Initial Commit!
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[settings]
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#Enable debug mode (Developers only) WARNING! Will override all horse names!
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enableDebug = false
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#Personal Horses get deleted if they're killed
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deathIsPermanent = true
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#If the horse can be called in every dimension
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callableInEveryDimension = true
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#Whitelist for dimensions where horses can be called. callableInEveryDimension needs to be false!
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callableDimsWhitelist = ["minecraft:overworld"]
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#Maximum block distance from last horse where new horse can be called. Set to -1 to disable range.
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#Range: -1 ~ 30000000
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maxCallingDistance = -1
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#Enable/disable the horse stat viewer GUI
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enableStatsViewer = true
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#Range in which the horse will not teleport, but walk to you. Set to 0 to force the horse to always teleport.
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#Range: 0.0 ~ 64.0
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horseWalkRange = 30.0
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#Speed with which the horse walks when you call it. Vanilla horse walk speed is 1.2
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#Range: 0.0 ~ 10.0
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horseWalkSpeed = 1.8
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#Check against duplicate horses every game tick (20 times per second) instead of only on load. Only use this if you're experiencing problem with duplicate horses! THIS COULD CAUSE LAG!
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continuousAntiDupeChecking = false
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#Prevents personal horses from dropping items (like leather). This won't prevent armor or saddles from dropping. If this is disabled in combination with deathIsPermanent, it can become a really easy way to farm/duplicate leather, so keep that in mind.
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disableHorseDrops = true
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#If you need a 3x3x3 space to call your horse
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checkForSpace = true
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