Update NCR-Encryption.json, client.json, common.json, and 49 more files

This commit is contained in:
2026-07-13 16:51:37 +01:00
parent f6694318ba
commit 35b3ca112b
1436 changed files with 233033 additions and 2193 deletions
@@ -0,0 +1,597 @@
["Wave Amounts"]
#Going higher than 7 without adding raiders via a datapack will result in a crash. This is a known issue.
#Number of waves in a Raid on Easy difficulty.
#Range: > 1
waveCountEasy = 3
#Number of waves in a Raid on Normal difficulty.
#Range: > 1
waveCountNormal = 5
#Number of waves in a Raid on Hard difficulty.
#Range: > 1
waveCountHard = 7
#Advanced config. Only edit if you're working with the datapack configuration!
#Determines how the mod will handle the case where a raider does not have a spawn count defined for a wave.
#This can happen if the number of waves is changed, but the spawn counts list for a raider is not updated.
#ZERO: The raider will not spawn if it does not have a spawn count defined for the current wave.
#REPEAT: The raider will spawn with the last wave's (whatever the last registered wave is for it) spawn count for the current wave.
#Allowed Values: ZERO, REPEAT
arrayOverflowMode = "ZERO"
#If enabled, this will make it so that if a raider is not registered implicitly by DifficultRaids, or a datapack, it will not spawn in higher difficulty raids.
#This can be used if you want full control over raid spawns, and do not want other mods to inject their raiders if not registered by DifficultRaids or a datapack.
restrictiveMode = false
["Raid Mechanics"]
#Search radius of the Bell when hit.
#WARNING: This can cause a decent bit of lag at high radius values because it will search more and more blocks around the village center.
#Vanilla Minecraft uses a radius of 48 blocks.
#Range: 0.0 ~ 2.147483647E9
bellSearchRadius = 256.0
#Toggles whether arrows fired by Raiders (such as Pillagers) can deal damage to other Raiders.
friendlyFireArrowsEnabled = false
[UI]
#If there are fewer raiders alive than this threshold, they will be highlighted permanently. Set to 0 to disable highlighting.
#Range: > 0
highlightThreshold = 3
#Toggles whether Boss Bars for Elite Raiders/Bosses will show up during Raids.
#Disabling this will disable every boss bars added by Difficult Raids.
#Enabling this will create Boss Event Bars for:
#DifficultRaids: Nuaos, Xydrax, Voldon, Modur
#Illage & Spillage: Freakager, Magispeller, Spiritcaller
#Dungeons Mobs: Redstone Golem
#Leo's Illagers: Lightningcaller, Clownager
#You can customize each boss bars below.
bossBarsEnabled = true
#Determines if wave information will show up in the Raid Event title.
showWaveInformation = true
["Insanity Mode"]
#Activate Insanity mode.
#'Detecting hundreds of raiders in the region. Are you certain whatever you're doing is worth it?'
insanityMode = false
#The multiplier for the number of raiders spawned in Insanity mode.
#This gets applied on top of whatever difficulty a Raid is at. This will not apply to Default Raids.
#Range: 1.0 ~ 1.7976931348623157E308
insanityCountMultiplier = 3.0
#Toggles whether or not to display 'Insane' on the raid
displayInsanityMode = true
#Customize which Raiders will show up in Raids. A game restart is required.
["Enabled Raiders"]
["Enabled Raiders"."Vanilla Raiders"]
enableVindicators = true
enableEvokers = true
enablePillagers = true
enableWitches = true
enableRavagers = true
["Enabled Raiders".DifficultRaids]
enableIllusioners = true
enableWarriors = true
enableDarts = true
enableConductors = true
enableNecromancers = true
enableShamans = true
enableTanks = true
enableAssassins = true
enableFrostmages = true
enableAshenmancers = true
["Enabled Raiders"."Requires HuntersReturn"]
enableHunters = true
["Enabled Raiders"."Requires EnchantWithMob"]
enableEnchanters = true
["Enabled Raiders"."Requires It Takes a Pillage"]
enableArchers = true
enableSkirmishers = true
enableLegioners = true
["Enabled Raiders"."Requires Illage & Spillage"]
enableIgniters = true
enableTwittollagers = true
enablePreservers = true
enableAbsorbers = true
enableCrocofangs = true
enableEngineers = true
enableMagispellers = true
enableSpiritcallers = true
enableFreakagers = true
enableBossRandomizers = true
["Enabled Raiders"."Requires Savage and Ravage"]
enableGriefers = true
enableExecutioners = true
enableTricksters = true
enableSavageRavageIceologers = true
["Enabled Raiders"."Requires Leo's Illagers"]
enableShieldVindicator = true
enableLightningCaller = true
enableClownager = true
enableConfuser = true
enableMeteoriteCaller = true
enableSnowolager = true
enableNecromancerLeo = true
enableSummoner = true
enableTroublemaker = true
["Enabled Raiders"."Requires Dungeon Mobs"]
enableMountaineers = true
enableRoyalGuards = true
enableGeomancers = true
enableMages = true
enableDungeonMobsIceologers = true
enableWindcallers = true
enableSquallGolems = true
enableRedstoneGolems = true
["Enabled Raiders"."Requires The Conjurer"]
enableConjurer = false
["Enabled Raiders"."Requires Necromancer Mod Port"]
enableModNecromancer = true
["Enabled Raiders"."Requires Werden's Illagers +"]
enableSinister = true
enableShadomancer = true
enableRhinager = true
["Enabled Raiders"."Requires Guard Illagers"]
enableGuardillager = true
["Enabled Raiders"."Requires MobZ"]
enableSpiderMage = true
enableZombieMage = true
enablePillagerBoss = true
enableMobZIllusioner = true
enableBabyRavager = true
["Enabled Raiders"."Requires Illager Invasion"]
enablePovoker = true
enableInquisitor = true
enableMarauder = true
enableBasher = true
enableFirecaller = true
enableInvasionNecromancer = true
enableAlchemist = true
enableSorcerer = true
enableArchivist = true
enableInvoker = true
["Enabled Raiders"."Requires Goety"]
#Those settings can be overwritten by Goety
enableWarlock = true
enableMaverick = true
enableHeretic = true
enablePiker = true
enableRipper = true
enableCrusher = true
enableStorm_caster = true
enableCryologer = true
enablePreacher = true
enableConquillager = true
enableInquillager = true
enableEnvioker = true
enableGoetySorcerer = true
enableMinister = true
enableTrampler = true
enableVizier = false
enableApostle = false
#If you enable Redstone Golem and Redstone Monstrosity, make sure to enable them in Goety config
enableRedstoneGolemGoety = false
enableRedstoneMonstrosity = false
enableCrone = false
["Enabled Raiders"."Requires The Summoner Illager Port"]
enableSummoner = true
enableSummonerBoss = true
["Enabled Raiders"."Requires Bones Update"]
enableBonesNecromancer = true
["Enabled Raiders"."Requires Illager Additions"]
#Those settings can be overwritten by Illager Additions
enableRoyalGuardSpear = true
enableSpearman = true
enableSamurai = true
enableBeamloger = true
#If you enable Cowboy or Shogun, make sure to enable them in Illager Additions config
enableCowboy = false
enableShogun = false
["Enabled Raiders"."Requires The Modifiger"]
enableModifiger = true
["Enabled Raiders"."Requires Musketeer Illager"]
enableMarksman = true
["Enabled Raiders"."Requires The Masquerader"]
#If you change the spawn rate of this mob, make sure no other bosses from Illage & Spillage spawn in the same wave, or they will have infinite force field.
enableMasquerader = true
["Enabled Raiders"."Requires Bagus Mob"]
enableTengu = true
enableNinjar = true
["Enabled Raiders"."Requires Illager Revolution"]
enableBeastTamer = true
enableBladeKnight = true
enableScavenger = true
enableSoulSage = true
enableAcolyte = false
enableBulkwark = false
["Enabled Raiders"."Requires Raided"]
enableRaidedNecromancer = true
enableRaidedElectromancer = true
enableSavager = true
enableIncinerator = true
enableRaidedInquisitor = true
["Enabled Raiders"."Requires More Illagers"]
enableGunillager = true
enableIlligeve = true
enableSurpriser = true
enableRocketillager = true
enableCreepillager = true
enableMonsterillager = true
["Enabled Raiders"."Requires Slash Illager"]
enableBladeMaster = true
["Enabled Raiders"."Requires Friends & Foes"]
enableFriendsAndFoesIceologer = true
["Enabled Raiders"."Requires Mo' Features"]
enablePillagerBrute = true
["Enabled Raiders"."Requires Brazier"]
enableCrazed = false
["Enabled Raiders"."Requires Ravage & Cabbage"]
enableCabbager = true
["Enabled Raiders"."Requires CrimsonSteve's more mobs"]
enablePhamtomTamer = true
enableTRabus = true
enableCyborgVindicator = true
enableCrudeRedstoneGolem = true
enableCrudeRedstoneMonstrosity = true
enableCrimsonStevesRedstoneMonstrosity = true
enableMiniCrudeRedstoneGolem = true
["Enabled Raiders"."Requires All Bark, All Bite"]
enableHoundmaster = true
["Enabled Raiders"."Requires Karate Illager"]
enableKarateIllager = true
["Enabled Raiders"."Requires Illager Brute"]
enableIllagerBrute = true
["Enabled Raiders"."Requires Sorcerer Illager"]
enableSorcererIllager = true
["Enabled Raiders"."Requires Wandering Illager"]
enableWanderingIllager = true
["Enabled Raiders"."Requires Expado's Illagers"]
enableBrasher = true
enableBluntologer = true
enableCleavager = true
enableSpearologer = true
enableJuggernaut = true
enableBludgeoner = true
enableGrindicator = true
["Enabled Raiders"."Requires Francis Illagers"]
enablePatrologer = true
enableChefager = true
enableFrancisGrindicator = true
enableFrancisMage = true
enableChefologer = true
enablePyrobandit = true
enableFireologer = true
enableVrincitador = true
enableSandologer = true
enableGrummicator = true
["Enabled Raiders"."Requires Earth Mobs"]
enableVilerWitch = true
["Enabled Raiders"."Requires Illager World War"]
enablePillagerCar = true
enableArmedSoldier = true
enableVindicatorFlameThrower = true
enableAssaultPillager = true
enablePlanePillager = true
enableCannonPillager = true
["Enabled Raiders"."Requires Colds: Wandering Trader"]
enableWanderingTraitor = true
["Enabled Raiders"."Requires Just Illagers"]
enableDruski = true
enableLacher = true
enableCrisko = true
enableBlaker = true
enableToxicist = true
enableRevenant = true
enableAmpi = true
["Enabled Raiders"."Requires Illager Universe"]
enableUpgrader = true
enableUpgraderGold = true
enableUpgraderDiamond = true
enableShadowGoar = true
enablePrinzologer = true
enableCallologer = true
["Enabled Raiders"."Requires Pillager Boss"]
enablePillagerBossMod = true
["Enabled Raiders"."Requires Virtuso's Grand Battle"]
enableVirtuosoOfVariety = true
["Enabled Raiders"."Requires Mischief Illagers"]
enableMischiever = true
enableWithermancer = true
enableDoodler = true
enableFangclaw = true
enableSparkologer = true
enableLibravoker = true
enableBubbleologer = true
enableBassBlaster = true
enableImprecator = true
enableMagnetizer = true
enablePhotographer = true
enablePartyger = true
["Enabled Raiders"."Requires Pillagers Plus"]
enableSwordPillager = true
enableSpearIllager = true
enableHogRider = true
["Enabled Raiders"."Requires Immersive Engineering"]
enableCommando = true
enableFusilier = true
enableBulwark = true
["Enabled Raiders"."Requires Kamilskis Additions"]
enableBalloonPillager = true
enableSilverfishWrangler = true
["Enabled Raiders"."Requires Born in Chaos"]
enableMissionary = true
["Enabled Raiders"."Requires Eidolon: Repraised"]
enableEidolonNecromancer = true
["Enabled Raiders"."Requires From the Shadows"]
enableCleric = true
["Enabled Raiders"."Requires Rats"]
enablePiedPiper = true
["Enabled Raiders"."Requires Wild Delight"]
enableWildChef = true
["Enabled Raiders"."Requires Jerotes Village"]
#Everything is disabled in Jerotes Village config
#If you want to enable something, enable it here and in Jerotes Village config
enableTrumpeter = false
enableBlaster = false
enableDefector = false
enableMapmaker = false
enablebannerBearer = false
enableJerotesExecutioner = false
enableExplorer = false
enableSlaverySupervisor = false
enableCycloner = false
enableJavelinThrower = false
enableZombieKeeper = false
enableWildFinder = false
enableSubmariner = false
enableSpirve = false
enableTeleporter = false
enableLampWizard = false
enableBitterColdSorcerer = false
enableFireSpitter = false
enablePurpleSandWitch = false
enableWitchScholar = false
enableAxCrazy = false
enablePurpleSandHag = false
enableNecromancyWarlock = false
enableGaviler = false
enableBigWitch = false
enableFirepowerPourer = false
enableOminousBannerProjection = false
enableCohortHag = false
["Enabled Raiders"."Requires NO IXAPI"]
#Those settings can be overwritten by NO.IXAPI
enableBugler = true
enableArmorer = true
enableBiologist = true
enableAPIHunter = true
enableMourner = true
#If you enable the following mobs, make sure to enable them in NO.IXAPI config
enableAbomination = false
enableDrunkenness = false
enableFlagman = false
enableIntruder = false
enableGraveKeeper = false
["Enabled Raiders"."Requires Roost2"]
enableRoostRider = true
["Enabled Raiders"."Requires Snow's Bosses: Mechasent"]
enableMechasent = true
["Enabled Raiders"."Requires Ben's Sharks"]
enableThalassoger = true
["Enabled Raiders"."Requires Illager Expansions"]
enableEliteVindicator = true
enableRetaliator = true
enableCrindicator = true
enableElitePillager = true
enableRavagerRider = true
["Enabled Raiders"."Requires Gloom Raiders"]
enableNun = true
enableShylock = false
enableNewDramatist = true
enableSpellSword = true
enablePsychcW = true
enablePsychicM = true
enableHeadsman = true
enableNewBigNun = false
enableAwakenEarl = false
enableDramatist = false
enableEarl = true
enableFlyEarl = false
["Enabled Raiders"."Requires Ocean World"]
enableOceanologer = true
["Enabled Raiders"."Requires Multiverse"]
enableConqueror = false
enableTraveler = false
["Enabled Raiders"."Requires Porchers"]
enableBlower = true
enableStabber = true
enableHarvester = true
["Enabled Raiders"."Requires Mecha Pillager Boss"]
enableMechaPillager = true
enableMechaVindicator = true
["Enabled Raiders"."Requires The Resiliance of the Raiders"]
enableResilianceCrusher = true
enableClashager = true
enableShiverger = true
["Enabled Raiders"."Requires The Resistance Of Illagers"]
enableGuardian = true
enableAssailant = true
enableHarrier = true
["Enabled Raiders"."Requires The Vindication Of Illagers"]
enableVindicationPreacher = true
enableBlackmaster = true
enablePlanner = true
enableVisologer = true
enableVindicationIntruder = true
enableVoltologer = true
enableSmither = true
enableRager = true
enablePatrolCaptain = true
enableRaiderRandomizer = true
["Enabled Raiders"."Requires Goety Awaken"]
enableVindicatorChef = false
enableHostileRoyalGuard = false
enableTowerWitch = false
["Enabled Raiders"."Requires Simple Musket"]
enableMusketPillager = true
["Enabled Raiders"."Requires Leos Bosses"]
enableAncientSorcerer = false
["Enabled Raiders"."Requires Flame Forge"]
enableChrimsonveil = true
["Enabled Raiders"."Requires Sieging of the Illagers"]
enableWarlord = true
enableWizard = true
enablePileDriver = true
enableWarlordRavager = false
enableDestructor = true
enableGiantsager = true
["Enabled Raiders"."Requires Invade"]
enableFollower = false
["Enabled Raiders"."Requires Illage Art"]
enablePioneer = false
enableSpitter = false
enableIllagerTactician = false
enableKeyHolder = true
enableTheFireKing = true
enableSpiderSummoner = true
enableFloatingElder = true
enableCalamityNurse = true
enableGrandArchmage = true
enableChurchWizard = true
["Enabled Raiders"."Requires Fathomless Crimson"]
enableBishop = true
["Enabled Raiders"."Requires Wan Ancient Beasts"]
enableTamer = true
["Enabled Raiders"."Requires Better Raiders"]
enableBower = true
enableDogger = true
enableRaider = true
enableSupport = true
enablePhantom = true
["Enabled Raiders"."Requires Canibalism"]
enableButcher = true
["Enabled Raiders"."Requires HuaCheng's More Illagers"]
enableCapitalist = true
enableCrasher = true
enableHugeCrasher = true
enableMiniOrganGuard = true
enableOrganGuard = true
enableHcRedstoneGolem = true
enableAbyssologer = false
["Enabled Raiders"."Requires Goety Hostility"]
enableGHVindicatorChef = true
enableGHGeomancer = true
enableGHIceologer = true
enableGHSquallGolem = true
enableGHWindCaller = true
enableGH_Mountaineer = true
["Enabled Raiders"."Requires Raids:Enhanced"]
enableRaiderBlimp = true
enableGolemOfLastResort = true
enableRaiderDrill = true
enableZapper = true
["Enabled Raiders"."Requires Chill Thrill"]
enableCTIceologer = true
["BOSS BARS"]
#Enabling this will create Boss Event Bars for Modur
ModurBossBars = true
#Enabling this will create Boss Event Bars for Nuaos
NuaosBossBar = true
#Enabling this will create Boss Event Bars for Voldon
VoldonBossBar = true
#Enabling this will create Boss Event Bars for Xydrax
XydraxBossBar = true
#Enabling this will create Boss Event Bars for Clownager
ClownagerBossBar = true
#Enabling this will create Boss Event Bars for Freakager
FreakagerBossBar = true
#Enabling this will create Boss Event Bars for Lightning Caller
LightningCallerBossBar = true
#Enabling this will create Boss Event Bars for Magispeller
MagispellerBossBar = true
#Enabling this will create Boss Event Bars for Dungeon Mobs Redstone Golem
DMRedstoneGolemBossBar = true
#Enabling this will create Boss Event Bars for Spiritcaller
SpiritcallerBossBar = true
@@ -0,0 +1,500 @@
#Note: Changing values in this config will have no impact on the game. Default Raids are Vanilla and do not feature anything from this mod. The config file exists for consistency within the code.
#
["General Settings"]
#Determines if Elite Raiders will show up in Raids.
elitesEnabled = true
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
#Range: 0.0 ~ 1.7976931348623157E308
playerHealthBoostAmount = 2.0
["Vindicator Settings"]
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_sharpnessLevel = 0
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalBurstLevel = 0
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalStrikeLevel = 0
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
vindicator_axeDropChance = 0.0
["Evoker Settings"]
#Damage dealt by Evoker Fangs.
#Range: 0.0 ~ 1.7976931348623157E308
evoker_fangDamage = 6.0
["Pillager Settings"]
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_powerLevel = 1
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_quickChargeLevel = 1
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_multishotChance = 0.25
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_crossbowDropChance = 0.0
["Ravager Settings"]
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_damageMultiplier = 1.0499999523162842
#Speed of Ravagers. The base speed will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_speedMultiplier = 1.0499999523162842
["Warrior Settings"]
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_sharpnessLevel = 0
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_fireAspectChance = 0.0
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_fireAspectLevel = 0
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_knockbackChance = 0.0
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_knockbackLevel = 0
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_criticalStrikeLevel = 0
#Chance that a Warrior will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_swordDropChance = 0.0
["Dart Settings"]
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_sharpnessLevel = 1
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_knockbackLevel = 2
#Chance that a Dart will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
dart_swordDropChance = 0.1
["Conductor Settings"]
#Damage dealt by a Conductor's Concentrated Bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_concentratedBoltDamage = 19.0
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
#Range: > 0
conductor_genericLightningStrikeCount = 4
#Damage dealt by a Conductor's Generic Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_genericLightningDamage = 8.0
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
conductor_ringExtraBolts = false
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_ringLightningDamage = 2.0
["Necromancer Settings"]
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
#Range: 0.0 ~ 1.0
necromancer_reflectedDamagePercentage = 0.4000000059604645
#Number of minions that Necromancers will summon at a time.
#Range: > 0
necromancer_minionChargeSummonCount = 1
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
#Range: > 0
necromancer_minionMaxProtectionLevel = 2
#Number of skeletons that will spawn in a horde.
#Range: > 0
necromancer_hordeSize = 10
#Number of ticks that a horde will remain alive for.
#Range: > 0
necromancer_hordeLifetime = 300
["Shaman Settings"]
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
#Range: > 0
shaman_invisibilityDuration = 60
#Maximum number of debuff effects Shamans can apply to players with each attack.
#Range: > 0
shaman_debuffCount = 1
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
#Range: 0.0 ~ 1.0
shaman_additionalDebuffChance = 0.20000000298023224
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffDuration = 80
#Amplifier of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffAmplifier = 0
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
shaman_allyBuffRadius = 8.0
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceDuration = 140
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceAmplifier = 0
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthDuration = 140
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthAmplifier = 0
["Tank Settings"]
#Extra armor points Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmor = 7.5
#Extra armor toughness Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmorToughness = 0.0
#Chance for Tanks to spawn with armor enchanted with Thorns.
#Range: 0.0 ~ 1.0
tank_thornsChance = 0.0
["Assassin Settings"]
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
#Range: > 0
assassin_invisibilityCooldown = 3600
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
#Range: > 0
assassin_teleportCooldown = 3600
["Frostmage Settings"]
#Radius of the aura around Frostmages in which enemies will be slowed.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_slownessAuraRadius = 4.0
#Damage dealt by each snowball in the Frostmages' Barrage attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_barrageSnowballDamage = 1.7999999523162842
#Duration (in ticks) of the Frostmages' Barrage attack.
#Range: > 0
frostmage_barrageDuration = 40
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_snowballBlastDamage = 4.0
#Duration (in ticks) of the Frostmages' Freeze attack.
#Range: > 0
frostmage_freezeDuration = 40
["Ashenmancer Settings"]
#Maximum number of Ashenmancer minions that can be spawned at once.
#Range: > 0
ashenmancer_maxMinionCount = 2
#Maximum level of Protection that Ashenmancer minions can have on their armor.
#Range: > 0
ashenmancer_minionMaxProtectionLevel = 2
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
#Range: > 0
ashenmancer_minionMaxSharpnessLevel = 3
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
ashenmancer_allowMobGriefing = false
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_witherSkullWitherTickDamage = 1.0
#Duration (in ticks) of the Ashenmancer's Ashenado.
#Range: > 0
ashenmancer_ashenadoDuration = 200
#Force applied by the Ashenmancer's Pusher Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_pusherSkullForce = 1.5
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
#Range: > 0
ashenmancer_flamerSkullFireDuration = 100
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
#Range: > 0
ashenmancer_multishotSkullCount = 3
#Speed of the Ashenmancer's Speeder Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_speederSkullSpeed = 1.149999976158142
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
#Range: > 0
ashenmancer_blinderSkullBlindnessDuration = 60
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
#Range: > 0
ashenmancer_turretSkullCount = 16
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
#Range: > 1
ashenmancer_turretInterval = 15
["Elite Raiders"]
["Elite Raiders"."Nuaos Settings"]
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
nuaos_friendlyDamageReduction = 0.4
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_sharpnessLevel = 2
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalStrikeLevel = 0
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalBurstLevel = 5
#Chance that Nuaos will drop his sword. 0 to disable.
#Range: 0.0 ~ 1.0
nuaos_swordDropChance = 0.25
#Amount of damage Nuaos can charge before he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_maxChargeDamage = 50.0
#Radius of the shockwave Nuaos creates when he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_shockwaveRadius = 4.0
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_buffAuraRadius = 8.0
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
#Range: > 0
nuaos_buffAuraStrengthLevel = 1
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
nuaos_chargeDecay = true
["Elite Raiders"."Xydrax Settings"]
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
xydrax_friendlyDamageReduction = 0.4
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexPullInterval = 20
#Force applied during Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexForce = 1.25
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexDamageInterval = 40
#Base damage dealt by Xydrax's vortex attack at each threshold.
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
#Multiplier on the damage dealt by Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexDamageMultiplier = 1.0
#Lifetime of one of Xydrax's wind columns (in ticks).
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
xydrax_windColumnLifetime = [100, 300]
#Lifetime of Xydrax's vortex (in ticks).
#Range: > 0
xydrax_vortexLifetime = 240
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseDuration = 200
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseAmplifier = 1
["Elite Raiders"."Modur Settings"]
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_friendlyDamageReduction = 0.4
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_projectileDamageReduction = 0.8
#Damage dealt by Modur's basic lightning strike ranged attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_basicLightningStrikeDamage = 5.0
#Number of lightning strikes Modur summons per tick during his storm attack.
#Warning: This can be very loud if set too high!
#Range: > 0
modur_stormStrikesPerTick = 1
#Damage dealt by each lightning strike during Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormStrikeDamage = 10.0
#Duration of Modur's storm attack, in ticks.
#Range: > 0
modur_stormDuration = 140
#Radius of Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormRadius = 12.0
#Number of lightning strikes that comprise Modur's charged bolt attack.
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
#Range: > 0
modur_chargedBoltCount = 10
#Damage dealt by each lightning strike in Modur's charged bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_chargedBoltDamage = 25.0
#Damage dealt by lightning strikes during Modur's homing bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_homingBoltDamage = 8.0
#Duration of Modur's homing bolt attack.
#Range: > 0
modur_homingBoltTime = 80
#Damage dealt by lightning strikes during Modur's lightning zap attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_zapDamage = 12.0
["Elite Raiders"."Voldon Settings"]
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
#Range: > 0
voldon_familiarSummonCooldown = 300
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
voldon_friendlyDamageReduction = 0.4
#Number of fireballs Voldon will shoot at once during his fireball attack.
#Range: > 0
voldon_fireballCount = 4
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
#Range: > 0
voldon_sacrificeBuffDuration = 400
#Number of familiars Voldon will summon at once.
#Range: > 0
voldon_familiarSummonCount = 4
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
voldon_familiarWeaknessOnDeath = true
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
#Range: 0.0 ~ 1.7976931348623157E308
voldon_familiarAttackDamageMultiplier = 1.25
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
#Range: 0.01 ~ 1.7976931348623157E308
voldon_familiarHealthMultiplier = 1.0
[Compatibility]
#REQUIRES 'Hunters Return'
[Compatibility."Hunter Illager Settings"]
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPowerLevel = 2
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordSharpnessLevel = 2
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_bowPunchChance = 0.25
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPunchLevel = 1
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_swordKnockbackChance = 0.25
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordKnockbackLevel = 1
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_boomerangLoyaltyChance = 0.33
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
#Range: > 0
hunter_boomerangSharpnessLevel = 1
#Number of cooked food items that Hunters will be given.
#Range: > 0
hunter_foodCount = 6
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
#Range: 0.0 ~ 1.0
hunter_foodGoldenAppleChance = 0.15
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
#Range: 0.0 ~ 1.0
hunter_mainItemDropChance = 0.25
#Chance that Hunters will drop their boomerang when killed.
#Range: 0.0 ~ 1.0
hunter_boomerangDropChance = 0.5
#REQUIRES 'It Takes a Pillage'
[Compatibility."Archer Settings"]
#Level of Power that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPowerLevel = 1
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPunchLevel = 0
#Chance that Archers will drop their bow when killed.
#Range: 0.0 ~ 1.0
archer_bowDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Skirmisher Settings"]
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeSharpnessLevel = 2
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalBurstLevel = 0
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalStrikeLevel = 1
#Chance that Skirmishers will drop their axe when killed.
#Range: 0.0 ~ 1.0
skirmisher_axeDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Legioner Settings"]
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordSharpnessLevel = 1
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordFireAspectLevel = 0
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordKnockbackLevel = 0
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordCriticalStrikeLevel = 0
#Chance that Legioners will drop their sword when killed.
#Range: 0.0 ~ 1.0
legioner_swordDropChance = 0.25
#REQUIRES 'Savage and Ravage'
[Compatibility."Executioner Settings"]
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverSharpnessLevel = 3
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverCriticalBurstLevel = 5
#Chance that Executioners will drop their cleaver when killed.
#Range: 0.0 ~ 1.0
executioner_cleaverDropChance = 0.15000000596046448
#REQUIRES 'Dungeon Mobs'
[Compatibility."Mountaineer Settings"]
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickSharpnessLevel = 1
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickCriticalBurstLevel = 3
#Chance that Mountaineers will drop their pick when killed.
#Range: 0.0 ~ 1.0
mountaineer_pickDropChance = 0.25
#REQUIRES 'Dungeon Mobs'
[Compatibility."Royal Guard Settings"]
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeSharpnessLevel = 3
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalBurstLevel = 5
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalStrikeLevel = 2
#Chance that Royal Guards will drop their axe when killed.
#Range: 0.0 ~ 1.0
royalguard_axeDropChance = 0.08500000089406967
#REQUIRES 'Leo's Illagers'
[Compatibility."Vindicator With Shield Settings"]
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_sharpnessLevel = 0
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalBurstLevel = 0
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalStrikeLevel = 0
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
shieldVindicator_axeDropChance = 0.0
@@ -0,0 +1,500 @@
#Edit config values for Grandmaster Raids.
#
["General Settings"]
#Determines if Elite Raiders will show up in Raids.
elitesEnabled = true
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
#Range: 0.0 ~ 1.7976931348623157E308
playerHealthBoostAmount = 2.0
["Vindicator Settings"]
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_sharpnessLevel = 5
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalBurstLevel = 6
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalStrikeLevel = 2
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
vindicator_axeDropChance = 0.0
["Evoker Settings"]
#Damage dealt by Evoker Fangs.
#Range: 0.0 ~ 1.7976931348623157E308
evoker_fangDamage = 18.0
["Pillager Settings"]
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_powerLevel = 5
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_quickChargeLevel = 5
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_multishotChance = 1.0
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_crossbowDropChance = 0.0
["Ravager Settings"]
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_damageMultiplier = 2.0
#Speed of Ravagers. The base speed will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_speedMultiplier = 1.5
["Warrior Settings"]
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_sharpnessLevel = 3
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_fireAspectChance = 1.0
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_fireAspectLevel = 3
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_knockbackChance = 1.0
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_knockbackLevel = 3
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_criticalStrikeLevel = 4
#Chance that a Warrior will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_swordDropChance = 0.0
["Dart Settings"]
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_sharpnessLevel = 4
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_knockbackLevel = 5
#Chance that a Dart will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
dart_swordDropChance = 0.1
["Conductor Settings"]
#Damage dealt by a Conductor's Concentrated Bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_concentratedBoltDamage = 30.0
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
#Range: > 0
conductor_genericLightningStrikeCount = 10
#Damage dealt by a Conductor's Generic Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_genericLightningDamage = 15.0
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
conductor_ringExtraBolts = true
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_ringLightningDamage = 10.0
["Necromancer Settings"]
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
#Range: 0.0 ~ 1.0
necromancer_reflectedDamagePercentage = 0.75
#Number of minions that Necromancers will summon at a time.
#Range: > 0
necromancer_minionChargeSummonCount = 3
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
#Range: > 0
necromancer_minionMaxProtectionLevel = 5
#Number of skeletons that will spawn in a horde.
#Range: > 0
necromancer_hordeSize = 30
#Number of ticks that a horde will remain alive for.
#Range: > 0
necromancer_hordeLifetime = 900
["Shaman Settings"]
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
#Range: > 0
shaman_invisibilityDuration = 120
#Maximum number of debuff effects Shamans can apply to players with each attack.
#Range: > 0
shaman_debuffCount = 3
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
#Range: 0.0 ~ 1.0
shaman_additionalDebuffChance = 0.75
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffDuration = 200
#Amplifier of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffAmplifier = 2
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
shaman_allyBuffRadius = 16.0
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceDuration = 300
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceAmplifier = 2
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthDuration = 300
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthAmplifier = 3
["Tank Settings"]
#Extra armor points Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmor = 20.0
#Extra armor toughness Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmorToughness = 15.0
#Chance for Tanks to spawn with armor enchanted with Thorns.
#Range: 0.0 ~ 1.0
tank_thornsChance = 0.8
["Assassin Settings"]
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
#Range: > 0
assassin_invisibilityCooldown = 600
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
#Range: > 0
assassin_teleportCooldown = 600
["Frostmage Settings"]
#Radius of the aura around Frostmages in which enemies will be slowed.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_slownessAuraRadius = 6.0
#Damage dealt by each snowball in the Frostmages' Barrage attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_barrageSnowballDamage = 3.0
#Duration (in ticks) of the Frostmages' Barrage attack.
#Range: > 0
frostmage_barrageDuration = 180
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_snowballBlastDamage = 14.0
#Duration (in ticks) of the Frostmages' Freeze attack.
#Range: > 0
frostmage_freezeDuration = 100
["Ashenmancer Settings"]
#Maximum number of Ashenmancer minions that can be spawned at once.
#Range: > 0
ashenmancer_maxMinionCount = 6
#Maximum level of Protection that Ashenmancer minions can have on their armor.
#Range: > 0
ashenmancer_minionMaxProtectionLevel = 6
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
#Range: > 0
ashenmancer_minionMaxSharpnessLevel = 6
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
ashenmancer_allowMobGriefing = false
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_witherSkullWitherTickDamage = 7.0
#Duration (in ticks) of the Ashenmancer's Ashenado.
#Range: > 0
ashenmancer_ashenadoDuration = 600
#Force applied by the Ashenmancer's Pusher Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_pusherSkullForce = 5.0
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
#Range: > 0
ashenmancer_flamerSkullFireDuration = 320
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
#Range: > 0
ashenmancer_multishotSkullCount = 9
#Speed of the Ashenmancer's Speeder Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_speederSkullSpeed = 2.0
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
#Range: > 0
ashenmancer_blinderSkullBlindnessDuration = 160
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
#Range: > 0
ashenmancer_turretSkullCount = 48
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
#Range: > 1
ashenmancer_turretInterval = 12
["Elite Raiders"]
["Elite Raiders"."Nuaos Settings"]
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
nuaos_friendlyDamageReduction = 0.4
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_sharpnessLevel = 5
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalStrikeLevel = 3
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalBurstLevel = 10
#Chance that Nuaos will drop his sword. 0 to disable.
#Range: 0.0 ~ 1.0
nuaos_swordDropChance = 0.25
#Amount of damage Nuaos can charge before he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_maxChargeDamage = 50.0
#Radius of the shockwave Nuaos creates when he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_shockwaveRadius = 7.0
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_buffAuraRadius = 12.0
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
#Range: > 0
nuaos_buffAuraStrengthLevel = 3
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
nuaos_chargeDecay = true
["Elite Raiders"."Xydrax Settings"]
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
xydrax_friendlyDamageReduction = 0.4
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexPullInterval = 20
#Force applied during Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexForce = 5.0
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexDamageInterval = 40
#Base damage dealt by Xydrax's vortex attack at each threshold.
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
#Multiplier on the damage dealt by Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexDamageMultiplier = 2.0
#Lifetime of one of Xydrax's wind columns (in ticks).
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
xydrax_windColumnLifetime = [300, 500]
#Lifetime of Xydrax's vortex (in ticks).
#Range: > 0
xydrax_vortexLifetime = 600
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseDuration = 800
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseAmplifier = 4
["Elite Raiders"."Modur Settings"]
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_friendlyDamageReduction = 0.4
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_projectileDamageReduction = 0.8
#Damage dealt by Modur's basic lightning strike ranged attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_basicLightningStrikeDamage = 20.0
#Number of lightning strikes Modur summons per tick during his storm attack.
#Warning: This can be very loud if set too high!
#Range: > 0
modur_stormStrikesPerTick = 2
#Damage dealt by each lightning strike during Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormStrikeDamage = 30.0
#Duration of Modur's storm attack, in ticks.
#Range: > 0
modur_stormDuration = 400
#Radius of Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormRadius = 25.0
#Number of lightning strikes that comprise Modur's charged bolt attack.
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
#Range: > 0
modur_chargedBoltCount = 10
#Damage dealt by each lightning strike in Modur's charged bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_chargedBoltDamage = 100.0
#Damage dealt by lightning strikes during Modur's homing bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_homingBoltDamage = 20.0
#Duration of Modur's homing bolt attack.
#Range: > 0
modur_homingBoltTime = 300
#Damage dealt by lightning strikes during Modur's lightning zap attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_zapDamage = 22.0
["Elite Raiders"."Voldon Settings"]
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
#Range: > 0
voldon_familiarSummonCooldown = 300
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
voldon_friendlyDamageReduction = 0.4
#Number of fireballs Voldon will shoot at once during his fireball attack.
#Range: > 0
voldon_fireballCount = 6
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
#Range: > 0
voldon_sacrificeBuffDuration = 1200
#Number of familiars Voldon will summon at once.
#Range: > 0
voldon_familiarSummonCount = 12
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
voldon_familiarWeaknessOnDeath = true
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
#Range: 0.0 ~ 1.7976931348623157E308
voldon_familiarAttackDamageMultiplier = 3.0
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
#Range: 0.01 ~ 1.7976931348623157E308
voldon_familiarHealthMultiplier = 2.5
[Compatibility]
#REQUIRES 'Hunters Return'
[Compatibility."Hunter Illager Settings"]
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPowerLevel = 5
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordSharpnessLevel = 5
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_bowPunchChance = 1.0
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPunchLevel = 3
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_swordKnockbackChance = 1.0
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordKnockbackLevel = 3
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_boomerangLoyaltyChance = 1.0
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
#Range: > 0
hunter_boomerangSharpnessLevel = 5
#Number of cooked food items that Hunters will be given.
#Range: > 0
hunter_foodCount = 20
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
#Range: 0.0 ~ 1.0
hunter_foodGoldenAppleChance = 0.75
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
#Range: 0.0 ~ 1.0
hunter_mainItemDropChance = 0.25
#Chance that Hunters will drop their boomerang when killed.
#Range: 0.0 ~ 1.0
hunter_boomerangDropChance = 0.5
#REQUIRES 'It Takes a Pillage'
[Compatibility."Archer Settings"]
#Level of Power that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPowerLevel = 5
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPunchLevel = 2
#Chance that Archers will drop their bow when killed.
#Range: 0.0 ~ 1.0
archer_bowDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Skirmisher Settings"]
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeSharpnessLevel = 5
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalBurstLevel = 6
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalStrikeLevel = 2
#Chance that Skirmishers will drop their axe when killed.
#Range: 0.0 ~ 1.0
skirmisher_axeDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Legioner Settings"]
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordSharpnessLevel = 3
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordFireAspectLevel = 3
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordKnockbackLevel = 3
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordCriticalStrikeLevel = 3
#Chance that Legioners will drop their sword when killed.
#Range: 0.0 ~ 1.0
legioner_swordDropChance = 0.25
#REQUIRES 'Savage and Ravage'
[Compatibility."Executioner Settings"]
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverSharpnessLevel = 5
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverCriticalBurstLevel = 10
#Chance that Executioners will drop their cleaver when killed.
#Range: 0.0 ~ 1.0
executioner_cleaverDropChance = 0.15000000596046448
#REQUIRES 'Dungeon Mobs'
[Compatibility."Mountaineer Settings"]
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickSharpnessLevel = 4
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickCriticalBurstLevel = 8
#Chance that Mountaineers will drop their pick when killed.
#Range: 0.0 ~ 1.0
mountaineer_pickDropChance = 0.25
#REQUIRES 'Dungeon Mobs'
[Compatibility."Royal Guard Settings"]
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeSharpnessLevel = 5
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalBurstLevel = 10
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalStrikeLevel = 4
#Chance that Royal Guards will drop their axe when killed.
#Range: 0.0 ~ 1.0
royalguard_axeDropChance = 0.08500000089406967
#REQUIRES 'Leo's Illagers'
[Compatibility."Vindicator With Shield Settings"]
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_sharpnessLevel = 5
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalBurstLevel = 6
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalStrikeLevel = 2
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
shieldVindicator_axeDropChance = 0.0
@@ -0,0 +1,500 @@
#Edit config values for Hero Raids.
#
["General Settings"]
#Determines if Elite Raiders will show up in Raids.
elitesEnabled = true
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
#Range: 0.0 ~ 1.7976931348623157E308
playerHealthBoostAmount = 2.0
["Vindicator Settings"]
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_sharpnessLevel = 2
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalBurstLevel = 0
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalStrikeLevel = 1
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
vindicator_axeDropChance = 0.0
["Evoker Settings"]
#Damage dealt by Evoker Fangs.
#Range: 0.0 ~ 1.7976931348623157E308
evoker_fangDamage = 7.0
["Pillager Settings"]
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_powerLevel = 1
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_quickChargeLevel = 1
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_multishotChance = 0.25
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_crossbowDropChance = 0.0
["Ravager Settings"]
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_damageMultiplier = 1.0499999523162842
#Speed of Ravagers. The base speed will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_speedMultiplier = 1.0499999523162842
["Warrior Settings"]
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_sharpnessLevel = 1
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_fireAspectChance = 0.0
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_fireAspectLevel = 0
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_knockbackChance = 0.0
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_knockbackLevel = 0
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_criticalStrikeLevel = 0
#Chance that a Warrior will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_swordDropChance = 0.0
["Dart Settings"]
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_sharpnessLevel = 1
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_knockbackLevel = 2
#Chance that a Dart will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
dart_swordDropChance = 0.1
["Conductor Settings"]
#Damage dealt by a Conductor's Concentrated Bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_concentratedBoltDamage = 19.0
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
#Range: > 0
conductor_genericLightningStrikeCount = 4
#Damage dealt by a Conductor's Generic Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_genericLightningDamage = 8.0
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
conductor_ringExtraBolts = false
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_ringLightningDamage = 2.0
["Necromancer Settings"]
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
#Range: 0.0 ~ 1.0
necromancer_reflectedDamagePercentage = 0.4000000059604645
#Number of minions that Necromancers will summon at a time.
#Range: > 0
necromancer_minionChargeSummonCount = 1
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
#Range: > 0
necromancer_minionMaxProtectionLevel = 2
#Number of skeletons that will spawn in a horde.
#Range: > 0
necromancer_hordeSize = 10
#Number of ticks that a horde will remain alive for.
#Range: > 0
necromancer_hordeLifetime = 300
["Shaman Settings"]
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
#Range: > 0
shaman_invisibilityDuration = 60
#Maximum number of debuff effects Shamans can apply to players with each attack.
#Range: > 0
shaman_debuffCount = 1
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
#Range: 0.0 ~ 1.0
shaman_additionalDebuffChance = 0.20000000298023224
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffDuration = 80
#Amplifier of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffAmplifier = 0
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
shaman_allyBuffRadius = 8.0
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceDuration = 140
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceAmplifier = 0
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthDuration = 140
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthAmplifier = 0
["Tank Settings"]
#Extra armor points Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmor = 11.0
#Extra armor toughness Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmorToughness = 0.0
#Chance for Tanks to spawn with armor enchanted with Thorns.
#Range: 0.0 ~ 1.0
tank_thornsChance = 0.0
["Assassin Settings"]
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
#Range: > 0
assassin_invisibilityCooldown = 3600
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
#Range: > 0
assassin_teleportCooldown = 3600
["Frostmage Settings"]
#Radius of the aura around Frostmages in which enemies will be slowed.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_slownessAuraRadius = 4.0
#Damage dealt by each snowball in the Frostmages' Barrage attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_barrageSnowballDamage = 1.7999999523162842
#Duration (in ticks) of the Frostmages' Barrage attack.
#Range: > 0
frostmage_barrageDuration = 40
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_snowballBlastDamage = 4.0
#Duration (in ticks) of the Frostmages' Freeze attack.
#Range: > 0
frostmage_freezeDuration = 40
["Ashenmancer Settings"]
#Maximum number of Ashenmancer minions that can be spawned at once.
#Range: > 0
ashenmancer_maxMinionCount = 2
#Maximum level of Protection that Ashenmancer minions can have on their armor.
#Range: > 0
ashenmancer_minionMaxProtectionLevel = 2
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
#Range: > 0
ashenmancer_minionMaxSharpnessLevel = 3
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
ashenmancer_allowMobGriefing = false
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_witherSkullWitherTickDamage = 1.0
#Duration (in ticks) of the Ashenmancer's Ashenado.
#Range: > 0
ashenmancer_ashenadoDuration = 200
#Force applied by the Ashenmancer's Pusher Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_pusherSkullForce = 1.5
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
#Range: > 0
ashenmancer_flamerSkullFireDuration = 100
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
#Range: > 0
ashenmancer_multishotSkullCount = 3
#Speed of the Ashenmancer's Speeder Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_speederSkullSpeed = 1.149999976158142
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
#Range: > 0
ashenmancer_blinderSkullBlindnessDuration = 60
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
#Range: > 0
ashenmancer_turretSkullCount = 16
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
#Range: > 1
ashenmancer_turretInterval = 15
["Elite Raiders"]
["Elite Raiders"."Nuaos Settings"]
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
nuaos_friendlyDamageReduction = 0.4
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_sharpnessLevel = 2
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalStrikeLevel = 0
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalBurstLevel = 5
#Chance that Nuaos will drop his sword. 0 to disable.
#Range: 0.0 ~ 1.0
nuaos_swordDropChance = 0.25
#Amount of damage Nuaos can charge before he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_maxChargeDamage = 50.0
#Radius of the shockwave Nuaos creates when he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_shockwaveRadius = 4.0
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_buffAuraRadius = 8.0
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
#Range: > 0
nuaos_buffAuraStrengthLevel = 1
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
nuaos_chargeDecay = true
["Elite Raiders"."Xydrax Settings"]
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
xydrax_friendlyDamageReduction = 0.4
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexPullInterval = 20
#Force applied during Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexForce = 1.75
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexDamageInterval = 40
#Base damage dealt by Xydrax's vortex attack at each threshold.
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
#Multiplier on the damage dealt by Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexDamageMultiplier = 1.0
#Lifetime of one of Xydrax's wind columns (in ticks).
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
xydrax_windColumnLifetime = [140, 340]
#Lifetime of Xydrax's vortex (in ticks).
#Range: > 0
xydrax_vortexLifetime = 400
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseDuration = 200
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseAmplifier = 1
["Elite Raiders"."Modur Settings"]
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_friendlyDamageReduction = 0.4
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_projectileDamageReduction = 0.8
#Damage dealt by Modur's basic lightning strike ranged attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_basicLightningStrikeDamage = 7.0
#Number of lightning strikes Modur summons per tick during his storm attack.
#Warning: This can be very loud if set too high!
#Range: > 0
modur_stormStrikesPerTick = 1
#Damage dealt by each lightning strike during Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormStrikeDamage = 10.0
#Duration of Modur's storm attack, in ticks.
#Range: > 0
modur_stormDuration = 140
#Radius of Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormRadius = 12.0
#Number of lightning strikes that comprise Modur's charged bolt attack.
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
#Range: > 0
modur_chargedBoltCount = 10
#Damage dealt by each lightning strike in Modur's charged bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_chargedBoltDamage = 25.0
#Damage dealt by lightning strikes during Modur's homing bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_homingBoltDamage = 8.0
#Duration of Modur's homing bolt attack.
#Range: > 0
modur_homingBoltTime = 80
#Damage dealt by lightning strikes during Modur's lightning zap attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_zapDamage = 12.0
["Elite Raiders"."Voldon Settings"]
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
#Range: > 0
voldon_familiarSummonCooldown = 300
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
voldon_friendlyDamageReduction = 0.4
#Number of fireballs Voldon will shoot at once during his fireball attack.
#Range: > 0
voldon_fireballCount = 4
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
#Range: > 0
voldon_sacrificeBuffDuration = 400
#Number of familiars Voldon will summon at once.
#Range: > 0
voldon_familiarSummonCount = 4
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
voldon_familiarWeaknessOnDeath = true
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
#Range: 0.0 ~ 1.7976931348623157E308
voldon_familiarAttackDamageMultiplier = 1.25
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
#Range: 0.01 ~ 1.7976931348623157E308
voldon_familiarHealthMultiplier = 1.0
[Compatibility]
#REQUIRES 'Hunters Return'
[Compatibility."Hunter Illager Settings"]
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPowerLevel = 2
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordSharpnessLevel = 2
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_bowPunchChance = 0.25
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPunchLevel = 1
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_swordKnockbackChance = 0.25
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordKnockbackLevel = 1
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_boomerangLoyaltyChance = 0.33
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
#Range: > 0
hunter_boomerangSharpnessLevel = 1
#Number of cooked food items that Hunters will be given.
#Range: > 0
hunter_foodCount = 6
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
#Range: 0.0 ~ 1.0
hunter_foodGoldenAppleChance = 0.15
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
#Range: 0.0 ~ 1.0
hunter_mainItemDropChance = 0.25
#Chance that Hunters will drop their boomerang when killed.
#Range: 0.0 ~ 1.0
hunter_boomerangDropChance = 0.5
#REQUIRES 'It Takes a Pillage'
[Compatibility."Archer Settings"]
#Level of Power that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPowerLevel = 1
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPunchLevel = 0
#Chance that Archers will drop their bow when killed.
#Range: 0.0 ~ 1.0
archer_bowDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Skirmisher Settings"]
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeSharpnessLevel = 2
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalBurstLevel = 0
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalStrikeLevel = 1
#Chance that Skirmishers will drop their axe when killed.
#Range: 0.0 ~ 1.0
skirmisher_axeDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Legioner Settings"]
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordSharpnessLevel = 1
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordFireAspectLevel = 0
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordKnockbackLevel = 0
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordCriticalStrikeLevel = 0
#Chance that Legioners will drop their sword when killed.
#Range: 0.0 ~ 1.0
legioner_swordDropChance = 0.25
#REQUIRES 'Savage and Ravage'
[Compatibility."Executioner Settings"]
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverSharpnessLevel = 3
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverCriticalBurstLevel = 5
#Chance that Executioners will drop their cleaver when killed.
#Range: 0.0 ~ 1.0
executioner_cleaverDropChance = 0.15000000596046448
#REQUIRES 'Dungeon Mobs'
[Compatibility."Mountaineer Settings"]
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickSharpnessLevel = 1
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickCriticalBurstLevel = 3
#Chance that Mountaineers will drop their pick when killed.
#Range: 0.0 ~ 1.0
mountaineer_pickDropChance = 0.25
#REQUIRES 'Dungeon Mobs'
[Compatibility."Royal Guard Settings"]
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeSharpnessLevel = 3
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalBurstLevel = 5
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalStrikeLevel = 2
#Chance that Royal Guards will drop their axe when killed.
#Range: 0.0 ~ 1.0
royalguard_axeDropChance = 0.08500000089406967
#REQUIRES 'Leo's Illagers'
[Compatibility."Vindicator With Shield Settings"]
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_sharpnessLevel = 2
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalBurstLevel = 0
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalStrikeLevel = 1
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
shieldVindicator_axeDropChance = 0.0
@@ -0,0 +1,500 @@
#Edit config values for Legend Raids.
#
["General Settings"]
#Determines if Elite Raiders will show up in Raids.
elitesEnabled = true
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
#Range: 0.0 ~ 1.7976931348623157E308
playerHealthBoostAmount = 2.0
["Vindicator Settings"]
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_sharpnessLevel = 3
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalBurstLevel = 2
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalStrikeLevel = 1
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
vindicator_axeDropChance = 0.0
["Evoker Settings"]
#Damage dealt by Evoker Fangs.
#Range: 0.0 ~ 1.7976931348623157E308
evoker_fangDamage = 9.0
["Pillager Settings"]
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_powerLevel = 2
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_quickChargeLevel = 2
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_multishotChance = 0.33000001311302185
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_crossbowDropChance = 0.0
["Ravager Settings"]
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_damageMultiplier = 1.25
#Speed of Ravagers. The base speed will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_speedMultiplier = 1.149999976158142
["Warrior Settings"]
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_sharpnessLevel = 1
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_fireAspectChance = 0.25
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_fireAspectLevel = 1
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_knockbackChance = 0.0
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_knockbackLevel = 1
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_criticalStrikeLevel = 0
#Chance that a Warrior will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_swordDropChance = 0.0
["Dart Settings"]
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_sharpnessLevel = 2
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_knockbackLevel = 3
#Chance that a Dart will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
dart_swordDropChance = 0.1
["Conductor Settings"]
#Damage dealt by a Conductor's Concentrated Bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_concentratedBoltDamage = 20.0
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
#Range: > 0
conductor_genericLightningStrikeCount = 6
#Damage dealt by a Conductor's Generic Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_genericLightningDamage = 10.0
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
conductor_ringExtraBolts = true
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_ringLightningDamage = 5.0
["Necromancer Settings"]
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
#Range: 0.0 ~ 1.0
necromancer_reflectedDamagePercentage = 0.4000000059604645
#Number of minions that Necromancers will summon at a time.
#Range: > 0
necromancer_minionChargeSummonCount = 1
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
#Range: > 0
necromancer_minionMaxProtectionLevel = 3
#Number of skeletons that will spawn in a horde.
#Range: > 0
necromancer_hordeSize = 15
#Number of ticks that a horde will remain alive for.
#Range: > 0
necromancer_hordeLifetime = 400
["Shaman Settings"]
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
#Range: > 0
shaman_invisibilityDuration = 80
#Maximum number of debuff effects Shamans can apply to players with each attack.
#Range: > 0
shaman_debuffCount = 1
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
#Range: 0.0 ~ 1.0
shaman_additionalDebuffChance = 0.30000001192092896
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffDuration = 100
#Amplifier of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffAmplifier = 0
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
shaman_allyBuffRadius = 10.0
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceDuration = 180
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceAmplifier = 0
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthDuration = 180
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthAmplifier = 1
["Tank Settings"]
#Extra armor points Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmor = 15.0
#Extra armor toughness Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmorToughness = 0.0
#Chance for Tanks to spawn with armor enchanted with Thorns.
#Range: 0.0 ~ 1.0
tank_thornsChance = 0.1
["Assassin Settings"]
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
#Range: > 0
assassin_invisibilityCooldown = 2400
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
#Range: > 0
assassin_teleportCooldown = 2400
["Frostmage Settings"]
#Radius of the aura around Frostmages in which enemies will be slowed.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_slownessAuraRadius = 4.5
#Damage dealt by each snowball in the Frostmages' Barrage attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_barrageSnowballDamage = 2.200000047683716
#Duration (in ticks) of the Frostmages' Barrage attack.
#Range: > 0
frostmage_barrageDuration = 60
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_snowballBlastDamage = 6.5
#Duration (in ticks) of the Frostmages' Freeze attack.
#Range: > 0
frostmage_freezeDuration = 60
["Ashenmancer Settings"]
#Maximum number of Ashenmancer minions that can be spawned at once.
#Range: > 0
ashenmancer_maxMinionCount = 3
#Maximum level of Protection that Ashenmancer minions can have on their armor.
#Range: > 0
ashenmancer_minionMaxProtectionLevel = 3
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
#Range: > 0
ashenmancer_minionMaxSharpnessLevel = 4
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
ashenmancer_allowMobGriefing = false
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_witherSkullWitherTickDamage = 2.0
#Duration (in ticks) of the Ashenmancer's Ashenado.
#Range: > 0
ashenmancer_ashenadoDuration = 320
#Force applied by the Ashenmancer's Pusher Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_pusherSkullForce = 2.0
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
#Range: > 0
ashenmancer_flamerSkullFireDuration = 160
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
#Range: > 0
ashenmancer_multishotSkullCount = 5
#Speed of the Ashenmancer's Speeder Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_speederSkullSpeed = 1.350000023841858
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
#Range: > 0
ashenmancer_blinderSkullBlindnessDuration = 80
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
#Range: > 0
ashenmancer_turretSkullCount = 24
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
#Range: > 1
ashenmancer_turretInterval = 15
["Elite Raiders"]
["Elite Raiders"."Nuaos Settings"]
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
nuaos_friendlyDamageReduction = 0.4
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_sharpnessLevel = 3
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalStrikeLevel = 0
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalBurstLevel = 6
#Chance that Nuaos will drop his sword. 0 to disable.
#Range: 0.0 ~ 1.0
nuaos_swordDropChance = 0.25
#Amount of damage Nuaos can charge before he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_maxChargeDamage = 50.0
#Radius of the shockwave Nuaos creates when he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_shockwaveRadius = 4.0
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_buffAuraRadius = 8.0
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
#Range: > 0
nuaos_buffAuraStrengthLevel = 1
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
nuaos_chargeDecay = true
["Elite Raiders"."Xydrax Settings"]
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
xydrax_friendlyDamageReduction = 0.4
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexPullInterval = 20
#Force applied during Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexForce = 2.5
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexDamageInterval = 40
#Base damage dealt by Xydrax's vortex attack at each threshold.
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
#Multiplier on the damage dealt by Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexDamageMultiplier = 1.0499999523162842
#Lifetime of one of Xydrax's wind columns (in ticks).
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
xydrax_windColumnLifetime = [180, 340]
#Lifetime of Xydrax's vortex (in ticks).
#Range: > 0
xydrax_vortexLifetime = 400
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseDuration = 400
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseAmplifier = 2
["Elite Raiders"."Modur Settings"]
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_friendlyDamageReduction = 0.4
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_projectileDamageReduction = 0.8
#Damage dealt by Modur's basic lightning strike ranged attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_basicLightningStrikeDamage = 12.0
#Number of lightning strikes Modur summons per tick during his storm attack.
#Warning: This can be very loud if set too high!
#Range: > 0
modur_stormStrikesPerTick = 1
#Damage dealt by each lightning strike during Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormStrikeDamage = 15.0
#Duration of Modur's storm attack, in ticks.
#Range: > 0
modur_stormDuration = 240
#Radius of Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormRadius = 18.0
#Number of lightning strikes that comprise Modur's charged bolt attack.
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
#Range: > 0
modur_chargedBoltCount = 10
#Damage dealt by each lightning strike in Modur's charged bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_chargedBoltDamage = 40.0
#Damage dealt by lightning strikes during Modur's homing bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_homingBoltDamage = 11.0
#Duration of Modur's homing bolt attack.
#Range: > 0
modur_homingBoltTime = 140
#Damage dealt by lightning strikes during Modur's lightning zap attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_zapDamage = 15.0
["Elite Raiders"."Voldon Settings"]
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
#Range: > 0
voldon_familiarSummonCooldown = 300
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
voldon_friendlyDamageReduction = 0.4
#Number of fireballs Voldon will shoot at once during his fireball attack.
#Range: > 0
voldon_fireballCount = 4
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
#Range: > 0
voldon_sacrificeBuffDuration = 500
#Number of familiars Voldon will summon at once.
#Range: > 0
voldon_familiarSummonCount = 6
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
voldon_familiarWeaknessOnDeath = true
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
#Range: 0.0 ~ 1.7976931348623157E308
voldon_familiarAttackDamageMultiplier = 1.75
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
#Range: 0.01 ~ 1.7976931348623157E308
voldon_familiarHealthMultiplier = 1.0
[Compatibility]
#REQUIRES 'Hunters Return'
[Compatibility."Hunter Illager Settings"]
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPowerLevel = 3
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordSharpnessLevel = 3
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_bowPunchChance = 0.5
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPunchLevel = 1
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_swordKnockbackChance = 0.5
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordKnockbackLevel = 1
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_boomerangLoyaltyChance = 0.45
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
#Range: > 0
hunter_boomerangSharpnessLevel = 2
#Number of cooked food items that Hunters will be given.
#Range: > 0
hunter_foodCount = 8
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
#Range: 0.0 ~ 1.0
hunter_foodGoldenAppleChance = 0.2
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
#Range: 0.0 ~ 1.0
hunter_mainItemDropChance = 0.25
#Chance that Hunters will drop their boomerang when killed.
#Range: 0.0 ~ 1.0
hunter_boomerangDropChance = 0.5
#REQUIRES 'It Takes a Pillage'
[Compatibility."Archer Settings"]
#Level of Power that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPowerLevel = 3
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPunchLevel = 0
#Chance that Archers will drop their bow when killed.
#Range: 0.0 ~ 1.0
archer_bowDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Skirmisher Settings"]
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeSharpnessLevel = 3
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalBurstLevel = 2
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalStrikeLevel = 1
#Chance that Skirmishers will drop their axe when killed.
#Range: 0.0 ~ 1.0
skirmisher_axeDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Legioner Settings"]
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordSharpnessLevel = 1
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordFireAspectLevel = 1
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordKnockbackLevel = 1
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordCriticalStrikeLevel = 0
#Chance that Legioners will drop their sword when killed.
#Range: 0.0 ~ 1.0
legioner_swordDropChance = 0.25
#REQUIRES 'Savage and Ravage'
[Compatibility."Executioner Settings"]
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverSharpnessLevel = 4
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverCriticalBurstLevel = 6
#Chance that Executioners will drop their cleaver when killed.
#Range: 0.0 ~ 1.0
executioner_cleaverDropChance = 0.15000000596046448
#REQUIRES 'Dungeon Mobs'
[Compatibility."Mountaineer Settings"]
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickSharpnessLevel = 2
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickCriticalBurstLevel = 5
#Chance that Mountaineers will drop their pick when killed.
#Range: 0.0 ~ 1.0
mountaineer_pickDropChance = 0.25
#REQUIRES 'Dungeon Mobs'
[Compatibility."Royal Guard Settings"]
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeSharpnessLevel = 4
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalBurstLevel = 6
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalStrikeLevel = 3
#Chance that Royal Guards will drop their axe when killed.
#Range: 0.0 ~ 1.0
royalguard_axeDropChance = 0.08500000089406967
#REQUIRES 'Leo's Illagers'
[Compatibility."Vindicator With Shield Settings"]
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_sharpnessLevel = 3
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalBurstLevel = 2
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalStrikeLevel = 1
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
shieldVindicator_axeDropChance = 0.0
@@ -0,0 +1,500 @@
#Edit config values for Master Raids.
#
["General Settings"]
#Determines if Elite Raiders will show up in Raids.
elitesEnabled = true
#Extra health that Raiders will receive per additional player in the Raid. 0 to disable Raiders receiving extra health.
#Range: 0.0 ~ 1.7976931348623157E308
playerHealthBoostAmount = 2.0
["Vindicator Settings"]
#Level of Sharpness that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_sharpnessLevel = 4
#Level of Critical Burst that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalBurstLevel = 3
#Level of Critical Strike that Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
vindicator_criticalStrikeLevel = 2
#Chance that a Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
vindicator_axeDropChance = 0.0
["Evoker Settings"]
#Damage dealt by Evoker Fangs.
#Range: 0.0 ~ 1.7976931348623157E308
evoker_fangDamage = 13.0
["Pillager Settings"]
#Level of Power that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_powerLevel = 4
#Level of Quick Charge that Pillager crossbows will be enchanted with. 0 to disable.
#Range: > 0
pillager_quickChargeLevel = 4
#Chance that a Pillager's crossbow will be enchanted with Multishot. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_multishotChance = 0.5
#Chance that a Pillager will drop their crossbow upon death. 0 to disable.
#Range: 0.0 ~ 1.0
pillager_crossbowDropChance = 0.0
["Ravager Settings"]
#Damage dealt by Ravagers. The base damage will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_damageMultiplier = 1.5
#Speed of Ravagers. The base speed will be multiplied by this value.
#Range: 0.0 ~ 1.7976931348623157E308
ravager_speedMultiplier = 1.25
["Warrior Settings"]
#Level of Sharpness that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_sharpnessLevel = 2
#Chance that a Warrior's sword will be enchanted with Fire Aspect. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_fireAspectChance = 0.5
#Level of Fire Aspect that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_fireAspectLevel = 2
#Chance that a Warrior's sword will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_knockbackChance = 0.20000000298023224
#Level of Knockback that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_knockbackLevel = 2
#Level of Critical Strike that Warrior swords will be enchanted with. 0 to disable.
#Range: > 0
warrior_criticalStrikeLevel = 2
#Chance that a Warrior will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
warrior_swordDropChance = 0.0
["Dart Settings"]
#Level of Sharpness that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_sharpnessLevel = 3
#Level of Knockback that Dart swords will be enchanted with. 0 to disable.
#Range: > 0
dart_knockbackLevel = 4
#Chance that a Dart will drop their sword. 0 to disable.
#Range: 0.0 ~ 1.0
dart_swordDropChance = 0.1
["Conductor Settings"]
#Damage dealt by a Conductor's Concentrated Bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_concentratedBoltDamage = 24.0
#Number of lightning strikes that a Conductor will summon when using the Generic Lightning attack.
#Range: > 0
conductor_genericLightningStrikeCount = 8
#Damage dealt by a Conductor's Generic Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_genericLightningDamage = 12.0
#Whether Conductors will summon an extra ring of lightning bolts when using their Ring Lightning attack.
conductor_ringExtraBolts = true
#Damage dealt by each lightning bolt in a Conductor's Ring Lightning attack.
#Range: 0.0 ~ 1.7976931348623157E308
conductor_ringLightningDamage = 7.0
["Necromancer Settings"]
#Percentage of damage taken that Necromancers will occasionally reflect onto alive minions.
#Range: 0.0 ~ 1.0
necromancer_reflectedDamagePercentage = 0.5
#Number of minions that Necromancers will summon at a time.
#Range: > 0
necromancer_minionChargeSummonCount = 2
#Maximum level of Protection that Necromancer minions' armor will be enchanted with.
#Range: > 0
necromancer_minionMaxProtectionLevel = 4
#Number of skeletons that will spawn in a horde.
#Range: > 0
necromancer_hordeSize = 20
#Number of ticks that a horde will remain alive for.
#Range: > 0
necromancer_hordeLifetime = 600
["Shaman Settings"]
#Duration (in ticks) of Invisibility Shamans can apply to themselves.
#Range: > 0
shaman_invisibilityDuration = 100
#Maximum number of debuff effects Shamans can apply to players with each attack.
#Range: > 0
shaman_debuffCount = 2
#Chance (from 0 to 1) of Shamans applying an additional debuff effect to players with each attack.
#If successful, this chance will be checked again to add another debuff, up to the specified maximum.
#Range: 0.0 ~ 1.0
shaman_additionalDebuffChance = 0.5
#Duration (in ticks) of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffDuration = 120
#Amplifier of the random debuff effect Shamans can apply to players.
#Range: > 0
shaman_debuffAmplifier = 1
#Radius (in blocks) of the Resistance and Strength effects Shamans can apply to ally Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
shaman_allyBuffRadius = 12.0
#Duration (in ticks) of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceDuration = 220
#Amplifier of the Resistance effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyResistanceAmplifier = 2
#Duration (in ticks) of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthDuration = 220
#Amplifier of the Strength effect Shamans can apply to ally Raiders.
#Range: > 0
shaman_allyStrengthAmplifier = 2
["Tank Settings"]
#Extra armor points Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmor = 20.0
#Extra armor toughness Tanks receive.
#Range: 0.0 ~ 1.7976931348623157E308
tank_extraArmorToughness = 0.0
#Chance for Tanks to spawn with armor enchanted with Thorns.
#Range: 0.0 ~ 1.0
tank_thornsChance = 0.3
["Assassin Settings"]
#Cooldown (in ticks) after an Assassin locks onto a target, before they go invisible again.
#Range: > 0
assassin_invisibilityCooldown = 1200
#Cooldown (in ticks) after an Assassin teleports to a target, before they can teleport again.
#Range: > 0
assassin_teleportCooldown = 1200
["Frostmage Settings"]
#Radius of the aura around Frostmages in which enemies will be slowed.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_slownessAuraRadius = 5.0
#Damage dealt by each snowball in the Frostmages' Barrage attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_barrageSnowballDamage = 2.799999952316284
#Duration (in ticks) of the Frostmages' Barrage attack.
#Range: > 0
frostmage_barrageDuration = 120
#Damage dealt by each snowball in the Frostmages' Snowball Blast attack.
#Range: 0.0 ~ 1.7976931348623157E308
frostmage_snowballBlastDamage = 10.0
#Duration (in ticks) of the Frostmages' Freeze attack.
#Range: > 0
frostmage_freezeDuration = 80
["Ashenmancer Settings"]
#Maximum number of Ashenmancer minions that can be spawned at once.
#Range: > 0
ashenmancer_maxMinionCount = 4
#Maximum level of Protection that Ashenmancer minions can have on their armor.
#Range: > 0
ashenmancer_minionMaxProtectionLevel = 4
#Maximum level of Sharpness that Ashenmancer minions can have on their swords.
#Range: > 0
ashenmancer_minionMaxSharpnessLevel = 5
#Whether or not Ashenmancer minions are allowed to grief blocks. Enabling this will cause Ashenmancer wither skulls to explode.
ashenmancer_allowMobGriefing = false
#Damage dealt by the Wither effect applied by Ashenmancer Wither Skulls. Warning: This ignores armor!
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_witherSkullWitherTickDamage = 4.0
#Duration (in ticks) of the Ashenmancer's Ashenado.
#Range: > 0
ashenmancer_ashenadoDuration = 440
#Force applied by the Ashenmancer's Pusher Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_pusherSkullForce = 3.0
#Duration (in ticks) enemies will be set on fire by the Ashenmancer's Flamer Wither Skulls.
#Range: > 0
ashenmancer_flamerSkullFireDuration = 240
#Number of Wither Skulls that will be fired by the Ashenmancer's Multishot Wither Skull attack.
#Range: > 0
ashenmancer_multishotSkullCount = 7
#Speed of the Ashenmancer's Speeder Wither Skulls.
#Range: 0.0 ~ 1.7976931348623157E308
ashenmancer_speederSkullSpeed = 1.75
#Duration (in ticks) enemies will be affected with Darkness by the Ashenmancer's Blinder Wither Skulls.
#Range: > 0
ashenmancer_blinderSkullBlindnessDuration = 120
#Total number of Wither Skulls fired during the Ashenmancer's Turret attack.
#Range: > 0
ashenmancer_turretSkullCount = 32
#Interval (in ticks) between each Wither Skull fired during the Ashenmancer's Turret attack. Warning: This can cause a lot of lag at short intervals!
#Range: > 1
ashenmancer_turretInterval = 12
["Elite Raiders"]
["Elite Raiders"."Nuaos Settings"]
#Multiplier on the damage Nuaos takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
nuaos_friendlyDamageReduction = 0.4
#Level of Sharpness that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_sharpnessLevel = 4
#Level of Critical Strike that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalStrikeLevel = 1
#Level of Critical Burst that Nuaos' sword will be enchanted with. 0 to disable.
#Range: > 0
nuaos_criticalBurstLevel = 8
#Chance that Nuaos will drop his sword. 0 to disable.
#Range: 0.0 ~ 1.0
nuaos_swordDropChance = 0.25
#Amount of damage Nuaos can charge before he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_maxChargeDamage = 50.0
#Radius of the shockwave Nuaos creates when he explodes.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_shockwaveRadius = 5.0
#Radius of the constant aura Nuaos creates around himself, buffing nearby Raiders.
#Range: 0.0 ~ 1.7976931348623157E308
nuaos_buffAuraRadius = 10.0
#Amplifier of Strength that Raiders within Nuaos' aura will receive. 0 to disable.
#Range: > 0
nuaos_buffAuraStrengthLevel = 2
#Damage multiplier that Nuaos receives when he is charged, depending on the charge amount.
#The list is in order: [No Charge, Low Charge, High Charge, Max Charge].
nuaos_chargedDamageBoost = [1.0, 1.25, 1.75, 2.25]
#Whether Nuaos' stored charge should decay over time (if Nuaos is not actively taking damage).
nuaos_chargeDecay = true
["Elite Raiders"."Xydrax Settings"]
#Multiplier on the damage Xydrax takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
xydrax_friendlyDamageReduction = 0.4
#Interval (in ticks) between each pull event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexPullInterval = 20
#Force applied during Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexForce = 3.75
#Interval (in ticks) between each damage event of Xydrax's vortex attack.
#Range: > 1
xydrax_vortexDamageInterval = 40
#Base damage dealt by Xydrax's vortex attack at each threshold.
#The list is in this order: [ <1 block, <2 blocks, <5 blocks, >=5 blocks ].
xydrax_vortexDamageThresholds = [17.5, 10.0, 4.0, 1.0]
#Multiplier on the damage dealt by Xydrax's vortex attack.
#Range: 0.0 ~ 1.7976931348623157E308
xydrax_vortexDamageMultiplier = 1.2000000476837158
#Lifetime of one of Xydrax's wind columns (in ticks).
#The first element is the minimum life, the second element is the maximum life. The actual lifetime will be randomly selected between the two values when summoned.
xydrax_windColumnLifetime = [200, 400]
#Lifetime of Xydrax's vortex (in ticks).
#Range: > 0
xydrax_vortexLifetime = 600
#Duration (in ticks) of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseDuration = 600
#Amplifier of the Curse of the Winds effect applied by Xydrax's barrage attack.
#Range: > 0
xydrax_barrageCurseAmplifier = 3
["Elite Raiders"."Modur Settings"]
#Multiplier on the damage Modur takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_friendlyDamageReduction = 0.4
#Multiplier on the damage Modur takes from projectiles. 1 to remove this feature.
#Range: 0.0 ~ 1.0
modur_projectileDamageReduction = 0.8
#Damage dealt by Modur's basic lightning strike ranged attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_basicLightningStrikeDamage = 16.0
#Number of lightning strikes Modur summons per tick during his storm attack.
#Warning: This can be very loud if set too high!
#Range: > 0
modur_stormStrikesPerTick = 2
#Damage dealt by each lightning strike during Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormStrikeDamage = 20.0
#Duration of Modur's storm attack, in ticks.
#Range: > 0
modur_stormDuration = 320
#Radius of Modur's storm attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_stormRadius = 20.0
#Number of lightning strikes that comprise Modur's charged bolt attack.
#Warning: These will all happen simultaneously, so this can be very loud if set too high!
#Range: > 0
modur_chargedBoltCount = 10
#Damage dealt by each lightning strike in Modur's charged bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_chargedBoltDamage = 60.0
#Damage dealt by lightning strikes during Modur's homing bolt attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_homingBoltDamage = 15.0
#Duration of Modur's homing bolt attack.
#Range: > 0
modur_homingBoltTime = 200
#Damage dealt by lightning strikes during Modur's lightning zap attack.
#Range: 0.0 ~ 1.7976931348623157E308
modur_zapDamage = 18.0
["Elite Raiders"."Voldon Settings"]
#Cooldown (in ticks) after all Voldon's familiars are dead. Voldon will not summon more familiars until this cooldown is over.
#Range: > 0
voldon_familiarSummonCooldown = 300
#Multiplier on the damage Voldon takes from player-friendly mobs (Iron Golems & Guards). 1 to remove this feature.
#Range: 0.0 ~ 1.0
voldon_friendlyDamageReduction = 0.4
#Number of fireballs Voldon will shoot at once during his fireball attack.
#Range: > 0
voldon_fireballCount = 5
#Duration (in ticks) of the buff Voldon gives himself after sacrificing a familiar.
#Range: > 0
voldon_sacrificeBuffDuration = 800
#Number of familiars Voldon will summon at once.
#Range: > 0
voldon_familiarSummonCount = 8
#Whether Voldon's familiars will give the entity that killed them the weakness effect.
voldon_familiarWeaknessOnDeath = true
#Multiplier on the damage Voldon's familiars deal. 1 to remove this feature.
#Range: 0.0 ~ 1.7976931348623157E308
voldon_familiarAttackDamageMultiplier = 2.4000000953674316
#Multiplier on the health Voldon's familiars have. 1 to remove this feature.
#Range: 0.01 ~ 1.7976931348623157E308
voldon_familiarHealthMultiplier = 2.0
[Compatibility]
#REQUIRES 'Hunters Return'
[Compatibility."Hunter Illager Settings"]
#Level of Power that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPowerLevel = 4
#Level of Sharpness that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordSharpnessLevel = 4
#Chance that Hunter bows will be enchanted with Punch. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_bowPunchChance = 0.75
#Level of Punch that Hunter bows will be enchanted with. 0 to disable.
#Range: > 0
hunter_bowPunchLevel = 2
#Chance that Hunter swords will be enchanted with Knockback. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_swordKnockbackChance = 0.75
#Level of Knockback that Hunter swords will be enchanted with. 0 to disable.
#Range: > 0
hunter_swordKnockbackLevel = 2
#Chance that Hunter boomerangs will be enchanted with Loyalty. 0 to disable.
#Range: 0.0 ~ 1.0
hunter_boomerangLoyaltyChance = 0.75
#Level of Sharpness that Hunter boomerangs will be enchanted with. 0 to disable.
#Range: > 0
hunter_boomerangSharpnessLevel = 3
#Number of cooked food items that Hunters will be given.
#Range: > 0
hunter_foodCount = 10
#Chance that Hunters will be given Golden Apples rather than their normal cooked food item.
#Range: 0.0 ~ 1.0
hunter_foodGoldenAppleChance = 0.4
#Chance that Hunters will drop their main hand item (bow or sword) when killed.
#Range: 0.0 ~ 1.0
hunter_mainItemDropChance = 0.25
#Chance that Hunters will drop their boomerang when killed.
#Range: 0.0 ~ 1.0
hunter_boomerangDropChance = 0.5
#REQUIRES 'It Takes a Pillage'
[Compatibility."Archer Settings"]
#Level of Power that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPowerLevel = 4
#Level of Punch that Archer bows will be enchanted with. 0 to disable.
#Range: > 0
archer_bowPunchLevel = 1
#Chance that Archers will drop their bow when killed.
#Range: 0.0 ~ 1.0
archer_bowDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Skirmisher Settings"]
#Level of Sharpness that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeSharpnessLevel = 4
#Level of Critical Burst that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalBurstLevel = 3
#Level of Critical Strike that Skirmisher axes will be enchanted with. 0 to disable.
#Range: > 0
skirmisher_axeCriticalStrikeLevel = 2
#Chance that Skirmishers will drop their axe when killed.
#Range: 0.0 ~ 1.0
skirmisher_axeDropChance = 0.33000001311302185
#REQUIRES 'It Takes a Pillage'
[Compatibility."Legioner Settings"]
#Level of Sharpness that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordSharpnessLevel = 2
#Level of Fire Aspect that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordFireAspectLevel = 2
#Level of Knockback that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordKnockbackLevel = 2
#Level of Critical Strike that Legioner swords will be enchanted with. 0 to disable.
#Range: > 0
legioner_swordCriticalStrikeLevel = 1
#Chance that Legioners will drop their sword when killed.
#Range: 0.0 ~ 1.0
legioner_swordDropChance = 0.25
#REQUIRES 'Savage and Ravage'
[Compatibility."Executioner Settings"]
#Level of Sharpness that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverSharpnessLevel = 4
#Level of Critical Burst that Executioner cleavers will be enchanted with. 0 to disable.
#Range: > 0
executioner_cleaverCriticalBurstLevel = 8
#Chance that Executioners will drop their cleaver when killed.
#Range: 0.0 ~ 1.0
executioner_cleaverDropChance = 0.15000000596046448
#REQUIRES 'Dungeon Mobs'
[Compatibility."Mountaineer Settings"]
#Level of Sharpness that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickSharpnessLevel = 3
#Level of Critical Burst that Mountaineer picks will be enchanted with. 0 to disable.
#Range: > 0
mountaineer_pickCriticalBurstLevel = 6
#Chance that Mountaineers will drop their pick when killed.
#Range: 0.0 ~ 1.0
mountaineer_pickDropChance = 0.25
#REQUIRES 'Dungeon Mobs'
[Compatibility."Royal Guard Settings"]
#Level of Sharpness that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeSharpnessLevel = 4
#Level of Critical Burst that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalBurstLevel = 8
#Level of Critical Strike that Royal Guard axes will be enchanted with. 0 to disable.
#Range: > 0
royalguard_axeCriticalStrikeLevel = 4
#Chance that Royal Guards will drop their axe when killed.
#Range: 0.0 ~ 1.0
royalguard_axeDropChance = 0.08500000089406967
#REQUIRES 'Leo's Illagers'
[Compatibility."Vindicator With Shield Settings"]
#Level of Sharpness that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_sharpnessLevel = 4
#Level of Critical Burst that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalBurstLevel = 3
#Level of Critical Strike that Shielded Vindicator axes will be enchanted with. 0 to disable.
#Range: > 0
shieldVindicator_criticalStrikeLevel = 2
#Chance that a Shielded Vindicator will drop their axe upon death. 0 to disable.
#Range: 0.0 ~ 1.0
shieldVindicator_axeDropChance = 0.0