501 lines
21 KiB
TOML
501 lines
21 KiB
TOML
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#Edit config values for Hero Raids.
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#
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["General Settings"]
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#Determines if Elite Raiders will show up in Raids.
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elitesEnabled = true
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#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
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#Range: 0.0 ~ 1.7976931348623157E308
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playerHealthBoostAmount = 2.0
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["Vindicator Settings"]
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#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
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#Range: > 0
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vindicator_sharpnessLevel = 2
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#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
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#Range: > 0
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vindicator_criticalBurstLevel = 0
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#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
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#Range: > 0
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vindicator_criticalStrikeLevel = 1
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#Chance that a Vindicator will drop their axe upon death. 0 to disable.
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#Range: 0.0 ~ 1.0
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vindicator_axeDropChance = 0.0
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["Evoker Settings"]
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#Damage dealt by Evoker Fangs.
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#Range: 0.0 ~ 1.7976931348623157E308
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evoker_fangDamage = 7.0
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["Pillager Settings"]
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#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
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#Range: > 0
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pillager_powerLevel = 1
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#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
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#Range: > 0
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pillager_quickChargeLevel = 1
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#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
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#Range: 0.0 ~ 1.0
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pillager_multishotChance = 0.25
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#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
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#Range: 0.0 ~ 1.0
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pillager_crossbowDropChance = 0.0
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["Ravager Settings"]
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#Damage dealt by Ravagers. The base damage will be multiplied by this value.
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#Range: 0.0 ~ 1.7976931348623157E308
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ravager_damageMultiplier = 1.0499999523162842
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#Speed of Ravagers. The base speed will be multiplied by this value.
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#Range: 0.0 ~ 1.7976931348623157E308
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ravager_speedMultiplier = 1.0499999523162842
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["Warrior Settings"]
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#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
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#Range: > 0
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warrior_sharpnessLevel = 1
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#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
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#Range: 0.0 ~ 1.0
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warrior_fireAspectChance = 0.0
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#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
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#Range: > 0
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warrior_fireAspectLevel = 0
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#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
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#Range: 0.0 ~ 1.0
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warrior_knockbackChance = 0.0
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#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
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#Range: > 0
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warrior_knockbackLevel = 0
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#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
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#Range: > 0
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warrior_criticalStrikeLevel = 0
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#Chance that a Warrior will drop their sword. 0 to disable.
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#Range: 0.0 ~ 1.0
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warrior_swordDropChance = 0.0
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["Dart Settings"]
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#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
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#Range: > 0
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dart_sharpnessLevel = 1
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#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
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#Range: > 0
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dart_knockbackLevel = 2
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#Chance that a Dart will drop their sword. 0 to disable.
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#Range: 0.0 ~ 1.0
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dart_swordDropChance = 0.1
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["Conductor Settings"]
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#Damage dealt by a Conductor's Concentrated Bolt attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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conductor_concentratedBoltDamage = 19.0
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#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
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#Range: > 0
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conductor_genericLightningStrikeCount = 4
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#Damage dealt by a Conductor's Generic Lightning attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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conductor_genericLightningDamage = 8.0
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#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
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conductor_ringExtraBolts = false
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#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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conductor_ringLightningDamage = 2.0
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["Necromancer Settings"]
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#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
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#Range: 0.0 ~ 1.0
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necromancer_reflectedDamagePercentage = 0.4000000059604645
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#Number of minions that Necromancers will summon at a time.
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#Range: > 0
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necromancer_minionChargeSummonCount = 1
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#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
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#Range: > 0
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necromancer_minionMaxProtectionLevel = 2
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#Number of skeletons that will spawn in a horde.
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#Range: > 0
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necromancer_hordeSize = 10
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#Number of ticks that a horde will remain alive for.
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#Range: > 0
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necromancer_hordeLifetime = 300
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["Shaman Settings"]
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#Duration (in ticks) of Invisibility Shamans can apply to themselves.
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#Range: > 0
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shaman_invisibilityDuration = 60
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#Maximum number of debuff effects Shamans can apply to players with each attack.
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#Range: > 0
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shaman_debuffCount = 1
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#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
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#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
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#Range: 0.0 ~ 1.0
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shaman_additionalDebuffChance = 0.20000000298023224
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#Duration (in ticks) of the random debuff effect Shamans can apply to players.
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#Range: > 0
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shaman_debuffDuration = 80
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#Amplifier of the random debuff effect Shamans can apply to players.
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#Range: > 0
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shaman_debuffAmplifier = 0
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#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
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#Range: 0.0 ~ 1.7976931348623157E308
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shaman_allyBuffRadius = 8.0
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#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
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#Range: > 0
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shaman_allyResistanceDuration = 140
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#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
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#Range: > 0
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shaman_allyResistanceAmplifier = 0
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#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
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#Range: > 0
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shaman_allyStrengthDuration = 140
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#Amplifier of the Strength effect Shamans can apply to ally Raiders.
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#Range: > 0
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shaman_allyStrengthAmplifier = 0
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["Tank Settings"]
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#Extra armor points Tanks receive.
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#Range: 0.0 ~ 1.7976931348623157E308
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tank_extraArmor = 11.0
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#Extra armor toughness Tanks receive.
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#Range: 0.0 ~ 1.7976931348623157E308
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tank_extraArmorToughness = 0.0
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#Chance for Tanks to spawn with armor enchanted with Thorns.
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#Range: 0.0 ~ 1.0
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tank_thornsChance = 0.0
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["Assassin Settings"]
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#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
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#Range: > 0
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assassin_invisibilityCooldown = 3600
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#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
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#Range: > 0
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assassin_teleportCooldown = 3600
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["Frostmage Settings"]
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#Radius of the aura around Frostmages in which enemies will be slowed.
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#Range: 0.0 ~ 1.7976931348623157E308
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frostmage_slownessAuraRadius = 4.0
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#Damage dealt by each snowball in the Frostmages' Barrage attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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frostmage_barrageSnowballDamage = 1.7999999523162842
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#Duration (in ticks) of the Frostmages' Barrage attack.
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#Range: > 0
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frostmage_barrageDuration = 40
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#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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frostmage_snowballBlastDamage = 4.0
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#Duration (in ticks) of the Frostmages' Freeze attack.
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#Range: > 0
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frostmage_freezeDuration = 40
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["Ashenmancer Settings"]
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#Maximum number of Ashenmancer minions that can be spawned at once.
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#Range: > 0
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ashenmancer_maxMinionCount = 2
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#Maximum level of Protection that Ashenmancer minions can have on their armor.
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#Range: > 0
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ashenmancer_minionMaxProtectionLevel = 2
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#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
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#Range: > 0
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ashenmancer_minionMaxSharpnessLevel = 3
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#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
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ashenmancer_allowMobGriefing = false
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#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
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#Range: 0.0 ~ 1.7976931348623157E308
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ashenmancer_witherSkullWitherTickDamage = 1.0
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#Duration (in ticks) of the Ashenmancer's Ashenado.
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#Range: > 0
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ashenmancer_ashenadoDuration = 200
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#Force applied by the Ashenmancer's Pusher Wither Skulls.
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#Range: 0.0 ~ 1.7976931348623157E308
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ashenmancer_pusherSkullForce = 1.5
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#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
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#Range: > 0
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ashenmancer_flamerSkullFireDuration = 100
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#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
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#Range: > 0
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ashenmancer_multishotSkullCount = 3
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#Speed of the Ashenmancer's Speeder Wither Skulls.
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#Range: 0.0 ~ 1.7976931348623157E308
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ashenmancer_speederSkullSpeed = 1.149999976158142
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#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
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#Range: > 0
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ashenmancer_blinderSkullBlindnessDuration = 60
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#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
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#Range: > 0
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ashenmancer_turretSkullCount = 16
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#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
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#Range: > 1
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ashenmancer_turretInterval = 15
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["Elite Raiders"]
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["Elite Raiders"."Nuaos Settings"]
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#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
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#Range: 0.0 ~ 1.0
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nuaos_friendlyDamageReduction = 0.4
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#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
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#Range: > 0
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nuaos_sharpnessLevel = 2
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#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
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#Range: > 0
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nuaos_criticalStrikeLevel = 0
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#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
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#Range: > 0
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nuaos_criticalBurstLevel = 5
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#Chance that Nuaos will drop his sword. 0 to disable.
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#Range: 0.0 ~ 1.0
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nuaos_swordDropChance = 0.25
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#Amount of damage Nuaos can charge before he explodes.
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#Range: 0.0 ~ 1.7976931348623157E308
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nuaos_maxChargeDamage = 50.0
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#Radius of the shockwave Nuaos creates when he explodes.
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#Range: 0.0 ~ 1.7976931348623157E308
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nuaos_shockwaveRadius = 4.0
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#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
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#Range: 0.0 ~ 1.7976931348623157E308
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nuaos_buffAuraRadius = 8.0
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#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
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#Range: > 0
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nuaos_buffAuraStrengthLevel = 1
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#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
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#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
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nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
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#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
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nuaos_chargeDecay = true
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["Elite Raiders"."Xydrax Settings"]
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#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
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#Range: 0.0 ~ 1.0
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xydrax_friendlyDamageReduction = 0.4
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#Interval (in ticks) between each pull event of Xydrax's vortex attack.
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#Range: > 1
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xydrax_vortexPullInterval = 20
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#Force applied during Xydrax's vortex attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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xydrax_vortexForce = 1.75
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#Interval (in ticks) between each damage event of Xydrax's vortex attack.
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#Range: > 1
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xydrax_vortexDamageInterval = 40
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#Base damage dealt by Xydrax's vortex attack at each threshold.
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#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
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xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
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#Multiplier on the damage dealt by Xydrax's vortex attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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xydrax_vortexDamageMultiplier = 1.0
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#Lifetime of one of Xydrax's wind columns (in ticks).
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#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
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xydrax_windColumnLifetime = [140, 340]
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#Lifetime of Xydrax's vortex (in ticks).
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#Range: > 0
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xydrax_vortexLifetime = 400
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#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
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#Range: > 0
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xydrax_barrageCurseDuration = 200
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#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
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#Range: > 0
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xydrax_barrageCurseAmplifier = 1
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["Elite Raiders"."Modur Settings"]
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#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
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#Range: 0.0 ~ 1.0
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modur_friendlyDamageReduction = 0.4
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#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
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#Range: 0.0 ~ 1.0
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modur_projectileDamageReduction = 0.8
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#Damage dealt by Modur's basic lightning strike ranged attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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modur_basicLightningStrikeDamage = 7.0
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#Number of lightning strikes Modur summons per tick during his storm attack.
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#Warning: This can be very loud if set too high!
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#Range: > 0
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modur_stormStrikesPerTick = 1
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#Damage dealt by each lightning strike during Modur's storm attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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modur_stormStrikeDamage = 10.0
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#Duration of Modur's storm attack, in ticks.
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#Range: > 0
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modur_stormDuration = 140
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#Radius of Modur's storm attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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modur_stormRadius = 12.0
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#Number of lightning strikes that comprise Modur's charged bolt attack.
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#Warning: These will all happen simultaneously, so this can be very loud if set too high!
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#Range: > 0
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modur_chargedBoltCount = 10
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#Damage dealt by each lightning strike in Modur's charged bolt attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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modur_chargedBoltDamage = 25.0
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#Damage dealt by lightning strikes during Modur's homing bolt attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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modur_homingBoltDamage = 8.0
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#Duration of Modur's homing bolt attack.
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#Range: > 0
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modur_homingBoltTime = 80
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#Damage dealt by lightning strikes during Modur's lightning zap attack.
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#Range: 0.0 ~ 1.7976931348623157E308
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modur_zapDamage = 12.0
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["Elite Raiders"."Voldon Settings"]
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#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
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#Range: > 0
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voldon_familiarSummonCooldown = 300
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#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
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#Range: 0.0 ~ 1.0
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voldon_friendlyDamageReduction = 0.4
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#Number of fireballs Voldon will shoot at once during his fireball attack.
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#Range: > 0
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voldon_fireballCount = 4
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#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
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#Range: > 0
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voldon_sacrificeBuffDuration = 400
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#Number of familiars Voldon will summon at once.
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#Range: > 0
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voldon_familiarSummonCount = 4
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#Whether Voldon's familiars will give the entity that killed them the weakness effect.
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voldon_familiarWeaknessOnDeath = true
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#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
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#Range: 0.0 ~ 1.7976931348623157E308
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voldon_familiarAttackDamageMultiplier = 1.25
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#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
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#Range: 0.01 ~ 1.7976931348623157E308
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voldon_familiarHealthMultiplier = 1.0
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[Compatibility]
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#REQUIRES 'Hunters Return'
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[Compatibility."Hunter Illager Settings"]
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#Level of Power that Hunter bows will be enchanted with. 0 to disable.
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#Range: > 0
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hunter_bowPowerLevel = 2
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#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
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#Range: > 0
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hunter_swordSharpnessLevel = 2
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#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
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#Range: 0.0 ~ 1.0
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hunter_bowPunchChance = 0.25
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#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
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#Range: > 0
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hunter_bowPunchLevel = 1
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#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
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#Range: 0.0 ~ 1.0
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hunter_swordKnockbackChance = 0.25
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#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
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#Range: > 0
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hunter_swordKnockbackLevel = 1
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#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
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#Range: 0.0 ~ 1.0
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hunter_boomerangLoyaltyChance = 0.33
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#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
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#Range: > 0
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hunter_boomerangSharpnessLevel = 1
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#Number of cooked food items that Hunters will be given.
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#Range: > 0
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hunter_foodCount = 6
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#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
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#Range: 0.0 ~ 1.0
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hunter_foodGoldenAppleChance = 0.15
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#Chance that Hunters will drop their main hand item (bow or sword) when killed.
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#Range: 0.0 ~ 1.0
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hunter_mainItemDropChance = 0.25
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#Chance that Hunters will drop their boomerang when killed.
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#Range: 0.0 ~ 1.0
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hunter_boomerangDropChance = 0.5
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#REQUIRES 'It Takes a Pillage'
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[Compatibility."Archer Settings"]
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#Level of Power that Archer bows will be enchanted with. 0 to disable.
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#Range: > 0
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archer_bowPowerLevel = 1
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#Level of Punch that Archer bows will be enchanted with. 0 to disable.
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#Range: > 0
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archer_bowPunchLevel = 0
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#Chance that Archers will drop their bow when killed.
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#Range: 0.0 ~ 1.0
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archer_bowDropChance = 0.33000001311302185
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#REQUIRES 'It Takes a Pillage'
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[Compatibility."Skirmisher Settings"]
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#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
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#Range: > 0
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skirmisher_axeSharpnessLevel = 2
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#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
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#Range: > 0
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skirmisher_axeCriticalBurstLevel = 0
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#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
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#Range: > 0
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skirmisher_axeCriticalStrikeLevel = 1
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#Chance that Skirmishers will drop their axe when killed.
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#Range: 0.0 ~ 1.0
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skirmisher_axeDropChance = 0.33000001311302185
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#REQUIRES 'It Takes a Pillage'
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[Compatibility."Legioner Settings"]
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#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
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#Range: > 0
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legioner_swordSharpnessLevel = 1
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#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
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#Range: > 0
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legioner_swordFireAspectLevel = 0
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#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
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#Range: > 0
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legioner_swordKnockbackLevel = 0
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#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
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#Range: > 0
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legioner_swordCriticalStrikeLevel = 0
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#Chance that Legioners will drop their sword when killed.
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#Range: 0.0 ~ 1.0
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legioner_swordDropChance = 0.25
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#REQUIRES 'Savage and Ravage'
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[Compatibility."Executioner Settings"]
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#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
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#Range: > 0
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executioner_cleaverSharpnessLevel = 3
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#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
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#Range: > 0
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executioner_cleaverCriticalBurstLevel = 5
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#Chance that Executioners will drop their cleaver when killed.
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#Range: 0.0 ~ 1.0
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|
executioner_cleaverDropChance = 0.15000000596046448
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#REQUIRES 'Dungeon Mobs'
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[Compatibility."Mountaineer Settings"]
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#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
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#Range: > 0
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mountaineer_pickSharpnessLevel = 1
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#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
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#Range: > 0
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mountaineer_pickCriticalBurstLevel = 3
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#Chance that Mountaineers will drop their pick when killed.
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#Range: 0.0 ~ 1.0
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mountaineer_pickDropChance = 0.25
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#REQUIRES 'Dungeon Mobs'
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[Compatibility."Royal Guard Settings"]
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#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
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#Range: > 0
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royalguard_axeSharpnessLevel = 3
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#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
|
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#Range: > 0
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royalguard_axeCriticalBurstLevel = 5
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#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
|
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#Range: > 0
|
|
royalguard_axeCriticalStrikeLevel = 2
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#Chance that Royal Guards will drop their axe when killed.
|
|
#Range: 0.0 ~ 1.0
|
|
royalguard_axeDropChance = 0.08500000089406967
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#REQUIRES 'Leo's Illagers'
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[Compatibility."Vindicator With Shield Settings"]
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#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
|
#Range: > 0
|
|
shieldVindicator_sharpnessLevel = 2
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#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
|
#Range: > 0
|
|
shieldVindicator_criticalBurstLevel = 0
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#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
|
#Range: > 0
|
|
shieldVindicator_criticalStrikeLevel = 1
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#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
|
|
#Range: 0.0 ~ 1.0
|
|
shieldVindicator_axeDropChance = 0.0
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