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#Mekanism Additions Config. This config is synced between server and client.
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[additions]
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#Fuse time for Obsidian TNT.
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#Range: > 0
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obsidianTNTDelay = 100
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#Radius of the explosion of Obsidian TNT.
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#Range: 0.1 ~ 1000.0
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obsidianTNTBlastRadius = 12.0
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#Enables the voice server for Walkie Talkies.
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voiceServerEnabled = false
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#TCP port for the Voice server to listen on.
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#Range: 1 ~ 65535
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VoicePort = 36123
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#Config options regarding spawning of entities.
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[additions.spawning]
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#Config options regarding baby creeper.
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[additions.spawning.baby-creeper]
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#Enable the spawning of baby creeper. Think baby zombies.
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shouldSpawn = true
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#The multiplier for weight of baby creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.5
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#The multiplier for minimum group size of baby creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of baby creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for spawn cost per entity of baby creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of baby creeper spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#The list of biome ids that baby creeper will not spawn in even if the normal mob variant can spawn.
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biomeBlackList = []
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#The list of structure ids that baby creeper will not spawn in even if the normal mob variant can spawn.
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structureBlackList = []
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#Config options regarding baby enderman.
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[additions.spawning.baby-enderman]
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#Enable the spawning of baby enderman. Think baby zombies.
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shouldSpawn = true
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#The multiplier for weight of baby enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.5
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#The multiplier for minimum group size of baby enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of baby enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for spawn cost per entity of baby enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of baby enderman spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#The list of biome ids that baby enderman will not spawn in even if the normal mob variant can spawn.
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biomeBlackList = []
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#The list of structure ids that baby enderman will not spawn in even if the normal mob variant can spawn.
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structureBlackList = []
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#Config options regarding baby skeleton.
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[additions.spawning.baby-skeleton]
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#Enable the spawning of baby skeleton. Think baby zombies.
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shouldSpawn = true
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#The multiplier for weight of baby skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.5
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#The multiplier for minimum group size of baby skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of baby skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for spawn cost per entity of baby skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of baby skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#The list of biome ids that baby skeleton will not spawn in even if the normal mob variant can spawn.
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biomeBlackList = []
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#The list of structure ids that baby skeleton will not spawn in even if the normal mob variant can spawn.
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structureBlackList = []
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#Config options regarding baby stray.
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[additions.spawning.baby-stray]
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#Enable the spawning of baby stray. Think baby zombies.
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shouldSpawn = true
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#The multiplier for weight of baby stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.5
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#The multiplier for minimum group size of baby stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of baby stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for spawn cost per entity of baby stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of baby stray spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#The list of biome ids that baby stray will not spawn in even if the normal mob variant can spawn.
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biomeBlackList = []
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#The list of structure ids that baby stray will not spawn in even if the normal mob variant can spawn.
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structureBlackList = []
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#Config options regarding baby wither skeleton.
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[additions.spawning.baby-wither-skeleton]
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#Enable the spawning of baby wither skeleton. Think baby zombies.
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shouldSpawn = true
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#The multiplier for weight of baby wither skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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weightPercentage = 0.5
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#The multiplier for minimum group size of baby wither skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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minSizePercentage = 0.5
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#The multiplier for maximum group size of baby wither skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSizePercentage = 0.5
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#The multiplier for spawn cost per entity of baby wither skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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spawnCostPerEntityPercentage = 1.0
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#The multiplier for max spawn cost of baby wither skeleton spawns, compared to the adult mob.
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#Range: 0.0 ~ 100.0
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maxSpawnCostPercentage = 1.0
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#The list of biome ids that baby wither skeleton will not spawn in even if the normal mob variant can spawn.
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biomeBlackList = []
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#The list of structure ids that baby wither skeleton will not spawn in even if the normal mob variant can spawn.
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structureBlackList = []
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