe, the items &o&bmust eventually meet&r in one crafter."
""
"Once all of the items reach the final &9Crafter&r, they will turn into the &o&bproduct&r. &9Crafters&r with &6Crafter Slot Covers&r act as &o&bempty spaces&r in a recipe; they can also be used &o&bto connect&r the &einventory&r of otherwise separate crafters. &6Crafter Slot Covers&r will not move as recipe items will."
]
icon: "create:mechanical_crafter"
id: "5BACA82D1436C781"
min_width: 400
rewards: [
{
id: "6423BFFF0A14C4A2"
type: "xp"
xp: 20
}
{
count: 2
id: "1E46C0291661577C"
item: "create:mechanical_crafter"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "328AB19C315FD8C9"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
count: 4L
id: "749921C4423895F9"
item: "create:mechanical_crafter"
type: "item"
}
{
id: "6CE32BF18E2AD6EB"
item: "create:crafter_slot_cover"
type: "item"
}
]
title: "&bThe Mechanical Crafters"
x: -6.0d
y: -3.5d
}
{
dependencies: ["5BACA82D1436C781"]
description: [
"&2Crushing Wheels&r are the more advanced version of the &3Millstone&r. It applies &2Crushing&r recipes to &o&bany items inserted&r from the direction they are spinning away from."
""
"Two &2Crushing Wheels&r must be placed next to each other &nhorizontally&r or &nvertically&r one block apart. Both wheels must be given &o&bopposite rotational force&r. Any items to be crushed must be inserted where the wheels rotate &o&binwards&r."
""
"&2Crushing Wheels&r will &ckill&r &o&bmobs&r and &o&bplayers&r and eject their &ndrops&r."
""
"&2Crushing wheels&r can be &o&bautomated&r by placing a vanilla &7Hopper&r at the &o&btop&r directly &o&bbetween&r the wheels and either a &3Depot&r or &eConveyor Belt&r &o&bbelow&r. Materials will be fed through the top &7Hopper&r."
""
"Some recipes have &coutputs&r that &o&bonly happen by chance&r."
]
id: "1C31403D8041E654"
min_width: 400
rewards: [
{
id: "0FDBC1ACA75E36F2"
type: "xp"
xp: 50
}
{
exclude_from_claim_all: true
id: "78459F3222F1E786"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 2L
id: "0E2ED810F6F0C1F5"
item: "create:crushing_wheel"
type: "item"
}]
title: "&bThe Crushing Wheels"
x: -7.0d
y: -2.0d
}
{
dependencies: ["6A85EFF65D461020"]
description: [
"The &3Andesite Funnel&r is used to &cextract&r or &9insert&r materials into &einventories&r, similar in nature to the &6Brass Funnel&r."
""
"While held, funnels &o&bprevent&r the player from accessing &einventories&r, instead placing them. &aSneak+Right-clicking&r with a &3Funnel&r places it in &9input&r mode."
""
"Using a &4Wrench&r on the funnel switches it between &9input&r and &coutput&r mode. &cRedstone&r can be &o&bapplied&r to stop the funnel from inputting or outputting. &aRight-clicking&r a funnel on a &eMechanical Belt&r causes it to &bextend&r one block forward."
]
id: "37B0DFD5F4BD2AC1"
min_width: 300
rewards: [
{
id: "0FDA0E465295DF9B"
type: "xp"
xp: 50
}
{
id: "006A3D177857D991"
item: "create:andesite_funnel"
type: "item"
}
{
exclude_from_claim_all: true
id: "59225A0349779BB5"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 3L
id: "5A80D0F1B99C0704"
item: "create:andesite_funnel"
type: "item"
}]
title: "Andesite Funnel"
x: 1.0d
y: -1.0d
}
{
dependencies: ["37B0DFD5F4BD2AC1"]
description: [
"The &6Brass Funnel&r is a block that can &cextract&r or &9insert&r items into &einventories&r, much like the &3Andesite Funnel&r."
""
"&6Funnels&r can be placed on &einventories&r &o&bwithout&r the need to &o&bsneak&r, being placed in &coutput&r mode by default. &o&bSneaking&r while placing will place the funnel in &9input&r mode."
""
"&6Funnels&r placed on a &eMechanical Belt&r &9input&r or &coutput&r depending on the &o&bbelt's direction&r. A &4Wrench&r can be used to &o&bextend&r the funnel forwards."
""
"When attached to a &bContraption&r, &6Brass Funnels&r can &o&bdrop&r items from the contraption's inventory or &o&bpick up&r items that collide with it. If a &0Filter&r is set, only &o&bfiltered&r items will be &o&btaken&r or &o&bdropped&r. It can also be set to &coutput&r or &9input&r either \"&nexactly&r\" or \"&nup to&r\" a set amount of items via its &dValue Settings Screen&r."
""
"When not on a &eMechanical Belt&r, a &4Wrench&r can be used to set it to &cextract&r or &9insert&r. Otherwise, the direction of the belt determines whether the &6Funnel&r &cextracts&r or &9inserts&r."
""
"It can be turned &coff&r with &cRedstone&r."
]
id: "46786830FE1CED6C"
min_width: 300
rewards: [
{
id: "765B6B481C575544"
type: "xp"
xp: 100
}
{
id: "6C5ECC225AA57584"
item: "create:brass_funnel"
type: "item"
}
{
exclude_from_claim_all: true
id: "2B5B81A38075632A"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 3L
id: "0077C2AC77F0735D"
item: "create:brass_funnel"
type: "item"
}]
title: "Brass Funnel"
x: 1.0d
y: 0.0d
}
{
dependencies: ["014687B2B904513C"]
description: [
"&9Mechanical Piston&r is a piston that can &o&bextend&r multiple blocks when powered with &o&bRotational power&r. When it comes to moving contraptions, &9Mechanical Pistons&r can be a great early start. "
""
"To extend, the &2Piston&r must have &ePiston Extension Poles&r at the end as well as &o&bRotational power&r. The &nmaximum&r extension pole length is &o&b64&r blocks."
""
"When the rotation is &o&breversed&r, the piston will &o&bretract&r. The &o&bend&r must be made &o&bsticky&r with a &aSlimeball&r to bring the pushed blocks back with it."
""
"Multiple blocks can be &o&bpushed&r with the use of &dLinear Chassis&r, &5Radial Chassis&r, or &eSuper Glue&r. Such structures function similarly to rotating structures and minecart contraptions."
""
"As a simple &o&bexample&r of where one might use these, imagine a long field of &acrops&r. A &9Mechanical Piston&r could be used to push a &o&bharvesting contraption&r back and forth over the field &o&bperiodically&r to &agather crops&r. "
]
hide_dependency_lines: true
icon: "create:mechanical_piston"
id: "6CC4C78C9AB5EA1A"
min_width: 350
rewards: [
{
id: "36E3FB492B9232E4"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "48326D5D579871A0"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [
{
id: "2298BE03FF8E7AE3"
item: {
Count: 1
id: "itemfilters:or"
tag: {
items: [
{
Count: 1b
id: "create:mechanical_piston"
}
{
Count: 1b
id: "create:sticky_mechanical_piston"
}
]
}
}
title: "Mechanical Pistons"
type: "item"
}
{
id: "153682B4AB397A67"
item: "create:piston_extension_pole"
type: "item"
}
]
title: "&bMechanical Piston"
x: 9.0d
y: -5.0d
}
{
dependencies: ["014687B2B904513C"]
description: [
"&6Cart Assembler&r can &o&battach&r a structure to carts that pass through it when supplied with a &cRedstone&r signal."
""
"The &2Value Settings Screen&r can be accessed on the side of the &6Cart Assembler&r to change the cart contraption's movement modes."
""
"- &o&bAlways face toward motion&r"
"- &o&bPause actors while rotating&r: Contraption &dActors&r such as a &eDeployer&r will not work while the cart rotates."
"- &o&bLock Rotation&r: The contraption will not change alignment along with the cart, and will retain the same rotation from when it was built, much like the effect of a &9Mechanical Bearing&r on a cart contraption."
""
"Cart contraptions will &nnot&r travel through &5Nether Portals&r."
""
"To learn more about &6Cart Assembler&r, I'll suggest to visit the &o&bCreate&r Wiki by &aclicking&r the &o&blink&r below:"
"{\"text\":\"Create Wiki: Cart Assembler\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://create.fandom.com/wiki/Cart_Assembler\"}}"
]
hide_dependency_lines: true
id: "64FFC1E8083428E0"
min_width: 350
rewards: [
{
id: "76F8DF916D52DC2D"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "534EB033FF28C9D2"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "74DEA7A64D67668E"
item: "create:cart_assembler"
type: "item"
}]
title: "&bCart Assembler"
x: 12.0d
y: -5.0d
}
{
dependencies: ["014687B2B904513C"]
description: [
"Similar to &9Windmill Bearings&r, &2Mechanical Bearing&r is meant to create and &o&brotate&r moving structures."
""
"If another &2Mechanical Bearing&r is used within a &o&bContraption&r, facing the same way as the original, the blocks &o&battached&r to that bearing will &o&bkeep&r their alignment as the rest of the structure &o&bmoves&r."
""
"The structure's behavior when ceasing movement can be adjusted with a &4Wrench&r. It can be told to place the blocks: &o&balways&r, &o&bonly near the initial angle&r, or &o&bnever&r."
""
"For instance, a long &o&bsweeping armed contraption&r could be built that swings through a &aTree Farm&r, &o&bcutting down&r all the trees it encounters. "
]
hide_dependency_lines: true
id: "6B98E20F753C41E3"
min_width: 350
rewards: [
{
id: "27ADE50755E64073"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "0DC743554AADC259"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "7C56910CE6A00F05"
item: "create:mechanical_bearing"
type: "item"
}]
title: "&bMechanical Bearing"
x: 9.5d
y: -6.0d
}
{
dependencies: ["014687B2B904513C"]
description: [
"The &2Rope Pulley&r functions much like a &9Mechanical Piston&r, but in only &o&bone direction&r and without the need for &3Piston Extension Poles&r."
""
"The &2Rope Pulley&r can &o&bextend&r downwards &o&b256&r blocks before stopping. It is most commonly used for &o&bexcavating&r or &o&bsimple elevators&r. The rope of the pulley is &o&bclimbable&r while disassembled."
""
"Use &aBlock Attachment Utilities&r to push more blocks. &2Rope Pulleys&r directly above the &o&bContraption&r at the same level of the main &2Rope Pulley&r will &o&bsynchronize&r with the main pulley. Synchronized Pulleys do &nnot&r require &o&bRotational Force&r."
""
"The &2Rope Pulley's&r current length can be monitored with a &cThreshold Switch&r."
]
hide_dependency_lines: true
id: "01D7969415F08817"
min_width: 350
rewards: [
{
id: "0E0DBA6B01D28AAF"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "1E543797E3239142"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "493C230106013D5D"
item: "create:rope_pulley"
type: "item"
}]
title: "&bRope Pulley"
x: 11.5d
y: -6.0d
}
{
dependencies: [
"6CC4C78C9AB5EA1A"
"6B98E20F753C41E3"
"75B14A09FE39EDDA"
"01D7969415F08817"
"64FFC1E8083428E0"
]
description: [
"The &2Radial Chassis&r is a block used to &o&bconnect&r moving structures."
""
"&2Radial Chassis&r are used to rotate a &o&bcylinder&r of blocks around them when powered by a &eBearing&r. You can &aRight-click&r on the sides while holding a &aSlimeball&r to make them &o&bsticky&r. The radius of affected blocks can be changed per chassis with a &4Wrench&r."
""
"The &9Linear Chassis&r is one method of &o&bconnecting&r up moving structures or minecart contraptions."
""
"&9Linear Chassis&r will &o&bautomatically&r connect to adjacent and equally aligned chassis. &aSlime&r is needed to connect a column of other blocks to their &o&bpiston-like&r surface. A &4Wrench&r can be used to adjust the size of the column. Hold &aCtrl&r with a &4Wrench&r to adjust all connected &o&bChassis&r at once. Secondary &9Linear Chassis&r can be used to have adjacent chassis that &o&bdon't connect&r to each other."
]
hide_until_deps_visible: false
id: "6D0D6417B3EC82C9"
min_width: 400
rewards: [
{
id: "46D8BE5A560E44EB"
type: "xp"
xp: 30
}
{
exclude_from_claim_all: true
id: "3CF3F3B6C052E6BB"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "rsquare"
tasks: [
{
id: "27DB02CB71BFBD1E"
item: "create:radial_chassis"
type: "item"
}
{
id: "64659684798A7C75"
item: "create:linear_chassis"
type: "item"
}
]
title: "&bRadial \\& Lineal Chassis"
x: 10.5d
y: -3.5d
}
{
dependencies: ["6D0D6417B3EC82C9"]
description: [
"The &9Portable Fluid Interface&r is the fluid version of the &2Portable Storage Interface&r. It is used to &ainsert&r or &cextract&r from the fluid &einventory&r of a &bContraption&r."
""
"The &6Interfaces&r must be placed facing each other at &o&b1-2&r blocks apart, one on a &o&bContraption&r with &9Fluid Tanks&r and one stationary. A &dFluid Pump&r is required to &ainsert&r or &cextract&r liquid from the &bContraption&r. To pump liquids to another tank, simply connect the stationary &6Interface&r and the &o&bfluid tank&r with &o&bfluid pipes&r, although pumps are required to move the liquids."
""
"&bContraptions&r will &o&bautomatically&r stall for an &6Interface&r. A &cRedstone&r signal can be applied to &nbreak off&r the connection early."
""
"The &2Portable Storage Interface&r is a block that allows Item &3Transporters&r to directly interact with &bContraption&r &einventories&r."
""
"The &bContraption&r must have an &einventory&r such as a &7Chest&r or &3Barrel&r, while the stationary &6Interface&r has something &o&binserting&r or &o&bextracting&r directly from it, such as a &3Funnel&r, &8Chute&r, or &7Hopper&r. &eInventory&r will then be exchanged at the rate of the &o&binserting&r or &o&bextracting&r component."
""
"&aShift+Right-clicking&r on a &2Portable Storage Interface&r with a &4Wrench&r will destroy the &2Portable Storage Interface&r and place it in your &einventory&r."
]
id: "7A601D674E893EB3"
min_width: 350
rewards: [
{
id: "49AEE847ADAB1C6D"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "328DF8035D5D663B"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [
{
id: "6F8FABD3E7BC8F54"
item: "create:portable_fluid_interface"
type: "item"
}
{
id: "3BB18E46E6C4A731"
item: "create:portable_storage_interface"
type: "item"
}
]
title: "&bThe Portable Interfaces"
x: 10.5d
y: -1.0d
}
{
dependencies: ["6D0D6417B3EC82C9"]
description: [
"The &2Mechanical Harvester&r is a component used to &o&bharvest&r all mature crops it comes in contact with while moving forward."
""
"It will then either &o&bdeposit&r the items to an &einventory&r on the &o&bContraption&r or, if no &einventories&r are &o&bavailable&r, it will &bdrop&r the items on to the ground. After harvesting the plants will be reset to their initial growth state."
""
"Unlike most components, the &2Mechanical Harvester&r cannot be &o&bpowered&r while stationary. This is likely due to the fact that in order for the &2Harvester&r to work, it &o&bmust be&r within the same block as the &o&bmature crop&r to harvest, which could not happen with a &o&r&bstationary&r component."
]
id: "43631D4C344DEF00"
min_width: 350
rewards: [
{
id: "470709E4D6A87198"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "1E84E987EA350474"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "057699A0162865B5"
item: "create:mechanical_harvester"
type: "item"
}]
title: "&bMechanical Harvester"
x: 9.0d
y: -2.5d
}
{
dependencies: ["6D0D6417B3EC82C9"]
description: [
"The &2Mechanical Drill&r is a block used to break blocks."
""
"A stationary &2Mechanical Drill&r will &o&bbreak&r blocks in the block in front of it with a time in seconds of (&o&b45&r x Hardness)/&dRPM&r and will &o&bhurt entities&r in an area around it."
""
"A &2Mechanical Drill&r moved by components will &o&bbreak&r blocks and &o&bdamage&r entities with which it collides &nwithout&r needing a direct supply of &o&bRotational Force&r."
""
"The time it takes for a &2Mechanical Drill&r to break a block is based on the &o&bContraption's&r speed and the block's &eHardness&r value. The damage dealt to entities is also based on the &o&bContraption's&r speed."
""
"&aShift+Right-clicking&r on a &2Mechanical Drill&r with a &4Wrench&r will destroy the &2Mechanical Drill&r and place it in your &einventory&r."
]
id: "66C5B278E97F70A1"
min_width: 350
rewards: [
{
id: "3C20791BE8AAC5E6"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "74C47208D9CAAFAC"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "0AE46BB7CDAE9F12"
item: "create:mechanical_drill"
type: "item"
}]
title: "&bMechanical Drill"
x: 11.5d
y: -1.5d
}
{
dependencies: ["6D0D6417B3EC82C9"]
description: [
"&2Mechanical Saws&r are powered through &o&brotational force&r, and when placed down facing to the side they will &o&bautomatically&r chop down wood blocks in front of them. "
""
"When &o&bchopping down&r a tree or &o&bgiant mushroom&r, it will &o&bautomatically&r destroy the entire tree by only destroying the &o&bbottom-most block&r. This also works with &o&b2x2&r trees as long as at least the last block (&o&bhorizontally&r) is mined using the saw."
""
"&2Mechanical sSaws&r are &o&bautomatically&r powered when on a &o&bCreate Contraption&r. The saw will &o&bdamage entities&r and &o&bbreak blocks&r at a certain speed depending on the contraption's speed."
""
"When placed &o&bfacing upward&r, the &2Saw&r applies &o&bsawing&r or &3stonecutting&r recipes. When a recipe has multiple &coutputs&r, an &coutput&r will be &o&brandomly selected&r unless a &0Filter&r is applied to the &0Filter&r slot located next to the saw blade."
]
id: "7FED7217CADDE60D"
min_width: 350
rewards: [
{
id: "39765CEC572A43E9"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "62D2FC9FFE690C9B"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "61103A1231DF56A5"
item: "create:mechanical_saw"
type: "item"
}]
title: "&bMechanical Saw"
x: 9.5d
y: -1.5d
}
{
dependencies: ["6D0D6417B3EC82C9"]
description: [
"The &2Mechanical Plough&r is a component used to break &o&bnon-collidable&r blocks."
""
"The &2Plough&r can &nonly&r be placed on the &o&bhorizontal&r face of a solid block, however, this block is not &o&bnecessary&r to support the &2Plough&r after it is placed."
""
"While attached to a &bContraption&r, the &2Mechanical Plough&r will break non-collidable blocks it comes in contact with (ex. &o&bsnow layers&r). The &2Mechanical Plough&r will also move or launch entities and till soil blocks."
""
"The &2Mechanical Plow&r is useful for more than &o&bsimple farm&r maintenance, however, and can make a &o&bgreat addition&r to a moving minecart machine for pulling up &o&bextra&r track behind it."
]
id: "7DDC0DEF59F712BE"
min_width: 350
rewards: [
{
id: "4CF5981FFBF3E74B"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "0B5A5DA0C109F445"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "6229EFE7287940A2"
item: "create:mechanical_plough"
type: "item"
}]
title: "&bMechanical Plough"
x: 12.0d
y: -2.5d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"Create allows you to &o&bmove&r and &o&banimate&r block structures of any shape or form."
""
"This feature is extremely &o&bpowerful&r as it proves useful in the field of &o&bautomation&r, &o&btransportation&r and &o&baesthetics&r."
""
"&2Modular Contraptions&r are &o&bbuild-it-yourself multiblock structures&r with nearly &nendless&r possibilities. "
""
"They can either be &o&bfixed&r in place and run using &o&brotational power&r, or they can be attached to a minecart and run for free, requiring only &o&bpowered rails&r to keep the cart moving. "
""
"The following are some of the &especialized blocks&r that may be used for these &2contraptions&r."
]
hide_dependency_lines: true
icon: {
Count: 1
id: "ftbquests:custom_icon"
tag: {
Icon: "create:textures/item/minecart_contraption.png"
}
}
id: "014687B2B904513C"
min_width: 300
rewards: [
{
id: "15024EA2A7B299F0"
type: "xp"
xp: 10
}
{
id: "62200E9D28B56D68"
item: "minecraft:minecart"
type: "item"
}
{
exclude_from_claim_all: true
id: "3C3F8904C957B28A"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "rsquare"
tasks: [{
id: "32A2DC1569502312"
type: "checkmark"
}]
title: "&bMoving Contraptions"
x: 10.5d
y: -7.5d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"&cRose Quartz&r is a material used to create &dPolished Rose Quartz&r, &7Rose Quartz Block&r and the &3Rose Quartz Lamp&r."
""
"&cRose Quartz&r may be used to make &dPolished Rose Quartz&r. To do this, the player must hold &eSand Paper&r in their &o&boffhand&r, &cRose Quartz&r in their &o&bmain hand&r, and &aRight-click&r. The &dPolished Rose Quartz&r will &ndrop&r on the ground."
""
"&cRose Quart&rz can be put into a &3Stonecutter&r or through a &2Mechanical Saw&r to create the decorative &7Rose Quartz Block&r."
]
icon: "create:rose_quartz"
id: "61678EAF0A15235A"
min_width: 320
rewards: [
{
id: "0641AD421C077B63"
type: "xp"
xp: 10
}
{
count: 2
id: "72C3C299828C5C45"
item: "create:rose_quartz"
random_bonus: 1
type: "item"
}
{
count: 2
id: "275B46FFABCF8BB0"
item: "minecraft:paper"
random_bonus: 1
type: "item"
}
{
exclude_from_claim_all: true
id: "7EED0CC9AB57A173"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
id: "04CFEF1A9F72034E"
item: "create:rose_quartz"
type: "item"
}
{
id: "72C5041EEE1F7233"
item: {
Count: 1
id: "create:sand_paper"
tag: {
Damage: 0
}
}
type: "item"
}
]
title: "Polishing Rose Quartz"
x: 4.0d
y: -7.5d
}
{
dependencies: ["45AF5EFC3C051D1A"]
description: ["The &6Speedometer&r will show you the &o&bspeed&r of the currently connected gear."]
id: "18E43C37E2843B28"
rewards: [
{
id: "0583FB164F8113FA"
type: "xp"
xp: 20
}
{
exclude_from_claim_all: true
id: "490FB5C79A89C0D1"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "4C40ECB30FFF306E"
item: "create:speedometer"
type: "item"
}]
x: 0.5d
y: -10.0d
}
{
dependencies: ["45AF5EFC3C051D1A"]
description: ["The &dStressometer&r will show you how &o&bstressed&r the system is when you connect it."]
id: "39205EB715325786"
min_width: 210
rewards: [
{
id: "171C2BA15B411733"
type: "xp"
xp: 20
}
{
exclude_from_claim_all: true
id: "05F9D90C0A7EA628"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "40D371E97D53C773"
item: "create:stressometer"
type: "item"
}]
x: 1.5d
y: -10.0d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"&6Andesite Alloy&r is a material used in &9Andesite Casing&r and simple kinetic blocks, which serves as an entry-point to the mechanical components of &bCreate&r."
""
"Among its many functions, it is an essential ingredient for crafting &3Shafts&r and both regular and large &2Cogwheels&r. &6Andesite Alloy&r is the most &o&bbasic component&r construction material in &bCreate&r."
]
id: "27B9C71CDEC8916F"
min_width: 300
rewards: [
{
id: "2ADEB254B6285DAD"
type: "xp"
xp: 50
}
{
count: 4
id: "65A9CFFA0F06E976"
item: "create:andesite_alloy"
random_bonus: 4
type: "item"
}
{
exclude_from_claim_all: true
id: "17566F1A933A7C2F"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
count: 32L
id: "650D2153FFF07412"
item: "create:andesite_alloy"
type: "item"
}]
title: "Andesite Alloy"
x: 2.5d
y: -5.0d
}
{
dependencies: ["2FF0BADC06E9B1C2"]
description: [
"&9Display Boards&r are a &o&bscalable alternative&r to the &4Sign&r."
""
"Similarly to &dNixie Tubes&r, &9Display Boards&r can be aligned to &o&bshare&r text. &9Display Boards&r can be expanded up to &o&b32&r blocks &o&babove&r, &o&bbelow&r, and to &o&beither side&r, allowing a &o&bmaximum&r &9Display Board&r size of &o&b32x32&r. More &9Display Boards&r can be placed &o&bbeyond the limit&r, however they will &nnot function&r as part of the &o&bmain board&r."
""
"The &9Display Board&r must be powered at an &dRPM&r of &o&b30+&r to &o&bdisplay text&r. Faster &dRPM&rs will &o&breduce&r the time between &o&bupdates&r to the &9Display Board&r. "
""
"The &9Display Board&r has no &o&bstress impact&r. Use a &eClipboard&r or a &7Name Tag&r on a line of the &9Display Board&r to write the item's contents to it. Each &9Display Board&r block can hold &o&b2&r lines of text. Lines can be erased using an &o&bempty hand&r. Lines can also be &o&bcolored&r by using &5Dyes&r or &o&billuminated&r with &eGlow Inc Sacs&r. Items &nwill not be consumed&r on use."
""
"&6Display Links&r can write &o&binformation&r to &9Display Boards&r."
]
id: "4676CB58AAE7C58B"
min_width: 300
rewards: [
{
id: "6B6A784EAA2BD0DD"
type: "xp"
xp: 40
}
{
count: 2
id: "7A21801987A2A726"
item: "create:rose_quartz"
random_bonus: 2
type: "item"
}
{
id: "180647B5BA97171A"
item: "minecraft:glow_ink_sac"
type: "item"
}
{
exclude_from_claim_all: true
id: "5433673912AAECB3"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "2E3CD633D9C0C4E3"
item: "create:display_board"
type: "item"
}]
x: 6.0d
y: -5.0d
}
{
dependencies: ["1CFC8384790ADFFE"]
description: ["To make &6Brass Casing&r you need any &2Stripped Log&r or &2Stripped Wood&r + &eBrass Ingot&r."]
id: "60D2C64B06CE5073"
min_width: 300
rewards: [
{
id: "12FA53F46A706559"
type: "xp"
xp: 20
}
{
id: "22724768575B67CC"
item: "create:yellow_seat"
type: "item"
}
{
exclude_from_claim_all: true
id: "46FEC1E31ECB8088"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "2C3C8188B26B84D5"
item: "create:brass_casing"
type: "item"
}]
x: -6.0d
y: -6.0d
}
{
dependencies: ["672C231C32B4B6F0"]
id: "1CFC8384790ADFFE"
rewards: [
{
id: "3FB491808DE42215"
type: "xp"
xp: 10
}
{
count: 2
id: "58156C101106671E"
item: "alltheores:zinc_nugget"
random_bonus: 1
type: "item"
}
{
count: 4
id: "2F3B44F51B710CCE"
item: "alltheores:copper_nugget"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "20D643E21FAA8FF0"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "3702CAE62D454CC6"
item: {
Count: 1
id: "itemfilters:tag"
tag: {
value: "forge:ingots/brass"
}
}
title: "Any #forge:ingots/brass"
type: "item"
}]
title: "Brass"
x: -6.0d
y: -7.5d
}
{
dependencies: ["66AA0C89E078CBB4"]
description: ["To make &cCopper Casing&r you need any &2Stripped Log&r or &2Stripped Wood&r + &6Copper Ingot&r."]
id: "3F663416E824720C"
min_width: 300
rewards: [
{
id: "31424CF4F7F5E215"
type: "xp"
xp: 10
}
{
id: "0A8FE42641E0BBB9"
item: "create:red_seat"
type: "item"
}
{
exclude_from_claim_all: true
id: "4D59AC211E668DF7"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "7FE62F264B4FA5DE"
item: "create:copper_casing"
type: "item"
}]
x: -2.0d
y: -3.5d
}
{
dependencies: ["3F663416E824720C"]
description: [
"The &9Portable Interface&r works in &o&bpairs&r. You need to have &o&bone placed&r in the world and another one on a &o&bmoving entity&r, like a &7Minecart&r."
""
"When the two &9interfaces&r are &o&bfacing each other&r, they will &nlink&r and &ntransfer&r liquids between each other."
]
id: "71B1B53A03A16296"
min_width: 250
rewards: [
{
id: "7881CE71CE6FF62F"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "745BE8362C6CDBAA"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "339D26EDFBB54047"
item: "create:portable_fluid_interface"
type: "item"
}]
x: -1.0d
y: -3.0d
}
{
dependencies: ["3F663416E824720C"]
description: [
"The &eSpout&r is used to fill items with liquid."
""
"The &eSpout&r can be filled with up to &o&b1&r bucket of any one liquid via &9Fluid Pipes&r. It will then spout the fluid at appropriate items that pass under it via a &aConveyor Belt&r or &cDepot&r."
""
"The &eSpout&r has &o&b8&r &6unique&r crafting recipes:"
"&o&bGrass Block&r, &o&bBlaze Cake&r, &o&bGlowstone Dust&r, &o&bRedstone Dust&r, &o&bGunpowder&r, &o&bSweet Roll&r, &o&bChocolate Glazed Berries&r and &o&bHoneyed Apple&r."
]
id: "1C2309DB4B890E71"
min_width: 300
rewards: [
{
id: "605A87BCBF3F3045"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "5A741145CD8228B7"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "octagon"
size: 1.3d
tasks: [{
id: "6772D04457414991"
item: "create:spout"
type: "item"
}]
x: -2.0d
y: -2.0d
}
{
dependencies: ["3F663416E824720C"]
description: [
"The &5Hose Pulley&r is a pump that can &o&bextract liquids&r or &o&bplace liquids&r in the world."
""
"When &o&brotational force&r is given to the &5Hose Pully&r, it can extend the hose &o&binfinitely&r. Reversing the &o&brotational force&r will &o&bretract&r the hose back to the block. The hose of the &5Hose Pully&r must be &o&bextended&r by &o&bat least one block&r before it can function."
""
"A Fluid Pump is required for the hose to drain or flood liquids."
""
"- If a fluid is &o&bpumped out&r, it will &o&bdrain&r a body of liquid down to the level of the hose. If multiple &9hose pulleys&r draw from the &o&bsame source&r, it will effectively expedite the drainage process, provided that the pipe's capacity is maintained."
"- If a fluid is &o&bpumped in&r, it will &o&bflood&r a room of any size, with the hose marking the highest point of flooding."
""
"If a liquid source is at least &o&b10,000&r blocks the &9Hose Pulley&r considers it to &o&bbe infinite&r, drawing the liquid from it without actually draining the source. Reintroducing the same liquid into the &o&binfinite source&r will deplete the fluid. This is also the &nmaximum&r flood volume in blocks."
]
id: "77382D4114E901CB"
min_width: 450
rewards: [
{
id: "350ECD1976CAC169"
type: "xp"
xp: 20
}
{
id: "52F49F5AFC3567BD"
item: "create:copper_casing"
type: "item"
}
{
exclude_from_claim_all: true
id: "6C520570F3BF1074"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "739701B00C0F8A7B"
item: "create:hose_pulley"
type: "item"
}]
x: -3.0d
y: -3.0d
}
{
dependencies: ["1C2309DB4B890E71"]
description: [
"The &6Blaze Cake&r can be used to feed the &eBlaze Burner&r in order to make it &dSuper-Heated&r."
""
"To make a &6Blaze Cake&r, pour &o&blava&r onto a &8Blaze Cake Base&r with a &9Spout&r."
""
"The &6Blaze&r becomes &dSuper-Heated&r for &o&b160&r seconds. It then turns into &o&bstandard blaze&r, lasting for &o&b250&r seconds. Finally, the &6Blaze&r becomes &o&bsmoldering&r, and &ndoes not&r provide any heat."
""
"&5Super Heated Blaze Burners&r can be used with a &3Basin&r to access &o&bspecial&r recipes. They can also be used to provide &nmore heat&r to a &eSteam Engine&r boiler."
]
id: "4C77ABCD41383F32"
min_width: 300
rewards: [
{
id: "6D4AB28144D41DE4"
type: "xp"
xp: 100
}
{
id: "49D362EFAEEEBE8F"
item: "create:blaze_cake_base"
type: "item"
}
{
exclude_from_claim_all: true
id: "596F2A0427C56B25"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "2E9A4E9BFFC10819"
item: "create:blaze_cake"
type: "item"
}]
x: -0.5d
y: -1.0d
}
{
dependencies: ["2BD81BF0B04A6FA7"]
description: [
"The &dWeighted Ejector&r flings items and entities to a targeted block up to &o&b32&r blocks away."
""
"Before placing, &asneak&r use the &dEjector&r on a block to &o&btarget it&r. The block must be in a straight line from where the &dEjector&r is placed. The further away the target is, the longer the &dEjector&r will take to &o&brecharge&r."
""
"The amount of items ejected can be adjusted in the &6Value Settings Screen&r accessible from either the sides of the block or the top before it has been wound up. The &dEjector&r will wait until it has the appropriate amount of items. The &dEjector&r can also be rotated along with the target block with a &aWrench&r."
""
"Items flung still have collision, but &ccannot&r be &o&bpicked up&r or &o&bstopped&r by the &o&bplayer&r."
""
"If the &dEjector&r is &o&brotated&r, the &edisplacement&r of the target is &o&brotated&r."
]
id: "4EA4EDD5A7923F98"
min_width: 300
rewards: [
{
id: "314C7B1C1BC6C923"
type: "xp"
xp: 50
}
{
exclude_from_claim_all: true
id: "6B166FDF64565E48"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "34313AA5D327317C"
item: "create:weighted_ejector"
type: "item"
}]
x: -1.5d
y: -10.0d
}
{
dependencies: ["07DEA314CA78639B"]
description: [
"&6Smart Chutes&r behave similarly to &eBrass Funnels&r."
""
"They can be filtered to only allow &o&bcertain&r items through, and be &o&bstopped&r with a &cRedstone&r signal. Unlike &o&bfunnels&r, they can &9insert&r and &cextract&r at the same time, but can only function &nvertically&r."
""
"When directly below an &einventory&r, the &0Filter&r slot doubles as a &aValue Settings&r diode, much like the &eBrass Funnel&r. The &6Chute&r can be adjusted to &cextract&r up to or &o&bexactly&r a set amount of items."
""
"The &aValue Settings&r of a &6Smart Chute&r will be &o&bsaved&r even when the &einventory&r above is &o&bdestroyed&r, though this has &o&bno effect&r on the &6Chute's&r behavior when not under an &einventory&r."
]
id: "7E510922F28689F6"
min_width: 300
rewards: [
{
id: "30032762443F5440"
type: "xp"
xp: 50
}
{
exclude_from_claim_all: true
id: "6DE59CD5F4CF09BF"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "453E23E4C7F5870F"
item: "create:smart_chute"
type: "item"
}]
x: 2.5d
y: 0.5d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"A &3Blaze Burner&r is a heating component that is required for certain &9Mixing&r recipes. It can be used for heating &7Steam Engines&r, &cBulk Smoking&r, &6Bulk Smelting&r, and as a decorative &elight&r source."
""
"&6Blaze Burners&r must have &eBlazes&r in them to function. To put a &eBlaze&r in an &3Empty Blaze Burner&r, &aRight-click&r on a &eBlaze&r while holding an &3Empty Blaze Burner&r. Alternatively, an &3Empty Blaze Burner&r can be filled by &aclicking&r on a &0Blaze Spawner&r. This method can be &o&brepeated&r without risk of &o&bdestroying&r the &0Blaze Spawner&r."
]
id: "0ABEFA4FA1C474F8"
min_width: 300
rewards: [
{
id: "3CEEBEBE975B1D85"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "7D145AC1EC36784C"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "7AB90F6C4CF59AA4"
item: "create:empty_blaze_burner"
type: "item"
}]
x: 0.0d
y: -6.5d
}
{
dependencies: ["014687B2B904513C"]
description: [
"Be it simple &9Transportation&r of &o&bgoods&r or &o&bpeople&r, or powering a &o&bmoving quarry&r, &6Trains&r offer an elegant solution. "
""
"&6Trains&r are large mobile contraptions that may be automated by way of &eTrain Stations&r, &3Train Schedules&r, and &2Train Signals&r. Theyll move through &o&bun-loaded&r chunks, making &o&blong-distance&r transport of materials feasible; only the &eStation&r needs to be loaded. &7Drills&r and other machines will not function in &o&bun-loaded chunks&r, however."
""
"To learn how to Assemble it, I'll suggest to visit the &o&bCreate&r Wiki by &aclicking&r the &o&blink&r below:"
"{\"text\":\"Create Wiki: Train\",\"color\":\"blue\",\"underlined\":\"true\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"https://create.fandom.com/wiki/Train\"}}"
]
icon: "create:track"
id: "62D9A1A16024C3CD"
min_width: 300
rewards: [
{
id: "0ED5FD60BF220BFA"
type: "xp"
xp: 100
}
{
id: "06F615CE5CAF09C3"
item: "create:railway_casing"
type: "item"
}
{
exclude_from_claim_all: true
id: "3288141E0B9DFF1B"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
size: 1.5d
tasks: [
{
count: 16L
id: "6EB910AAB970DD49"
item: "create:track"
type: "item"
}
{
id: "46ED06FFF6481B08"
item: "create:track_station"
type: "item"
}
{
id: "51F37EEA49A25A12"
item: "create:controls"
type: "item"
}
{
id: "5B5472A962BB6A24"
item: "create:railway_casing"
type: "item"
}
]
title: "&bTrains"
x: 10.5d
y: -9.0d
}
{
dependencies: ["014687B2B904513C"]
description: [
"The &9Gantry Carriage&r can be attached to &aGantry Shafts&r and if the &aShaft&r is rotating, it will move the &3Carriage&r along it."
""
"&9Gantry Carriages&r are a &o&bContraption&r that will collide with unmovable blocks in their path."
""
"Place &2Gantry Shafts&r along where the &9Gantry Carriage&r will move. Apply &o&brotational power&r to the shafts to move the &9Carriage&r along them, and &o&binvert&r the power to &o&bmove it back&r. Inverting the placement of the shafts will &o&binvert all movement&r. Use a &4Wrench&r to help change the orientation."
""
"Apply a &cRedstone&r signal to the shaft to &cstop&r the carriage and send &o&brotational power&r through the &9Carriage's&r &coutput&r. This can be used to move another attached &9Gantry Carriage&r."
""
"&2Gantry Shafts&r attached to the &9Carriage's&r &coutput&r will move along with them &o&bautomatically&r."
]
hide_dependency_lines: true
id: "75B14A09FE39EDDA"
min_width: 350
rewards: [
{
id: "7BAD5AA67CAF1903"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "3C1D173586651DA1"
table_id: 5236874501558129216L
type: "random"
}
]
shape: "hexagon"
tasks: [{
id: "7DA78C3A582368E2"
item: "create:gantry_carriage"
type: "item"
}]
x: 10.5d
y: -6.5d
}
{
dependencies: ["27B9C71CDEC8916F"]
description: [
"The &9Steam Engine&r provides &o&bRotational Force&r."
""
"It &coutputs&r the highest &o&bStress Units&r (&eSU&r) capacity of all the survival-mode power-generating blocks. It converts the pressure caused by heating &9Water&r in a &eFluid Tank&r into &o&bRotational Force&r, allowing for large scale item production and multiple contraptions."
""
"&9Steam Engines&r use &o&bheated water&r for power and are placed on &eFluid Tanks&r used as a &o&bboiler&r. At least &o&b4&r &eFluid Tanks&r and &o&b1&r heat source block are required."
""
"&6Boilers&r may be heated passively by any &o&bcampfire&r or &o&bmagma block&r, &o&blava&r, however by actively heating them with a &6Blaze Burner&r, they reach much higher temperatures and therefore produce more &eSU&r."
""
"A &3Shaft&r can be used on the engine to make a &o&bkinetic output&r. The direction of the output can be adjusted through the &o&bValue Settings&r on the side of the engine."
""
"Increasing the &o&btotal power generate&rd requires that one or more of the three characteristics (&o&7heat&r, &o&7size&r, &o&7water&r) of the &eFluid Tank&r boiler be increased. Multiple &9Steam Engines&r can be attached to a &o&bsingle boiler&r to extract more power; however, this will not increase the &ntotal power generated&r by the boiler."
]
icon: "create:steam_engine"
id: "5B54E008C558007F"
min_width: 400
rewards: [
{
id: "310C8988600BC4B3"
type: "xp"
xp: 50
}
{
id: "659B44ACBA8B2114"
item: "create:steam_whistle"
type: "item"
}
{
exclude_from_claim_all: true
id: "4FA394975CD65F2A"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [
{
id: "7D00F9504A3F354F"
item: "create:steam_engine"
type: "item"
}
{
count: 4L
id: "20A4498D3BC9D9C1"
item: "create:fluid_tank"
type: "item"
}
]
x: 4.0d
y: -5.0d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"Like the &o&bshipping crates&r they replicate, &dItem Vaults&r can hold an &o&benormous number&r of items per block."
""
"By default, each &dItem Vault&r block has a storage space of &o&b20&r stacks. Items &ncannot&r be &o&badded&r or &o&bremoved&r by the player, but by components such as &7Chutes&r and &3Funnels&r."
""
"&dItem Vaults&r may be combined to form a &o&bmulti-block&r storage container. The base must remain &nsquare&r and can be expanded up to &o&b3x3&r, while the length can be up to &o&b3x&r the diameter for a &nmaximum&r size of &o&b3x3x9&r, and &nmaximum&r storage space of &o&b1,620&r stacks in one &dItem Vault&r multiblock."
""
"A &cRedstone Comparator&r can be used to show the &eVault's inventory&r, outputting a signal strength of &o&b15&r when the &dVault&r is &4full&r. A &6Display Link&r can also be used on a &aSmart Observer&r or &5Threshold Switch&r facing the &dVault&r to display its &einventory&r."
""
"Unlike with other &einventories&r, &1Trains&r will not &o&bautomatically&r take &o&bburnable&r items stored in a &dVault&r to use as &o&bfuel&r."
]
id: "0FEC8B6C5EBF0D99"
min_width: 300
rewards: [
{
id: "0BC4AA147C218447"
type: "xp"
xp: 20
}
{
exclude_from_claim_all: true
id: "6B623D0715B935F0"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "6EC36FA1B3FEB0D3"
item: "create:item_vault"
type: "item"
}]
x: 4.0d
y: -6.0d
}
{
dependencies: ["7116C160D7D6EC46"]
dependency_requirement: "one_completed"
description: [
"The &aItem Drain&r drains fluid from items such as &o&bbuckets&r and &o&bbottles&r inserted onto it. It's also quite handy for getting fluids out of a &2Basin&r."
""
"The &aItem Drain&r can hold up to &o&b1,500&rmb of fluid at a time. A &9Fluid Pump&r is needed to &cextract&r the fluid."
""
"A &2Basin&r will &o&bautomatically&r deposit &coutput&r fluids into an &aItem Drain&r placed &o&bnear it&r."
""
"It has &o&bsmall internal tank&r, from which fluids can be accessed by &o&bpipes&r."
]
id: "28D17B54F4DE4D86"
min_width: 300
rewards: [
{
id: "6623D7B067F0C09D"
type: "xp"
xp: 10
}
{
count: 8
id: "797CD70FE213BEAE"
item: "minecraft:iron_bars"
random_bonus: 4
type: "item"
}
{
exclude_from_claim_all: true
id: "5B352975B13BE773"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "251340C776442923"
item: "create:item_drain"
type: "item"
}]
x: 7.0d
y: -2.5d
}
{
dependencies: ["1C2309DB4B890E71"]
description: [
"&cChocolate Glazed Berries&r are a &o&bfood item&r."
""
"Eating them restores &o&b7&r &ahunger&r and &o&b80%&r &esaturation&r - making it a &o&bmid-tier food&r item roughly on par with &7Cooked Salmon&r."
]
id: "29E5C4F82E593A77"
min_width: 250
rewards: [
{
id: "6AEE1F3F747727A7"
type: "xp"
xp: 50
}
{
id: "00CDB085E03F67EB"
item: "create:chocolate_bucket"
type: "item"
}
{
exclude_from_claim_all: true
id: "42A00496DF2DB3DB"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "4503732347B62EED"
item: "create:chocolate_glazed_berries"
type: "item"
}]
x: -1.5d
y: -0.5d
}
{
dependencies: ["1C2309DB4B890E71"]
description: [
"The &2Sweet Roll&r is a food item made from &o&bbread&r and &o&bmilk&r."
""
"Eating one restores &o&b6&r &ahunger&r and &o&b9&r &esaturation&r - roughly between the &o&bnutritional value&r of &6Cooked Chicken&r and &7Cooked Salmon&r."
]
id: "376B13BE564CC064"
min_width: 250
rewards: [
{
id: "4254BDECD39EDCE0"
type: "xp"
xp: 10
}
{
id: "1A2F07B679B39A69"
item: "minecraft:milk_bucket"
type: "item"
}
{
exclude_from_claim_all: true
id: "3D695F21298C4A3E"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "5C293AC633C98D7F"
item: "create:sweet_roll"
type: "item"
}]
x: -2.5d
y: -0.5d
}
{
dependencies: ["2FF0BADC06E9B1C2"]
description: [
"The &dNixie Tube&r can display &o&btext&r or &o&bnumbers&r."
""
"The &dNixie Tube&r must be mined with a &o&bwooden pickaxe&r or &nhigher&r, or else it &o&bdrops nothing&r."
""
"A &dNixie Tube&r may be used to display &cRedstone&r signal strength of the &o&bconnected&r redstone component. It will display the &o&bhighest connected&r signal strength."
""
"When &aRight-clicked&r with a &nnamed&r &2Name Tag&r or a &7Clipboard&r with &o&btext&r, the &dNixie Tube&r as well as &o&badjacent&r &dNixie Tubes&r will &ndisplay&r the text."
""
"When &2Right-clicked&r with a &5Dye&r the &o&bcolor&r of the text can be &o&bchanged&r. The &5Dye&r is &nnot&r consumed."
""
"&dNixie Tubes&r can serve as a &o&bsource&r and target for &9Display Links&r. When used as a &o&bsource&r, the content of the &dNixie Tubes&r can be &o&bcopied&r to a target."
]
id: "23E956EDC52E3EAE"
min_width: 300
rewards: [
{
id: "1DD2646496BFB888"
type: "xp"
xp: 10
}
{
id: "22A1D38D56A43C66"
item: "create:nixie_tube"
type: "item"
}
{
exclude_from_claim_all: true
id: "1D9B2E23ECF000D2"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "6A3442D6230EE73E"
item: "create:nixie_tube"
type: "item"
}]
x: 5.5d
y: -6.0d
}
{
dependencies: ["60D2C64B06CE5073"]
description: [
"A &eDisplay Link&r is used to get &o&binformation&r from a block and &o&bsend it&r to blocks that can &o&bdisplay it&r."
""
"Use the &eDisplay Link&r on a block to &o&blink it&r, and then &o&bplace it&r on the block that will be &o&bread from&r. Though it will &o&blink to any block&r, not every block can act as a &o&bdisplay&r or &o&bsource&r. The &eLink&r can be paused with a &cRedstone&r signal."
""
"&eDisplay Links&r have a range of &o&b64&r blocks by default."
""
"&aRight-click&r the &eLink&r to access its &dinterface&r. Additional labels &o&bcan be added&r to the &o&boutput text&r through this &dinterface&r. Some sources provide &o&bmultiple options&r for &nformatting&r the text."
]
id: "5AE697119ACB7E29"
min_width: 300
rewards: [
{
id: "67108003D04A3522"
type: "xp"
xp: 30
}
{
count: 2
id: "042ED83BB032EBF2"
item: "alltheores:copper_plate"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "3341BA3937907343"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "59F30ACFF76B79C2"
item: "create:display_link"
type: "item"
}]
x: -4.5d
y: -6.0d
}
{
dependencies: ["27B9C71CDEC8916F"]
description: [
"A &aClipboard&r can be used to &9copy&r and &epaste&r a &o&bblock's settings&r, keep track of a &o&bSchematicannon's checklist&r, or another &b&bwritten checklist&r."
""
"Use a &aClipboard&r in hand or use a placed &aClipboard&r to access its &dinterface&r. Items on the &3checklist&r can be &o&bwritten out&r or &o&bchecked off&r, or all &o&bchecked items&r can be &cerased&r."
""
"&bCopying and Pasting&r:"
"Use the &aClipboard&r on a block with &1Value Settings&r to &o&bcopy them&r, such as a &6Brass Funnel&r or a &3Mechanical Bearing&r, then &aLeft-click&r another to &o&bpaste them&r. When pasting a setting including a &0filter&r, having a &0filter&r in the &7inventory&r will be &nrequired&r to paste the setting."
""
"&o&bSchematicannon&r:"
"Put the &aClipboard&r in a ready &9Schematicannon&r to get the &dSchematicannon's Checklist&r. Like with a &7Book and Quill&r, the &aClipboard's&r checklist can be &o&bupdated&r by putting it in the &9Schematicannon&r again. Items can also be &o&bchecked off manually&r. Once finished with the &dSchematicannon's Checklist&r, the &aClipboard &rcan be blanked again by either using the \"&o&bErase checked items&r\" option, or putting it through the &3Crafting Grid&r."
""
"Displaying Text:"
"A &aClipboard&r can also paste text written in it to a &1Display Board&r or &dNixie Tubes&r. &dNixie Tubes&r will only take text from the &aClipboard's&r first bullet point, whereas &1Display Boards&r will attempt to display all of a &aClipboard's&r points from the &aClipboard's&r selected page. Pasting text onto a &1Display Board&r from a &aClipboard&r works much like using a &cName Tag&r on it."
]
id: "7FACF6929EB8E339"
min_width: 400
rewards: [
{
id: "2B3C31B8C7073F77"
type: "xp"
xp: 10
}
{
exclude_from_claim_all: true
id: "478B509182BF1C3C"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "2C9E5C8E5264CE9B"
item: "create:clipboard"
type: "item"
}]
x: 1.0d
y: -5.0d
}
{
dependencies: ["60D2C64B06CE5073"]
description: [
"The &2Threshold Switch&r measures &o&bhow full&r an &einventory&r is and can emit a &cRedstone&r signal at adjustable &2Thresholds&r. This is shown as a &o&bchest icon&r on one of the red bars in the &dinterface&r."
""
"When placed by the &o&bplayer&r, the &2Threshold Switch&r will attempt to orient itself toward an adjacent &einventory&r. If multiple or no &einventories&r are present, the &2Threshold Switch&r may orient itself toward the player and can be adjusted as normal using the &cWrench&r. At present, it &ncannot&r be oriented &o&bvertically&r."
""
"Item &2Thresholds&r can be set to &o&bdetermine&r when the &credstone&r signal turns &9on&r or &coff&r. When the &2Switch&r is first placed, it stays &coff&r until it reaches &o&b75%&r &einventory&r, then stays &9on&r until it reaches &o&b25%&r &einventory&r."
""
"{image:kubejs:textures/item/switch_gui.png width:100 height:50 align:1}"
""
"The &o&bchest icon&r represents how full the &einventory&r is, as well as the current signal state (&9on&r/&coff&r) depending on which lane the &o&bchest icon&r is in. The arrows represent &einventory&r thresholds, illustrated by the &o&bchest icon&r switching lanes upon reaching the arrow."
""
"The signal can be &o&binverted&r by &aclicking&r the button showing &o&btwo opposing arrows&r next to the lower &2Threshold&r bar."
]
id: "30A0847AD5C43D7F"
min_width: 400
rewards: [
{
id: "4BAD0AB3EF3A4606"
type: "xp"
xp: 10
}
{
id: "402D35E238C5414A"
item: "minecraft:comparator"
random_bonus: 1
type: "item"
}
{
count: 2
id: "4F47330C05324103"
item: "create:shaft"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "4C93E525F44F1C5C"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "59E3AC28EBF773DC"
item: "create:stockpile_switch"
type: "item"
}]
x: -7.0d
y: -5.0d
}
{
dependencies: ["60D2C64B06CE5073"]
description: [
"The &9Smart Observer&r is a machine that emits a &cRedstone&r signal dependent on the block or items inside a container in &o&bfront of it&r."
""
"If the &9Smart Observer&r is placed with the &o&bfront facing&r a container such as a &eMechanical Belt&r, &6Funnel&r or &3Fluid Pipe&r, it will emit a &cRedstone&r signal when an item is detected inside. A &9Smart Observer&r will also emit a signal if the block placed in front of it matches the &0Filter&r."
""
"If a &0Filter&r is applied to the &9Smart Observer&r, it will only emit a &cRedstone&r signal when the item in the &0Filter&r is detected."
]
id: "2943B8BAC4329505"
min_width: 400
rewards: [
{
id: "5F5F4CE35F7A48A5"
type: "xp"
xp: 20
}
{
id: "4ECF3DD4BEC65B1A"
item: "minecraft:observer"
random_bonus: 1
type: "item"
}
{
count: 2
id: "50A16A29088B1EEC"
item: "minecraft:repeater"
random_bonus: 2
type: "item"
}
{
exclude_from_claim_all: true
id: "548F06F8360ECB10"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "269D87099BAF8741"
item: "create:content_observer"
type: "item"
}]
x: -5.0d
y: -5.0d
}
{
dependencies: ["37188F03818AF4E0"]
description: [
"The &9Fluid Tank&r is a fluid storage mechanism that can store up to &o&b8,000&r mB of fluid per block."
""
"Fluids can be &o&bstored&r and &o&bextracted&r from &9Fluid Tanks&r via &1Fluid Pipe&r. The fluid pipes can be &o&bplaced&r on any face of the &9Fluid Tank&r: &o&btop&r, &o&bbottom&r, or &o&bsides&r. The window of a tank &o&bcan be toggled&r with a &cWrench&r."
""
"The direction of flow in the fluid pipe &o&bindicates&r whether fluids will be put into the tank or &aextracted&r from the tank; if fluid is flowing towards the tank, the fluid will be &estored&r in the tank. Likewise, if a fluid pipe is flowing away from the tank (via &aMechanical Pump&r), then fluid from the tank will be &o&bextracted&r into that pipe."
""
"&9Fluid Tanks&r will merge with adjacent tanks, up to a maximum of &o&b3x32x3&r, allowing to store up to &o&b2,304&r buckets of &nany fluid&r."
""
"The placement of fluid pipe connections to the tank is &o&bnot important&r for functionality. For instance, an &aextracting&r pipe can be placed at the &o&btop&r of a tank and still remove fluid from the tank, even if the fluid tank is not &o&bcompletely full&r."
]
id: "66033C267FEE79D7"
min_width: 340
rewards: [
{
id: "7B8C43297D4D797B"
type: "xp"
xp: 20
}
{
exclude_from_claim_all: true
id: "3A16902123DF591D"
table_id: 5236874501558129216L
type: "random"
}
]
tasks: [{
id: "361FB4DFFA847BA0"
item: "create:fluid_tank"
type: "item"
}]
x: 1.0d
y: -6.0d
}
]
title: "&3&oCreate"
}