Update NCR-Encryption.json, client.json, common.json, and 49 more files
This commit is contained in:
@@ -0,0 +1,597 @@
|
||||
|
||||
["Wave Amounts"]
|
||||
#Going higher than 7 without adding raiders via a datapack will result in a crash. This is a known issue.
|
||||
#Number of waves in a Raid on Easy difficulty.
|
||||
#Range: > 1
|
||||
waveCountEasy = 3
|
||||
#Number of waves in a Raid on Normal difficulty.
|
||||
#Range: > 1
|
||||
waveCountNormal = 5
|
||||
#Number of waves in a Raid on Hard difficulty.
|
||||
#Range: > 1
|
||||
waveCountHard = 7
|
||||
#Advanced config. Only edit if you're working with the datapack configuration!
|
||||
#Determines how the mod will handle the case where a raider does not have a spawn count defined for a wave.
|
||||
#This can happen if the number of waves is changed, but the spawn counts list for a raider is not updated.
|
||||
#ZERO: The raider will not spawn if it does not have a spawn count defined for the current wave.
|
||||
#REPEAT: The raider will spawn with the last wave's (whatever the last registered wave is for it) spawn count for the current wave.
|
||||
#Allowed Values: ZERO, REPEAT
|
||||
arrayOverflowMode = "ZERO"
|
||||
#If enabled, this will make it so that if a raider is not registered implicitly by DifficultRaids, or a datapack, it will not spawn in higher difficulty raids.
|
||||
#This can be used if you want full control over raid spawns, and do not want other mods to inject their raiders if not registered by DifficultRaids or a datapack.
|
||||
restrictiveMode = false
|
||||
|
||||
["Raid Mechanics"]
|
||||
#Search radius of the Bell when hit.
|
||||
#WARNING: This can cause a decent bit of lag at high radius values because it will search more and more blocks around the village center.
|
||||
#Vanilla Minecraft uses a radius of 48 blocks.
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
bellSearchRadius = 256.0
|
||||
#Toggles whether arrows fired by Raiders (such as Pillagers) can deal damage to other Raiders.
|
||||
friendlyFireArrowsEnabled = false
|
||||
|
||||
[UI]
|
||||
#If there are fewer raiders alive than this threshold, they will be highlighted permanently. Set to 0 to disable highlighting.
|
||||
#Range: > 0
|
||||
highlightThreshold = 3
|
||||
#Toggles whether Boss Bars for Elite Raiders/Bosses will show up during Raids.
|
||||
#Disabling this will disable every boss bars added by Difficult Raids.
|
||||
#Enabling this will create Boss Event Bars for:
|
||||
#DifficultRaids: Nuaos, Xydrax, Voldon, Modur
|
||||
#Illage & Spillage: Freakager, Magispeller, Spiritcaller
|
||||
#Dungeons Mobs: Redstone Golem
|
||||
#Leo's Illagers: Lightningcaller, Clownager
|
||||
#You can customize each boss bars below.
|
||||
bossBarsEnabled = true
|
||||
#Determines if wave information will show up in the Raid Event title.
|
||||
showWaveInformation = true
|
||||
|
||||
["Insanity Mode"]
|
||||
#Activate Insanity mode.
|
||||
#'Detecting hundreds of raiders in the region. Are you certain whatever you're doing is worth it?'
|
||||
insanityMode = false
|
||||
#The multiplier for the number of raiders spawned in Insanity mode.
|
||||
#This gets applied on top of whatever difficulty a Raid is at. This will not apply to Default Raids.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
insanityCountMultiplier = 3.0
|
||||
#Toggles whether or not to display 'Insane' on the raid
|
||||
displayInsanityMode = true
|
||||
|
||||
#Customize which Raiders will show up in Raids. A game restart is required.
|
||||
["Enabled Raiders"]
|
||||
|
||||
["Enabled Raiders"."Vanilla Raiders"]
|
||||
enableVindicators = true
|
||||
enableEvokers = true
|
||||
enablePillagers = true
|
||||
enableWitches = true
|
||||
enableRavagers = true
|
||||
|
||||
["Enabled Raiders".DifficultRaids]
|
||||
enableIllusioners = true
|
||||
enableWarriors = true
|
||||
enableDarts = true
|
||||
enableConductors = true
|
||||
enableNecromancers = true
|
||||
enableShamans = true
|
||||
enableTanks = true
|
||||
enableAssassins = true
|
||||
enableFrostmages = true
|
||||
enableAshenmancers = true
|
||||
|
||||
["Enabled Raiders"."Requires HuntersReturn"]
|
||||
enableHunters = true
|
||||
|
||||
["Enabled Raiders"."Requires EnchantWithMob"]
|
||||
enableEnchanters = true
|
||||
|
||||
["Enabled Raiders"."Requires It Takes a Pillage"]
|
||||
enableArchers = true
|
||||
enableSkirmishers = true
|
||||
enableLegioners = true
|
||||
|
||||
["Enabled Raiders"."Requires Illage & Spillage"]
|
||||
enableIgniters = true
|
||||
enableTwittollagers = true
|
||||
enablePreservers = true
|
||||
enableAbsorbers = true
|
||||
enableCrocofangs = true
|
||||
enableEngineers = true
|
||||
enableMagispellers = true
|
||||
enableSpiritcallers = true
|
||||
enableFreakagers = true
|
||||
enableBossRandomizers = true
|
||||
|
||||
["Enabled Raiders"."Requires Savage and Ravage"]
|
||||
enableGriefers = true
|
||||
enableExecutioners = true
|
||||
enableTricksters = true
|
||||
enableSavageRavageIceologers = true
|
||||
|
||||
["Enabled Raiders"."Requires Leo's Illagers"]
|
||||
enableShieldVindicator = true
|
||||
enableLightningCaller = true
|
||||
enableClownager = true
|
||||
enableConfuser = true
|
||||
enableMeteoriteCaller = true
|
||||
enableSnowolager = true
|
||||
enableNecromancerLeo = true
|
||||
enableSummoner = true
|
||||
enableTroublemaker = true
|
||||
|
||||
["Enabled Raiders"."Requires Dungeon Mobs"]
|
||||
enableMountaineers = true
|
||||
enableRoyalGuards = true
|
||||
enableGeomancers = true
|
||||
enableMages = true
|
||||
enableDungeonMobsIceologers = true
|
||||
enableWindcallers = true
|
||||
enableSquallGolems = true
|
||||
enableRedstoneGolems = true
|
||||
|
||||
["Enabled Raiders"."Requires The Conjurer"]
|
||||
enableConjurer = false
|
||||
|
||||
["Enabled Raiders"."Requires Necromancer Mod Port"]
|
||||
enableModNecromancer = true
|
||||
|
||||
["Enabled Raiders"."Requires Werden's Illagers +"]
|
||||
enableSinister = true
|
||||
enableShadomancer = true
|
||||
enableRhinager = true
|
||||
|
||||
["Enabled Raiders"."Requires Guard Illagers"]
|
||||
enableGuardillager = true
|
||||
|
||||
["Enabled Raiders"."Requires MobZ"]
|
||||
enableSpiderMage = true
|
||||
enableZombieMage = true
|
||||
enablePillagerBoss = true
|
||||
enableMobZIllusioner = true
|
||||
enableBabyRavager = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager Invasion"]
|
||||
enablePovoker = true
|
||||
enableInquisitor = true
|
||||
enableMarauder = true
|
||||
enableBasher = true
|
||||
enableFirecaller = true
|
||||
enableInvasionNecromancer = true
|
||||
enableAlchemist = true
|
||||
enableSorcerer = true
|
||||
enableArchivist = true
|
||||
enableInvoker = true
|
||||
|
||||
["Enabled Raiders"."Requires Goety"]
|
||||
#Those settings can be overwritten by Goety
|
||||
enableWarlock = true
|
||||
enableMaverick = true
|
||||
enableHeretic = true
|
||||
enablePiker = true
|
||||
enableRipper = true
|
||||
enableCrusher = true
|
||||
enableStorm_caster = true
|
||||
enableCryologer = true
|
||||
enablePreacher = true
|
||||
enableConquillager = true
|
||||
enableInquillager = true
|
||||
enableEnvioker = true
|
||||
enableGoetySorcerer = true
|
||||
enableMinister = true
|
||||
enableTrampler = true
|
||||
enableVizier = false
|
||||
enableApostle = false
|
||||
#If you enable Redstone Golem and Redstone Monstrosity, make sure to enable them in Goety config
|
||||
enableRedstoneGolemGoety = false
|
||||
enableRedstoneMonstrosity = false
|
||||
enableCrone = false
|
||||
|
||||
["Enabled Raiders"."Requires The Summoner Illager Port"]
|
||||
enableSummoner = true
|
||||
enableSummonerBoss = true
|
||||
|
||||
["Enabled Raiders"."Requires Bones Update"]
|
||||
enableBonesNecromancer = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager Additions"]
|
||||
#Those settings can be overwritten by Illager Additions
|
||||
enableRoyalGuardSpear = true
|
||||
enableSpearman = true
|
||||
enableSamurai = true
|
||||
enableBeamloger = true
|
||||
#If you enable Cowboy or Shogun, make sure to enable them in Illager Additions config
|
||||
enableCowboy = false
|
||||
enableShogun = false
|
||||
|
||||
["Enabled Raiders"."Requires The Modifiger"]
|
||||
enableModifiger = true
|
||||
|
||||
["Enabled Raiders"."Requires Musketeer Illager"]
|
||||
enableMarksman = true
|
||||
|
||||
["Enabled Raiders"."Requires The Masquerader"]
|
||||
#If you change the spawn rate of this mob, make sure no other bosses from Illage & Spillage spawn in the same wave, or they will have infinite force field.
|
||||
enableMasquerader = true
|
||||
|
||||
["Enabled Raiders"."Requires Bagus Mob"]
|
||||
enableTengu = true
|
||||
enableNinjar = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager Revolution"]
|
||||
enableBeastTamer = true
|
||||
enableBladeKnight = true
|
||||
enableScavenger = true
|
||||
enableSoulSage = true
|
||||
enableAcolyte = false
|
||||
enableBulkwark = false
|
||||
|
||||
["Enabled Raiders"."Requires Raided"]
|
||||
enableRaidedNecromancer = true
|
||||
enableRaidedElectromancer = true
|
||||
enableSavager = true
|
||||
enableIncinerator = true
|
||||
enableRaidedInquisitor = true
|
||||
|
||||
["Enabled Raiders"."Requires More Illagers"]
|
||||
enableGunillager = true
|
||||
enableIlligeve = true
|
||||
enableSurpriser = true
|
||||
enableRocketillager = true
|
||||
enableCreepillager = true
|
||||
enableMonsterillager = true
|
||||
|
||||
["Enabled Raiders"."Requires Slash Illager"]
|
||||
enableBladeMaster = true
|
||||
|
||||
["Enabled Raiders"."Requires Friends & Foes"]
|
||||
enableFriendsAndFoesIceologer = true
|
||||
|
||||
["Enabled Raiders"."Requires Mo' Features"]
|
||||
enablePillagerBrute = true
|
||||
|
||||
["Enabled Raiders"."Requires Brazier"]
|
||||
enableCrazed = false
|
||||
|
||||
["Enabled Raiders"."Requires Ravage & Cabbage"]
|
||||
enableCabbager = true
|
||||
|
||||
["Enabled Raiders"."Requires CrimsonSteve's more mobs"]
|
||||
enablePhamtomTamer = true
|
||||
enableTRabus = true
|
||||
enableCyborgVindicator = true
|
||||
enableCrudeRedstoneGolem = true
|
||||
enableCrudeRedstoneMonstrosity = true
|
||||
enableCrimsonStevesRedstoneMonstrosity = true
|
||||
enableMiniCrudeRedstoneGolem = true
|
||||
|
||||
["Enabled Raiders"."Requires All Bark, All Bite"]
|
||||
enableHoundmaster = true
|
||||
|
||||
["Enabled Raiders"."Requires Karate Illager"]
|
||||
enableKarateIllager = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager Brute"]
|
||||
enableIllagerBrute = true
|
||||
|
||||
["Enabled Raiders"."Requires Sorcerer Illager"]
|
||||
enableSorcererIllager = true
|
||||
|
||||
["Enabled Raiders"."Requires Wandering Illager"]
|
||||
enableWanderingIllager = true
|
||||
|
||||
["Enabled Raiders"."Requires Expado's Illagers"]
|
||||
enableBrasher = true
|
||||
enableBluntologer = true
|
||||
enableCleavager = true
|
||||
enableSpearologer = true
|
||||
enableJuggernaut = true
|
||||
enableBludgeoner = true
|
||||
enableGrindicator = true
|
||||
|
||||
["Enabled Raiders"."Requires Francis Illagers"]
|
||||
enablePatrologer = true
|
||||
enableChefager = true
|
||||
enableFrancisGrindicator = true
|
||||
enableFrancisMage = true
|
||||
enableChefologer = true
|
||||
enablePyrobandit = true
|
||||
enableFireologer = true
|
||||
enableVrincitador = true
|
||||
enableSandologer = true
|
||||
enableGrummicator = true
|
||||
|
||||
["Enabled Raiders"."Requires Earth Mobs"]
|
||||
enableVilerWitch = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager World War"]
|
||||
enablePillagerCar = true
|
||||
enableArmedSoldier = true
|
||||
enableVindicatorFlameThrower = true
|
||||
enableAssaultPillager = true
|
||||
enablePlanePillager = true
|
||||
enableCannonPillager = true
|
||||
|
||||
["Enabled Raiders"."Requires Colds: Wandering Trader"]
|
||||
enableWanderingTraitor = true
|
||||
|
||||
["Enabled Raiders"."Requires Just Illagers"]
|
||||
enableDruski = true
|
||||
enableLacher = true
|
||||
enableCrisko = true
|
||||
enableBlaker = true
|
||||
enableToxicist = true
|
||||
enableRevenant = true
|
||||
enableAmpi = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager Universe"]
|
||||
enableUpgrader = true
|
||||
enableUpgraderGold = true
|
||||
enableUpgraderDiamond = true
|
||||
enableShadowGoar = true
|
||||
enablePrinzologer = true
|
||||
enableCallologer = true
|
||||
|
||||
["Enabled Raiders"."Requires Pillager Boss"]
|
||||
enablePillagerBossMod = true
|
||||
|
||||
["Enabled Raiders"."Requires Virtuso's Grand Battle"]
|
||||
enableVirtuosoOfVariety = true
|
||||
|
||||
["Enabled Raiders"."Requires Mischief Illagers"]
|
||||
enableMischiever = true
|
||||
enableWithermancer = true
|
||||
enableDoodler = true
|
||||
enableFangclaw = true
|
||||
enableSparkologer = true
|
||||
enableLibravoker = true
|
||||
enableBubbleologer = true
|
||||
enableBassBlaster = true
|
||||
enableImprecator = true
|
||||
enableMagnetizer = true
|
||||
enablePhotographer = true
|
||||
enablePartyger = true
|
||||
|
||||
["Enabled Raiders"."Requires Pillagers Plus"]
|
||||
enableSwordPillager = true
|
||||
enableSpearIllager = true
|
||||
enableHogRider = true
|
||||
|
||||
["Enabled Raiders"."Requires Immersive Engineering"]
|
||||
enableCommando = true
|
||||
enableFusilier = true
|
||||
enableBulwark = true
|
||||
|
||||
["Enabled Raiders"."Requires Kamilskis Additions"]
|
||||
enableBalloonPillager = true
|
||||
enableSilverfishWrangler = true
|
||||
|
||||
["Enabled Raiders"."Requires Born in Chaos"]
|
||||
enableMissionary = true
|
||||
|
||||
["Enabled Raiders"."Requires Eidolon: Repraised"]
|
||||
enableEidolonNecromancer = true
|
||||
|
||||
["Enabled Raiders"."Requires From the Shadows"]
|
||||
enableCleric = true
|
||||
|
||||
["Enabled Raiders"."Requires Rats"]
|
||||
enablePiedPiper = true
|
||||
|
||||
["Enabled Raiders"."Requires Wild Delight"]
|
||||
enableWildChef = true
|
||||
|
||||
["Enabled Raiders"."Requires Jerotes Village"]
|
||||
#Everything is disabled in Jerotes Village config
|
||||
#If you want to enable something, enable it here and in Jerotes Village config
|
||||
enableTrumpeter = false
|
||||
enableBlaster = false
|
||||
enableDefector = false
|
||||
enableMapmaker = false
|
||||
enablebannerBearer = false
|
||||
enableJerotesExecutioner = false
|
||||
enableExplorer = false
|
||||
enableSlaverySupervisor = false
|
||||
enableCycloner = false
|
||||
enableJavelinThrower = false
|
||||
enableZombieKeeper = false
|
||||
enableWildFinder = false
|
||||
enableSubmariner = false
|
||||
enableSpirve = false
|
||||
enableTeleporter = false
|
||||
enableLampWizard = false
|
||||
enableBitterColdSorcerer = false
|
||||
enableFireSpitter = false
|
||||
enablePurpleSandWitch = false
|
||||
enableWitchScholar = false
|
||||
enableAxCrazy = false
|
||||
enablePurpleSandHag = false
|
||||
enableNecromancyWarlock = false
|
||||
enableGaviler = false
|
||||
enableBigWitch = false
|
||||
enableFirepowerPourer = false
|
||||
enableOminousBannerProjection = false
|
||||
enableCohortHag = false
|
||||
|
||||
["Enabled Raiders"."Requires NO IXAPI"]
|
||||
#Those settings can be overwritten by NO.IXAPI
|
||||
enableBugler = true
|
||||
enableArmorer = true
|
||||
enableBiologist = true
|
||||
enableAPIHunter = true
|
||||
enableMourner = true
|
||||
#If you enable the following mobs, make sure to enable them in NO.IXAPI config
|
||||
enableAbomination = false
|
||||
enableDrunkenness = false
|
||||
enableFlagman = false
|
||||
enableIntruder = false
|
||||
enableGraveKeeper = false
|
||||
|
||||
["Enabled Raiders"."Requires Roost2"]
|
||||
enableRoostRider = true
|
||||
|
||||
["Enabled Raiders"."Requires Snow's Bosses: Mechasent"]
|
||||
enableMechasent = true
|
||||
|
||||
["Enabled Raiders"."Requires Ben's Sharks"]
|
||||
enableThalassoger = true
|
||||
|
||||
["Enabled Raiders"."Requires Illager Expansions"]
|
||||
enableEliteVindicator = true
|
||||
enableRetaliator = true
|
||||
enableCrindicator = true
|
||||
enableElitePillager = true
|
||||
enableRavagerRider = true
|
||||
|
||||
["Enabled Raiders"."Requires Gloom Raiders"]
|
||||
enableNun = true
|
||||
enableShylock = false
|
||||
enableNewDramatist = true
|
||||
enableSpellSword = true
|
||||
enablePsychcW = true
|
||||
enablePsychicM = true
|
||||
enableHeadsman = true
|
||||
enableNewBigNun = false
|
||||
enableAwakenEarl = false
|
||||
enableDramatist = false
|
||||
enableEarl = true
|
||||
enableFlyEarl = false
|
||||
|
||||
["Enabled Raiders"."Requires Ocean World"]
|
||||
enableOceanologer = true
|
||||
|
||||
["Enabled Raiders"."Requires Multiverse"]
|
||||
enableConqueror = false
|
||||
enableTraveler = false
|
||||
|
||||
["Enabled Raiders"."Requires Porchers"]
|
||||
enableBlower = true
|
||||
enableStabber = true
|
||||
enableHarvester = true
|
||||
|
||||
["Enabled Raiders"."Requires Mecha Pillager Boss"]
|
||||
enableMechaPillager = true
|
||||
enableMechaVindicator = true
|
||||
|
||||
["Enabled Raiders"."Requires The Resiliance of the Raiders"]
|
||||
enableResilianceCrusher = true
|
||||
enableClashager = true
|
||||
enableShiverger = true
|
||||
|
||||
["Enabled Raiders"."Requires The Resistance Of Illagers"]
|
||||
enableGuardian = true
|
||||
enableAssailant = true
|
||||
enableHarrier = true
|
||||
|
||||
["Enabled Raiders"."Requires The Vindication Of Illagers"]
|
||||
enableVindicationPreacher = true
|
||||
enableBlackmaster = true
|
||||
enablePlanner = true
|
||||
enableVisologer = true
|
||||
enableVindicationIntruder = true
|
||||
enableVoltologer = true
|
||||
enableSmither = true
|
||||
enableRager = true
|
||||
enablePatrolCaptain = true
|
||||
enableRaiderRandomizer = true
|
||||
|
||||
["Enabled Raiders"."Requires Goety Awaken"]
|
||||
enableVindicatorChef = false
|
||||
enableHostileRoyalGuard = false
|
||||
enableTowerWitch = false
|
||||
|
||||
["Enabled Raiders"."Requires Simple Musket"]
|
||||
enableMusketPillager = true
|
||||
|
||||
["Enabled Raiders"."Requires Leos Bosses"]
|
||||
enableAncientSorcerer = false
|
||||
|
||||
["Enabled Raiders"."Requires Flame Forge"]
|
||||
enableChrimsonveil = true
|
||||
|
||||
["Enabled Raiders"."Requires Sieging of the Illagers"]
|
||||
enableWarlord = true
|
||||
enableWizard = true
|
||||
enablePileDriver = true
|
||||
enableWarlordRavager = false
|
||||
enableDestructor = true
|
||||
enableGiantsager = true
|
||||
|
||||
["Enabled Raiders"."Requires Invade"]
|
||||
enableFollower = false
|
||||
|
||||
["Enabled Raiders"."Requires Illage Art"]
|
||||
enablePioneer = false
|
||||
enableSpitter = false
|
||||
enableIllagerTactician = false
|
||||
enableKeyHolder = true
|
||||
enableTheFireKing = true
|
||||
enableSpiderSummoner = true
|
||||
enableFloatingElder = true
|
||||
enableCalamityNurse = true
|
||||
enableGrandArchmage = true
|
||||
enableChurchWizard = true
|
||||
|
||||
["Enabled Raiders"."Requires Fathomless Crimson"]
|
||||
enableBishop = true
|
||||
|
||||
["Enabled Raiders"."Requires Wan Ancient Beasts"]
|
||||
enableTamer = true
|
||||
|
||||
["Enabled Raiders"."Requires Better Raiders"]
|
||||
enableBower = true
|
||||
enableDogger = true
|
||||
enableRaider = true
|
||||
enableSupport = true
|
||||
enablePhantom = true
|
||||
|
||||
["Enabled Raiders"."Requires Canibalism"]
|
||||
enableButcher = true
|
||||
|
||||
["Enabled Raiders"."Requires HuaCheng's More Illagers"]
|
||||
enableCapitalist = true
|
||||
enableCrasher = true
|
||||
enableHugeCrasher = true
|
||||
enableMiniOrganGuard = true
|
||||
enableOrganGuard = true
|
||||
enableHcRedstoneGolem = true
|
||||
enableAbyssologer = false
|
||||
|
||||
["Enabled Raiders"."Requires Goety Hostility"]
|
||||
enableGHVindicatorChef = true
|
||||
enableGHGeomancer = true
|
||||
enableGHIceologer = true
|
||||
enableGHSquallGolem = true
|
||||
enableGHWindCaller = true
|
||||
enableGH_Mountaineer = true
|
||||
|
||||
["Enabled Raiders"."Requires Raids:Enhanced"]
|
||||
enableRaiderBlimp = true
|
||||
enableGolemOfLastResort = true
|
||||
enableRaiderDrill = true
|
||||
enableZapper = true
|
||||
|
||||
["Enabled Raiders"."Requires Chill Thrill"]
|
||||
enableCTIceologer = true
|
||||
|
||||
["BOSS BARS"]
|
||||
#Enabling this will create Boss Event Bars for Modur
|
||||
ModurBossBars = true
|
||||
#Enabling this will create Boss Event Bars for Nuaos
|
||||
NuaosBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Voldon
|
||||
VoldonBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Xydrax
|
||||
XydraxBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Clownager
|
||||
ClownagerBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Freakager
|
||||
FreakagerBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Lightning Caller
|
||||
LightningCallerBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Magispeller
|
||||
MagispellerBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Dungeon Mobs Redstone Golem
|
||||
DMRedstoneGolemBossBar = true
|
||||
#Enabling this will create Boss Event Bars for Spiritcaller
|
||||
SpiritcallerBossBar = true
|
||||
|
||||
@@ -0,0 +1,500 @@
|
||||
|
||||
#Note: Changing values in this config will have no impact on the game. Default Raids are Vanilla and do not feature anything from this mod. The config file exists for consistency within the code.
|
||||
#
|
||||
["General Settings"]
|
||||
#Determines if Elite Raiders will show up in Raids.
|
||||
elitesEnabled = true
|
||||
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
playerHealthBoostAmount = 2.0
|
||||
|
||||
["Vindicator Settings"]
|
||||
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_sharpnessLevel = 0
|
||||
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalBurstLevel = 0
|
||||
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalStrikeLevel = 0
|
||||
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
vindicator_axeDropChance = 0.0
|
||||
|
||||
["Evoker Settings"]
|
||||
#Damage dealt by Evoker Fangs.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
evoker_fangDamage = 6.0
|
||||
|
||||
["Pillager Settings"]
|
||||
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_powerLevel = 1
|
||||
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_quickChargeLevel = 1
|
||||
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_multishotChance = 0.25
|
||||
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_crossbowDropChance = 0.0
|
||||
|
||||
["Ravager Settings"]
|
||||
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_damageMultiplier = 1.0499999523162842
|
||||
#Speed of Ravagers. The base speed will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_speedMultiplier = 1.0499999523162842
|
||||
|
||||
["Warrior Settings"]
|
||||
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_sharpnessLevel = 0
|
||||
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_fireAspectChance = 0.0
|
||||
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_fireAspectLevel = 0
|
||||
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_knockbackChance = 0.0
|
||||
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_knockbackLevel = 0
|
||||
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_criticalStrikeLevel = 0
|
||||
#Chance that a Warrior will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_swordDropChance = 0.0
|
||||
|
||||
["Dart Settings"]
|
||||
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_sharpnessLevel = 1
|
||||
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_knockbackLevel = 2
|
||||
#Chance that a Dart will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dart_swordDropChance = 0.1
|
||||
|
||||
["Conductor Settings"]
|
||||
#Damage dealt by a Conductor's Concentrated Bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_concentratedBoltDamage = 19.0
|
||||
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
|
||||
#Range: > 0
|
||||
conductor_genericLightningStrikeCount = 4
|
||||
#Damage dealt by a Conductor's Generic Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_genericLightningDamage = 8.0
|
||||
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
|
||||
conductor_ringExtraBolts = false
|
||||
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_ringLightningDamage = 2.0
|
||||
|
||||
["Necromancer Settings"]
|
||||
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
|
||||
#Range: 0.0 ~ 1.0
|
||||
necromancer_reflectedDamagePercentage = 0.4000000059604645
|
||||
#Number of minions that Necromancers will summon at a time.
|
||||
#Range: > 0
|
||||
necromancer_minionChargeSummonCount = 1
|
||||
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
|
||||
#Range: > 0
|
||||
necromancer_minionMaxProtectionLevel = 2
|
||||
#Number of skeletons that will spawn in a horde.
|
||||
#Range: > 0
|
||||
necromancer_hordeSize = 10
|
||||
#Number of ticks that a horde will remain alive for.
|
||||
#Range: > 0
|
||||
necromancer_hordeLifetime = 300
|
||||
|
||||
["Shaman Settings"]
|
||||
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
|
||||
#Range: > 0
|
||||
shaman_invisibilityDuration = 60
|
||||
#Maximum number of debuff effects Shamans can apply to players with each attack.
|
||||
#Range: > 0
|
||||
shaman_debuffCount = 1
|
||||
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
|
||||
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shaman_additionalDebuffChance = 0.20000000298023224
|
||||
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffDuration = 80
|
||||
#Amplifier of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffAmplifier = 0
|
||||
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
shaman_allyBuffRadius = 8.0
|
||||
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceDuration = 140
|
||||
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceAmplifier = 0
|
||||
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthDuration = 140
|
||||
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthAmplifier = 0
|
||||
|
||||
["Tank Settings"]
|
||||
#Extra armor points Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmor = 7.5
|
||||
#Extra armor toughness Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmorToughness = 0.0
|
||||
#Chance for Tanks to spawn with armor enchanted with Thorns.
|
||||
#Range: 0.0 ~ 1.0
|
||||
tank_thornsChance = 0.0
|
||||
|
||||
["Assassin Settings"]
|
||||
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
|
||||
#Range: > 0
|
||||
assassin_invisibilityCooldown = 3600
|
||||
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
|
||||
#Range: > 0
|
||||
assassin_teleportCooldown = 3600
|
||||
|
||||
["Frostmage Settings"]
|
||||
#Radius of the aura around Frostmages in which enemies will be slowed.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_slownessAuraRadius = 4.0
|
||||
#Damage dealt by each snowball in the Frostmages' Barrage attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_barrageSnowballDamage = 1.7999999523162842
|
||||
#Duration (in ticks) of the Frostmages' Barrage attack.
|
||||
#Range: > 0
|
||||
frostmage_barrageDuration = 40
|
||||
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_snowballBlastDamage = 4.0
|
||||
#Duration (in ticks) of the Frostmages' Freeze attack.
|
||||
#Range: > 0
|
||||
frostmage_freezeDuration = 40
|
||||
|
||||
["Ashenmancer Settings"]
|
||||
#Maximum number of Ashenmancer minions that can be spawned at once.
|
||||
#Range: > 0
|
||||
ashenmancer_maxMinionCount = 2
|
||||
#Maximum level of Protection that Ashenmancer minions can have on their armor.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxProtectionLevel = 2
|
||||
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxSharpnessLevel = 3
|
||||
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
|
||||
ashenmancer_allowMobGriefing = false
|
||||
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_witherSkullWitherTickDamage = 1.0
|
||||
#Duration (in ticks) of the Ashenmancer's Ashenado.
|
||||
#Range: > 0
|
||||
ashenmancer_ashenadoDuration = 200
|
||||
#Force applied by the Ashenmancer's Pusher Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_pusherSkullForce = 1.5
|
||||
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_flamerSkullFireDuration = 100
|
||||
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
|
||||
#Range: > 0
|
||||
ashenmancer_multishotSkullCount = 3
|
||||
#Speed of the Ashenmancer's Speeder Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_speederSkullSpeed = 1.149999976158142
|
||||
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_blinderSkullBlindnessDuration = 60
|
||||
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
|
||||
#Range: > 0
|
||||
ashenmancer_turretSkullCount = 16
|
||||
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
|
||||
#Range: > 1
|
||||
ashenmancer_turretInterval = 15
|
||||
|
||||
["Elite Raiders"]
|
||||
|
||||
["Elite Raiders"."Nuaos Settings"]
|
||||
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_friendlyDamageReduction = 0.4
|
||||
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_sharpnessLevel = 2
|
||||
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalStrikeLevel = 0
|
||||
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalBurstLevel = 5
|
||||
#Chance that Nuaos will drop his sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_swordDropChance = 0.25
|
||||
#Amount of damage Nuaos can charge before he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_maxChargeDamage = 50.0
|
||||
#Radius of the shockwave Nuaos creates when he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_shockwaveRadius = 4.0
|
||||
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_buffAuraRadius = 8.0
|
||||
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_buffAuraStrengthLevel = 1
|
||||
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
|
||||
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
|
||||
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
|
||||
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
|
||||
nuaos_chargeDecay = true
|
||||
|
||||
["Elite Raiders"."Xydrax Settings"]
|
||||
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
xydrax_friendlyDamageReduction = 0.4
|
||||
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexPullInterval = 20
|
||||
#Force applied during Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexForce = 1.25
|
||||
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexDamageInterval = 40
|
||||
#Base damage dealt by Xydrax's vortex attack at each threshold.
|
||||
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
|
||||
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
|
||||
#Multiplier on the damage dealt by Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexDamageMultiplier = 1.0
|
||||
#Lifetime of one of Xydrax's wind columns (in ticks).
|
||||
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
|
||||
xydrax_windColumnLifetime = [100, 300]
|
||||
#Lifetime of Xydrax's vortex (in ticks).
|
||||
#Range: > 0
|
||||
xydrax_vortexLifetime = 240
|
||||
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseDuration = 200
|
||||
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseAmplifier = 1
|
||||
|
||||
["Elite Raiders"."Modur Settings"]
|
||||
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_friendlyDamageReduction = 0.4
|
||||
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_projectileDamageReduction = 0.8
|
||||
#Damage dealt by Modur's basic lightning strike ranged attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_basicLightningStrikeDamage = 5.0
|
||||
#Number of lightning strikes Modur summons per tick during his storm attack.
|
||||
#Warning: This can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_stormStrikesPerTick = 1
|
||||
#Damage dealt by each lightning strike during Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormStrikeDamage = 10.0
|
||||
#Duration of Modur's storm attack, in ticks.
|
||||
#Range: > 0
|
||||
modur_stormDuration = 140
|
||||
#Radius of Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormRadius = 12.0
|
||||
#Number of lightning strikes that comprise Modur's charged bolt attack.
|
||||
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_chargedBoltCount = 10
|
||||
#Damage dealt by each lightning strike in Modur's charged bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_chargedBoltDamage = 25.0
|
||||
#Damage dealt by lightning strikes during Modur's homing bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_homingBoltDamage = 8.0
|
||||
#Duration of Modur's homing bolt attack.
|
||||
#Range: > 0
|
||||
modur_homingBoltTime = 80
|
||||
#Damage dealt by lightning strikes during Modur's lightning zap attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_zapDamage = 12.0
|
||||
|
||||
["Elite Raiders"."Voldon Settings"]
|
||||
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCooldown = 300
|
||||
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
voldon_friendlyDamageReduction = 0.4
|
||||
#Number of fireballs Voldon will shoot at once during his fireball attack.
|
||||
#Range: > 0
|
||||
voldon_fireballCount = 4
|
||||
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
|
||||
#Range: > 0
|
||||
voldon_sacrificeBuffDuration = 400
|
||||
#Number of familiars Voldon will summon at once.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCount = 4
|
||||
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
|
||||
voldon_familiarWeaknessOnDeath = true
|
||||
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
voldon_familiarAttackDamageMultiplier = 1.25
|
||||
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
|
||||
#Range: 0.01 ~ 1.7976931348623157E308
|
||||
voldon_familiarHealthMultiplier = 1.0
|
||||
|
||||
[Compatibility]
|
||||
|
||||
#REQUIRES 'Hunters Return'
|
||||
[Compatibility."Hunter Illager Settings"]
|
||||
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPowerLevel = 2
|
||||
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordSharpnessLevel = 2
|
||||
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_bowPunchChance = 0.25
|
||||
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPunchLevel = 1
|
||||
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_swordKnockbackChance = 0.25
|
||||
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordKnockbackLevel = 1
|
||||
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangLoyaltyChance = 0.33
|
||||
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_boomerangSharpnessLevel = 1
|
||||
#Number of cooked food items that Hunters will be given.
|
||||
#Range: > 0
|
||||
hunter_foodCount = 6
|
||||
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_foodGoldenAppleChance = 0.15
|
||||
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_mainItemDropChance = 0.25
|
||||
#Chance that Hunters will drop their boomerang when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangDropChance = 0.5
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Archer Settings"]
|
||||
#Level of Power that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPowerLevel = 1
|
||||
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPunchLevel = 0
|
||||
#Chance that Archers will drop their bow when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
archer_bowDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Skirmisher Settings"]
|
||||
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeSharpnessLevel = 2
|
||||
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalBurstLevel = 0
|
||||
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalStrikeLevel = 1
|
||||
#Chance that Skirmishers will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
skirmisher_axeDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Legioner Settings"]
|
||||
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordSharpnessLevel = 1
|
||||
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordFireAspectLevel = 0
|
||||
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordKnockbackLevel = 0
|
||||
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordCriticalStrikeLevel = 0
|
||||
#Chance that Legioners will drop their sword when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
legioner_swordDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Savage and Ravage'
|
||||
[Compatibility."Executioner Settings"]
|
||||
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverSharpnessLevel = 3
|
||||
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverCriticalBurstLevel = 5
|
||||
#Chance that Executioners will drop their cleaver when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
executioner_cleaverDropChance = 0.15000000596046448
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Mountaineer Settings"]
|
||||
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickSharpnessLevel = 1
|
||||
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickCriticalBurstLevel = 3
|
||||
#Chance that Mountaineers will drop their pick when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
mountaineer_pickDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Royal Guard Settings"]
|
||||
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeSharpnessLevel = 3
|
||||
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalBurstLevel = 5
|
||||
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalStrikeLevel = 2
|
||||
#Chance that Royal Guards will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
royalguard_axeDropChance = 0.08500000089406967
|
||||
|
||||
#REQUIRES 'Leo's Illagers'
|
||||
[Compatibility."Vindicator With Shield Settings"]
|
||||
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_sharpnessLevel = 0
|
||||
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalBurstLevel = 0
|
||||
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalStrikeLevel = 0
|
||||
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shieldVindicator_axeDropChance = 0.0
|
||||
|
||||
@@ -0,0 +1,500 @@
|
||||
|
||||
#Edit config values for Grandmaster Raids.
|
||||
#
|
||||
["General Settings"]
|
||||
#Determines if Elite Raiders will show up in Raids.
|
||||
elitesEnabled = true
|
||||
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
playerHealthBoostAmount = 2.0
|
||||
|
||||
["Vindicator Settings"]
|
||||
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_sharpnessLevel = 5
|
||||
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalBurstLevel = 6
|
||||
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalStrikeLevel = 2
|
||||
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
vindicator_axeDropChance = 0.0
|
||||
|
||||
["Evoker Settings"]
|
||||
#Damage dealt by Evoker Fangs.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
evoker_fangDamage = 18.0
|
||||
|
||||
["Pillager Settings"]
|
||||
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_powerLevel = 5
|
||||
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_quickChargeLevel = 5
|
||||
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_multishotChance = 1.0
|
||||
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_crossbowDropChance = 0.0
|
||||
|
||||
["Ravager Settings"]
|
||||
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_damageMultiplier = 2.0
|
||||
#Speed of Ravagers. The base speed will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_speedMultiplier = 1.5
|
||||
|
||||
["Warrior Settings"]
|
||||
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_sharpnessLevel = 3
|
||||
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_fireAspectChance = 1.0
|
||||
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_fireAspectLevel = 3
|
||||
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_knockbackChance = 1.0
|
||||
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_knockbackLevel = 3
|
||||
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_criticalStrikeLevel = 4
|
||||
#Chance that a Warrior will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_swordDropChance = 0.0
|
||||
|
||||
["Dart Settings"]
|
||||
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_sharpnessLevel = 4
|
||||
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_knockbackLevel = 5
|
||||
#Chance that a Dart will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dart_swordDropChance = 0.1
|
||||
|
||||
["Conductor Settings"]
|
||||
#Damage dealt by a Conductor's Concentrated Bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_concentratedBoltDamage = 30.0
|
||||
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
|
||||
#Range: > 0
|
||||
conductor_genericLightningStrikeCount = 10
|
||||
#Damage dealt by a Conductor's Generic Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_genericLightningDamage = 15.0
|
||||
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
|
||||
conductor_ringExtraBolts = true
|
||||
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_ringLightningDamage = 10.0
|
||||
|
||||
["Necromancer Settings"]
|
||||
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
|
||||
#Range: 0.0 ~ 1.0
|
||||
necromancer_reflectedDamagePercentage = 0.75
|
||||
#Number of minions that Necromancers will summon at a time.
|
||||
#Range: > 0
|
||||
necromancer_minionChargeSummonCount = 3
|
||||
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
|
||||
#Range: > 0
|
||||
necromancer_minionMaxProtectionLevel = 5
|
||||
#Number of skeletons that will spawn in a horde.
|
||||
#Range: > 0
|
||||
necromancer_hordeSize = 30
|
||||
#Number of ticks that a horde will remain alive for.
|
||||
#Range: > 0
|
||||
necromancer_hordeLifetime = 900
|
||||
|
||||
["Shaman Settings"]
|
||||
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
|
||||
#Range: > 0
|
||||
shaman_invisibilityDuration = 120
|
||||
#Maximum number of debuff effects Shamans can apply to players with each attack.
|
||||
#Range: > 0
|
||||
shaman_debuffCount = 3
|
||||
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
|
||||
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shaman_additionalDebuffChance = 0.75
|
||||
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffDuration = 200
|
||||
#Amplifier of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffAmplifier = 2
|
||||
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
shaman_allyBuffRadius = 16.0
|
||||
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceDuration = 300
|
||||
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceAmplifier = 2
|
||||
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthDuration = 300
|
||||
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthAmplifier = 3
|
||||
|
||||
["Tank Settings"]
|
||||
#Extra armor points Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmor = 20.0
|
||||
#Extra armor toughness Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmorToughness = 15.0
|
||||
#Chance for Tanks to spawn with armor enchanted with Thorns.
|
||||
#Range: 0.0 ~ 1.0
|
||||
tank_thornsChance = 0.8
|
||||
|
||||
["Assassin Settings"]
|
||||
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
|
||||
#Range: > 0
|
||||
assassin_invisibilityCooldown = 600
|
||||
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
|
||||
#Range: > 0
|
||||
assassin_teleportCooldown = 600
|
||||
|
||||
["Frostmage Settings"]
|
||||
#Radius of the aura around Frostmages in which enemies will be slowed.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_slownessAuraRadius = 6.0
|
||||
#Damage dealt by each snowball in the Frostmages' Barrage attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_barrageSnowballDamage = 3.0
|
||||
#Duration (in ticks) of the Frostmages' Barrage attack.
|
||||
#Range: > 0
|
||||
frostmage_barrageDuration = 180
|
||||
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_snowballBlastDamage = 14.0
|
||||
#Duration (in ticks) of the Frostmages' Freeze attack.
|
||||
#Range: > 0
|
||||
frostmage_freezeDuration = 100
|
||||
|
||||
["Ashenmancer Settings"]
|
||||
#Maximum number of Ashenmancer minions that can be spawned at once.
|
||||
#Range: > 0
|
||||
ashenmancer_maxMinionCount = 6
|
||||
#Maximum level of Protection that Ashenmancer minions can have on their armor.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxProtectionLevel = 6
|
||||
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxSharpnessLevel = 6
|
||||
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
|
||||
ashenmancer_allowMobGriefing = false
|
||||
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_witherSkullWitherTickDamage = 7.0
|
||||
#Duration (in ticks) of the Ashenmancer's Ashenado.
|
||||
#Range: > 0
|
||||
ashenmancer_ashenadoDuration = 600
|
||||
#Force applied by the Ashenmancer's Pusher Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_pusherSkullForce = 5.0
|
||||
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_flamerSkullFireDuration = 320
|
||||
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
|
||||
#Range: > 0
|
||||
ashenmancer_multishotSkullCount = 9
|
||||
#Speed of the Ashenmancer's Speeder Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_speederSkullSpeed = 2.0
|
||||
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_blinderSkullBlindnessDuration = 160
|
||||
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
|
||||
#Range: > 0
|
||||
ashenmancer_turretSkullCount = 48
|
||||
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
|
||||
#Range: > 1
|
||||
ashenmancer_turretInterval = 12
|
||||
|
||||
["Elite Raiders"]
|
||||
|
||||
["Elite Raiders"."Nuaos Settings"]
|
||||
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_friendlyDamageReduction = 0.4
|
||||
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_sharpnessLevel = 5
|
||||
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalStrikeLevel = 3
|
||||
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalBurstLevel = 10
|
||||
#Chance that Nuaos will drop his sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_swordDropChance = 0.25
|
||||
#Amount of damage Nuaos can charge before he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_maxChargeDamage = 50.0
|
||||
#Radius of the shockwave Nuaos creates when he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_shockwaveRadius = 7.0
|
||||
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_buffAuraRadius = 12.0
|
||||
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_buffAuraStrengthLevel = 3
|
||||
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
|
||||
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
|
||||
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
|
||||
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
|
||||
nuaos_chargeDecay = true
|
||||
|
||||
["Elite Raiders"."Xydrax Settings"]
|
||||
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
xydrax_friendlyDamageReduction = 0.4
|
||||
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexPullInterval = 20
|
||||
#Force applied during Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexForce = 5.0
|
||||
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexDamageInterval = 40
|
||||
#Base damage dealt by Xydrax's vortex attack at each threshold.
|
||||
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
|
||||
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
|
||||
#Multiplier on the damage dealt by Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexDamageMultiplier = 2.0
|
||||
#Lifetime of one of Xydrax's wind columns (in ticks).
|
||||
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
|
||||
xydrax_windColumnLifetime = [300, 500]
|
||||
#Lifetime of Xydrax's vortex (in ticks).
|
||||
#Range: > 0
|
||||
xydrax_vortexLifetime = 600
|
||||
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseDuration = 800
|
||||
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseAmplifier = 4
|
||||
|
||||
["Elite Raiders"."Modur Settings"]
|
||||
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_friendlyDamageReduction = 0.4
|
||||
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_projectileDamageReduction = 0.8
|
||||
#Damage dealt by Modur's basic lightning strike ranged attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_basicLightningStrikeDamage = 20.0
|
||||
#Number of lightning strikes Modur summons per tick during his storm attack.
|
||||
#Warning: This can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_stormStrikesPerTick = 2
|
||||
#Damage dealt by each lightning strike during Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormStrikeDamage = 30.0
|
||||
#Duration of Modur's storm attack, in ticks.
|
||||
#Range: > 0
|
||||
modur_stormDuration = 400
|
||||
#Radius of Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormRadius = 25.0
|
||||
#Number of lightning strikes that comprise Modur's charged bolt attack.
|
||||
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_chargedBoltCount = 10
|
||||
#Damage dealt by each lightning strike in Modur's charged bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_chargedBoltDamage = 100.0
|
||||
#Damage dealt by lightning strikes during Modur's homing bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_homingBoltDamage = 20.0
|
||||
#Duration of Modur's homing bolt attack.
|
||||
#Range: > 0
|
||||
modur_homingBoltTime = 300
|
||||
#Damage dealt by lightning strikes during Modur's lightning zap attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_zapDamage = 22.0
|
||||
|
||||
["Elite Raiders"."Voldon Settings"]
|
||||
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCooldown = 300
|
||||
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
voldon_friendlyDamageReduction = 0.4
|
||||
#Number of fireballs Voldon will shoot at once during his fireball attack.
|
||||
#Range: > 0
|
||||
voldon_fireballCount = 6
|
||||
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
|
||||
#Range: > 0
|
||||
voldon_sacrificeBuffDuration = 1200
|
||||
#Number of familiars Voldon will summon at once.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCount = 12
|
||||
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
|
||||
voldon_familiarWeaknessOnDeath = true
|
||||
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
voldon_familiarAttackDamageMultiplier = 3.0
|
||||
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
|
||||
#Range: 0.01 ~ 1.7976931348623157E308
|
||||
voldon_familiarHealthMultiplier = 2.5
|
||||
|
||||
[Compatibility]
|
||||
|
||||
#REQUIRES 'Hunters Return'
|
||||
[Compatibility."Hunter Illager Settings"]
|
||||
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPowerLevel = 5
|
||||
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordSharpnessLevel = 5
|
||||
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_bowPunchChance = 1.0
|
||||
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPunchLevel = 3
|
||||
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_swordKnockbackChance = 1.0
|
||||
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordKnockbackLevel = 3
|
||||
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangLoyaltyChance = 1.0
|
||||
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_boomerangSharpnessLevel = 5
|
||||
#Number of cooked food items that Hunters will be given.
|
||||
#Range: > 0
|
||||
hunter_foodCount = 20
|
||||
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_foodGoldenAppleChance = 0.75
|
||||
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_mainItemDropChance = 0.25
|
||||
#Chance that Hunters will drop their boomerang when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangDropChance = 0.5
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Archer Settings"]
|
||||
#Level of Power that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPowerLevel = 5
|
||||
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPunchLevel = 2
|
||||
#Chance that Archers will drop their bow when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
archer_bowDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Skirmisher Settings"]
|
||||
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeSharpnessLevel = 5
|
||||
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalBurstLevel = 6
|
||||
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalStrikeLevel = 2
|
||||
#Chance that Skirmishers will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
skirmisher_axeDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Legioner Settings"]
|
||||
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordSharpnessLevel = 3
|
||||
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordFireAspectLevel = 3
|
||||
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordKnockbackLevel = 3
|
||||
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordCriticalStrikeLevel = 3
|
||||
#Chance that Legioners will drop their sword when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
legioner_swordDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Savage and Ravage'
|
||||
[Compatibility."Executioner Settings"]
|
||||
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverSharpnessLevel = 5
|
||||
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverCriticalBurstLevel = 10
|
||||
#Chance that Executioners will drop their cleaver when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
executioner_cleaverDropChance = 0.15000000596046448
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Mountaineer Settings"]
|
||||
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickSharpnessLevel = 4
|
||||
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickCriticalBurstLevel = 8
|
||||
#Chance that Mountaineers will drop their pick when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
mountaineer_pickDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Royal Guard Settings"]
|
||||
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeSharpnessLevel = 5
|
||||
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalBurstLevel = 10
|
||||
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalStrikeLevel = 4
|
||||
#Chance that Royal Guards will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
royalguard_axeDropChance = 0.08500000089406967
|
||||
|
||||
#REQUIRES 'Leo's Illagers'
|
||||
[Compatibility."Vindicator With Shield Settings"]
|
||||
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_sharpnessLevel = 5
|
||||
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalBurstLevel = 6
|
||||
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalStrikeLevel = 2
|
||||
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shieldVindicator_axeDropChance = 0.0
|
||||
|
||||
@@ -0,0 +1,500 @@
|
||||
|
||||
#Edit config values for Hero Raids.
|
||||
#
|
||||
["General Settings"]
|
||||
#Determines if Elite Raiders will show up in Raids.
|
||||
elitesEnabled = true
|
||||
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
playerHealthBoostAmount = 2.0
|
||||
|
||||
["Vindicator Settings"]
|
||||
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_sharpnessLevel = 2
|
||||
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalBurstLevel = 0
|
||||
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalStrikeLevel = 1
|
||||
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
vindicator_axeDropChance = 0.0
|
||||
|
||||
["Evoker Settings"]
|
||||
#Damage dealt by Evoker Fangs.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
evoker_fangDamage = 7.0
|
||||
|
||||
["Pillager Settings"]
|
||||
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_powerLevel = 1
|
||||
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_quickChargeLevel = 1
|
||||
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_multishotChance = 0.25
|
||||
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_crossbowDropChance = 0.0
|
||||
|
||||
["Ravager Settings"]
|
||||
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_damageMultiplier = 1.0499999523162842
|
||||
#Speed of Ravagers. The base speed will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_speedMultiplier = 1.0499999523162842
|
||||
|
||||
["Warrior Settings"]
|
||||
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_sharpnessLevel = 1
|
||||
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_fireAspectChance = 0.0
|
||||
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_fireAspectLevel = 0
|
||||
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_knockbackChance = 0.0
|
||||
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_knockbackLevel = 0
|
||||
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_criticalStrikeLevel = 0
|
||||
#Chance that a Warrior will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_swordDropChance = 0.0
|
||||
|
||||
["Dart Settings"]
|
||||
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_sharpnessLevel = 1
|
||||
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_knockbackLevel = 2
|
||||
#Chance that a Dart will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dart_swordDropChance = 0.1
|
||||
|
||||
["Conductor Settings"]
|
||||
#Damage dealt by a Conductor's Concentrated Bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_concentratedBoltDamage = 19.0
|
||||
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
|
||||
#Range: > 0
|
||||
conductor_genericLightningStrikeCount = 4
|
||||
#Damage dealt by a Conductor's Generic Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_genericLightningDamage = 8.0
|
||||
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
|
||||
conductor_ringExtraBolts = false
|
||||
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_ringLightningDamage = 2.0
|
||||
|
||||
["Necromancer Settings"]
|
||||
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
|
||||
#Range: 0.0 ~ 1.0
|
||||
necromancer_reflectedDamagePercentage = 0.4000000059604645
|
||||
#Number of minions that Necromancers will summon at a time.
|
||||
#Range: > 0
|
||||
necromancer_minionChargeSummonCount = 1
|
||||
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
|
||||
#Range: > 0
|
||||
necromancer_minionMaxProtectionLevel = 2
|
||||
#Number of skeletons that will spawn in a horde.
|
||||
#Range: > 0
|
||||
necromancer_hordeSize = 10
|
||||
#Number of ticks that a horde will remain alive for.
|
||||
#Range: > 0
|
||||
necromancer_hordeLifetime = 300
|
||||
|
||||
["Shaman Settings"]
|
||||
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
|
||||
#Range: > 0
|
||||
shaman_invisibilityDuration = 60
|
||||
#Maximum number of debuff effects Shamans can apply to players with each attack.
|
||||
#Range: > 0
|
||||
shaman_debuffCount = 1
|
||||
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
|
||||
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shaman_additionalDebuffChance = 0.20000000298023224
|
||||
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffDuration = 80
|
||||
#Amplifier of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffAmplifier = 0
|
||||
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
shaman_allyBuffRadius = 8.0
|
||||
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceDuration = 140
|
||||
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceAmplifier = 0
|
||||
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthDuration = 140
|
||||
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthAmplifier = 0
|
||||
|
||||
["Tank Settings"]
|
||||
#Extra armor points Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmor = 11.0
|
||||
#Extra armor toughness Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmorToughness = 0.0
|
||||
#Chance for Tanks to spawn with armor enchanted with Thorns.
|
||||
#Range: 0.0 ~ 1.0
|
||||
tank_thornsChance = 0.0
|
||||
|
||||
["Assassin Settings"]
|
||||
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
|
||||
#Range: > 0
|
||||
assassin_invisibilityCooldown = 3600
|
||||
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
|
||||
#Range: > 0
|
||||
assassin_teleportCooldown = 3600
|
||||
|
||||
["Frostmage Settings"]
|
||||
#Radius of the aura around Frostmages in which enemies will be slowed.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_slownessAuraRadius = 4.0
|
||||
#Damage dealt by each snowball in the Frostmages' Barrage attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_barrageSnowballDamage = 1.7999999523162842
|
||||
#Duration (in ticks) of the Frostmages' Barrage attack.
|
||||
#Range: > 0
|
||||
frostmage_barrageDuration = 40
|
||||
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_snowballBlastDamage = 4.0
|
||||
#Duration (in ticks) of the Frostmages' Freeze attack.
|
||||
#Range: > 0
|
||||
frostmage_freezeDuration = 40
|
||||
|
||||
["Ashenmancer Settings"]
|
||||
#Maximum number of Ashenmancer minions that can be spawned at once.
|
||||
#Range: > 0
|
||||
ashenmancer_maxMinionCount = 2
|
||||
#Maximum level of Protection that Ashenmancer minions can have on their armor.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxProtectionLevel = 2
|
||||
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxSharpnessLevel = 3
|
||||
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
|
||||
ashenmancer_allowMobGriefing = false
|
||||
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_witherSkullWitherTickDamage = 1.0
|
||||
#Duration (in ticks) of the Ashenmancer's Ashenado.
|
||||
#Range: > 0
|
||||
ashenmancer_ashenadoDuration = 200
|
||||
#Force applied by the Ashenmancer's Pusher Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_pusherSkullForce = 1.5
|
||||
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_flamerSkullFireDuration = 100
|
||||
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
|
||||
#Range: > 0
|
||||
ashenmancer_multishotSkullCount = 3
|
||||
#Speed of the Ashenmancer's Speeder Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_speederSkullSpeed = 1.149999976158142
|
||||
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_blinderSkullBlindnessDuration = 60
|
||||
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
|
||||
#Range: > 0
|
||||
ashenmancer_turretSkullCount = 16
|
||||
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
|
||||
#Range: > 1
|
||||
ashenmancer_turretInterval = 15
|
||||
|
||||
["Elite Raiders"]
|
||||
|
||||
["Elite Raiders"."Nuaos Settings"]
|
||||
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_friendlyDamageReduction = 0.4
|
||||
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_sharpnessLevel = 2
|
||||
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalStrikeLevel = 0
|
||||
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalBurstLevel = 5
|
||||
#Chance that Nuaos will drop his sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_swordDropChance = 0.25
|
||||
#Amount of damage Nuaos can charge before he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_maxChargeDamage = 50.0
|
||||
#Radius of the shockwave Nuaos creates when he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_shockwaveRadius = 4.0
|
||||
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_buffAuraRadius = 8.0
|
||||
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_buffAuraStrengthLevel = 1
|
||||
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
|
||||
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
|
||||
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
|
||||
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
|
||||
nuaos_chargeDecay = true
|
||||
|
||||
["Elite Raiders"."Xydrax Settings"]
|
||||
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
xydrax_friendlyDamageReduction = 0.4
|
||||
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexPullInterval = 20
|
||||
#Force applied during Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexForce = 1.75
|
||||
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexDamageInterval = 40
|
||||
#Base damage dealt by Xydrax's vortex attack at each threshold.
|
||||
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
|
||||
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
|
||||
#Multiplier on the damage dealt by Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexDamageMultiplier = 1.0
|
||||
#Lifetime of one of Xydrax's wind columns (in ticks).
|
||||
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
|
||||
xydrax_windColumnLifetime = [140, 340]
|
||||
#Lifetime of Xydrax's vortex (in ticks).
|
||||
#Range: > 0
|
||||
xydrax_vortexLifetime = 400
|
||||
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseDuration = 200
|
||||
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseAmplifier = 1
|
||||
|
||||
["Elite Raiders"."Modur Settings"]
|
||||
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_friendlyDamageReduction = 0.4
|
||||
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_projectileDamageReduction = 0.8
|
||||
#Damage dealt by Modur's basic lightning strike ranged attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_basicLightningStrikeDamage = 7.0
|
||||
#Number of lightning strikes Modur summons per tick during his storm attack.
|
||||
#Warning: This can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_stormStrikesPerTick = 1
|
||||
#Damage dealt by each lightning strike during Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormStrikeDamage = 10.0
|
||||
#Duration of Modur's storm attack, in ticks.
|
||||
#Range: > 0
|
||||
modur_stormDuration = 140
|
||||
#Radius of Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormRadius = 12.0
|
||||
#Number of lightning strikes that comprise Modur's charged bolt attack.
|
||||
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_chargedBoltCount = 10
|
||||
#Damage dealt by each lightning strike in Modur's charged bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_chargedBoltDamage = 25.0
|
||||
#Damage dealt by lightning strikes during Modur's homing bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_homingBoltDamage = 8.0
|
||||
#Duration of Modur's homing bolt attack.
|
||||
#Range: > 0
|
||||
modur_homingBoltTime = 80
|
||||
#Damage dealt by lightning strikes during Modur's lightning zap attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_zapDamage = 12.0
|
||||
|
||||
["Elite Raiders"."Voldon Settings"]
|
||||
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCooldown = 300
|
||||
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
voldon_friendlyDamageReduction = 0.4
|
||||
#Number of fireballs Voldon will shoot at once during his fireball attack.
|
||||
#Range: > 0
|
||||
voldon_fireballCount = 4
|
||||
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
|
||||
#Range: > 0
|
||||
voldon_sacrificeBuffDuration = 400
|
||||
#Number of familiars Voldon will summon at once.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCount = 4
|
||||
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
|
||||
voldon_familiarWeaknessOnDeath = true
|
||||
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
voldon_familiarAttackDamageMultiplier = 1.25
|
||||
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
|
||||
#Range: 0.01 ~ 1.7976931348623157E308
|
||||
voldon_familiarHealthMultiplier = 1.0
|
||||
|
||||
[Compatibility]
|
||||
|
||||
#REQUIRES 'Hunters Return'
|
||||
[Compatibility."Hunter Illager Settings"]
|
||||
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPowerLevel = 2
|
||||
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordSharpnessLevel = 2
|
||||
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_bowPunchChance = 0.25
|
||||
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPunchLevel = 1
|
||||
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_swordKnockbackChance = 0.25
|
||||
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordKnockbackLevel = 1
|
||||
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangLoyaltyChance = 0.33
|
||||
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_boomerangSharpnessLevel = 1
|
||||
#Number of cooked food items that Hunters will be given.
|
||||
#Range: > 0
|
||||
hunter_foodCount = 6
|
||||
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_foodGoldenAppleChance = 0.15
|
||||
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_mainItemDropChance = 0.25
|
||||
#Chance that Hunters will drop their boomerang when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangDropChance = 0.5
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Archer Settings"]
|
||||
#Level of Power that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPowerLevel = 1
|
||||
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPunchLevel = 0
|
||||
#Chance that Archers will drop their bow when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
archer_bowDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Skirmisher Settings"]
|
||||
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeSharpnessLevel = 2
|
||||
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalBurstLevel = 0
|
||||
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalStrikeLevel = 1
|
||||
#Chance that Skirmishers will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
skirmisher_axeDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Legioner Settings"]
|
||||
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordSharpnessLevel = 1
|
||||
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordFireAspectLevel = 0
|
||||
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordKnockbackLevel = 0
|
||||
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordCriticalStrikeLevel = 0
|
||||
#Chance that Legioners will drop their sword when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
legioner_swordDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Savage and Ravage'
|
||||
[Compatibility."Executioner Settings"]
|
||||
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverSharpnessLevel = 3
|
||||
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverCriticalBurstLevel = 5
|
||||
#Chance that Executioners will drop their cleaver when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
executioner_cleaverDropChance = 0.15000000596046448
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Mountaineer Settings"]
|
||||
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickSharpnessLevel = 1
|
||||
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickCriticalBurstLevel = 3
|
||||
#Chance that Mountaineers will drop their pick when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
mountaineer_pickDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Royal Guard Settings"]
|
||||
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeSharpnessLevel = 3
|
||||
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalBurstLevel = 5
|
||||
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalStrikeLevel = 2
|
||||
#Chance that Royal Guards will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
royalguard_axeDropChance = 0.08500000089406967
|
||||
|
||||
#REQUIRES 'Leo's Illagers'
|
||||
[Compatibility."Vindicator With Shield Settings"]
|
||||
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_sharpnessLevel = 2
|
||||
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalBurstLevel = 0
|
||||
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalStrikeLevel = 1
|
||||
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shieldVindicator_axeDropChance = 0.0
|
||||
|
||||
@@ -0,0 +1,500 @@
|
||||
|
||||
#Edit config values for Legend Raids.
|
||||
#
|
||||
["General Settings"]
|
||||
#Determines if Elite Raiders will show up in Raids.
|
||||
elitesEnabled = true
|
||||
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
playerHealthBoostAmount = 2.0
|
||||
|
||||
["Vindicator Settings"]
|
||||
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_sharpnessLevel = 3
|
||||
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalBurstLevel = 2
|
||||
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalStrikeLevel = 1
|
||||
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
vindicator_axeDropChance = 0.0
|
||||
|
||||
["Evoker Settings"]
|
||||
#Damage dealt by Evoker Fangs.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
evoker_fangDamage = 9.0
|
||||
|
||||
["Pillager Settings"]
|
||||
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_powerLevel = 2
|
||||
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_quickChargeLevel = 2
|
||||
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_multishotChance = 0.33000001311302185
|
||||
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_crossbowDropChance = 0.0
|
||||
|
||||
["Ravager Settings"]
|
||||
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_damageMultiplier = 1.25
|
||||
#Speed of Ravagers. The base speed will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_speedMultiplier = 1.149999976158142
|
||||
|
||||
["Warrior Settings"]
|
||||
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_sharpnessLevel = 1
|
||||
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_fireAspectChance = 0.25
|
||||
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_fireAspectLevel = 1
|
||||
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_knockbackChance = 0.0
|
||||
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_knockbackLevel = 1
|
||||
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_criticalStrikeLevel = 0
|
||||
#Chance that a Warrior will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_swordDropChance = 0.0
|
||||
|
||||
["Dart Settings"]
|
||||
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_sharpnessLevel = 2
|
||||
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_knockbackLevel = 3
|
||||
#Chance that a Dart will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dart_swordDropChance = 0.1
|
||||
|
||||
["Conductor Settings"]
|
||||
#Damage dealt by a Conductor's Concentrated Bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_concentratedBoltDamage = 20.0
|
||||
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
|
||||
#Range: > 0
|
||||
conductor_genericLightningStrikeCount = 6
|
||||
#Damage dealt by a Conductor's Generic Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_genericLightningDamage = 10.0
|
||||
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
|
||||
conductor_ringExtraBolts = true
|
||||
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_ringLightningDamage = 5.0
|
||||
|
||||
["Necromancer Settings"]
|
||||
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
|
||||
#Range: 0.0 ~ 1.0
|
||||
necromancer_reflectedDamagePercentage = 0.4000000059604645
|
||||
#Number of minions that Necromancers will summon at a time.
|
||||
#Range: > 0
|
||||
necromancer_minionChargeSummonCount = 1
|
||||
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
|
||||
#Range: > 0
|
||||
necromancer_minionMaxProtectionLevel = 3
|
||||
#Number of skeletons that will spawn in a horde.
|
||||
#Range: > 0
|
||||
necromancer_hordeSize = 15
|
||||
#Number of ticks that a horde will remain alive for.
|
||||
#Range: > 0
|
||||
necromancer_hordeLifetime = 400
|
||||
|
||||
["Shaman Settings"]
|
||||
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
|
||||
#Range: > 0
|
||||
shaman_invisibilityDuration = 80
|
||||
#Maximum number of debuff effects Shamans can apply to players with each attack.
|
||||
#Range: > 0
|
||||
shaman_debuffCount = 1
|
||||
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
|
||||
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shaman_additionalDebuffChance = 0.30000001192092896
|
||||
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffDuration = 100
|
||||
#Amplifier of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffAmplifier = 0
|
||||
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
shaman_allyBuffRadius = 10.0
|
||||
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceDuration = 180
|
||||
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceAmplifier = 0
|
||||
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthDuration = 180
|
||||
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthAmplifier = 1
|
||||
|
||||
["Tank Settings"]
|
||||
#Extra armor points Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmor = 15.0
|
||||
#Extra armor toughness Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmorToughness = 0.0
|
||||
#Chance for Tanks to spawn with armor enchanted with Thorns.
|
||||
#Range: 0.0 ~ 1.0
|
||||
tank_thornsChance = 0.1
|
||||
|
||||
["Assassin Settings"]
|
||||
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
|
||||
#Range: > 0
|
||||
assassin_invisibilityCooldown = 2400
|
||||
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
|
||||
#Range: > 0
|
||||
assassin_teleportCooldown = 2400
|
||||
|
||||
["Frostmage Settings"]
|
||||
#Radius of the aura around Frostmages in which enemies will be slowed.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_slownessAuraRadius = 4.5
|
||||
#Damage dealt by each snowball in the Frostmages' Barrage attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_barrageSnowballDamage = 2.200000047683716
|
||||
#Duration (in ticks) of the Frostmages' Barrage attack.
|
||||
#Range: > 0
|
||||
frostmage_barrageDuration = 60
|
||||
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_snowballBlastDamage = 6.5
|
||||
#Duration (in ticks) of the Frostmages' Freeze attack.
|
||||
#Range: > 0
|
||||
frostmage_freezeDuration = 60
|
||||
|
||||
["Ashenmancer Settings"]
|
||||
#Maximum number of Ashenmancer minions that can be spawned at once.
|
||||
#Range: > 0
|
||||
ashenmancer_maxMinionCount = 3
|
||||
#Maximum level of Protection that Ashenmancer minions can have on their armor.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxProtectionLevel = 3
|
||||
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxSharpnessLevel = 4
|
||||
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
|
||||
ashenmancer_allowMobGriefing = false
|
||||
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_witherSkullWitherTickDamage = 2.0
|
||||
#Duration (in ticks) of the Ashenmancer's Ashenado.
|
||||
#Range: > 0
|
||||
ashenmancer_ashenadoDuration = 320
|
||||
#Force applied by the Ashenmancer's Pusher Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_pusherSkullForce = 2.0
|
||||
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_flamerSkullFireDuration = 160
|
||||
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
|
||||
#Range: > 0
|
||||
ashenmancer_multishotSkullCount = 5
|
||||
#Speed of the Ashenmancer's Speeder Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_speederSkullSpeed = 1.350000023841858
|
||||
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_blinderSkullBlindnessDuration = 80
|
||||
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
|
||||
#Range: > 0
|
||||
ashenmancer_turretSkullCount = 24
|
||||
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
|
||||
#Range: > 1
|
||||
ashenmancer_turretInterval = 15
|
||||
|
||||
["Elite Raiders"]
|
||||
|
||||
["Elite Raiders"."Nuaos Settings"]
|
||||
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_friendlyDamageReduction = 0.4
|
||||
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_sharpnessLevel = 3
|
||||
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalStrikeLevel = 0
|
||||
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalBurstLevel = 6
|
||||
#Chance that Nuaos will drop his sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_swordDropChance = 0.25
|
||||
#Amount of damage Nuaos can charge before he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_maxChargeDamage = 50.0
|
||||
#Radius of the shockwave Nuaos creates when he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_shockwaveRadius = 4.0
|
||||
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_buffAuraRadius = 8.0
|
||||
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_buffAuraStrengthLevel = 1
|
||||
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
|
||||
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
|
||||
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
|
||||
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
|
||||
nuaos_chargeDecay = true
|
||||
|
||||
["Elite Raiders"."Xydrax Settings"]
|
||||
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
xydrax_friendlyDamageReduction = 0.4
|
||||
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexPullInterval = 20
|
||||
#Force applied during Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexForce = 2.5
|
||||
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexDamageInterval = 40
|
||||
#Base damage dealt by Xydrax's vortex attack at each threshold.
|
||||
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
|
||||
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
|
||||
#Multiplier on the damage dealt by Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexDamageMultiplier = 1.0499999523162842
|
||||
#Lifetime of one of Xydrax's wind columns (in ticks).
|
||||
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
|
||||
xydrax_windColumnLifetime = [180, 340]
|
||||
#Lifetime of Xydrax's vortex (in ticks).
|
||||
#Range: > 0
|
||||
xydrax_vortexLifetime = 400
|
||||
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseDuration = 400
|
||||
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseAmplifier = 2
|
||||
|
||||
["Elite Raiders"."Modur Settings"]
|
||||
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_friendlyDamageReduction = 0.4
|
||||
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_projectileDamageReduction = 0.8
|
||||
#Damage dealt by Modur's basic lightning strike ranged attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_basicLightningStrikeDamage = 12.0
|
||||
#Number of lightning strikes Modur summons per tick during his storm attack.
|
||||
#Warning: This can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_stormStrikesPerTick = 1
|
||||
#Damage dealt by each lightning strike during Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormStrikeDamage = 15.0
|
||||
#Duration of Modur's storm attack, in ticks.
|
||||
#Range: > 0
|
||||
modur_stormDuration = 240
|
||||
#Radius of Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormRadius = 18.0
|
||||
#Number of lightning strikes that comprise Modur's charged bolt attack.
|
||||
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_chargedBoltCount = 10
|
||||
#Damage dealt by each lightning strike in Modur's charged bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_chargedBoltDamage = 40.0
|
||||
#Damage dealt by lightning strikes during Modur's homing bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_homingBoltDamage = 11.0
|
||||
#Duration of Modur's homing bolt attack.
|
||||
#Range: > 0
|
||||
modur_homingBoltTime = 140
|
||||
#Damage dealt by lightning strikes during Modur's lightning zap attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_zapDamage = 15.0
|
||||
|
||||
["Elite Raiders"."Voldon Settings"]
|
||||
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCooldown = 300
|
||||
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
voldon_friendlyDamageReduction = 0.4
|
||||
#Number of fireballs Voldon will shoot at once during his fireball attack.
|
||||
#Range: > 0
|
||||
voldon_fireballCount = 4
|
||||
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
|
||||
#Range: > 0
|
||||
voldon_sacrificeBuffDuration = 500
|
||||
#Number of familiars Voldon will summon at once.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCount = 6
|
||||
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
|
||||
voldon_familiarWeaknessOnDeath = true
|
||||
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
voldon_familiarAttackDamageMultiplier = 1.75
|
||||
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
|
||||
#Range: 0.01 ~ 1.7976931348623157E308
|
||||
voldon_familiarHealthMultiplier = 1.0
|
||||
|
||||
[Compatibility]
|
||||
|
||||
#REQUIRES 'Hunters Return'
|
||||
[Compatibility."Hunter Illager Settings"]
|
||||
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPowerLevel = 3
|
||||
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordSharpnessLevel = 3
|
||||
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_bowPunchChance = 0.5
|
||||
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPunchLevel = 1
|
||||
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_swordKnockbackChance = 0.5
|
||||
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordKnockbackLevel = 1
|
||||
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangLoyaltyChance = 0.45
|
||||
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_boomerangSharpnessLevel = 2
|
||||
#Number of cooked food items that Hunters will be given.
|
||||
#Range: > 0
|
||||
hunter_foodCount = 8
|
||||
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_foodGoldenAppleChance = 0.2
|
||||
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_mainItemDropChance = 0.25
|
||||
#Chance that Hunters will drop their boomerang when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangDropChance = 0.5
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Archer Settings"]
|
||||
#Level of Power that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPowerLevel = 3
|
||||
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPunchLevel = 0
|
||||
#Chance that Archers will drop their bow when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
archer_bowDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Skirmisher Settings"]
|
||||
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeSharpnessLevel = 3
|
||||
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalBurstLevel = 2
|
||||
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalStrikeLevel = 1
|
||||
#Chance that Skirmishers will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
skirmisher_axeDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Legioner Settings"]
|
||||
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordSharpnessLevel = 1
|
||||
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordFireAspectLevel = 1
|
||||
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordKnockbackLevel = 1
|
||||
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordCriticalStrikeLevel = 0
|
||||
#Chance that Legioners will drop their sword when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
legioner_swordDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Savage and Ravage'
|
||||
[Compatibility."Executioner Settings"]
|
||||
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverSharpnessLevel = 4
|
||||
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverCriticalBurstLevel = 6
|
||||
#Chance that Executioners will drop their cleaver when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
executioner_cleaverDropChance = 0.15000000596046448
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Mountaineer Settings"]
|
||||
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickSharpnessLevel = 2
|
||||
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickCriticalBurstLevel = 5
|
||||
#Chance that Mountaineers will drop their pick when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
mountaineer_pickDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Royal Guard Settings"]
|
||||
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeSharpnessLevel = 4
|
||||
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalBurstLevel = 6
|
||||
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalStrikeLevel = 3
|
||||
#Chance that Royal Guards will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
royalguard_axeDropChance = 0.08500000089406967
|
||||
|
||||
#REQUIRES 'Leo's Illagers'
|
||||
[Compatibility."Vindicator With Shield Settings"]
|
||||
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_sharpnessLevel = 3
|
||||
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalBurstLevel = 2
|
||||
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalStrikeLevel = 1
|
||||
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shieldVindicator_axeDropChance = 0.0
|
||||
|
||||
@@ -0,0 +1,500 @@
|
||||
|
||||
#Edit config values for Master Raids.
|
||||
#
|
||||
["General Settings"]
|
||||
#Determines if Elite Raiders will show up in Raids.
|
||||
elitesEnabled = true
|
||||
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
playerHealthBoostAmount = 2.0
|
||||
|
||||
["Vindicator Settings"]
|
||||
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_sharpnessLevel = 4
|
||||
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalBurstLevel = 3
|
||||
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
vindicator_criticalStrikeLevel = 2
|
||||
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
vindicator_axeDropChance = 0.0
|
||||
|
||||
["Evoker Settings"]
|
||||
#Damage dealt by Evoker Fangs.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
evoker_fangDamage = 13.0
|
||||
|
||||
["Pillager Settings"]
|
||||
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_powerLevel = 4
|
||||
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
pillager_quickChargeLevel = 4
|
||||
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_multishotChance = 0.5
|
||||
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
pillager_crossbowDropChance = 0.0
|
||||
|
||||
["Ravager Settings"]
|
||||
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_damageMultiplier = 1.5
|
||||
#Speed of Ravagers. The base speed will be multiplied by this value.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ravager_speedMultiplier = 1.25
|
||||
|
||||
["Warrior Settings"]
|
||||
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_sharpnessLevel = 2
|
||||
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_fireAspectChance = 0.5
|
||||
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_fireAspectLevel = 2
|
||||
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_knockbackChance = 0.20000000298023224
|
||||
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_knockbackLevel = 2
|
||||
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
warrior_criticalStrikeLevel = 2
|
||||
#Chance that a Warrior will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
warrior_swordDropChance = 0.0
|
||||
|
||||
["Dart Settings"]
|
||||
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_sharpnessLevel = 3
|
||||
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
dart_knockbackLevel = 4
|
||||
#Chance that a Dart will drop their sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
dart_swordDropChance = 0.1
|
||||
|
||||
["Conductor Settings"]
|
||||
#Damage dealt by a Conductor's Concentrated Bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_concentratedBoltDamage = 24.0
|
||||
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
|
||||
#Range: > 0
|
||||
conductor_genericLightningStrikeCount = 8
|
||||
#Damage dealt by a Conductor's Generic Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_genericLightningDamage = 12.0
|
||||
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
|
||||
conductor_ringExtraBolts = true
|
||||
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
conductor_ringLightningDamage = 7.0
|
||||
|
||||
["Necromancer Settings"]
|
||||
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
|
||||
#Range: 0.0 ~ 1.0
|
||||
necromancer_reflectedDamagePercentage = 0.5
|
||||
#Number of minions that Necromancers will summon at a time.
|
||||
#Range: > 0
|
||||
necromancer_minionChargeSummonCount = 2
|
||||
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
|
||||
#Range: > 0
|
||||
necromancer_minionMaxProtectionLevel = 4
|
||||
#Number of skeletons that will spawn in a horde.
|
||||
#Range: > 0
|
||||
necromancer_hordeSize = 20
|
||||
#Number of ticks that a horde will remain alive for.
|
||||
#Range: > 0
|
||||
necromancer_hordeLifetime = 600
|
||||
|
||||
["Shaman Settings"]
|
||||
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
|
||||
#Range: > 0
|
||||
shaman_invisibilityDuration = 100
|
||||
#Maximum number of debuff effects Shamans can apply to players with each attack.
|
||||
#Range: > 0
|
||||
shaman_debuffCount = 2
|
||||
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
|
||||
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shaman_additionalDebuffChance = 0.5
|
||||
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffDuration = 120
|
||||
#Amplifier of the random debuff effect Shamans can apply to players.
|
||||
#Range: > 0
|
||||
shaman_debuffAmplifier = 1
|
||||
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
shaman_allyBuffRadius = 12.0
|
||||
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceDuration = 220
|
||||
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyResistanceAmplifier = 2
|
||||
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthDuration = 220
|
||||
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
|
||||
#Range: > 0
|
||||
shaman_allyStrengthAmplifier = 2
|
||||
|
||||
["Tank Settings"]
|
||||
#Extra armor points Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmor = 20.0
|
||||
#Extra armor toughness Tanks receive.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
tank_extraArmorToughness = 0.0
|
||||
#Chance for Tanks to spawn with armor enchanted with Thorns.
|
||||
#Range: 0.0 ~ 1.0
|
||||
tank_thornsChance = 0.3
|
||||
|
||||
["Assassin Settings"]
|
||||
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
|
||||
#Range: > 0
|
||||
assassin_invisibilityCooldown = 1200
|
||||
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
|
||||
#Range: > 0
|
||||
assassin_teleportCooldown = 1200
|
||||
|
||||
["Frostmage Settings"]
|
||||
#Radius of the aura around Frostmages in which enemies will be slowed.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_slownessAuraRadius = 5.0
|
||||
#Damage dealt by each snowball in the Frostmages' Barrage attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_barrageSnowballDamage = 2.799999952316284
|
||||
#Duration (in ticks) of the Frostmages' Barrage attack.
|
||||
#Range: > 0
|
||||
frostmage_barrageDuration = 120
|
||||
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
frostmage_snowballBlastDamage = 10.0
|
||||
#Duration (in ticks) of the Frostmages' Freeze attack.
|
||||
#Range: > 0
|
||||
frostmage_freezeDuration = 80
|
||||
|
||||
["Ashenmancer Settings"]
|
||||
#Maximum number of Ashenmancer minions that can be spawned at once.
|
||||
#Range: > 0
|
||||
ashenmancer_maxMinionCount = 4
|
||||
#Maximum level of Protection that Ashenmancer minions can have on their armor.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxProtectionLevel = 4
|
||||
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
|
||||
#Range: > 0
|
||||
ashenmancer_minionMaxSharpnessLevel = 5
|
||||
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
|
||||
ashenmancer_allowMobGriefing = false
|
||||
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_witherSkullWitherTickDamage = 4.0
|
||||
#Duration (in ticks) of the Ashenmancer's Ashenado.
|
||||
#Range: > 0
|
||||
ashenmancer_ashenadoDuration = 440
|
||||
#Force applied by the Ashenmancer's Pusher Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_pusherSkullForce = 3.0
|
||||
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_flamerSkullFireDuration = 240
|
||||
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
|
||||
#Range: > 0
|
||||
ashenmancer_multishotSkullCount = 7
|
||||
#Speed of the Ashenmancer's Speeder Wither Skulls.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ashenmancer_speederSkullSpeed = 1.75
|
||||
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
|
||||
#Range: > 0
|
||||
ashenmancer_blinderSkullBlindnessDuration = 120
|
||||
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
|
||||
#Range: > 0
|
||||
ashenmancer_turretSkullCount = 32
|
||||
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
|
||||
#Range: > 1
|
||||
ashenmancer_turretInterval = 12
|
||||
|
||||
["Elite Raiders"]
|
||||
|
||||
["Elite Raiders"."Nuaos Settings"]
|
||||
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_friendlyDamageReduction = 0.4
|
||||
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_sharpnessLevel = 4
|
||||
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalStrikeLevel = 1
|
||||
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_criticalBurstLevel = 8
|
||||
#Chance that Nuaos will drop his sword. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
nuaos_swordDropChance = 0.25
|
||||
#Amount of damage Nuaos can charge before he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_maxChargeDamage = 50.0
|
||||
#Radius of the shockwave Nuaos creates when he explodes.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_shockwaveRadius = 5.0
|
||||
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
nuaos_buffAuraRadius = 10.0
|
||||
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
|
||||
#Range: > 0
|
||||
nuaos_buffAuraStrengthLevel = 2
|
||||
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
|
||||
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
|
||||
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
|
||||
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
|
||||
nuaos_chargeDecay = true
|
||||
|
||||
["Elite Raiders"."Xydrax Settings"]
|
||||
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
xydrax_friendlyDamageReduction = 0.4
|
||||
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexPullInterval = 20
|
||||
#Force applied during Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexForce = 3.75
|
||||
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
|
||||
#Range: > 1
|
||||
xydrax_vortexDamageInterval = 40
|
||||
#Base damage dealt by Xydrax's vortex attack at each threshold.
|
||||
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
|
||||
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
|
||||
#Multiplier on the damage dealt by Xydrax's vortex attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
xydrax_vortexDamageMultiplier = 1.2000000476837158
|
||||
#Lifetime of one of Xydrax's wind columns (in ticks).
|
||||
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
|
||||
xydrax_windColumnLifetime = [200, 400]
|
||||
#Lifetime of Xydrax's vortex (in ticks).
|
||||
#Range: > 0
|
||||
xydrax_vortexLifetime = 600
|
||||
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseDuration = 600
|
||||
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
|
||||
#Range: > 0
|
||||
xydrax_barrageCurseAmplifier = 3
|
||||
|
||||
["Elite Raiders"."Modur Settings"]
|
||||
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_friendlyDamageReduction = 0.4
|
||||
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
modur_projectileDamageReduction = 0.8
|
||||
#Damage dealt by Modur's basic lightning strike ranged attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_basicLightningStrikeDamage = 16.0
|
||||
#Number of lightning strikes Modur summons per tick during his storm attack.
|
||||
#Warning: This can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_stormStrikesPerTick = 2
|
||||
#Damage dealt by each lightning strike during Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormStrikeDamage = 20.0
|
||||
#Duration of Modur's storm attack, in ticks.
|
||||
#Range: > 0
|
||||
modur_stormDuration = 320
|
||||
#Radius of Modur's storm attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_stormRadius = 20.0
|
||||
#Number of lightning strikes that comprise Modur's charged bolt attack.
|
||||
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
|
||||
#Range: > 0
|
||||
modur_chargedBoltCount = 10
|
||||
#Damage dealt by each lightning strike in Modur's charged bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_chargedBoltDamage = 60.0
|
||||
#Damage dealt by lightning strikes during Modur's homing bolt attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_homingBoltDamage = 15.0
|
||||
#Duration of Modur's homing bolt attack.
|
||||
#Range: > 0
|
||||
modur_homingBoltTime = 200
|
||||
#Damage dealt by lightning strikes during Modur's lightning zap attack.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
modur_zapDamage = 18.0
|
||||
|
||||
["Elite Raiders"."Voldon Settings"]
|
||||
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCooldown = 300
|
||||
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.0
|
||||
voldon_friendlyDamageReduction = 0.4
|
||||
#Number of fireballs Voldon will shoot at once during his fireball attack.
|
||||
#Range: > 0
|
||||
voldon_fireballCount = 5
|
||||
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
|
||||
#Range: > 0
|
||||
voldon_sacrificeBuffDuration = 800
|
||||
#Number of familiars Voldon will summon at once.
|
||||
#Range: > 0
|
||||
voldon_familiarSummonCount = 8
|
||||
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
|
||||
voldon_familiarWeaknessOnDeath = true
|
||||
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
voldon_familiarAttackDamageMultiplier = 2.4000000953674316
|
||||
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
|
||||
#Range: 0.01 ~ 1.7976931348623157E308
|
||||
voldon_familiarHealthMultiplier = 2.0
|
||||
|
||||
[Compatibility]
|
||||
|
||||
#REQUIRES 'Hunters Return'
|
||||
[Compatibility."Hunter Illager Settings"]
|
||||
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPowerLevel = 4
|
||||
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordSharpnessLevel = 4
|
||||
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_bowPunchChance = 0.75
|
||||
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_bowPunchLevel = 2
|
||||
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_swordKnockbackChance = 0.75
|
||||
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_swordKnockbackLevel = 2
|
||||
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangLoyaltyChance = 0.75
|
||||
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
hunter_boomerangSharpnessLevel = 3
|
||||
#Number of cooked food items that Hunters will be given.
|
||||
#Range: > 0
|
||||
hunter_foodCount = 10
|
||||
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_foodGoldenAppleChance = 0.4
|
||||
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_mainItemDropChance = 0.25
|
||||
#Chance that Hunters will drop their boomerang when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
hunter_boomerangDropChance = 0.5
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Archer Settings"]
|
||||
#Level of Power that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPowerLevel = 4
|
||||
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
archer_bowPunchLevel = 1
|
||||
#Chance that Archers will drop their bow when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
archer_bowDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Skirmisher Settings"]
|
||||
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeSharpnessLevel = 4
|
||||
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalBurstLevel = 3
|
||||
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
skirmisher_axeCriticalStrikeLevel = 2
|
||||
#Chance that Skirmishers will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
skirmisher_axeDropChance = 0.33000001311302185
|
||||
|
||||
#REQUIRES 'It Takes a Pillage'
|
||||
[Compatibility."Legioner Settings"]
|
||||
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordSharpnessLevel = 2
|
||||
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordFireAspectLevel = 2
|
||||
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordKnockbackLevel = 2
|
||||
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
legioner_swordCriticalStrikeLevel = 1
|
||||
#Chance that Legioners will drop their sword when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
legioner_swordDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Savage and Ravage'
|
||||
[Compatibility."Executioner Settings"]
|
||||
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverSharpnessLevel = 4
|
||||
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
executioner_cleaverCriticalBurstLevel = 8
|
||||
#Chance that Executioners will drop their cleaver when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
executioner_cleaverDropChance = 0.15000000596046448
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Mountaineer Settings"]
|
||||
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickSharpnessLevel = 3
|
||||
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
mountaineer_pickCriticalBurstLevel = 6
|
||||
#Chance that Mountaineers will drop their pick when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
mountaineer_pickDropChance = 0.25
|
||||
|
||||
#REQUIRES 'Dungeon Mobs'
|
||||
[Compatibility."Royal Guard Settings"]
|
||||
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeSharpnessLevel = 4
|
||||
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalBurstLevel = 8
|
||||
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
royalguard_axeCriticalStrikeLevel = 4
|
||||
#Chance that Royal Guards will drop their axe when killed.
|
||||
#Range: 0.0 ~ 1.0
|
||||
royalguard_axeDropChance = 0.08500000089406967
|
||||
|
||||
#REQUIRES 'Leo's Illagers'
|
||||
[Compatibility."Vindicator With Shield Settings"]
|
||||
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_sharpnessLevel = 4
|
||||
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalBurstLevel = 3
|
||||
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
|
||||
#Range: > 0
|
||||
shieldVindicator_criticalStrikeLevel = 2
|
||||
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
|
||||
#Range: 0.0 ~ 1.0
|
||||
shieldVindicator_axeDropChance = 0.0
|
||||
|
||||
Reference in New Issue
Block a user