Update instance.cfg, LivingEntity.class, PotionUtils.class, and 167 more files

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2026-07-13 18:28:16 +01:00
parent 35b3ca112b
commit 1092dfe25c
132 changed files with 1980 additions and 2008 deletions
+32 -32
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@@ -1,32 +1,32 @@
#House generation settings
[houses]
#Should More Villagers houses generate in plains biome villages?
generatePlainsHouses = true
#Should More Villagers houses generate in taiga biome villages?
generateTaigaHouses = true
#Should More Villagers houses generate in savanna biome villages?
generateSavannaHouses = true
#Should More Villagers houses generate in snowy biome villages?
generateSnowyHouses = true
#Should More Villagers houses generate in desert biome villages?
generateDesertHouses = true
#House weights (spawn frequency)
[houses.weights]
#Woodworker house spawn chance
#Range: > 0
woodworkerHouseWeight = 10
#Oceanographer house spawn chance
#Range: > 0
oceanographerHouseWeight = 10
#Florist house spawn chance
#Range: > 0
floristHouseWeight = 10
#Hunter house spawn chance
#Range: > 0
hunterHouseWeight = 10
#Engineer house spawn chance
#Range: > 0
engineerHouseWeight = 10
#House generation settings
[houses]
#Should More Villagers houses generate in plains biome villages?
generatePlainsHouses = true
#Should More Villagers houses generate in taiga biome villages?
generateTaigaHouses = true
#Should More Villagers houses generate in savanna biome villages?
generateSavannaHouses = true
#Should More Villagers houses generate in snowy biome villages?
generateSnowyHouses = true
#Should More Villagers houses generate in desert biome villages?
generateDesertHouses = true
#House weights (spawn frequency)
[houses.weights]
#Woodworker house spawn chance
#Range: > 0
woodworkerHouseWeight = 10
#Oceanographer house spawn chance
#Range: > 0
oceanographerHouseWeight = 10
#Florist house spawn chance
#Range: > 0
floristHouseWeight = 10
#Hunter house spawn chance
#Range: > 0
hunterHouseWeight = 10
#Engineer house spawn chance
#Range: > 0
engineerHouseWeight = 10