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IMR6/minecraft/config/trimseffects-config2.json

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// TrimsEffects v2.1.X configuration JSON file
// Make sure that your config file version matches the mod version!
// CurseForge: https://www.curseforge.com/minecraft/mc-mods/trimseffects
// Modrinth: https://modrinth.com/mod/trimseffects
// === JSON EDITING TIPS ===
// - Always use quotes around both keys and values: "key": "value"
// - Don't put commas after the last item in a list or object:
// CORRECT: WRONG:
// { {
// "a": "1", "a": "1",
// "b": "2" "b": "2", <- Extra comma!
// } }
// - Use square brackets [] for lists and curly braces {} for objects
// - Keep all the original punctuation (colons, commas, brackets) when editing
// =======================
{
// Maps armor trim patterns to their associated potion effects
// Note: The "minecraft:" prefix is omitted from all pattern and effect names
// For patterns/effects from other mods, include the full name (e.g., "othermod:custom_pattern")
"effects": {
// Format: "pattern": ["effect1", "effect2", ...]
// You can specify multiple effects per pattern!
// Example with multiple effects:
// "wild": ["hero_of_the_village", "strength", "resistance"],
// Example with a modded armor trim pattern and potion effect:
// "othermod:fancy_pattern": ["othermod:fancy_effect"],
// Default values:
"sentry": ["resistance"],
"dune": ["speed"],
"coast": ["water_breathing"],
"wild": ["hero_of_the_village"],
"ward": ["absorption"],
"eye": ["regeneration"],
"vex": ["invisibility"],
"tide": ["conduit_power"],
"snout": ["fire_resistance"],
"rib": ["haste"],
"spire": ["strength"],
"wayfinder": ["slow_falling"],
"shaper": ["luck"],
"silence": ["health_boost"],
"raiser": ["saturation"],
"host": ["glowing"],
"flow": ["jump_boost"],
"bolt": ["dolphins_grace"]
},
// Controls potion effect level based on number of matching armor pieces
// Format: [1 piece, 2 pieces, 3 pieces, 4 pieces]
// Default: No effect for 1-2 pieces, level 1 for 3 pieces, level 2 for 4 pieces
"matchingEffectLevels": [0, 0, 1, 2],
// Legacy v1 feature: Override potion effect levels based on trim material
// Note: The "minecraft:" prefix is omitted from material names
// When enabled, gives effects even with just one armor piece!
"materialEffectLevels": {
// Format: "material": level
// Uncomment to enable:
/*
"copper": 0,
"iron": 0,
"redstone": 0,
"lapis": 0,
"quartz": 0,
"gold": 0,
"emerald": 0,
"amethyst": 0,
"resin": 1,
"diamond": 1,
"netherite": 2
*/
},
// Legacy v1 feature: Minimum number of matching armor pieces required before an
// effect is applied when using "materialEffectLevels"
"materialEffectLevelsMinimumMatching": 4,
// Override potion effects based on trim material instead of pattern
// Note: The "minecraft:" prefix is omitted from material and effect names
"materialEffectOverrides": {
// Format: "material": ["effect1", "effect2", ...]
// Example with multiple effects:
// "gold": ["haste", "luck"],
// Default values:
"resin": ["night_vision"]
},
// If true, mobs wearing trimmed armor will get the effects
// Disable this if your modpack already has powerful mobs
"applyToMobs": true,
// Prevents absorption effect from making players invincible
// Waits this many seconds after damage before refreshing absorption hearts
"absorptionStunSeconds": 12.0
}