From 1092dfe25c84f55227b0eada886393f37f26a462 Mon Sep 17 00:00:00 2001 From: cross210 Date: Mon, 13 Jul 2026 18:28:16 +0100 Subject: [PATCH] Update instance.cfg, LivingEntity.class, PotionUtils.class, and 167 more files --- instance.cfg | 8 +- .../minecraft/world/entity/LivingEntity.class | Bin 225366 -> 225366 bytes .../world/item/alchemy/PotionUtils.class | Bin 15125 -> 15125 bytes .../minecraft/world/level/block/Block.class | Bin 57585 -> 57585 bytes minecraft/config/aiimprovements-common.toml | 246 +-- minecraft/config/animal_pen_config.json | 4 + minecraft/config/animal_pen_config.json.bak2 | 51 + minecraft/config/appleskin-client.toml | 48 +- minecraft/config/bettervillage_1.properties | 2 +- .../config/fabric/indigo-renderer.properties | 18 +- .../drippy_loading_overlay_layout.txt | 178 +-- minecraft/config/ferritecore-mixin.toml | 46 +- minecraft/config/fml.toml | 58 +- minecraft/config/forge-client.toml | 52 +- minecraft/config/guardvillagers-client.toml | 12 +- minecraft/config/guideme.toml | 34 +- .../config/immersiveengineering-client.toml | 96 +- .../config/immersiveengineering-common.toml | 52 +- .../config/immersivemessages-client.toml | 18 +- minecraft/config/iris-excluded.json | 1 + minecraft/config/jade/plugins.json | 162 +- minecraft/config/jade/sort-order.json | 10 + .../config/l2_configs/l2library-client.toml | 28 +- .../config/l2_configs/l2library-common.toml | 6 +- minecraft/config/libraryferret_1.properties | 2 +- minecraft/config/lucent-client.toml | 320 ++-- minecraft/config/mantle-client.toml | 22 +- minecraft/config/measurements-client.toml | 38 +- minecraft/config/moonlight-client.toml | 26 +- minecraft/config/moonlight-common.toml | 26 +- minecraft/config/morevillagers-common.toml | 64 +- .../config/mysticalagriculture-client.toml | 12 +- .../config/mysticalagriculture-common.toml | 96 +- minecraft/config/naturescompass-client.toml | 26 +- minecraft/config/naturescompass-common.toml | 58 +- minecraft/config/neruina.json | 4 +- minecraft/config/oculus.properties | 2 +- minecraft/config/packetfixer.properties | 2 +- minecraft/config/paraglider-common.toml | 54 +- .../config/paraglider-player-states.toml | 148 +- minecraft/config/patchouli-client.toml | 32 +- minecraft/config/polymorph-integrations.toml | 12 +- minecraft/config/servertabinfo-client.toml | 12 +- minecraft/config/stardew_fishing-client.toml | 10 +- minecraft/config/supplementaries-client.toml | 520 +++---- minecraft/config/supplementaries-common.toml | 1366 ++++++++--------- minecraft/config/zfastnoise.mixin.properties | 2 +- ...YtMWMxNWFmMWFhYWY1LTE3ODMyNTIyNTA3Mzk.json | 2 +- ...a1.15.20-adastra-forge-1.20.1-1.15.20.ser} | Bin 1299 -> 1301 bytes ....2-adastramorestructures-1.20.1-forge.ser} | Bin 1199 -> 1184 bytes .../aoa33.7.1-AoA3-1.20.1-3.7.1-all.ser | Bin 0 -> 1226 bytes ...al0.6.8.0-arselemental-1.20.1-0.6.8.0.ser} | Bin 1318 -> 1318 bytes ...lm7.3.41-balm-forge-1.20.1-7.3.41-all.ser} | Bin 1206 -> 1206 bytes ...l1.0.2-BlastTravel-Forge-1.20.1-v1.0.2.ser | Bin 0 -> 1220 bytes ...rium2.3.4-botarium-forge-1.20.1-2.3.4.ser} | Bin ...=> byepregen1.0.2.2-byepregen-1.0.2.2.ser} | Bin ...0.1-3.0.2-chemicalscience-1.20.1-3.0.2.ser | Bin 1307 -> 0 bytes ...0.1-1.2.5-delightfulfixes-1.20.1-1.2.5.ser | Bin 0 -> 1193 bytes ....0-derenderpatcher-1.20.1-1.3.0-forge.ser} | Bin ...-1.0.11-Electrodynamics-1.20.1-1.0.11.ser} | Bin 1258 -> 1258 bytes ...menu3.9.7-fancymenuforge3.9.7MC1.20.1.ser} | Bin 1200 -> 1200 bytes ...usion1.3.5-fusion-1.3.5-forge-mc1.20.1.ser | Bin 0 -> 1185 bytes ...ersivefixes1.6.0-immersivefixes-1.6.0.ser} | Bin ...Technology-1.20.1-2.1.0-b7007-release.ser} | Bin 1291 -> 1291 bytes ...20.0.134-jei-1.20.1-forge-15.20.0.134.ser} | Bin 1182 -> 1182 bytes ....20.1-1.6.4.1-lodestone-1.20.1-1.6.4.1.ser | Bin 0 -> 1212 bytes ...oogsstructures-1.20-1.20.4-3.0.0-forge.ser | Bin 1230 -> 0 bytes ...oogsstructures-1.20-1.20.4-3.0.2-forge.ser | Bin 0 -> 1230 bytes ...0.1-0.8.6-NuclearScience-1.20.1-0.8.6.ser} | Bin 1256 -> 1256 bytes .../piglet1.197-Piglet1.20.1ver.1.197.ser | Bin 0 -> 1230 bytes ...s1.455-PigletStructures1.20.1ver.1.455.ser | Bin 1270 -> 0 bytes ...s2.952-PigletStructures1.20.1ver.2.952.ser | Bin 0 -> 1279 bytes ....20.1-4.0-recipeessentials-1.20.1-4.0.ser} | Bin ...29-resourcefullib-forge-1.20.1-2.1.29.ser} | Bin ....25.19-TCIntegrations-1.20.1-2.0.25.19.ser | Bin 0 -> 1289 bytes ... => tcompat2.0.3-tcompat-1.20.1-2.0.3.ser} | Bin 1359 -> 1359 bytes .../1.20.1/namespaces/tslateffectslib1.7-.ser | Bin 0 -> 1194 bytes ...ightdelight2.2.2-twilightdelight-2.2.2.ser | Bin 1272 -> 0 bytes ...ilightforest-1.20.1-4.3.2508-universal.ser | Bin 1384 -> 0 bytes ...-undergardendelight-2.0.1-forge-1.20.1.ser | Bin 1289 -> 0 bytes ...-undergardendelight-2.0.2-forge-1.20.1.ser | Bin 0 -> 1306 bytes ...aic1.20.1-1.0.10-Voltaic-1.20.1-1.0.10.ser | Bin 0 -> 1224 bytes ...ltaic1.20.1-1.0.9-Voltaic-1.20.1-1.0.9.ser | Bin 1224 -> 0 bytes ...{xaerolib1.5.0-.ser => xaerolib1.6.0-.ser} | Bin 1199 -> 1199 bytes ....3.0-xaerominimap-forge-1.20.1-26.3.0.ser} | Bin 1208 -> 1208 bytes ...3.0-xaeroworldmap-forge-1.20.1-1.43.0.ser} | Bin 1192 -> 1192 bytes ...oise1.0.13-zfastnoise-1.0.131.20forge.ser} | Bin 1189 -> 1189 bytes ...ipline1.2.2-zipline-forge-1.20.1-1.2.2.ser | Bin 1212 -> 0 bytes ...ipline1.3.0-zipline-forge-1.20.1-1.3.0.ser | Bin 0 -> 1212 bytes ...a1.15.20-adastra-forge-1.20.1-1.15.20.ser} | Bin ....2-adastramorestructures-1.20.1-forge.ser} | Bin ...er => aoa33.7.1-AoA3-1.20.1-3.7.1-all.ser} | Bin ...al0.6.8.0-arselemental-1.20.1-0.6.8.0.ser} | Bin ...lm7.3.41-balm-forge-1.20.1-7.3.41-all.ser} | Bin ...gsBetterJungleTemples-1.20-Forge-2.0.5.ser | Bin 1509 -> 1531 bytes ...1.0.2-BlastTravel-Forge-1.20.1-v1.0.2.ser} | Bin ...rium2.3.4-botarium-forge-1.20.1-2.3.4.ser} | Bin ...rewery2.0.6-letsdo-brewery-forge-2.0.6.ser | Bin 1002 -> 1508 bytes ...=> byepregen1.0.2.2-byepregen-1.0.2.2.ser} | Bin ...1.20.1-0.2.0alpha.11.18mappedsrg1.20.1.ser | Bin 1002 -> 1514 bytes ...eChickenLib-1.20.1-4.4.0.516-universal.ser | Bin 1002 -> 1514 bytes ....1-1.2.5-delightfulfixes-1.20.1-1.2.5.ser} | Bin ....0-derenderpatcher-1.20.1-1.3.0-forge.ser} | Bin ...-1.0.11-Electrodynamics-1.20.1-1.0.11.ser} | Bin ...menu3.9.7-fancymenuforge3.9.7MC1.20.1.ser} | Bin ...sion1.3.5-fusion-1.3.5-forge-mc1.20.1.ser} | Bin .../resourceLists/gbf1.0.1-gbf-1.0.1.ser | Bin 1521 -> 0 bytes ...ivefixes1.0.5p3-immersivefixes-1.0.5p3.ser | Bin 1504 -> 0 bytes ...ersivefixes1.6.0-immersivefixes-1.6.0.ser} | Bin ...Technology-1.20.1-2.1.0-b7007-release.ser} | Bin ...20.0.134-jei-1.20.1-forge-15.20.0.134.ser} | Bin ...20.1-1.6.4.1-lodestone-1.20.1-1.6.4.1.ser} | Bin ...ogsstructures-1.20-1.20.4-3.0.2-forge.ser} | Bin ...20.1-0.8.6-NuclearScience-1.20.1-0.8.6.ser | Bin 0 -> 1002 bytes .../piglet1.197-Piglet1.20.1ver.1.197.ser | Bin 0 -> 1002 bytes ...s2.952-PigletStructures1.20.1ver.2.952.ser | Bin 0 -> 1002 bytes .../resourceLists/puzzlesaccessapi20.1.1-.ser | Bin 1002 -> 1504 bytes ...1.20.1-4.0-recipeessentials-1.20.1-4.0.ser | Bin 0 -> 1002 bytes ....29-resourcefullib-forge-1.20.1-2.1.29.ser | Bin 0 -> 1002 bytes ....25.19-TCIntegrations-1.20.1-2.0.25.19.ser | Bin 0 -> 1002 bytes .../tcompat2.0.3-tcompat-1.20.1-2.0.3.ser | Bin 0 -> 1002 bytes .../resourceLists/tslateffectslib1.7-.ser | Bin 0 -> 1002 bytes ...ightdelight2.2.2-twilightdelight-2.2.2.ser | Bin 1515 -> 0 bytes ...-undergardendelight-2.0.2-forge-1.20.1.ser | Bin 0 -> 1002 bytes ...aic1.20.1-1.0.10-Voltaic-1.20.1-1.0.10.ser | Bin 0 -> 1002 bytes .../1.20.1/resourceLists/xaerolib1.6.0-.ser | Bin 0 -> 1002 bytes ...6.3.0-xaerominimap-forge-1.20.1-26.3.0.ser | Bin 0 -> 1002 bytes ...42.0-xaeroworldmap-forge-1.20.1-1.42.0.ser | Bin 1508 -> 0 bytes ...43.0-xaeroworldmap-forge-1.20.1-1.43.0.ser | Bin 0 -> 1002 bytes ...noise1.0.13-zfastnoise-1.0.131.20forge.ser | Bin 0 -> 1002 bytes ...ipline1.3.0-zipline-forge-1.20.1-1.3.0.ser | Bin 0 -> 1002 bytes .../Fantasy Shaders Unbound v1.1.zip.txt | 2 +- 132 files changed, 1980 insertions(+), 2008 deletions(-) create mode 100644 minecraft/config/animal_pen_config.json.bak2 create mode 100644 minecraft/config/iris-excluded.json rename minecraft/lightspeed-cache/1.20.1/namespaces/{ec_tf_plugin1.1.4-ectfplugin-1.20.1-1.1.4-all.ser => ad_astra1.15.20-adastra-forge-1.20.1-1.15.20.ser} (86%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{betterworldloading201.0-betterworldloading20-1.0.ser => ad_astra_more_structures1.0.2-adastramorestructures-1.20.1-forge.ser} (93%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/aoa33.7.1-AoA3-1.20.1-3.7.1-all.ser rename minecraft/lightspeed-cache/1.20.1/namespaces/{ars_elemental0.6.7.9-arselemental-1.20.1-0.6.7.9.ser => ars_elemental0.6.8.0-arselemental-1.20.1-0.6.8.0.ser} (85%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{balm7.3.39-balm-forge-1.20.1-7.3.39-all.ser => balm7.3.41-balm-forge-1.20.1-7.3.41-all.ser} (94%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/blasttravel1.0.2-BlastTravel-Forge-1.20.1-v1.0.2.ser rename minecraft/lightspeed-cache/1.20.1/namespaces/{derenderpatcher1.2.0-derenderpatcher-1.20.1-1.2.0-forge.ser => botarium2.3.4-botarium-forge-1.20.1-2.3.4.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{gbf1.0.1-gbf-1.0.1.ser => byepregen1.0.2.2-byepregen-1.0.2.2.ser} (100%) delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/chemicalscience1.20.1-3.0.2-chemicalscience-1.20.1-3.0.2.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/delightfulfixes1.20.1-1.2.5-delightfulfixes-1.20.1-1.2.5.ser rename minecraft/lightspeed-cache/1.20.1/namespaces/{immersivefixes1.0.5p3-immersivefixes-1.0.5p3.ser => derenderpatcher1.3.0-derenderpatcher-1.20.1-1.3.0-forge.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{electrodynamics1.20.1-1.0.8-Electrodynamics-1.20.1-1.0.8.ser => electrodynamics1.20.1-1.0.11-Electrodynamics-1.20.1-1.0.11.ser} (89%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{fancymenu3.9.6-fancymenuforge3.9.6MC1.20.1.ser => fancymenu3.9.7-fancymenuforge3.9.7MC1.20.1.ser} (94%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/fusion1.3.5-fusion-1.3.5-forge-mc1.20.1.ser rename minecraft/lightspeed-cache/1.20.1/{resourceLists/ars_elemental0.6.7.9-arselemental-1.20.1-0.6.7.9.ser => namespaces/immersivefixes1.6.0-immersivefixes-1.6.0.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{immersivetechnology2.1.0-b6981-release-MCT-ImmersiveTechnology-1.20.1-2.1.0-b6981-release.ser => immersivetechnology2.1.0-b7007-release-MCT-ImmersiveTechnology-1.20.1-2.1.0-b7007-release.ser} (90%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{jei15.20.0.133-jei-1.20.1-forge-15.20.0.133.ser => jei15.20.0.134-jei-1.20.1-forge-15.20.0.134.ser} (95%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/lodestone1.20.1-1.6.4.1-lodestone-1.20.1-1.6.4.1.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/moogs_structures3.0.0-moogsstructures-1.20-1.20.4-3.0.0-forge.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/moogs_structures3.0.2-moogsstructures-1.20-1.20.4-3.0.2-forge.ser rename minecraft/lightspeed-cache/1.20.1/namespaces/{nuclearscience1.20.1-0.8.4-NuclearScience-1.20.1-0.8.4.ser => nuclearscience1.20.1-0.8.6-NuclearScience-1.20.1-0.8.6.ser} (89%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/piglet1.197-Piglet1.20.1ver.1.197.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/piglet_structures1.455-PigletStructures1.20.1ver.1.455.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/piglet_structures2.952-PigletStructures1.20.1ver.2.952.ser rename minecraft/lightspeed-cache/1.20.1/{resourceLists/balm7.3.39-balm-forge-1.20.1-7.3.39-all.ser => namespaces/recipeessentials1.20.1-4.0-recipeessentials-1.20.1-4.0.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/{resourceLists/betterworldloading201.0-betterworldloading20-1.0.ser => namespaces/resourcefullib2.1.29-resourcefullib-forge-1.20.1-2.1.29.ser} (100%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/tcintegrations2.0.25.19-TCIntegrations-1.20.1-2.0.25.19.ser rename minecraft/lightspeed-cache/1.20.1/namespaces/{tcompat2.0.2-tcompat-1.20.1-2.0.2.ser => tcompat2.0.3-tcompat-1.20.1-2.0.3.ser} (89%) create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/tslateffectslib1.7-.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/twilightdelight2.2.2-twilightdelight-2.2.2.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/twilightforest4.3.2508-twilightforest-1.20.1-4.3.2508-universal.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/undergardendelight2.0.1-undergardendelight-2.0.1-forge-1.20.1.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/undergardendelight2.0.2-undergardendelight-2.0.2-forge-1.20.1.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/voltaic1.20.1-1.0.10-Voltaic-1.20.1-1.0.10.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/voltaic1.20.1-1.0.9-Voltaic-1.20.1-1.0.9.ser rename minecraft/lightspeed-cache/1.20.1/namespaces/{xaerolib1.5.0-.ser => xaerolib1.6.0-.ser} (94%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{xaerominimap26.2.0-xaerominimap-forge-1.20.1-26.2.0.ser => xaerominimap26.3.0-xaerominimap-forge-1.20.1-26.3.0.ser} (94%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{xaeroworldmap1.42.0-xaeroworldmap-forge-1.20.1-1.42.0.ser => xaeroworldmap1.43.0-xaeroworldmap-forge-1.20.1-1.43.0.ser} (94%) rename minecraft/lightspeed-cache/1.20.1/namespaces/{zfastnoise1.0.11-zfastnoise-1.0.111.20forge.ser => zfastnoise1.0.13-zfastnoise-1.0.131.20forge.ser} (98%) delete mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/zipline1.2.2-zipline-forge-1.20.1-1.2.2.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/namespaces/zipline1.3.0-zipline-forge-1.20.1-1.3.0.ser rename minecraft/lightspeed-cache/1.20.1/resourceLists/{chemicalscience1.20.1-3.0.2-chemicalscience-1.20.1-3.0.2.ser => ad_astra1.15.20-adastra-forge-1.20.1-1.15.20.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{derenderpatcher1.2.0-derenderpatcher-1.20.1-1.2.0-forge.ser => ad_astra_more_structures1.0.2-adastramorestructures-1.20.1-forge.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{ec_tf_plugin1.1.4-ectfplugin-1.20.1-1.1.4-all.ser => aoa33.7.1-AoA3-1.20.1-3.7.1-all.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{electrodynamics1.20.1-1.0.8-Electrodynamics-1.20.1-1.0.8.ser => ars_elemental0.6.8.0-arselemental-1.20.1-0.6.8.0.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{fancymenu3.9.6-fancymenuforge3.9.6MC1.20.1.ser => balm7.3.41-balm-forge-1.20.1-7.3.41-all.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{immersivetechnology2.1.0-b6981-release-MCT-ImmersiveTechnology-1.20.1-2.1.0-b6981-release.ser => blasttravel1.0.2-BlastTravel-Forge-1.20.1-v1.0.2.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{jei15.20.0.133-jei-1.20.1-forge-15.20.0.133.ser => botarium2.3.4-botarium-forge-1.20.1-2.3.4.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{moogs_structures3.0.0-moogsstructures-1.20-1.20.4-3.0.0-forge.ser => byepregen1.0.2.2-byepregen-1.0.2.2.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{nuclearscience1.20.1-0.8.4-NuclearScience-1.20.1-0.8.4.ser => delightfulfixes1.20.1-1.2.5-delightfulfixes-1.20.1-1.2.5.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{piglet_structures1.455-PigletStructures1.20.1ver.1.455.ser => derenderpatcher1.3.0-derenderpatcher-1.20.1-1.3.0-forge.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{tcompat2.0.2-tcompat-1.20.1-2.0.2.ser => electrodynamics1.20.1-1.0.11-Electrodynamics-1.20.1-1.0.11.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{twilightforest4.3.2508-twilightforest-1.20.1-4.3.2508-universal.ser => fancymenu3.9.7-fancymenuforge3.9.7MC1.20.1.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{undergardendelight2.0.1-undergardendelight-2.0.1-forge-1.20.1.ser => fusion1.3.5-fusion-1.3.5-forge-mc1.20.1.ser} (100%) delete mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/gbf1.0.1-gbf-1.0.1.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/immersivefixes1.0.5p3-immersivefixes-1.0.5p3.ser rename minecraft/lightspeed-cache/1.20.1/resourceLists/{voltaic1.20.1-1.0.9-Voltaic-1.20.1-1.0.9.ser => immersivefixes1.6.0-immersivefixes-1.6.0.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{xaerolib1.5.0-.ser => immersivetechnology2.1.0-b7007-release-MCT-ImmersiveTechnology-1.20.1-2.1.0-b7007-release.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{xaerominimap26.2.0-xaerominimap-forge-1.20.1-26.2.0.ser => jei15.20.0.134-jei-1.20.1-forge-15.20.0.134.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{zfastnoise1.0.11-zfastnoise-1.0.111.20forge.ser => lodestone1.20.1-1.6.4.1-lodestone-1.20.1-1.6.4.1.ser} (100%) rename minecraft/lightspeed-cache/1.20.1/resourceLists/{zipline1.2.2-zipline-forge-1.20.1-1.2.2.ser => moogs_structures3.0.2-moogsstructures-1.20-1.20.4-3.0.2-forge.ser} (100%) create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/nuclearscience1.20.1-0.8.6-NuclearScience-1.20.1-0.8.6.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/piglet1.197-Piglet1.20.1ver.1.197.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/piglet_structures2.952-PigletStructures1.20.1ver.2.952.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/recipeessentials1.20.1-4.0-recipeessentials-1.20.1-4.0.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/resourcefullib2.1.29-resourcefullib-forge-1.20.1-2.1.29.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/tcintegrations2.0.25.19-TCIntegrations-1.20.1-2.0.25.19.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/tcompat2.0.3-tcompat-1.20.1-2.0.3.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/tslateffectslib1.7-.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/twilightdelight2.2.2-twilightdelight-2.2.2.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/undergardendelight2.0.2-undergardendelight-2.0.2-forge-1.20.1.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/voltaic1.20.1-1.0.10-Voltaic-1.20.1-1.0.10.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/xaerolib1.6.0-.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/xaerominimap26.3.0-xaerominimap-forge-1.20.1-26.3.0.ser delete mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/xaeroworldmap1.42.0-xaeroworldmap-forge-1.20.1-1.42.0.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/xaeroworldmap1.43.0-xaeroworldmap-forge-1.20.1-1.43.0.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/zfastnoise1.0.13-zfastnoise-1.0.131.20forge.ser create mode 100644 minecraft/lightspeed-cache/1.20.1/resourceLists/zipline1.3.0-zipline-forge-1.20.1-1.3.0.ser diff --git a/instance.cfg b/instance.cfg index 0088847..14ab87c 100644 --- a/instance.cfg +++ b/instance.cfg @@ -53,18 +53,18 @@ Profiler= QuitAfterGameStop=false UseAccountForInstance=false iconKey=6 -lastLaunchTime=1783955186459 -lastTimePlayed=207 +lastLaunchTime=1783963422107 +lastTimePlayed=200 linkedInstances=[] name=IMR6 notes=################# Industrial Magic Reloaded: 6 #################\n\nMagic/Tech Modpack - Kitchen sink with a performant core.\n25% Magic |-:-| 35% Tech |-:-| 25% Adventure |-:-| 15% Fuckaround\n\n## Core Modlist:\n- Embedium\n- Nvidium\n- Lithium\n- C2ME (Fabric latest)\n- Noisium\n- All the leaks\n- AI Improvements\n- Almost unified\n- 0Pack2Reload\n- Distant Horizons\n- Memguard\n- Rubidium Extra\n- Too Fast\n- Immserive Optimization\n- Immediately Fast\n- Light Speed\n- Mods Optimizer (Client/Server Helper)\n- Modern Fix\n- No Chat Reports\n- No Chat Restrictions\n- Packet Fixer\n- XL Packets\n- Oculus\n- Smooth GUI\n- Yeetus Experimentus\n- My Server Is Compatible\n- Ferrite Core\n- Entity Culling\n\n## Adventure Modlist:\n- Twilight Forrest\n- The Midnight\n- The Undergarden\n- Regions Unexplored\n- Deeper Darker\n- Alex's Mobs\n- Cataclysm\n- Bountiful\n- Expanded Combat\n- Imps & Demons\n\n## Magic Modlist:\n- Ars Novuea\n- Sons of sin\n- Magic Vibe Decorations (Crystals)\n- Tarot Cards (Remastered)\n- InWitched\n\n## Tech Modlist:\n- Mekanism\n- Immersive Engineering\n- Thermal (Series)\n- Draconic Evolution\n- Applied Energistics 2\n- Modular Force Fields Systems\n\n## QoL Modlist:\n- Let's Do (Series)\n- Immserive UI\n- Music Box\n- Blur\n- Appleskin\n- Better World Loading\n- Notely\n- Chat Heads\n- Chat Notifications\n- Comforts\n- Corpse\n- Cull Leaves\n- Curios\n- Drippy Loading\n- Fancy Menu\n- Easel Does It\n- Exposure\n- Ecliptic Seasons\n- Game Discs\n- Just Outdoor Stuff\n- Leaderboards\n- Configured\n- Legendary Block Entities\n- Keybinds\n- Project Red (Series)\n- Seamless Loading Screens\n- Searchables\n- Server Tab Info\n- Simple Hats\n- Sound of Rain\n- Sounds\n- Stardew Fishing\n- Zume\n- Immersive Melodies\n- Measurements\n- Mighty Mail\n- Natures Compass\n- Paragliders\n- Plushie Buddies\n- Pirate Hats\n- Portfolio\n- Pet Cemetry\n- Ribits\n- Trashcans\n- Tumbleweeds\n- Waystones\n- Snad\n- Moving Elevators\n- Mouse Tweaks\n- Melodies\n- I Wanna Skate\n- RPG Horse Call\n- Horseman\n- Guard Villagers\n- Grappling Hook\n- Goat Man\n- Enchantment Descriptions\n- Chimes\n- Brewin & Chewin\n- BetterF3\n- Better Biome Blend\n- Jade\n- Building Gadgets\n- Tinker's Construct\n- Signal Flares\n\n# Compat Modlist:\n- Alex's Delight\n- Animal Pen (Alex's Mobs)\n- Applied Mekanics\n- Ars Additions\n- Ars Mekanica\n- Ars Delight\n- Backpacked Patch\n- Better Animations C\n- Corn Expansion\n- Corpse Curios\n- DeRender Patcher\n- Dynamic Trees (RU)\n- Dynamic Trees (Ars Nouveau)\n- Dynamic Trees Plus\n- Ecliptic Seasons MultiMod Patch\n- End's Delight\n- Engineered Schematics\n- Engineers Delight\n- Every Comp\n- Exposure Expanded\n- Extended AE\n- Factory Blocks (Chisel)\n- Farmer's Cutting (RU)\n- Farmer's Delight Plus\n- Farmer's Structures\n- GeckoLib Performance Patch\n- Immserive Fixes (IM Backpatch)\n- Immersive Petroleum\n- Immersive Posts\n- Jade Addons\n- Just Enough Breeding\n- Just Enough Mekanism Multiblocks\n- Just Enough Professions\n- Let's Do Addon Structures\n- Let's Do Compat\n- Loot Integrations Cataclysm\n- Loot Integrations Graveyard\n- Loot Integrations Phillip's Ruins\n- Loot Integrations Piglet\n- Loot Integrations Yung's\n- MCT Immersive Technologies\n- Mekanism JEI\n- Mekalights\n- Meka Additions\n- Mekanism Turrets\n- Mekanism Generators\n- Mekanism Tools\n- Miner's Delight\n- More Immersive Wires\n- More Delight\n- More Villagers\n- My Nether Delight\n- Mystical Agradditions\n- Project Red Compat\n- Thermal Addons\n- Tinker Better Combat\n- Tinker's (RU)\n- Twilight Delight\n- Xaero Waystone Compat\n- Yung's Extras\n- Atmospheric Water Generators\n- Attribute Fix\n- Cataclysm Fortress\n- Display Delight\n- Lithostiched\n- TC Expanded Combat\n- Mobs Of Sin\n- Polymorphic\n- Oculus Flywheel Compat\n- Terrablender Fix\n\n\n\nCooked by: The 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zcmex(kon_5<_)cUDoIA>28O0d$+}6#i59vh<`(9<7AA&ix@LxHrUvGgiI&NR$(vX5 Oxwo=G+21Dr_5lE$Clzx5 diff --git a/minecraft/config/aiimprovements-common.toml b/minecraft/config/aiimprovements-common.toml index d488586..9b081eb 100644 --- a/minecraft/config/aiimprovements-common.toml +++ b/minecraft/config/aiimprovements-common.toml @@ -1,123 +1,123 @@ - -#Entity Settings -[entity] - - #General - [entity.general] - #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. - allow_remove_calls = true - #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. - enable_call_bubbling = true - - #Entity Mob - [entity.mob] - - #Remove Look Goal - [entity.mob.remove_look_goal] - #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. - remove_look_goal = false - #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. - is_allowlist = false - #The list of mobs that is affected by this setting according to is_allowlist - filter_list = [] - - #Remove Look Random - [entity.mob.remove_look_random] - #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. - remove_look_random = false - #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. - is_allowlist = false - #The list of mobs that is affected by this setting according to is_allowlist - filter_list = [] - - #Replace Look Controller - [entity.mob.replace_look_controller] - #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. - replace_look_controller = true - #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. - is_allowlist = false - #The list of mobs that is affected by this setting according to is_allowlist - filter_list = [] - - #Entity Fish - [entity.fish] - #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. - remove_swim = false - #Remove the fish's panic pathfinder. This will cause fish to not run away. - remove_panic = false - #Remove the fish's AI task to avoid players. - remove_avoid_player = false - #Remove the fish's AI task to follow a leader fish to act as a group of fish. - remove_follow_leader = false - #Remove the fish's AI task to puff up when entities are nearby - remove_puff = false - - #Squid Fish - [entity.squid] - #Remove the squid's flee pathfinder. This will cause squid to not run away. - remove_flee = false - #Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. - remove_random_move = false - - #Cow - [entity.cow] - #Remove the cow's float AI task. This causes cows to no longer swim in water. - remove_float = false - #Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves. - remove_panic = false - #Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring. - remove_breed = false - #Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like. - remove_tempt = false - #Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents. - remove_follow_parent = false - #Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly. - remove_stroll = false - - #Chicken - [entity.chicken] - #Remove the chicken's float AI task. This causes chickens to no longer swim in water. - remove_float = false - #Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves. - remove_panic = false - #Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring. - remove_breed = false - #Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like. - remove_tempt = false - #Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents. - remove_follow_parent = false - #Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly. - remove_stroll = false - - #Pig - [entity.pig] - #Remove the pig's float AI task. This causes pigs to no longer swim in water. - remove_float = false - #Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves. - remove_panic = false - #Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring. - remove_breed = false - #Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like. - remove_tempt = false - #Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents. - remove_follow_parent = false - #Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly. - remove_stroll = false - - #Sheep - [entity.sheep] - #Remove the sheep's float AI task. This causes sheep to no longer swim in water. - remove_float = false - #Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves. - remove_panic = false - #Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring. - remove_breed = false - #Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like. - remove_tempt = false - #Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents. - remove_follow_parent = false - #Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly. - remove_stroll = false - #Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool. - remove_eat_block = false - + +#Entity Settings +[entity] + + #General + [entity.general] + #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. + allow_remove_calls = true + #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. + enable_call_bubbling = true + + #Entity Mob + [entity.mob] + + #Remove Look Goal + [entity.mob.remove_look_goal] + #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. + remove_look_goal = false + #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. + is_allowlist = false + #The list of mobs that is affected by this setting according to is_allowlist + filter_list = [] + + #Remove Look Random + [entity.mob.remove_look_random] + #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. + remove_look_random = false + #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. + is_allowlist = false + #The list of mobs that is affected by this setting according to is_allowlist + filter_list = [] + + #Replace Look Controller + [entity.mob.replace_look_controller] + #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. + replace_look_controller = true + #Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list. + is_allowlist = false + #The list of mobs that is affected by this setting according to is_allowlist + filter_list = [] + + #Entity Fish + [entity.fish] + #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. + remove_swim = false + #Remove the fish's panic pathfinder. This will cause fish to not run away. + remove_panic = false + #Remove the fish's AI task to avoid players. + remove_avoid_player = false + #Remove the fish's AI task to follow a leader fish to act as a group of fish. + remove_follow_leader = false + #Remove the fish's AI task to puff up when entities are nearby + remove_puff = false + + #Squid Fish + [entity.squid] + #Remove the squid's flee pathfinder. This will cause squid to not run away. + remove_flee = false + #Remove the squid's random movement pathfinder. This will cause squid to swim around randomly. + remove_random_move = false + + #Cow + [entity.cow] + #Remove the cow's float AI task. This causes cows to no longer swim in water. + remove_float = false + #Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves. + remove_panic = false + #Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring. + remove_breed = false + #Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like. + remove_tempt = false + #Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents. + remove_follow_parent = false + #Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly. + remove_stroll = false + + #Chicken + [entity.chicken] + #Remove the chicken's float AI task. This causes chickens to no longer swim in water. + remove_float = false + #Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves. + remove_panic = false + #Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring. + remove_breed = false + #Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like. + remove_tempt = false + #Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents. + remove_follow_parent = false + #Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly. + remove_stroll = false + + #Pig + [entity.pig] + #Remove the pig's float AI task. This causes pigs to no longer swim in water. + remove_float = false + #Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves. + remove_panic = false + #Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring. + remove_breed = false + #Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like. + remove_tempt = false + #Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents. + remove_follow_parent = false + #Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly. + remove_stroll = false + + #Sheep + [entity.sheep] + #Remove the sheep's float AI task. This causes sheep to no longer swim in water. + remove_float = false + #Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves. + remove_panic = false + #Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring. + remove_breed = false + #Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like. + remove_tempt = false + #Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents. + remove_follow_parent = false + #Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly. + remove_stroll = false + #Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool. + remove_eat_block = false + diff --git a/minecraft/config/animal_pen_config.json b/minecraft/config/animal_pen_config.json index 03fdd0a..1123715 100644 --- a/minecraft/config/animal_pen_config.json +++ b/minecraft/config/animal_pen_config.json @@ -4,6 +4,7 @@ "attack_cooldown": 5, // Allows to set maximal amount of animals in the pen. // Setting 0 will remove any limit. + // Default 0 "animal_limit_in_pen": 2147483647, // Allows to enable mob growing in animal pen. // The more animals are inside it, the larger it will be. @@ -46,6 +47,9 @@ // above animal pen or aquarium // Default value = false "show_all_interactions_above": false, + // Allows to toggle if dispensers should be block from interacting with animal pens, aviaries, and aquariums + // Default value = false + "block_dispenser_interaction": false, // Debug code to indicate problems. "debug": false } \ No newline at end of file diff --git a/minecraft/config/animal_pen_config.json.bak2 b/minecraft/config/animal_pen_config.json.bak2 new file mode 100644 index 0000000..03fdd0a --- /dev/null +++ b/minecraft/config/animal_pen_config.json.bak2 @@ -0,0 +1,51 @@ +{ + // A cooldown value in game ticks between attacks that players can perform on animal pens. + // Default value: 5 game tick + "attack_cooldown": 5, + // Allows to set maximal amount of animals in the pen. + // Setting 0 will remove any limit. + "animal_limit_in_pen": 2147483647, + // Allows to enable mob growing in animal pen. + // The more animals are inside it, the larger it will be. + "animal_pen_mob_can_grow": false, + // Allows to change default mob size in pen. + "animal_pen_mob_size": 0.33, + // Allows to enable aquarium mob growing. + // The more animals are inside it, the larger it will be. + "aquarium_mob_can_grow": false, + // Allows to change default mob size in aquarium. + "aquarium_mob_size": 0.33, + // Allows to enable aviary mobs growing. + // The more mobs are inside it, the larger it will be. + "aviary_mob_can_grow": false, + // Allows to change default mob size in aviary. + "aviary_mob_size": 0.33, + // Allows to set how fast animals grows in pen and aquarium. + // Each animal is multiplied by given value to get end size. + // This option works only if animals_can_grow or water_animals_can_grow is enabled. + // Default value = 0.001 + "growth_multiplier": 0.001, + // Allows to set how many different animal variants can be stored per item. + // Players will not be able to store more different variants than this value. + // Be aware, this increases NBT data size, so not recommended to put infinite amount. + // Default value = 16 + "max_stored_animal_variants": 16, + // Allows to set if interactions with animal pens/aquariums should trigger advancements. + // Triggered Criteria: player_interacted_with_entity, bred_animals, filled_bucket, player_killed_entity + // Default value = false + "trigger_advancements": false, + // Allows to set if interactions with animal pens/aquariums should increase statistics. + // Increased Statistics: Animals Bred, Mob Kills, Use Item , Kill Entity + // Default value = false + "increase_statistics": false, + // Allows to toggle if cooldowns should be shown only while player is crouching (true). + // or be visible all the time (false). + // Default value = false + "show_cooldowns_while_crouching": true, + // Allows to toggle if all interactions (evenNumber without cooldown) should be rendered + // above animal pen or aquarium + // Default value = false + "show_all_interactions_above": false, + // Debug code to indicate problems. + "debug": false +} \ No newline at end of file diff --git a/minecraft/config/appleskin-client.toml b/minecraft/config/appleskin-client.toml index 3ad4de7..e082d6b 100644 --- a/minecraft/config/appleskin-client.toml +++ b/minecraft/config/appleskin-client.toml @@ -1,24 +1,24 @@ - -[client] - #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT - showFoodValuesInTooltip = true - #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) - showFoodValuesInTooltipAlways = true - #If true, shows your current saturation level overlayed on the hunger bar - showSaturationHudOverlay = true - #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding - showFoodValuesHudOverlay = true - #If true, enables the hunger/saturation/health overlays for food in your off-hand - showFoodValuesHudOverlayWhenOffhand = true - #If true, shows your food exhaustion as a progress bar behind the hunger bars - showFoodExhaustionHudUnderlay = true - #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay - showFoodStatsInDebugOverlay = true - #If true, shows estimated health restored by food on the health bar - showFoodHealthHudOverlay = true - #If true, health/hunger overlay will shake to match Minecraft's icon animations - showVanillaAnimationsOverlay = true - #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) - #Range: 0.0 ~ 1.0 - maxHudOverlayFlashAlpha = 0.65 - + +[client] + #If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + showFoodValuesInTooltip = true + #If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + showFoodValuesInTooltipAlways = true + #If true, shows your current saturation level overlayed on the hunger bar + showSaturationHudOverlay = true + #If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding + showFoodValuesHudOverlay = true + #If true, enables the hunger/saturation/health overlays for food in your off-hand + showFoodValuesHudOverlayWhenOffhand = true + #If true, shows your food exhaustion as a progress bar behind the hunger bars + showFoodExhaustionHudUnderlay = true + #If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + showFoodStatsInDebugOverlay = true + #If true, shows estimated health restored by food on the health bar + showFoodHealthHudOverlay = true + #If true, health/hunger overlay will shake to match Minecraft's icon animations + showVanillaAnimationsOverlay = true + #Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent) + #Range: 0.0 ~ 1.0 + maxHudOverlayFlashAlpha = 0.65 + diff --git a/minecraft/config/bettervillage_1.properties b/minecraft/config/bettervillage_1.properties index 6064544..07c6a1c 100644 --- a/minecraft/config/bettervillage_1.properties +++ b/minecraft/config/bettervillage_1.properties @@ -1,5 +1,5 @@ #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) -#Mon Jul 13 15:06:51 GMT 2026 +#Mon Jul 13 17:24:06 GMT 2026 boolean.villages.enabled_custom_config=true int.villages.salt=10387312 int.villages.separation=20 diff --git a/minecraft/config/fabric/indigo-renderer.properties b/minecraft/config/fabric/indigo-renderer.properties index 9aced82..c15bc88 100644 --- a/minecraft/config/fabric/indigo-renderer.properties +++ b/minecraft/config/fabric/indigo-renderer.properties @@ -1,9 +1,9 @@ -#Indigo properties file -#Wed Apr 15 20:09:52 EDT 2026 -fix-mean-light-calculation=auto -debug-compare-lighting=auto -fix-exterior-vertex-lighting=auto -ambient-occlusion-mode=hybrid -always-tesselate-blocks=auto -fix-smooth-lighting-offset=auto -fix-luminous-block-ambient-occlusion=auto +#Indigo properties file +#Mon Jul 13 17:24:07 GMT 2026 +always-tesselate-blocks=auto +ambient-occlusion-mode=hybrid +debug-compare-lighting=auto +fix-exterior-vertex-lighting=auto +fix-luminous-block-ambient-occlusion=auto +fix-mean-light-calculation=auto +fix-smooth-lighting-offset=auto diff --git a/minecraft/config/fancymenu/customization/drippy_loading_overlay_layout.txt b/minecraft/config/fancymenu/customization/drippy_loading_overlay_layout.txt index ae878f8..4df9376 100644 --- a/minecraft/config/fancymenu/customization/drippy_loading_overlay_layout.txt +++ b/minecraft/config/fancymenu/customization/drippy_loading_overlay_layout.txt @@ -3,14 +3,14 @@ type = fancymenu_layout layout-meta { identifier = drippy_loading_overlay render_custom_elements_behind_vanilla = false - last_edited_time = 1783943251204 + last_edited_time = 1783963587275 is_enabled = true randommode = false randomgroup = 1 randomonlyfirsttime = false layout_index = 0 custom_menu_title = Industrial Magic Reloaded: 6 - [loading_requirement_container_meta:bf25ff1d-325d-4fb4-bc5a-357b7f9f23ea-1783943198108] = [groups:][instances:] + [loading_requirement_container_meta:a0ba784f-34a5-4335-ae8c-a3def312637c-1783963524488] = [groups:][instances:] } customization { @@ -391,7 +391,7 @@ element { y = -15 width = 328 height = 82 - stay_on_screen = true + stay_on_screen = false element_loading_requirement_container_identifier = 07245cce-7829-442a-a907-8ff929a71e2f-1783254406343 [loading_requirement_container_meta:07245cce-7829-442a-a907-8ff929a71e2f-1783254406343] = [groups:][instances:] enable_parallax = false @@ -449,13 +449,13 @@ element { auto_sizing_base_screen_width = 1280 auto_sizing_base_screen_height = 720 auto_sizing_base_gui_scale = 2.0 - sticky_anchor = false + sticky_anchor = true anchor_point = bottom-right - x = -50 - y = -70 + x = -14 + y = -20 width = 36 height = 50 - stay_on_screen = true + stay_on_screen = false element_loading_requirement_container_identifier = 56793ab0-4f5b-4ca0-8700-dd4e8d6a887b-1783254554928 [loading_requirement_container_meta:56793ab0-4f5b-4ca0-8700-dd4e8d6a887b-1783254554928] = [groups:][instances:] enable_parallax = false @@ -510,9 +510,9 @@ element { fade_in_v2 = first_time fade_out = no_fading auto_sizing = false - auto_sizing_base_screen_width = 1582 - auto_sizing_base_screen_height = 886 - auto_sizing_base_gui_scale = 0.0 + auto_sizing_base_screen_width = 1280 + auto_sizing_base_screen_height = 720 + auto_sizing_base_gui_scale = 2.0 sticky_anchor = true anchor_point = element anchor_point_element = e9102593-a1ae-423b-8d45-78c0b45dd29e-1783254406343 @@ -617,85 +617,6 @@ element { base_color = #FFFFFF93 } -vanilla_button { - button_element_executable_block_identifier = 05f6e639-447f-4ad1-bc84-1ebfb20add77-1783252250740 - [executable_block:05f6e639-447f-4ad1-bc84-1ebfb20add77-1783252250740][type:generic] = [executables:] - underline_label_on_hover = false - transparent_background = false - restartbackgroundanimations = true - nine_slice_custom_background = false - navigatable = true - widget_active_state_requirement_container_identifier = 4c9a02d3-7199-4280-900a-1881bdd2fb9d-1783252250740 - [loading_requirement_container_meta:4c9a02d3-7199-4280-900a-1881bdd2fb9d-1783252250740] = [groups:][instances:] - is_template = false - template_apply_width = false - template_apply_height = false - template_apply_posx = false - template_apply_posy = false - template_apply_opacity = false - template_apply_visibility = false - template_apply_label = false - template_share_with = buttons - nine_slice_slider_handle = false - element_type = vanilla_button - instance_identifier = progress_bar - appearance_delay = no_delay - disappearance_delay = no_delay - fade_in_v2 = no_fading - fade_out = no_fading - auto_sizing = false - auto_sizing_base_screen_width = 1280 - auto_sizing_base_screen_height = 720 - auto_sizing_base_gui_scale = 0.0 - sticky_anchor = false - anchor_point = vanilla - x = 140 - y = 294 - width = 360 - height = 10 - stay_on_screen = true - element_loading_requirement_container_identifier = 34d3317d-a80e-4b26-b90e-3844e08e1696-1783252250740 - [loading_requirement_container_meta:34d3317d-a80e-4b26-b90e-3844e08e1696-1783252250740] = [groups:][instances:] - enable_parallax = false - invert_parallax = false - animated_offset_x = 0 - animated_offset_y = 0 - load_once_per_session = false - layer_hidden_in_editor = false - advanced_rotation_mode = false - advanced_vertical_tilt_mode = false - advanced_horizontal_tilt_mode = false - should_be_affected_by_decoration_overlays = true - in_editor_color = #FFC800FF - advanced_posx = -2147483648 - advanced_posy = -2147483648 - advanced_width = -2147483648 - advanced_height = -2147483648 - stretch_x = false - stretch_y = false - appearance_delay_seconds = 1.0 - disappearance_delay_seconds = 1.0 - fade_in_speed = 1.0 - fade_out_speed = 1.0 - base_opacity = 1.0 - parallax_intensity_x = 0.5 - parallax_intensity_y = 0.5 - rotation_degrees = 0.0 - advanced_rotation_degrees = 0.0 - vertical_tilt_degrees = 0.0 - advanced_vertical_tilt_degrees = 0.0 - horizontal_tilt_degrees = 0.0 - advanced_horizontal_tilt_degrees = 0.0 - label_scale = 1.0 - label_shadow = true - nine_slice_border_x = 5 - nine_slice_border_y = 5 - nine_slice_slider_handle_border_x = 5 - nine_slice_slider_handle_border_y = 5 - automated_button_clicks = 0 - is_hidden = true -} - vanilla_button { button_element_executable_block_identifier = 5e43216d-6ef7-4fd6-b15b-2aec40a5b167-1783252250740 [executable_block:5e43216d-6ef7-4fd6-b15b-2aec40a5b167-1783252250740][type:generic] = [executables:] @@ -775,3 +696,82 @@ vanilla_button { is_hidden = true } +vanilla_button { + button_element_executable_block_identifier = 05f6e639-447f-4ad1-bc84-1ebfb20add77-1783252250740 + [executable_block:05f6e639-447f-4ad1-bc84-1ebfb20add77-1783252250740][type:generic] = [executables:] + underline_label_on_hover = false + transparent_background = false + restartbackgroundanimations = true + nine_slice_custom_background = false + navigatable = true + widget_active_state_requirement_container_identifier = 4c9a02d3-7199-4280-900a-1881bdd2fb9d-1783252250740 + [loading_requirement_container_meta:4c9a02d3-7199-4280-900a-1881bdd2fb9d-1783252250740] = [groups:][instances:] + is_template = false + template_apply_width = false + template_apply_height = false + template_apply_posx = false + template_apply_posy = false + template_apply_opacity = false + template_apply_visibility = false + template_apply_label = false + template_share_with = buttons + nine_slice_slider_handle = false + element_type = vanilla_button + instance_identifier = progress_bar + appearance_delay = no_delay + disappearance_delay = no_delay + fade_in_v2 = no_fading + fade_out = no_fading + auto_sizing = false + auto_sizing_base_screen_width = 1280 + auto_sizing_base_screen_height = 720 + auto_sizing_base_gui_scale = 0.0 + sticky_anchor = false + anchor_point = vanilla + x = 140 + y = 294 + width = 360 + height = 10 + stay_on_screen = true + element_loading_requirement_container_identifier = 34d3317d-a80e-4b26-b90e-3844e08e1696-1783252250740 + [loading_requirement_container_meta:34d3317d-a80e-4b26-b90e-3844e08e1696-1783252250740] = [groups:][instances:] + enable_parallax = false + invert_parallax = false + animated_offset_x = 0 + animated_offset_y = 0 + load_once_per_session = false + layer_hidden_in_editor = false + advanced_rotation_mode = false + advanced_vertical_tilt_mode = false + advanced_horizontal_tilt_mode = false + should_be_affected_by_decoration_overlays = true + in_editor_color = #FFC800FF + advanced_posx = -2147483648 + advanced_posy = -2147483648 + advanced_width = -2147483648 + advanced_height = -2147483648 + stretch_x = false + stretch_y = false + appearance_delay_seconds = 1.0 + disappearance_delay_seconds = 1.0 + fade_in_speed = 1.0 + fade_out_speed = 1.0 + base_opacity = 1.0 + parallax_intensity_x = 0.5 + parallax_intensity_y = 0.5 + rotation_degrees = 0.0 + advanced_rotation_degrees = 0.0 + vertical_tilt_degrees = 0.0 + advanced_vertical_tilt_degrees = 0.0 + horizontal_tilt_degrees = 0.0 + advanced_horizontal_tilt_degrees = 0.0 + label_scale = 1.0 + label_shadow = true + nine_slice_border_x = 5 + nine_slice_border_y = 5 + nine_slice_slider_handle_border_x = 5 + nine_slice_slider_handle_border_y = 5 + automated_button_clicks = 0 + is_hidden = true +} + diff --git a/minecraft/config/ferritecore-mixin.toml b/minecraft/config/ferritecore-mixin.toml index f6a08ab..d9aef76 100644 --- a/minecraft/config/ferritecore-mixin.toml +++ b/minecraft/config/ferritecore-mixin.toml @@ -1,23 +1,23 @@ -#Use a slightly more compact, but also slightly slower representation for block states -compactFastMap = true -#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! -useSmallThreadingDetector = false -#Cache the predicate instances used in multipart models -cacheMultipartPredicates = true -#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled -multipartDeduplication = true -#Deduplicate cached data for blockstates, most importantly collision and render shapes -blockstateCacheDeduplication = true -#Avoid creation of new strings when creating ModelResourceLocations -modelResourceLocations = true -#Use smaller data structures for "simple" models, especially models with few side-specific faces -modelSides = true -#Replace the blockstate neighbor table -replaceNeighborLookup = true -#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. -populateNeighborTable = false -#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled -replacePropertyMap = true -#Deduplicate vertex data of baked quads in the basic model implementations -bakedQuadDeduplication = true - +#Use a slightly more compact, but also slightly slower representation for block states +compactFastMap = true +#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk! +useSmallThreadingDetector = false +#Cache the predicate instances used in multipart models +cacheMultipartPredicates = true +#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled +multipartDeduplication = true +#Deduplicate cached data for blockstates, most importantly collision and render shapes +blockstateCacheDeduplication = true +#Avoid creation of new strings when creating ModelResourceLocations +modelResourceLocations = true +#Use smaller data structures for "simple" models, especially models with few side-specific faces +modelSides = true +#Replace the blockstate neighbor table +replaceNeighborLookup = true +#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly. +populateNeighborTable = false +#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled +replacePropertyMap = true +#Deduplicate vertex data of baked quads in the basic model implementations +bakedQuadDeduplication = true + diff --git a/minecraft/config/fml.toml b/minecraft/config/fml.toml index 3c67bb2..6f87521 100644 --- a/minecraft/config/fml.toml +++ b/minecraft/config/fml.toml @@ -1,29 +1,29 @@ -#Early window height -earlyWindowHeight = 768 -#Enable forge global version checking -versionCheck = true -#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. -earlyWindowControl = true -#Early window framebuffer scale -earlyWindowFBScale = 1 -#Early window provider -earlyWindowProvider = "fmlearlywindow" -#Early window width -earlyWindowWidth = 1024 -#Early window starts maximized -earlyWindowMaximized = false -#Default config path for servers -defaultConfigPath = "defaultconfigs" -#Disables Optimized DFU client-side - already disabled on servers -disableOptimizedDFU = true -#Skip specific GL versions, may help with buggy graphics card drivers -earlyWindowSkipGLVersions = [] -#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch -earlyWindowLogHelpMessage = false -#Max threads for early initialization parallelism, -1 is based on processor count -maxThreads = -1 -#Squir? -earlyWindowSquir = false -#Whether to show CPU usage stats in early window -earlyWindowShowCPU = false - +#Early window height +earlyWindowHeight = 720 +#Enable forge global version checking +versionCheck = true +#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. +earlyWindowControl = true +#Early window framebuffer scale +earlyWindowFBScale = 1 +#Early window provider +earlyWindowProvider = "fmlearlywindow" +#Early window width +earlyWindowWidth = 1280 +#Early window starts maximized +earlyWindowMaximized = false +#Default config path for servers +defaultConfigPath = "defaultconfigs" +#Disables Optimized DFU client-side - already disabled on servers +disableOptimizedDFU = true +#Skip specific GL versions, may help with buggy graphics card drivers +earlyWindowSkipGLVersions = [] +#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch +earlyWindowLogHelpMessage = false +#Max threads for early initialization parallelism, -1 is based on processor count +maxThreads = -1 +#Squir? +earlyWindowSquir = false +#Whether to show CPU usage stats in early window +earlyWindowShowCPU = false + diff --git a/minecraft/config/forge-client.toml b/minecraft/config/forge-client.toml index 793762c..32d3edc 100644 --- a/minecraft/config/forge-client.toml +++ b/minecraft/config/forge-client.toml @@ -1,26 +1,26 @@ - -#Client only settings, mostly things related to rendering -[client] - #Enable Forge to queue all chunk updates to the Chunk Update thread. - #May increase FPS significantly, but may also cause weird rendering lag. - #Not recommended for computers without a significant number of cores available. - alwaysSetupTerrainOffThread = false - #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. - experimentalForgeLightPipelineEnabled = false - #When enabled, Forge will show any warnings that occurred during loading. - showLoadWarnings = true - #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. - useCombinedDepthStencilAttachment = false - #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always - compressLanIPv6Addresses = true - #During block model baking, manually calculates the normal for all faces. - #This was the default behavior of forge between versions 31.0 and 47.1. - #May result in differences between vanilla rendering and forge rendering. - #Will only produce differences for blocks that contain non-axis aligned faces. - #You will need to reload your resources to see results. - calculateAllNormals = false - #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. - stabilizeDirectionGetNearest = true - #When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8. - allowMipmapLowering = false - + +#Client only settings, mostly things related to rendering +[client] + #Enable Forge to queue all chunk updates to the Chunk Update thread. + #May increase FPS significantly, but may also cause weird rendering lag. + #Not recommended for computers without a significant number of cores available. + alwaysSetupTerrainOffThread = false + #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. + experimentalForgeLightPipelineEnabled = false + #When enabled, Forge will show any warnings that occurred during loading. + showLoadWarnings = true + #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. + useCombinedDepthStencilAttachment = false + #[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always + compressLanIPv6Addresses = true + #During block model baking, manually calculates the normal for all faces. + #This was the default behavior of forge between versions 31.0 and 47.1. + #May result in differences between vanilla rendering and forge rendering. + #Will only produce differences for blocks that contain non-axis aligned faces. + #You will need to reload your resources to see results. + calculateAllNormals = false + #When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces. + stabilizeDirectionGetNearest = true + #When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8. + allowMipmapLowering = false + diff --git a/minecraft/config/guardvillagers-client.toml b/minecraft/config/guardvillagers-client.toml index 0bbc66f..fda8d21 100644 --- a/minecraft/config/guardvillagers-client.toml +++ b/minecraft/config/guardvillagers-client.toml @@ -1,6 +1,6 @@ -#Textures not included, make your own textures by making a resource pack that adds guard_steve_0 - 6 -"Have guards use the steve model?" = false -"Have baby villagers have big heads like in bedrock?" = true -#Note that this option will automatically activate if a guard has more hearts than default -"Display guard health in icons" = true - +#Textures not included, make your own textures by making a resource pack that adds guard_steve_0 - 6 +"Have guards use the steve model?" = false +"Have baby villagers have big heads like in bedrock?" = true +#Note that this option will automatically activate if a guard has more hearts than default +"Display guard health in icons" = true + diff --git a/minecraft/config/guideme.toml b/minecraft/config/guideme.toml index 5835a58..ebc77e1 100644 --- a/minecraft/config/guideme.toml +++ b/minecraft/config/guideme.toml @@ -1,17 +1,17 @@ - -[guides] - #Never load translated guide pages for your current language. - ignoreTranslatedGuides = false - #Never show errors in guides when recipes can't be found (i.e. because they were hidden by a datapack). - hideMissingRecipeErrors = false - -[gui] - #Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3. - adaptiveScaling = true - #Use the full width of the screen for the guide when it is opened. - fullWidthLayout = true - -[debug] - #Show debugging overlays in GUI on mouse-over. - showDebugGuiOverlays = false - + +[guides] + #Never load translated guide pages for your current language. + ignoreTranslatedGuides = false + #Never show errors in guides when recipes can't be found (i.e. because they were hidden by a datapack). + hideMissingRecipeErrors = false + +[gui] + #Adapt GUI scaling for the Guide screen to fix Minecraft font issues at GUI scale 1 and 3. + adaptiveScaling = true + #Use the full width of the screen for the guide when it is opened. + fullWidthLayout = true + +[debug] + #Show debugging overlays in GUI on mouse-over. + showDebugGuiOverlays = false + diff --git a/minecraft/config/immersiveengineering-client.toml b/minecraft/config/immersiveengineering-client.toml index 497456c..c294554 100644 --- a/minecraft/config/immersiveengineering-client.toml +++ b/minecraft/config/immersiveengineering-client.toml @@ -1,48 +1,48 @@ -#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. -#Affects turrets and garden cloches -disableFancyTESR = false -#Show the text overlay for various blocks, such as the configuration of capacitors or pumps -showTextOverlay = true -#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. -#Range: 1 ~ 32 -manualGuiScale = 4 -#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. -badEyesight = false -#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions -fluidFractions = true -#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) -tagTooltips = true -#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. -#Range: 0.0 ~ 1.7976931348623157E308 -increasedTileRenderdistance = 1.5 -#Set this to false to hide the update news in the manual -showUpdateNews = true -#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. -fancyItemHolding = true -#Set to false to disable the stencil buffer. This may be necessary on older GPUs. -stencilBufferEnabled = true -#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. -earDefenders_SoundBlacklist = [] -#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, -#but may not work correctly with visual effects from other mods -enableVBO = true - -#Options to set the RGB color of all IE wire types -[wire_colors] - #Range: > -2147483648 - copper = 11758655 - #Range: > -2147483648 - electrum = 15573061 - #Range: > -2147483648 - steel = 7303023 - #Range: > -2147483648 - structure_rope = 9862765 - #Range: > -2147483648 - structure_steel = 7303023 - #Range: > -2147483648 - redstone = 16723759 - #Range: > -2147483648 - copper_insulated = 16445918 - #Range: > -2147483648 - electrum_insulated = 10323322 - +#Disables most lighting code for certain models that are rendered dynamically (TESR). May improve FPS. +#Affects turrets and garden cloches +disableFancyTESR = false +#Show the text overlay for various blocks, such as the configuration of capacitors or pumps +showTextOverlay = true +#Set the GUI scale of the Engineer's Manual. This uses the same numbers as Vanilla's GUI Scale and is therefor limited to the maximum value available ingame. +#Range: 1 ~ 32 +manualGuiScale = 4 +#Set this to true if you suffer from bad eyesight. The Engineer's manual will be switched to a bold and darker text to improve readability. +badEyesight = false +#Set this to false to change fluid recipes in the manual to use decimals on buckets instead of fractions +fluidFractions = true +#Controls if item tooltips should contain the tags names of items. These tooltips are only visible in advanced tooltip mode (F3+H) +tagTooltips = true +#Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. +#Range: 0.0 ~ 1.7976931348623157E308 +increasedTileRenderdistance = 1.5 +#Set this to false to hide the update news in the manual +showUpdateNews = true +#Allows revolvers and other IE items to look properly held in 3rd person. This uses a coremod. Can be disabled in case of conflicts with other animation mods. +fancyItemHolding = true +#Set to false to disable the stencil buffer. This may be necessary on older GPUs. +stencilBufferEnabled = true +#A list of sounds that should not be muffled by the Ear Defenders. Adding to this list requires knowledge of the correct sound resource names. +earDefenders_SoundBlacklist = [] +#Use VBOs to render certain blocks. This is significantly faster than the usual rendering, +#but may not work correctly with visual effects from other mods +enableVBO = true + +#Options to set the RGB color of all IE wire types +[wire_colors] + #Range: > -2147483648 + copper = 11758655 + #Range: > -2147483648 + electrum = 15573061 + #Range: > -2147483648 + steel = 7303023 + #Range: > -2147483648 + structure_rope = 9862765 + #Range: > -2147483648 + structure_steel = 7303023 + #Range: > -2147483648 + redstone = 16723759 + #Range: > -2147483648 + copper_insulated = 16445918 + #Range: > -2147483648 + electrum_insulated = 10323322 + diff --git a/minecraft/config/immersiveengineering-common.toml b/minecraft/config/immersiveengineering-common.toml index 28b627d..16f02e0 100644 --- a/minecraft/config/immersiveengineering-common.toml +++ b/minecraft/config/immersiveengineering-common.toml @@ -1,26 +1,26 @@ -#IMPORTANT NOTICE: -#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. -#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. -#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. -#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. -#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. -importantInfo = true -#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. -#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. -preferredOres = ["immersiveengineering", "minecraft"] - -[debug] - - [debug.wires] - #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. - enableWireLogger = false - #Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. - validateNets = false - -#A list of all mods that IE has integrated compatability for -#Setting any of these to false disables the respective compat -[compat] - theoneprobe = true - curios = true - computercraft = true - +#IMPORTANT NOTICE: +#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. +#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. +#That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. +#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. +#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. +importantInfo = true +#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. +#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. +preferredOres = ["immersiveengineering", "minecraft"] + +[debug] + + [debug.wires] + #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. + enableWireLogger = false + #Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. + validateNets = false + +#A list of all mods that IE has integrated compatability for +#Setting any of these to false disables the respective compat +[compat] + theoneprobe = true + curios = true + computercraft = true + diff --git a/minecraft/config/immersivemessages-client.toml b/minecraft/config/immersivemessages-client.toml index bb71691..57e244c 100644 --- a/minecraft/config/immersivemessages-client.toml +++ b/minecraft/config/immersivemessages-client.toml @@ -1,9 +1,9 @@ - -#. -#Client-only settings - If you're looking for general settings, look inside your world's serverconfig folder! -[client] - #. - #The time to wait before showing the next message in a list. - #Range: 0.0 ~ 3.4028234663852886E38 - timeBetweenMessages = 0.5 - + +#. +#Client-only settings - If you're looking for general settings, look inside your world's serverconfig folder! +[client] + #. + #The time to wait before showing the next message in a list. + #Range: 0.0 ~ 3.4028234663852886E38 + timeBetweenMessages = 0.5 + diff --git a/minecraft/config/iris-excluded.json b/minecraft/config/iris-excluded.json new file mode 100644 index 0000000..c168c6c --- /dev/null +++ b/minecraft/config/iris-excluded.json @@ -0,0 +1 @@ +{"excluded":["put:valuesHere"]} \ No newline at end of file diff --git a/minecraft/config/jade/plugins.json b/minecraft/config/jade/plugins.json index 7b1e04d..253d8b2 100644 --- a/minecraft/config/jade/plugins.json +++ b/minecraft/config/jade/plugins.json @@ -5,8 +5,8 @@ "harvest_tool.show_unbreakable": false, "animal_owner": true, "harvest_tool.effective_tool": true, - "item_storage": true, "item_storage.normal_amount": 9, + "item_storage": true, "harvest_tool": true, "armor_stand": true, "fluid_storage.detailed": false, @@ -51,28 +51,12 @@ "painting": true, "chiseled_bookshelf": true }, - "splendid_slimes": { - "splendid_slime": true + "midnight": { + "traditional_age": true, + "nightstag": true }, - "jadeaddons.create": { - "filter": true, - "backtank_capacity": true, - "goggles.requires_goggles": true, - "goggles": false, - "blaze_burner": true, - "exact_block": true, - "goggles.detailed": false, - "placard": true - }, - "jadeaddons.mcjtylib": { - "jadeaddons": true - }, - "mekanismcovers": { - "cover_component": true - }, - "jademoddedentities": { - "villager": true, - "doggy_talents_next": true + "immersiveengineering": { + "multiblock_icon": true }, "jade": { "coordinates.rel": false, @@ -82,11 +66,17 @@ "registry_name": "OFF", "mod_name": true }, - "adorablehamsterpets": { - "hamster_debug_info": true, - "hamster_bed_info": true, - "wild_bush_tooltips": true, - "hamster_genetics": true + "expatternprovider": { + "jade_chamber": true, + "jade_wireless": true + }, + "infinitybuttons": { + "hide_secret_buttons": true, + "hide_lantern_buttons": true, + "hide_torch_buttons": true + }, + "balm": { + "jade": true }, "ae2": { "part_icon": true, @@ -100,118 +90,44 @@ "crafting_monitor": true, "part_name": true }, - "mekanism": { - "infuse_type": true, - "gas": true, - "remove_builtin": true, - "pigment": true, - "fluid": true, - "slurry": true, - "energy": true, - "tooltip_renderer": true - }, - "easy_villagers": { - "villager": true, - "converter": true, - "breeder": true - }, - "pipez": { - "pipe": true - }, - "reliquary": { - "pedestal": true, - "altar": true, - "mortar": true, - "cauldron": true - }, - "waystones": { - "waystone": true - }, - "cookingforblockheads": { - "fridge": true, - "oven": true, - "sink": true, - "preservation_chamber": true, - "milk_jar": true, - "toaster": true - }, - "storagedrawers": { - "display.stacklimit": true, - "main": true, - "display.content": true, - "display.status": true - }, - "framedblocks": { - "framed_item_frame": true - }, - "dimstorage": { - "dim_block_base": true, - "dim_tank": true - }, - "railcraft": { - "signals": true, - "track_component": true, - "locomotive": true, - "switch_track": true - }, - "tombstone": { - "decorative_graves": true, - "player_graves": true - }, - "pneumaticcraft": { - "pneumatic": true, - "tube_module": true, - "entity": true, - "redstone": true, - "camo": true, - "semiblock": true - }, - "expatternprovider": { - "jade_chamber": true, - "jade_wireless": true - }, - "apotheosis": { - "adventure": true, - "ench": true, - "spawner": true - }, - "quality_food": { - "quality": true - }, - "balm": { - "jade": true - }, - "productivebees": { - "solitary_nest": true, - "jar": true, - "canvas_beehive": true, - "bee_attributes": true, - "productive_bee": true - }, "ars_nouveau": { "mob_jar": true }, "jadeaddons": { "equipment_requirement": "" }, - "jadeaddons.lootr": { - "info": true + "exposure": { + "lightroom": true, + "photograph_frame": true }, "mysticalagradditions": { "infused_farmland": true }, - "aether_redux": { - "logicator": true - }, - "twilightforest": { - "quest_ram_wool": true - }, "supplementaries": { "hat_stand": true }, + "dynamictrees": { + "rooty_water": true, + "pod": true, + "fruit": true, + "rooty": true, + "branch": true + }, + "waystones": { + "waystone": true + }, + "engineered_schematics": { + "schematic_info": true + }, + "corpse": { + "corpse": true + }, "mysticalagriculture": { "infused_farmland": true, "crop": true, "inferium_crop": true + }, + "immersivetechnology": { + "display": true } } \ No newline at end of file diff --git a/minecraft/config/jade/sort-order.json b/minecraft/config/jade/sort-order.json index 3641c85..75a41db 100644 --- a/minecraft/config/jade/sort-order.json +++ b/minecraft/config/jade/sort-order.json @@ -26,6 +26,7 @@ "cookingforblockheads:preservation_chamber": null, "cookingforblockheads:sink": null, "cookingforblockheads:toaster": null, + "corpse:corpse": null, "dimstorage:dim_block_base": null, "dimstorage:dim_tank": null, "dtphc2:maple_spile": null, @@ -38,13 +39,20 @@ "easy_villagers:breeder": null, "easy_villagers:converter": null, "easy_villagers:villager": null, + "engineered_schematics:schematic_info": null, "expatternprovider:jade_chamber": null, "expatternprovider:jade_wireless": null, "expatternprovider:tile_data": null, + "exposure:lightroom": null, + "exposure:photograph_frame": null, "framedblocks:framed_item_frame": null, "immersiveengineering:multiblock_icon": null, "immersiveengineering:multiblock_inventory": null, "immersiveengineering:multiblock_tank": null, + "immersivetechnology:display": null, + "immersivetechnology:multiblock_energy": null, + "immersivetechnology:multiblock_fluid": null, + "immersivetechnology:status": null, "jade:block_face": null, "jade:distance": null, "jade:mod_name": null, @@ -74,6 +82,8 @@ "mekanism:remove_builtin": null, "mekanism:tooltip_renderer": null, "mekanismcovers:cover_component": null, + "midnight:nightstag": null, + "midnight:traditional_age": null, "minecraft:animal_owner": null, "minecraft:armor_stand": null, "minecraft:beehive": null, diff --git a/minecraft/config/l2_configs/l2library-client.toml b/minecraft/config/l2_configs/l2library-client.toml index e4d67a7..a9efe0b 100644 --- a/minecraft/config/l2_configs/l2library-client.toml +++ b/minecraft/config/l2_configs/l2library-client.toml @@ -1,14 +1,14 @@ -#Info background transparency. 1 means opaque. -#Range: 0.0 ~ 1.0 -infoAlpha = 0.5 -#Info alignment. 0 means top. 1 means middle. 2 means bottom. -#Range: 0 ~ 2 -infoAnchor = 1 -#Info max width. 0.5 means half screen. default: 0.3 -#Range: 0.0 ~ 0.5 -infoMaxWidth = 0.3 -#Render Selection only when pressing shift -selectionDisplayRequireShift = false -#Scroll for selection only when pressing shift -selectionScrollRequireShift = true - +#Info background transparency. 1 means opaque. +#Range: 0.0 ~ 1.0 +infoAlpha = 0.5 +#Info alignment. 0 means top. 1 means middle. 2 means bottom. +#Range: 0 ~ 2 +infoAnchor = 1 +#Info max width. 0.5 means half screen. default: 0.3 +#Range: 0.0 ~ 0.5 +infoMaxWidth = 0.3 +#Render Selection only when pressing shift +selectionDisplayRequireShift = false +#Scroll for selection only when pressing shift +selectionScrollRequireShift = true + diff --git a/minecraft/config/l2_configs/l2library-common.toml b/minecraft/config/l2_configs/l2library-common.toml index 9094511..ac3553e 100644 --- a/minecraft/config/l2_configs/l2library-common.toml +++ b/minecraft/config/l2_configs/l2library-common.toml @@ -1,3 +1,3 @@ -#Restore full health on respawn -restoreFullHealthOnRespawn = true - +#Restore full health on respawn +restoreFullHealthOnRespawn = true + diff --git a/minecraft/config/libraryferret_1.properties b/minecraft/config/libraryferret_1.properties index 4bd7c72..5e27ae3 100644 --- a/minecraft/config/libraryferret_1.properties +++ b/minecraft/config/libraryferret_1.properties @@ -1,3 +1,3 @@ #Need help? Ask on Discord or Github/Gitlab <3 (ps: it is possible that this file contains nothing it's normal) -#Mon Jul 13 15:06:51 GMT 2026 +#Mon Jul 13 17:24:06 GMT 2026 boolean.creative.enable_item_group_ferret=false diff --git a/minecraft/config/lucent-client.toml b/minecraft/config/lucent-client.toml index 51cbe6f..9aa350d 100644 --- a/minecraft/config/lucent-client.toml +++ b/minecraft/config/lucent-client.toml @@ -1,166 +1,154 @@ - -[dynamic_lighting_settings] - # - # If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting. - # Default: true - vanillaDynamicLighting = true - # - # If enabled, torches and other vanilla fire-based items will not emit light underwater. - # Default: false - torchesDoNothingInWater = false - # - # A multiplier applied to an entity's light level when in the deep dark. - # Default: 0.5 - #Range: 0.0 ~ 1.0 - deepDarkScaling = 0.5 - # - # The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance. - # Default: 40 - #Range: 1 ~ 240 - lightRefreshRate = 60 - # - # Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates. - # Default: 128 - #Range: 0 ~ 1024 - maxVisibleDistance = 128 - # - # Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light. - # Default: false - seeThroughWalls = false - # - # Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often. - # Default: true - smoothBlending = false - # - # If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed). - # Default: true - threadedRendering = true - - [dynamic_lighting_settings.entity_lighting] - # - # Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it. - # Example: ["minecraft:blaze=9", "minecraft:creeper=5"] - # Default: [] - entityBrightnessOverrides = [] - - [dynamic_lighting_settings.entity_lighting.burning_entities] - # - # Determines if entities on fire emit light. - # Default: true - burningEntitiesGlow = true - # - # How bright a burning entity should be. - # Default: 10 - #Range: 0 ~ 15 - burningEntityLightLevel = 10 - - [dynamic_lighting_settings.entity_lighting.glowing_entities] - # - # Determines if entities affected with the glowing effect emit light. - # Default: true - glowingEntitiesGlow = true - # - # How bright an entity with the glowing effect be. - # Default: 5 - #Range: 0 ~ 15 - glowingEntityLightLevel = 5 - - [dynamic_lighting_settings.entity_lighting.entity_settings] - # - # Determines if if creepers emit light before they explode. - # Default: true - creepersGlow = true - - [dynamic_lighting_settings.item_lighting] - # - # Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it. - # Example: ["minecraft:torch=14", "minecraft:diamond=10"] - # Default: [] - itemBrightnessOverrides = [] - # - # Determines if items in the world emit light. - # Default: true - itemEntitiesGlow = true - # - # Determines if held or worn items emit light. - # Default: true - heldItemsGlow = true - # - # Determines if item frames with glowing items emit light. - # Default: true - itemFramesGlow = true - -[block_emission_settings] - # - # Determines if block textures can be lit brighter than usual. - # Default: true - blockTexturesGlow = true - # - # Modifies the light level of block textures. Set the light to -1 to unregister it. - # Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"] - # Default: [] - blockTextureBrightnessOverrides = [] - -[armor_trim_emission_settings] - # - # Determines if armor trim materials can be lit brighter than usual. - # Default: true - armorTrimsGlow = true - # - # Modifies the light level of armor trim textures based on trim material. Set the light to -1 to unregister it. - # Example: ["minecraft:diamond=10", "minecraft:gold=7"] - # Default: [] - armorTrimBrightnessOverrides = [] - -[debug_settings] - # - # Logs info about registry data. - # Default: false - logRegistry = false - # - # Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers. - # Default: false - logLightCalculationTime = false - # - # Logs when a mod or resource pack is using a deprecated folder structure. - # Default: true - logDeprecatedFolderStructure = true - # - # Logs when dynamic lighting encounters an issue. - # Default: false - logDynamicLightingErrors = false - - [debug_settings.flags] - # - # Disables emissive block textures if an incompatible mod is discovered. - # Default: true - disableBlockTextureGlowIfError = true - # - # Warns when Flywheel is installed since you may see weird dynamic lighting on some blocks from Create. - # Default: true - warnAboutFlywheel = false - # - # Warns when Sodium (or a variation) is installed since dynamic lighting may not work. - # Default: true - warnAboutSodium = true - -[mod_compat] - - [mod_compat.enabled_builtin_plugins] - # - # Enables the plugin for Blue Skies. - # Default: true - blue_skies = true - # - # Enables the plugin for Create. - # Default: true - create = true - # - # Enables the plugin for Quark. - # Default: true - quark = true - # - # Enables the plugin for Tinkers' Construct. - # Default: true - tconstruct = true - + +[dynamic_lighting_settings] + # + # If enabled, vanilla mobs and items will recieve dynamic lighting. If disabled, only objects specified by external mods or configs will recieve dynamic lighting. + # Default: true + vanillaDynamicLighting = true + # + # If enabled, torches and other vanilla fire-based items will not emit light underwater. + # Default: false + torchesDoNothingInWater = false + # + # A multiplier applied to an entity's light level when in the deep dark. + # Default: 0.5 + #Range: 0.0 ~ 1.0 + deepDarkScaling = 0.5 + # + # The maximum amount of times light tries to refresh in a second. Higher values attempt to refresh more often. This number can be decreased if you experience poor performance. + # Default: 40 + #Range: 1 ~ 240 + lightRefreshRate = 60 + # + # Determines how far away you should be able to see light from an entity (measured in blocks). 0 for infinite distance. Use this to prevent far away entities from causing light updates. + # Default: 128 + #Range: 0 ~ 1024 + maxVisibleDistance = 128 + # + # Determines if dynamic lighting should still occur when an entity is behind a wall. Turning this on may impact performance, but allows light to be seen around corners from far away. Entities within 24 blocks will always emit light. + # Default: false + seeThroughWalls = false + # + # Determines if dynamic lighting smoothly blends as you move. Works best with a high refresh rate. Will result in worse performance since lighting updates typically happen more often. + # Default: true + smoothBlending = false + # + # If enabled, chunks with dynamic lighting will always render off thread. Improves FPS, but may cause strange rendering glitches (Does nothing if Optifine is installed). + # Default: true + threadedRendering = true + + [dynamic_lighting_settings.entity_lighting] + # + # Sets the light level of entities. Allows for adding modded entities. Set the light to -1 to unregister it. + # Example: ["minecraft:blaze=9", "minecraft:creeper=5"] + # Default: [] + entityBrightnessOverrides = [] + + [dynamic_lighting_settings.entity_lighting.burning_entities] + # + # Determines if entities on fire emit light. + # Default: true + burningEntitiesGlow = true + # + # How bright a burning entity should be. + # Default: 10 + #Range: 0 ~ 15 + burningEntityLightLevel = 10 + + [dynamic_lighting_settings.entity_lighting.glowing_entities] + # + # Determines if entities affected with the glowing effect emit light. + # Default: true + glowingEntitiesGlow = true + # + # How bright an entity with the glowing effect be. + # Default: 5 + #Range: 0 ~ 15 + glowingEntityLightLevel = 5 + + [dynamic_lighting_settings.entity_lighting.entity_settings] + # + # Determines if if creepers emit light before they explode. + # Default: true + creepersGlow = true + + [dynamic_lighting_settings.item_lighting] + # + # Modifies the light level of items. Allows for adding modded items. Set the light to -1 to unregister it. + # Example: ["minecraft:torch=14", "minecraft:diamond=10"] + # Default: [] + itemBrightnessOverrides = [] + # + # Determines if items in the world emit light. + # Default: true + itemEntitiesGlow = true + # + # Determines if held or worn items emit light. + # Default: true + heldItemsGlow = true + # + # Determines if item frames with glowing items emit light. + # Default: true + itemFramesGlow = true + +[block_emission_settings] + # + # Determines if block textures can be lit brighter than usual. + # Default: true + blockTexturesGlow = true + # + # Modifies the light level of block textures. Set the light to -1 to unregister it. + # Example: ["minecraft:block/end_portal_frame_eye=12", "minecraft:block/stone=4"] + # Default: [] + blockTextureBrightnessOverrides = [] + +[armor_trim_emission_settings] + # + # Determines if armor trim materials can be lit brighter than usual. + # Default: true + armorTrimsGlow = true + # + # Modifies the light level of armor trim textures based on trim material. Set the light to -1 to unregister it. + # Example: ["minecraft:diamond=10", "minecraft:gold=7"] + # Default: [] + armorTrimBrightnessOverrides = [] + +[debug_settings] + # + # Logs info about registry data. + # Default: false + logRegistry = false + # + # Logs the average time 100 dynamic lighting calculations took, and provides a fastest refresh time for your machine based on these numbers. + # Default: false + logLightCalculationTime = false + # + # Logs when a mod or resource pack is using a deprecated folder structure. + # Default: true + logDeprecatedFolderStructure = true + # + # Logs when dynamic lighting encounters an issue. + # Default: false + logDynamicLightingErrors = false + + [debug_settings.flags] + # + # Disables emissive block textures if an incompatible mod is discovered. + # Default: true + disableBlockTextureGlowIfError = true + # + # Warns when Flywheel is installed since you may see weird dynamic lighting on some blocks from Create. + # Default: true + warnAboutFlywheel = false + # + # Warns when Sodium (or a variation) is installed since dynamic lighting may not work. + # Default: true + warnAboutSodium = true + +[mod_compat] + + [mod_compat.enabled_builtin_plugins] + # + # Enables the plugin for Tinkers' Construct. + # Default: true + tconstruct = true + diff --git a/minecraft/config/mantle-client.toml b/minecraft/config/mantle-client.toml index 585058c..ba29ec0 100644 --- a/minecraft/config/mantle-client.toml +++ b/minecraft/config/mantle-client.toml @@ -1,11 +1,11 @@ -#If not DISABLE, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them. -#WITH_MAX will show the max health in colored containers behind the health bar. NO_MAX will show just the health bar -#If DISABLE, uses the Forge heart renderer. -#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run -#Allowed Values: DISABLE, NO_MAX, WITH_MAX -heartRenderer = "WITH_MAX" -#If true, fluids properly have their lighting adjusted under vanilla fog effects such as blindness. If false, they render as nearly fullbright ignoring fog. -#This config option is provided as the fix breaks shaders, and slightly broken is better than fully broken. -#Best fix is to fix your shaders though, so you can have no broken visuals. -enableFluidFogFix = true - +#If not DISABLE, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them. +#WITH_MAX will show the max health in colored containers behind the health bar. NO_MAX will show just the health bar +#If DISABLE, uses the Forge heart renderer. +#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run +#Allowed Values: DISABLE, NO_MAX, WITH_MAX +heartRenderer = "WITH_MAX" +#If true, fluids properly have their lighting adjusted under vanilla fog effects such as blindness. If false, they render as nearly fullbright ignoring fog. +#This config option is provided as the fix breaks shaders, and slightly broken is better than fully broken. +#Best fix is to fix your shaders though, so you can have no broken visuals. +enableFluidFogFix = true + diff --git a/minecraft/config/measurements-client.toml b/minecraft/config/measurements-client.toml index e4bea32..9aaaf7b 100644 --- a/minecraft/config/measurements-client.toml +++ b/minecraft/config/measurements-client.toml @@ -1,19 +1,19 @@ - -#Client settings -[client] - #Set line color. [Default: YELLOW] - #Allowed Values: RANDOM, WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK - lineColor = "YELLOW" - #Set text color. [Default: YELLOW] - #Allowed Values: RANDOM, XYZRGB, WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK - textColor = "YELLOW" - #Set text size [Default: 0.02] - #Range: 0.01 ~ 0.1 - textSize = 0.02 - #Set line width (thickness). [Default: 2] - #Range: 1.0 ~ 16.0 - lineWidth = 2.0 - #Set line width when further away (thickness). [Default: 2] - #Range: 1 ~ 16 - lineWidthMax = 2 - + +#Client settings +[client] + #Set line color. [Default: YELLOW] + #Allowed Values: RANDOM, WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK + lineColor = "YELLOW" + #Set text color. [Default: YELLOW] + #Allowed Values: RANDOM, XYZRGB, WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK + textColor = "YELLOW" + #Set text size [Default: 0.02] + #Range: 0.01 ~ 0.1 + textSize = 0.02 + #Set line width (thickness). [Default: 2] + #Range: 1.0 ~ 16.0 + lineWidth = 2.0 + #Set line width when further away (thickness). [Default: 2] + #Range: 1 ~ 16 + lineWidthMax = 2 + diff --git a/minecraft/config/moonlight-client.toml b/minecraft/config/moonlight-client.toml index ddf9f3b..4653f82 100644 --- a/minecraft/config/moonlight-client.toml +++ b/minecraft/config/moonlight-client.toml @@ -1,13 +1,13 @@ - -[general] - #Merge all dynamic resource packs from all mods that use this library into a single pack - merge_dynamic_resource_packs = true - #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance - lazy_map_upload = true - #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla - #Range: 0 ~ 4 - maps_mipmap = 3 - #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one - #Allowed Values: FALSE, NO_GUI, TRUE - consistent_entity_renderer_shading = "NO_GUI" - + +[general] + #Merge all dynamic resource packs from all mods that use this library into a single pack + merge_dynamic_resource_packs = true + #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance + lazy_map_upload = true + #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla + #Range: 0 ~ 4 + maps_mipmap = 3 + #Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one + #Allowed Values: FALSE, NO_GUI, TRUE + consistent_entity_renderer_shading = "NO_GUI" + diff --git a/minecraft/config/moonlight-common.toml b/minecraft/config/moonlight-common.toml index e63a7af..1719cf0 100644 --- a/minecraft/config/moonlight-common.toml +++ b/minecraft/config/moonlight-common.toml @@ -1,13 +1,13 @@ - -[general] - #Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading - clear_dynamic_resources = false - #Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available. - multi_threaded_generation = true - #ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump... - extra_debug = false - #Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too. - extra_children_debug = false - #Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable - global_datapacks_folder = "moonlight-global-datapacks" - + +[general] + #Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading + clear_dynamic_resources = false + #Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available. + multi_threaded_generation = true + #ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump... + extra_debug = false + #Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too. + extra_children_debug = false + #Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable + global_datapacks_folder = "moonlight-global-datapacks" + diff --git a/minecraft/config/morevillagers-common.toml b/minecraft/config/morevillagers-common.toml index 2329bc2..ab5199c 100644 --- a/minecraft/config/morevillagers-common.toml +++ b/minecraft/config/morevillagers-common.toml @@ -1,32 +1,32 @@ - -#House generation settings -[houses] - #Should More Villagers houses generate in plains biome villages? - generatePlainsHouses = true - #Should More Villagers houses generate in taiga biome villages? - generateTaigaHouses = true - #Should More Villagers houses generate in savanna biome villages? - generateSavannaHouses = true - #Should More Villagers houses generate in snowy biome villages? - generateSnowyHouses = true - #Should More Villagers houses generate in desert biome villages? - generateDesertHouses = true - - #House weights (spawn frequency) - [houses.weights] - #Woodworker house spawn chance - #Range: > 0 - woodworkerHouseWeight = 10 - #Oceanographer house spawn chance - #Range: > 0 - oceanographerHouseWeight = 10 - #Florist house spawn chance - #Range: > 0 - floristHouseWeight = 10 - #Hunter house spawn chance - #Range: > 0 - hunterHouseWeight = 10 - #Engineer house spawn chance - #Range: > 0 - engineerHouseWeight = 10 - + +#House generation settings +[houses] + #Should More Villagers houses generate in plains biome villages? + generatePlainsHouses = true + #Should More Villagers houses generate in taiga biome villages? + generateTaigaHouses = true + #Should More Villagers houses generate in savanna biome villages? + generateSavannaHouses = true + #Should More Villagers houses generate in snowy biome villages? + generateSnowyHouses = true + #Should More Villagers houses generate in desert biome villages? + generateDesertHouses = true + + #House weights (spawn frequency) + [houses.weights] + #Woodworker house spawn chance + #Range: > 0 + woodworkerHouseWeight = 10 + #Oceanographer house spawn chance + #Range: > 0 + oceanographerHouseWeight = 10 + #Florist house spawn chance + #Range: > 0 + floristHouseWeight = 10 + #Hunter house spawn chance + #Range: > 0 + hunterHouseWeight = 10 + #Engineer house spawn chance + #Range: > 0 + engineerHouseWeight = 10 + diff --git a/minecraft/config/mysticalagriculture-client.toml b/minecraft/config/mysticalagriculture-client.toml index f92d22b..42157cc 100644 --- a/minecraft/config/mysticalagriculture-client.toml +++ b/minecraft/config/mysticalagriculture-client.toml @@ -1,6 +1,6 @@ - -#General configuration options. -[General] - #Should Growth Accelerators use animated textures? - animatedGrowthAccelerators = true - + +#General configuration options. +[General] + #Should Growth Accelerators use animated textures? + animatedGrowthAccelerators = true + diff --git a/minecraft/config/mysticalagriculture-common.toml b/minecraft/config/mysticalagriculture-common.toml index d10fb56..f079d42 100644 --- a/minecraft/config/mysticalagriculture-common.toml +++ b/minecraft/config/mysticalagriculture-common.toml @@ -1,48 +1,48 @@ - -#General configuration options. -[General] - #The amount of uses the basic Infusion Crystal should have. - #Range: > 10 - infusionCrystalUses = 1000 - #Should the Wither drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? - witherDropsCognizant = true - #Should vanilla crafting recipes for seeds be generated? - seedCraftingRecipes = false - #Should the Wither drop essence when killed with an essence weapon? - witherDropsEssence = true - #Should the Ender Dragon drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? - dragonDropsCognizant = true - #Should wearing a full set of Awakened Supremium armor grant the Plant Growth AOE set bonus? - awakenedSupremiumSetBonus = true - #Should Supremium Tools be enchantable in an Enchanting Table? - enchantableSupremiumTools = true - #The amount of time in seconds between each Growth Accelerator growth tick. - #Range: > 1 - growthAcceleratorCooldown = 10 - #Should fake players be able to use watering cans? - fakePlayerWatering = true - #Should the Ender Dragon drop essence when killed with an essence weapon? - dragonDropsEssence = true - #Should right clicking on Farmland with an Essence create Essence Farmland? - essenceFarmlandConversion = true - #Should crops have a chance of dropping a second seed when harvested? - secondarySeedDrops = true - #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. - #Range: 0.0 ~ 1.0 - fertilizedEssenceChance = 0.1 - #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. - #Range: 0.0 ~ 1.0 - inferiumDropChance = 0.2 - -#World generation options. -[World] - #The percentage chance a Soulium Ore spawns in a Soulstone cluster. - #Range: 0.0 ~ 1.0 - souliumOreChance = 0.05 - #Should Inferium Ore generate in the world? - generateInferiumOre = true - #Should Prosperity Ore generate in the world? - generateProsperityOre = true - #Should Soulstone generate in the world? - generateSoulstone = true - + +#General configuration options. +[General] + #The amount of uses the basic Infusion Crystal should have. + #Range: > 10 + infusionCrystalUses = 1000 + #Should the Wither drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? + witherDropsCognizant = true + #Should vanilla crafting recipes for seeds be generated? + seedCraftingRecipes = false + #Should the Wither drop essence when killed with an essence weapon? + witherDropsEssence = true + #Should the Ender Dragon drop Cognizant Dust when killed with a Mystical Enlightenment enchanted essence weapon? + dragonDropsCognizant = true + #Should wearing a full set of Awakened Supremium armor grant the Plant Growth AOE set bonus? + awakenedSupremiumSetBonus = true + #Should Supremium Tools be enchantable in an Enchanting Table? + enchantableSupremiumTools = true + #The amount of time in seconds between each Growth Accelerator growth tick. + #Range: > 1 + growthAcceleratorCooldown = 10 + #Should fake players be able to use watering cans? + fakePlayerWatering = true + #Should the Ender Dragon drop essence when killed with an essence weapon? + dragonDropsEssence = true + #Should right clicking on Farmland with an Essence create Essence Farmland? + essenceFarmlandConversion = true + #Should crops have a chance of dropping a second seed when harvested? + secondarySeedDrops = true + #The percentage chance that harvesting a Resource Crop will drop a Fertilized Essence. + #Range: 0.0 ~ 1.0 + fertilizedEssenceChance = 0.1 + #The percentage chance that a passive or hostile mob will drop an Inferium Essence when killed. + #Range: 0.0 ~ 1.0 + inferiumDropChance = 0.2 + +#World generation options. +[World] + #The percentage chance a Soulium Ore spawns in a Soulstone cluster. + #Range: 0.0 ~ 1.0 + souliumOreChance = 0.05 + #Should Inferium Ore generate in the world? + generateInferiumOre = true + #Should Prosperity Ore generate in the world? + generateProsperityOre = true + #Should Soulstone generate in the world? + generateSoulstone = true + diff --git a/minecraft/config/naturescompass-client.toml b/minecraft/config/naturescompass-client.toml index 1c0fac7..a60cb99 100644 --- a/minecraft/config/naturescompass-client.toml +++ b/minecraft/config/naturescompass-client.toml @@ -1,13 +1,13 @@ - -[Client] - #Displays Nature's Compass information even while chat is open. - displayWithChatOpen = true - #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills - fixBiomeNames = true - #The line offset for information rendered on the HUD. - #Range: 0 ~ 50 - overlayLineOffset = 1 - #The side for information rendered on the HUD. Ex: LEFT, RIGHT - #Allowed Values: LEFT, RIGHT - overlaySide = "LEFT" - + +[Client] + #Displays Nature's Compass information even while chat is open. + displayWithChatOpen = true + #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + fixBiomeNames = true + #The line offset for information rendered on the HUD. + #Range: 0 ~ 50 + overlayLineOffset = 1 + #The side for information rendered on the HUD. Ex: LEFT, RIGHT + #Allowed Values: LEFT, RIGHT + overlaySide = "LEFT" + diff --git a/minecraft/config/naturescompass-common.toml b/minecraft/config/naturescompass-common.toml index 08ff49f..e6d5879 100644 --- a/minecraft/config/naturescompass-common.toml +++ b/minecraft/config/naturescompass-common.toml @@ -1,29 +1,29 @@ - -[General] - #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. - allowTeleport = true - #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. - displayCoordinates = true - #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . - #Range: 0 ~ 1000000 - radiusModifier = 2500 - #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. - #Range: 0 ~ 1000000 - sampleSpaceModifier = 16 - #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] - biomeBlacklist = [] - #The maximum number of samples to be taken when searching for a biome. - #Range: 0 ~ 1000000 - maxSamples = 50000 - #The maximum number of times a player can search for the next instance of a located biome. Set to 0 to disable searching for additional biome instances and make the compass always locate the nearest biome. - #Range: 0 ~ 10000 - maxNextSearches = 25 - #The default number of XP levels consumed when searching for a biome. Individual biomes can be configured via perBiomeXpLevels. - #Range: 0 ~ 3 - defaultXpLevels = 0 - #A list of per-biome XP level costs that override defaultXpLevels, specified as comma-separated "biome_id,num_levels" pairs. Biomes not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:deep_dark,3", "minecraft:end*,2", "minecraft:*caves,3"] - perBiomeXpLevels = [] - #The number of successful biome searches before the compass breaks and must be repaired. Set to 0 to disable durability. - #Range: 0 ~ 10000 - compassDurability = 0 - + +[General] + #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode. + allowTeleport = true + #Allows players to view the precise coordinates and distance of a located structure on the HUD, rather than relying on the direction the compass is pointing. + displayCoordinates = true + #biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource . + #Range: 0 ~ 1000000 + radiusModifier = 2500 + #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. + #Range: 0 ~ 1000000 + sampleSpaceModifier = 16 + #A list of biomes that the compass will not be able to search for, specified by resource location. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:savanna", "minecraft:desert", "minecraft:*ocean*"] + biomeBlacklist = [] + #The maximum number of samples to be taken when searching for a biome. + #Range: 0 ~ 1000000 + maxSamples = 50000 + #The maximum number of times a player can search for the next instance of a located biome. Set to 0 to disable searching for additional biome instances and make the compass always locate the nearest biome. + #Range: 0 ~ 10000 + maxNextSearches = 25 + #The default number of XP levels consumed when searching for a biome. Individual biomes can be configured via perBiomeXpLevels. + #Range: 0 ~ 3 + defaultXpLevels = 0 + #A list of per-biome XP level costs that override defaultXpLevels, specified as comma-separated "biome_id,num_levels" pairs. Biomes not listed here use defaultXpLevels. Max of 3 levels. The wildcard character * can be used to match any number of characters, and ? can be used to match one character. Ex: ["minecraft:deep_dark,3", "minecraft:end*,2", "minecraft:*caves,3"] + perBiomeXpLevels = [] + #The number of successful biome searches before the compass breaks and must be repaired. Set to 0 to disable durability. + #Range: 0 ~ 10000 + compassDurability = 0 + diff --git a/minecraft/config/neruina.json b/minecraft/config/neruina.json index 1affbf7..1488f1c 100644 --- a/minecraft/config/neruina.json +++ b/minecraft/config/neruina.json @@ -1,6 +1,8 @@ { - "log_level": "OPERATORS", + "min_permission_level_for_messages": 0, + "min_permission_level_for_commands": 2, "auto_kill_ticking_entities": false, + "kill_players_instead": false, "ticking_exception_threshold": 10, "handle_ticking_entities": true, "handle_ticking_block_entities": true, diff --git a/minecraft/config/oculus.properties b/minecraft/config/oculus.properties index 47d9cad..5f108c5 100644 --- a/minecraft/config/oculus.properties +++ b/minecraft/config/oculus.properties @@ -1,5 +1,5 @@ #This file stores configuration options for Iris, such as the currently active shaderpack -#Mon Jul 13 15:06:51 GMT 2026 +#Mon Jul 13 17:24:05 GMT 2026 colorSpace=SRGB disableUpdateMessage=true enableDebugOptions=false diff --git a/minecraft/config/packetfixer.properties b/minecraft/config/packetfixer.properties index c44c330..54976f2 100644 --- a/minecraft/config/packetfixer.properties +++ b/minecraft/config/packetfixer.properties @@ -1,7 +1,7 @@ #Packet Fixer config file. #Default values (minecraft default): nbtMaxSize 2097152, packetSize 1048576, decoderSize 8388608 and varInt21Size 3. #Max values are 2147483647 for packetSize/decoderSize/varInt21 and 9223372036854775807 for nbtMaxSize. -#Mon Jul 13 15:06:44 GMT 2026 +#Mon Jul 13 17:23:59 GMT 2026 allSizesUnlimited=true chunkPacketData=2097152 decoderSize=8388608 diff --git a/minecraft/config/paraglider-common.toml b/minecraft/config/paraglider-common.toml index 82f9627..9501754 100644 --- a/minecraft/config/paraglider-common.toml +++ b/minecraft/config/paraglider-common.toml @@ -1,27 +1,27 @@ - -#Easy to access switches to toggle side features on and off. -#Most of them requires server restart or datapack reload. All of them, actually. -[features] - #For those who wants to remove Spirit Orbs generated in the world, more specifically... - # * Spirit Orbs generated in various chests - # * Spirit Orbs dropped by spawners and such - #Note that bargain recipe for Heart Containers/Stamina Vessels will persist, even if this option is disabled. - spiritOrbGens = true - #For those who wants to remove entirety of Heart Containers from the game, more specifically... - # * Heart Containers obtained by "challenges" (i.e. Killing dragon, wither, raid) - # * Bargains using Heart Containers (custom recipes won't be affected) - #Note that if this option is disabled while staminaVessels is enabled, "challenges" will drop stamina vessels instead. - heartContainers = true - #For those who wants to remove entirety of Stamina Vessels from the game, more specifically... - # * Bargains using Stamina Vessels (custom recipes won't be affected) - staminaVessels = true - #For those who wants to remove all structures added by this mod. Requires restart. - structures = true - -[debug] - debugPlayerMovement = false - traceMovementPacket = false - traceVesselPacket = false - traceBargainPacket = false - traceWindPacket = false - + +#Easy to access switches to toggle side features on and off. +#Most of them requires server restart or datapack reload. All of them, actually. +[features] + #For those who wants to remove Spirit Orbs generated in the world, more specifically... + # * Spirit Orbs generated in various chests + # * Spirit Orbs dropped by spawners and such + #Note that bargain recipe for Heart Containers/Stamina Vessels will persist, even if this option is disabled. + spiritOrbGens = true + #For those who wants to remove entirety of Heart Containers from the game, more specifically... + # * Heart Containers obtained by "challenges" (i.e. Killing dragon, wither, raid) + # * Bargains using Heart Containers (custom recipes won't be affected) + #Note that if this option is disabled while staminaVessels is enabled, "challenges" will drop stamina vessels instead. + heartContainers = true + #For those who wants to remove entirety of Stamina Vessels from the game, more specifically... + # * Bargains using Stamina Vessels (custom recipes won't be affected) + staminaVessels = true + #For those who wants to remove all structures added by this mod. Requires restart. + structures = true + +[debug] + debugPlayerMovement = false + traceMovementPacket = false + traceVesselPacket = false + traceBargainPacket = false + traceWindPacket = false + diff --git a/minecraft/config/paraglider-player-states.toml b/minecraft/config/paraglider-player-states.toml index 5bd19bb..dfe959f 100644 --- a/minecraft/config/paraglider-player-states.toml +++ b/minecraft/config/paraglider-player-states.toml @@ -1,74 +1,74 @@ - -#Configuration file for player states. -#You can adjust stamina delta (negative value means consumption / positive value means gain) and -#recovery delay (in ticks) of all player states registered in the game. -#To reload the config, use the following command: /paraglider reloadPlayerStates -# -[paraglider] - - [paraglider.ascending] - #Range: > -2147483648 - staminaDelta = -3 - #Range: > 0 - recoveryDelay = 10 - - [paraglider.breathing_underwater] - #Range: > -2147483648 - staminaDelta = 20 - #Range: > 0 - recoveryDelay = 0 - - [paraglider.flying] - #Range: > -2147483648 - staminaDelta = 20 - #Range: > 0 - recoveryDelay = 0 - - [paraglider.idle] - #Range: > -2147483648 - staminaDelta = 20 - #Range: > 0 - recoveryDelay = 0 - - [paraglider.midair] - #Range: > -2147483648 - staminaDelta = 0 - #Range: > 0 - recoveryDelay = 0 - - [paraglider.on_vehicle] - #Range: > -2147483648 - staminaDelta = 20 - #Range: > 0 - recoveryDelay = 0 - - [paraglider.panic_paragliding] - #Range: > -2147483648 - staminaDelta = -3 - #Range: > 0 - recoveryDelay = 10 - - [paraglider.paragliding] - #Range: > -2147483648 - staminaDelta = -3 - #Range: > 0 - recoveryDelay = 10 - - [paraglider.running] - #Range: > -2147483648 - staminaDelta = -10 - #Range: > 0 - recoveryDelay = 10 - - [paraglider.swimming] - #Range: > -2147483648 - staminaDelta = -6 - #Range: > 0 - recoveryDelay = 10 - - [paraglider.underwater] - #Range: > -2147483648 - staminaDelta = 3 - #Range: > 0 - recoveryDelay = 0 - + +#Configuration file for player states. +#You can adjust stamina delta (negative value means consumption / positive value means gain) and +#recovery delay (in ticks) of all player states registered in the game. +#To reload the config, use the following command: /paraglider reloadPlayerStates +# +[paraglider] + + [paraglider.ascending] + #Range: > -2147483648 + staminaDelta = -3 + #Range: > 0 + recoveryDelay = 10 + + [paraglider.breathing_underwater] + #Range: > -2147483648 + staminaDelta = 20 + #Range: > 0 + recoveryDelay = 0 + + [paraglider.flying] + #Range: > -2147483648 + staminaDelta = 20 + #Range: > 0 + recoveryDelay = 0 + + [paraglider.idle] + #Range: > -2147483648 + staminaDelta = 20 + #Range: > 0 + recoveryDelay = 0 + + [paraglider.midair] + #Range: > -2147483648 + staminaDelta = 0 + #Range: > 0 + recoveryDelay = 0 + + [paraglider.on_vehicle] + #Range: > -2147483648 + staminaDelta = 20 + #Range: > 0 + recoveryDelay = 0 + + [paraglider.panic_paragliding] + #Range: > -2147483648 + staminaDelta = -3 + #Range: > 0 + recoveryDelay = 10 + + [paraglider.paragliding] + #Range: > -2147483648 + staminaDelta = -3 + #Range: > 0 + recoveryDelay = 10 + + [paraglider.running] + #Range: > -2147483648 + staminaDelta = -10 + #Range: > 0 + recoveryDelay = 10 + + [paraglider.swimming] + #Range: > -2147483648 + staminaDelta = -6 + #Range: > 0 + recoveryDelay = 10 + + [paraglider.underwater] + #Range: > -2147483648 + staminaDelta = 3 + #Range: > 0 + recoveryDelay = 0 + diff --git a/minecraft/config/patchouli-client.toml b/minecraft/config/patchouli-client.toml index 61584db..ecdf233 100644 --- a/minecraft/config/patchouli-client.toml +++ b/minecraft/config/patchouli-client.toml @@ -1,16 +1,16 @@ -#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled -disableAdvancementLocking = false -#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ -noAdvancementBooks = [] -#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode -testingMode = false -#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. -inventoryButtonBook = "" -#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. -useShiftForQuickLookup = false -#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. -#Allowed Values: OVERFLOW, TRUNCATE, RESIZE -textOverflowMode = "RESIZE" -#How long in ticks the quick lookup key needs to be pressed before the book opens -quickLookupTime = 10 - +#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled +disableAdvancementLocking = false +#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_ +noAdvancementBooks = [] +#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode +testingMode = false +#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book. +inventoryButtonBook = "" +#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. +useShiftForQuickLookup = false +#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing. +#Allowed Values: OVERFLOW, TRUNCATE, RESIZE +textOverflowMode = "RESIZE" +#How long in ticks the quick lookup key needs to be pressed before the book opens +quickLookupTime = 10 + diff --git a/minecraft/config/polymorph-integrations.toml b/minecraft/config/polymorph-integrations.toml index 37b3816..99fb6ac 100644 --- a/minecraft/config/polymorph-integrations.toml +++ b/minecraft/config/polymorph-integrations.toml @@ -1,6 +1,6 @@ -# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. -# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. -fastfurnace = true -fastsuite = true -fastbench = true - +# Please be aware that enabling any third-party mod integration introduces instability and performance overheads, caution is strongly advised. +# If crashes or issues arise, disable the related modules as the first step in troubleshooting and report the issue to Polymorph. +fastfurnace = true +fastsuite = true +fastbench = true + diff --git a/minecraft/config/servertabinfo-client.toml b/minecraft/config/servertabinfo-client.toml index e08b1bf..3ce1d5c 100644 --- a/minecraft/config/servertabinfo-client.toml +++ b/minecraft/config/servertabinfo-client.toml @@ -1,6 +1,6 @@ - -#Client settings -[client] - #Replace the vanilla player list - replacePlayerList = true - + +#Client settings +[client] + #Replace the vanilla player list + replacePlayerList = true + diff --git a/minecraft/config/stardew_fishing-client.toml b/minecraft/config/stardew_fishing-client.toml index 77612e1..8737627 100644 --- a/minecraft/config/stardew_fishing-client.toml +++ b/minecraft/config/stardew_fishing-client.toml @@ -1,5 +1,5 @@ -#When this setting is enabled, audio cues in the minigame will be louder and other sounds will be muted. -isolateAudioCues = false -#When this setting is enabled, the fishing minigame will pause the world in singleplayer. -pauseDuringMinigame = true - +#When this setting is enabled, audio cues in the minigame will be louder and other sounds will be muted. +isolateAudioCues = false +#When this setting is enabled, the fishing minigame will pause the world in singleplayer. +pauseDuringMinigame = true + diff --git a/minecraft/config/supplementaries-client.toml b/minecraft/config/supplementaries-client.toml index 30b0174..4859f74 100644 --- a/minecraft/config/supplementaries-client.toml +++ b/minecraft/config/supplementaries-client.toml @@ -1,260 +1,260 @@ - -#Tweak and change the various block animations. -#Only cosmetic stuff in here so to leave default if not interested. -#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it -[blocks] - - [blocks.globe] - #Enable a random globe texture for each world - random_world = true - #Displays current coordinates when using a globe - show_coordinates = true - - [blocks.notice_board] - #Allows notice board displayed text to be centered instead of being left aligned - centered_text = true - - [blocks.bunting] - #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance - fast_buntings = true - - [blocks.clock_block] - #Display 24h time format. False for 12h format - 24h_format = true - - [blocks.pedestal] - #Enable displayed item spin - spin = true - #Spin speed - #Range: 0.0 ~ 100.0 - speed = 2.0 - #Enable special display types for items like swords, tridents or end crystals - fancy_renderers = false - - [blocks.bubble_block] - #Wobbling intensity. set to 0 to disable - #Range: 0.0 ~ 1.0 - wobble = 0.2 - #How fast it grows when created. 1 to be instant - #Range: 0.0 ~ 1.0 - grow_speed = 0.4 - - [blocks.item_shelf] - #Translate down displayed 3d blocks so that they are touching the shelf. - #Note that they will not be centered vertically this way - supported_blocks = true - - [blocks.wind_vane] - #Wind vane animation swings according to this equation: - #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) - #where: - # - pow = max(1,redstone_power*) - # - time = time in ticks - # - redstone_power = block redstone power - # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) - #increase to have more distinct indication when weather changes - #Range: 1.0 ~ 100.0 - power_scaling = 3.0 - #Amplitude (maximum pitch) of first sine wave - #Range: 0.0 ~ 360.0 - max_angle_1 = 30.0 - #Range: 0.0 ~ 360.0 - max_angle_2 = 10.0 - #Base period in ticks at 0 power of first sine wave - #Range: 0.0 ~ 2000.0 - period_1 = 450.0 - #This should be kept period_1/3 for a symmetric animation - #Range: 0.0 ~ 2000.0 - period_2 = 150.0 - - [blocks.flag] - #How slow a flag will oscillate. (Period of oscillation) - #Lower value = faster oscillation - #Range: 0 ~ 10000 - slowness = 100 - #How wavy the animation will be in pixels. (Wavelength) - #Range: 0.001 ~ 100.0 - wavyness = 4.0 - #How tall the wave lobes will be. (Wave amplitude) - #Range: 0.0 ~ 100.0 - intensity = 1.0 - #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) - #Range: 0.0 ~ 10.0 - intensity_increment = 0.3 - #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous - #Allowed Values: FAST, FANCY, FABULOUS - fanciness = "FANCY" - #Makes flags render as sideways banner. Ignores many of the previously defined configs - render_as_banner = false - - [blocks.captured_mobs] - #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! - #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care - tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] - - [blocks.hat_stand] - - [blocks.hat_stand.swing_physics] - frequency = 1.5 - collision_considers_entity_hitbox = true - collision_inertia = 1.5 - collision_force = 15.0 - min_angle = 0.0 - max_angle = 54.999996 - damping = 1.625 - - [blocks.turn_table] - #Display visual particles when a block is rotated - turn_particles = true - - [blocks.speaker_block] - #Mute speaker block incoming narrator messages and displays them in chat instead - mute_narrator = false - - [blocks.rope] - #Amplitude of rope wobbling effect - #Range: 0.0 ~ 20.0 - wobbling_amplitude = 1.2 - #Period of rope wobbling effect - #Range: 0.01 ~ 200.0 - wobbling_period = 12.0 - -#Particle parameters -[particles] - - #Rotation particle - [particles.turn_particle] - #An RGBA color - initial_color = "#002A77EA" - #An RGBA color - fade_color = "#0032BEFA" - -#General settings -[general] - #Disables Optifine warn screen - no_optifine_warn_screen = false - #Disables Amendments suggestion screen - no_amendments_screen = false - #Disable incompatible mods warning screen - no_incompatible_mods_screen = false - #Enable Quark style config button on main menu. Needs Configured installed to work - config_button = false - #Config button Y offset - #Range: -10000 ~ 10000 - config_button_y_offset = 0 - #Show some tooltip hints to guide players through the mod - tooltip_hints = true - #Show tooltips items that have been made placeable - placeable_tooltips = true - #Enables custom Configured config screen - custom_configured_screen = true - #I am very boring - unfunny = false - #ignore this - #Range: -10.0 ~ 10.0 - test1 = 0.0 - #ignore this - #Range: -10.0 ~ 10.0 - test2 = 0.0 - #ignore this - #Range: -10.0 ~ 10.0 - test3 = 0.0 - -#Game tweaks -[tweaks] - #Show a slime overlay when you hit an entity with a slimeball - overlay = true - #Allow to right click with a clock to display current time in numerical form - clock_right_click = true - #Adds an overlay to projectile weapons in gui displaying currently selected ammo - projectile_weapon_overlay = true - #Allow to right click with a compass to display current coordinates in numerical form - compass_right_click = false - #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render - placeable_books_glint = false - #Placeable books random colors - placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"] - #Enables banner pattern tooltip image preview - banner_pattern_tooltip = true - #Enables paintings tooltip image preview - paintings_tooltip = true - #Enables sherds tooltip image preview - sherds_tooltip = true - #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings - #Range: 1 ~ 255 - tooltip_image_size = 80 - #Wearing mob heads will apply post processing - mob_head_shaders = true - #Sends your current chat when you die while typing - send_chat_on_death = true - #Makes enderman heads use vanilla texture. Enable for texture pack support - enderman_head_texture_pack_support = true - - [tweaks.colored_maps] - #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors - tinted_blocks_on_maps = true - #Colors tall grass same color as grass - tall_grass_color = true - #Makes colored maps a bit more accurate. Might affect performance - accurate_colors = false - -[items] - - [items.slingshot] - #Adds an overlay to slingshots in gui displaying currently selected ammo - overlay = true - #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis - stasis_block_outline = true - #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors - block_outline_color = "#FFFFFFFF" - #How big should a slingshot projectile look - #Range: 0.0 ~ 1.0 - projectile_scale = 0.5 - - [items.lunch_basket] - #Adds an overlay to lunch boxes in gui displaying currently selected food - overlay = true - - [items.altimeter] - #Click action for depth meter which displays current depth - click_action = true - #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' - #This is a list. Add more entries with syntax [[...]] - extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] - #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones - #Range: 1 ~ 10 - texture_precision_multiplier = 1 - - [items.cannonball] - #Render cannonballs as 3D models - 3d_model = true - - [items.quiver] - #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset - #Range: -1.0 ~ 1.0 - armor_render_offset = -1.0 - #How quivers should render onto players - #Allowed Values: HIDDEN, BACK, HIP, THIGH - render_mode = "THIGH" - #How skeleton with quivers should render it - #Allowed Values: HIDDEN, BACK, HIP, THIGH - skeleton_render_mode = "THIGH" - #Adds an overlay to quivers in gui displaying currently selected arrow - overlay = true - #Allows using your mouse to select an arrow in the quiver GUI - mouse_movement_in_gui = true - #Quiver GUI X offset from default position - #Range: -1000 ~ 1000 - gui_x_offset = 0 - #Quiver GUI Y offset from default position - #Range: -1000 ~ 1000 - gui_y_offset = 0 - - [items.wrench] - #Display visual particles when a block is rotated - turn_particles = true - - [items.flute] - #Display visual particles when a playing a flute - note_particles = true - + +#Tweak and change the various block animations. +#Only cosmetic stuff in here so to leave default if not interested. +#Remember to delete this and server configs and let it refresh every once in a while since I might have tweaked it +[blocks] + + [blocks.globe] + #Enable a random globe texture for each world + random_world = true + #Displays current coordinates when using a globe + show_coordinates = true + + [blocks.notice_board] + #Allows notice board displayed text to be centered instead of being left aligned + centered_text = true + + [blocks.bunting] + #Makes buntings use normal block models with no animation for faster performance. When off this is only active when viewed from a distance + fast_buntings = true + + [blocks.clock_block] + #Display 24h time format. False for 12h format + 24h_format = true + + [blocks.pedestal] + #Enable displayed item spin + spin = true + #Spin speed + #Range: 0.0 ~ 100.0 + speed = 2.0 + #Enable special display types for items like swords, tridents or end crystals + fancy_renderers = false + + [blocks.bubble_block] + #Wobbling intensity. set to 0 to disable + #Range: 0.0 ~ 1.0 + wobble = 0.2 + #How fast it grows when created. 1 to be instant + #Range: 0.0 ~ 1.0 + grow_speed = 0.4 + + [blocks.item_shelf] + #Translate down displayed 3d blocks so that they are touching the shelf. + #Note that they will not be centered vertically this way + supported_blocks = true + + [blocks.wind_vane] + #Wind vane animation swings according to this equation: + #pitch(time) = max_angle_1*sin(2pi*time*pow/period_1) + *sin(2pi*time*pow/) + #where: + # - pow = max(1,redstone_power*) + # - time = time in ticks + # - redstone_power = block redstone power + # = how much frequency changes depending on power. 2 means it spins twice as fast each power level (2* for rain, 4* for thunder) + #increase to have more distinct indication when weather changes + #Range: 1.0 ~ 100.0 + power_scaling = 3.0 + #Amplitude (maximum pitch) of first sine wave + #Range: 0.0 ~ 360.0 + max_angle_1 = 30.0 + #Range: 0.0 ~ 360.0 + max_angle_2 = 10.0 + #Base period in ticks at 0 power of first sine wave + #Range: 0.0 ~ 2000.0 + period_1 = 450.0 + #This should be kept period_1/3 for a symmetric animation + #Range: 0.0 ~ 2000.0 + period_2 = 150.0 + + [blocks.flag] + #How slow a flag will oscillate. (Period of oscillation) + #Lower value = faster oscillation + #Range: 0 ~ 10000 + slowness = 100 + #How wavy the animation will be in pixels. (Wavelength) + #Range: 0.001 ~ 100.0 + wavyness = 4.0 + #How tall the wave lobes will be. (Wave amplitude) + #Range: 0.0 ~ 100.0 + intensity = 1.0 + #How much the wave amplitude increases each pixel. (Amplitude increment per pixel) + #Range: 0.0 ~ 10.0 + intensity_increment = 0.3 + #At which graphic settings flags will have a fancy renderer: 0=fast, 1=fancy, 2=fabulous + #Allowed Values: FAST, FANCY, FABULOUS + fanciness = "FANCY" + #Makes flags render as sideways banner. Ignores many of the previously defined configs + render_as_banner = false + + [blocks.captured_mobs] + #THIS IS ONLY FOR VISUALS! To allow more entities in cages you need to edit the respective tags! + #A list of mobs that can be ticked on client side when inside jars. Mainly used for stuff that has particles. Can cause issues and side effects so use with care + tickable_inside_jars = ["iceandfire:pixie", "druidcraft:dreadfish", "druidcraft:lunar_moth", "alexsmobs:hummingbird"] + + [blocks.hat_stand] + + [blocks.hat_stand.swing_physics] + frequency = 1.5 + collision_considers_entity_hitbox = true + collision_inertia = 1.5 + collision_force = 15.0 + min_angle = 0.0 + max_angle = 54.999996 + damping = 1.625 + + [blocks.turn_table] + #Display visual particles when a block is rotated + turn_particles = true + + [blocks.speaker_block] + #Mute speaker block incoming narrator messages and displays them in chat instead + mute_narrator = false + + [blocks.rope] + #Amplitude of rope wobbling effect + #Range: 0.0 ~ 20.0 + wobbling_amplitude = 1.2 + #Period of rope wobbling effect + #Range: 0.01 ~ 200.0 + wobbling_period = 12.0 + +#Particle parameters +[particles] + + #Rotation particle + [particles.turn_particle] + #An RGBA color + initial_color = "#002A77EA" + #An RGBA color + fade_color = "#0032BEFA" + +#General settings +[general] + #Disables Optifine warn screen + no_optifine_warn_screen = false + #Disables Amendments suggestion screen + no_amendments_screen = false + #Disable incompatible mods warning screen + no_incompatible_mods_screen = false + #Enable Quark style config button on main menu. Needs Configured installed to work + config_button = false + #Config button Y offset + #Range: -10000 ~ 10000 + config_button_y_offset = 0 + #Show some tooltip hints to guide players through the mod + tooltip_hints = true + #Show tooltips items that have been made placeable + placeable_tooltips = true + #Enables custom Configured config screen + custom_configured_screen = true + #I am very boring + unfunny = false + #ignore this + #Range: -10.0 ~ 10.0 + test1 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test2 = 0.0 + #ignore this + #Range: -10.0 ~ 10.0 + test3 = 0.0 + +#Game tweaks +[tweaks] + #Show a slime overlay when you hit an entity with a slimeball + overlay = true + #Allow to right click with a clock to display current time in numerical form + clock_right_click = true + #Adds an overlay to projectile weapons in gui displaying currently selected ammo + projectile_weapon_overlay = true + #Allow to right click with a compass to display current coordinates in numerical form + compass_right_click = false + #Renders an enchantment glint on placeable enchanted booksNote that turning this on will make book piles use tile renderer instead of baked models making them slower to render + placeable_books_glint = false + #Placeable books random colors + placeable_books_random_colors = ["brown", "orange", "yellow", "red", "green", "lime", "cyan", "blue", "purple"] + #Enables banner pattern tooltip image preview + banner_pattern_tooltip = true + #Enables paintings tooltip image preview + paintings_tooltip = true + #Enables sherds tooltip image preview + sherds_tooltip = true + #Size of the tooltip image used for Sherds, Blackboards, Banner patterns and Paintings + #Range: 1 ~ 255 + tooltip_image_size = 80 + #Wearing mob heads will apply post processing + mob_head_shaders = true + #Sends your current chat when you die while typing + send_chat_on_death = true + #Makes enderman heads use vanilla texture. Enable for texture pack support + enderman_head_texture_pack_support = true + + [tweaks.colored_maps] + #Needs the server config with same name on. If on here it will ignore the server one and keep vanilla colors + tinted_blocks_on_maps = true + #Colors tall grass same color as grass + tall_grass_color = true + #Makes colored maps a bit more accurate. Might affect performance + accurate_colors = false + +[items] + + [items.slingshot] + #Adds an overlay to slingshots in gui displaying currently selected ammo + overlay = true + #Render the block outline for distant blocks that are reachable with a slingshot enchanted with Stasis + stasis_block_outline = true + #An RGBA color for the block outline in hex format, for example 0x00000066 for vanilla outline colors + block_outline_color = "#FFFFFFFF" + #How big should a slingshot projectile look + #Range: 0.0 ~ 1.0 + projectile_scale = 0.5 + + [items.lunch_basket] + #Adds an overlay to lunch boxes in gui displaying currently selected food + overlay = true + + [items.altimeter] + #Click action for depth meter which displays current depth + click_action = true + #Allows depth meter to have unique textures per each dimension. Add more dimensions IDs and a matching texture in the correct path replacing ':' with '_' + #This is a list. Add more entries with syntax [[...]] + extra_dimension_textures = ["minecraft:the_nether", "minecraft:the_end"] + #Increasing this to be more than 1 will result in delth meter display image to be shown in float amounts instead of pixel perfect ones + #Range: 1 ~ 10 + texture_precision_multiplier = 1 + + [items.cannonball] + #Render cannonballs as 3D models + 3d_model = true + + [items.quiver] + #Z offset for quiver render when wearing armor. Useful for when you have custom armor bigger than vanilla to void clipping. Leave at -1 for automatic offset + #Range: -1.0 ~ 1.0 + armor_render_offset = -1.0 + #How quivers should render onto players + #Allowed Values: HIDDEN, BACK, HIP, THIGH + render_mode = "THIGH" + #How skeleton with quivers should render it + #Allowed Values: HIDDEN, BACK, HIP, THIGH + skeleton_render_mode = "THIGH" + #Adds an overlay to quivers in gui displaying currently selected arrow + overlay = true + #Allows using your mouse to select an arrow in the quiver GUI + mouse_movement_in_gui = true + #Quiver GUI X offset from default position + #Range: -1000 ~ 1000 + gui_x_offset = 0 + #Quiver GUI Y offset from default position + #Range: -1000 ~ 1000 + gui_y_offset = 0 + + [items.wrench] + #Display visual particles when a block is rotated + turn_particles = true + + [items.flute] + #Display visual particles when a playing a flute + note_particles = true + diff --git a/minecraft/config/supplementaries-common.toml b/minecraft/config/supplementaries-common.toml index 5c2f19e..673ad5e 100644 --- a/minecraft/config/supplementaries-common.toml +++ b/minecraft/config/supplementaries-common.toml @@ -1,683 +1,683 @@ - -[redstone] - wind_vane = true - clock_block = true - redstone_illuminator = true - crank = true - cog_block = true - gold_door = true - gold_trapdoor = true - lock_block = true - relayer = true - - [redstone.speaker_block] - enabled = true - #Enable/disable speaker block narrator mode - narrator_enabled = true - #Max text - #Range: 0 ~ 10000 - max_text = 32 - #Maximum block range - #Range: 0 ~ 100000000 - range = 64 - - [redstone.bellows] - enabled = true - #bellows pushes air following this equation: - #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling - #represents base period at 1 power - #Range: 1 ~ 512 - base_period = 78 - #entities with velocity greater than this won't be pushed - #Range: 0.0 ~ 16.0 - power_scaling = 2.0 - #velocity increase uses this equation: - #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period - #note that the block will push further the faster it's pulsing - #Range: 0.0 ~ 64.0 - base_velocity_scaling = 5.0 - #maximum range - #note that it will still only keep alive the two fire blocks closer to it - #Range: 0 ~ 16 - range = 5 - - [redstone.spring_launcher] - enabled = true - #spring launcher launch speed - #Range: 0.0 ~ 16.0 - velocity = 1.5 - #fall distance needed to trigger the automatic spring launch - #Range: 0 ~ 512 - fall_height_required = 5 - - [redstone.enderman_head] - enabled = true - drop_head = true - #Time to increase 1 power level when being looked at - #Range: 0 ~ 10000 - ticks_to_increase_power = 15 - #do enderman heads work when looked from any side? - work_from_any_side = false - - [redstone.turn_table] - enabled = true - #can rotate entities standing on it? - rotate_entities = true - #Allows turn table to shuffle containers content when rotated over horizontal axis - shuffle_containers = true - - [redstone.pulley_block] - enabled = true - #Chance for a new mineshaft elevator piece to spawn - #Range: 0.0 ~ 1.0 - mineshaft_elevator = 0.035 - - [redstone.dispenser_minecart] - enabled = true - #Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope - adjust_projectile_angle = true - - [redstone.faucet] - enabled = true - #Turn off to prevent faucets from dropping items - spill_items = true - #Allows faucets to fill entities inventories - fill_entities_below = false - - [redstone.crystal_display] - enabled = true - #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode - chaining = true - -[functional] - fodder = true - hourglass = true - - [functional.rope] - #Allows ropes to be supported & attached to solid block sides - block_side_attachment = true - #Makes sliding down ropes as fast as free falling, still negating fall damage - slide_on_fall = true - #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead - rope_override = "supplementaries:rope" - #Enables horizontal placement of ropes. Disabling will make ropes always non solid - horizontal_ropes = true - #Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops) - #Allowed Values: REPLACE, NONE, REMOVE - replace_in_loot_tables = "NONE" - - [functional.jar] - enabled = true - #Jar liquid capacity: leave at 12 for pixel accuracy - #Range: 0 ~ 1024 - capacity = 12 - #Allow right click to instantly eat or drink food or potions inside a placed jar. - #Disable if you think this ability is op (honey for example). Cookies are excluded - drink_from_jar = false - #Allows the player to directly drink from jar items - drink_from_jar_item = false - #Dynamically allows all small mobs inside jars depending on their hitbox size - jar_auto_detect = false - #Allow Jars to capture small mobs - jar_capture = true - #Allow Jars to hold cookies - jar_cookies = true - #Allow Jars to hold liquids from bottles, buckets and bowls - jar_liquids = true - - [functional.cage] - enabled = true - #Allows all entities to be captured by cages and jars. Not meant for survival - allow_all_mobs = false - #Allows all baby mobs to be captured by cages - cage_allow_all_babies = false - #Dynamically allows all small mobs inside cages depending on their hitbox size - cage_auto_detect = false - #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released - persistent_mobs = false - #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level - #Range: 1 ~ 100 - health_threshold = 100 - #When on, if a mob is tameable, it will only be capturable when tamed. - require_taming = true - - [functional.safe] - enabled = true - #Makes safes only breakable by their owner or by a player in creative - prevent_breaking = false - #Make safes simpler so they do not require keys: - #they will be bound to the first person that opens one and only that person will be able to interact with them - simple_safes = false - - [functional.sack] - enabled = true - #Penalize the player with slowness effect when carrying too many sacks - sack_penalty = true - #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one - #Range: 0 ~ 50 - sack_increment = 2 - #How many slots should a sack have - #Range: 1 ~ 27 - slots = 9 - - [functional.bamboo_spikes] - enabled = true - tipped_spikes = true - #Allows entities killed by spikes to drop loot as if they were killed by a player - player_loot = false - #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability - only_allow_harmful_effects = true - #Populate the creative inventory with all tipped spikes variations - populate_creative_tab = true - - [functional.urn] - enabled = true - #Chance for an urn to spawn a critter from the urn_spawn tag - #Range: 0.0 ~ 1.0 - critter_spawn_chance = 0.01 - cave_urns = true - - [functional.soap] - enabled = true - #Dyed Bock types that cannot be cleaned with soap - clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] - #Allows soap to clean blocks in-world. Disable to prevent in-world block cleaning while keeping soap item and recipes functional - block_cleaning_enabled = true - - #This is a map of special blocks that can be cleaned with soap - [functional.soap.special_blocks] - "quark:dirty_glass_pane" = "minecraft:glass_pane" - "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" - "quark:dirty_glass" = "minecraft:glass" - - [functional.cannon] - enabled = true - #Makes TNT-like block shot from a cannon explode on impact - #Allowed Values: IGNITE, IGNITE_ON_IMPACT, NONE - explode_tnt = "IGNITE" - #Cannon fire power multiplier - #Range: 0.0 ~ 5.0 - fire_power = 0.6 - #Time for a cannon to fire a projectile after it has been lit up - #Range: 0 ~ 500 - fuse_time = 40 - #Time for a cannon to be able to fire again after it has been fired - #Range: 0 ~ 500 - cooldown = 60 - music_disc_heave_ho = true - - [functional.cannon.cannonball] - enabled = true - #Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant - #Range: 0.0 ~ 100.0 - power_scaling = 3.5 - #Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable - #Range: 0.0 ~ 10.0 - break_radius = 1.1 - - [functional.present] - enabled = true - trapped_present = true - - [functional.flax] - enabled = true - wild_flax = true - - [functional.lumisene] - enabled = true - #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. - #Range: 0 ~ 10000 - flammable_from_lumisene_block_duration = 50 - - [functional.lumisene.lumisene_bottle] - #Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects - enabled = true - #Duration of the flammable effect when you drink a lumisene bottle - #Range: 0 ~ 10000 - flammable_duration = 300 - #Duration of the glowing effect when you drink a lumisene bottle - #Range: 0 ~ 10000 - glowing_duration = 200 - -[building] - lapis_bricks = true - deepslate_lamp = true - end_stone_lamp = true - blackstone_lamp = true - stone_lamp = true - stone_tile = true - blackstone_tile = true - bunting = true - sconce = true - sconce_lever = true - pancake = true - checker_block = true - raked_gravel = true - feather_block = true - statue = true - doormat = true - flint_block = true - fine_wood = true - candle_holder = true - fire_pit = true - wicker_fence = true - - [building.blackboard] - enabled = true - #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white - colored_blackboard = false - #Interaction mode for blackboards - #Allowed Values: BOTH, GUI, MANUAL - interaction_mode = "BOTH" - - [building.gravel_bricks] - enabled = true - - [building.slidy_block] - enabled = true - #Slidy block speed - #Range: 0.0 ~ 1.0 - speed = 0.125 - - [building.timber_frame] - enabled = true - #Allow placing a timber frame directly on a block by holding shift - swap_on_shift = false - #Allows axes to remove a framed block leaving the contained block intact - axes_strip = true - #Replace a timber frame with wattle and daub block when daub is placed in it - replace_daub = true - - [building.iron_gate] - enabled = true - #Allows two iron gates to be opened simultaneously when on top of the other - double_opening = true - #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone - door-like_gates = false - - [building.item_shelf] - enabled = true - #Makes item shelves climbable - climbable_shelves = false - - [building.sugar_cube] - enabled = true - #Makes sugar cubes dissolve in rain - dissolve_in_rain = true - #Duration in seconts of speed effect garanted to horses that eat a sugar cube - #Range: 0 ~ 1000 - horse_speed_duration = 10 - - [building.planter] - enabled = true - #Makes so saplings that grow in a planter will break it turning into rooted dirt - broken_by_sapling = false - #When Farmers Delight is on planter will also act like rich soil and use it in its recipe - rich_soil_planter = true - - [building.notice_board] - enabled = true - #Allows notice boards to accept and display any item, not just maps and books - allow_any_item = false - #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it - gui = true - - [building.pedestal] - enabled = true - #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves - #Range: 0.0 ~ 100.0 - crystal_enchanting = 3.0 - - [building.ash] - enabled = true - #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be - #Range: 0.0 ~ 1.0 - ash_from_fire_chance = 1.0 - #Burning mobs will drop ash when they die - ash_from_burning_mobs = true - #Allows rain to wash away ash layers overtime - rain_wash_ash = true - #Use a datapack to tweak rarity - basalt_ash = true - - [building.flag] - enabled = true - #Allows right/left clicking on a stick to lower/raise a flag attached to it - stick_pole = true - #Maximum allowed pole length - #Range: 0 ~ 256 - pole_length = 16 - - [building.goblet] - enabled = true - #Allows drinking from goblets - allow_drinking = true - - [building.globe] - enabled = true - sepia_globe = true - - [building.sign_post] - enabled = true - - [building.sign_post.way_sign] - #Entirely disables them from spawning - enabled = true - #With this option road signs will display the distance to the structure that they are pointing to - show_distance_text = true - - [building.daub] - enabled = true - wattle_and_daub = true - - [building.ash_bricks] - enabled = true - - [building.hat_stand] - enabled = true - #Allow all items to go on hat stand - unrestricted = false - - [building.awning] - enabled = true - #Allows having slanted awnings. Disabled if you feel its cursed. - slant = true - #Allows entities to fall through awnings, when shifting. - shift_through = true - #Bouncing angle of slanted awnings - #Range: 0.0 ~ 90.0 - angle = 69.44395478041653 - - [building.flower_box] - enabled = true - #Makes so flower boxes can only contain one tall flower item per block - simple_mode = true - - [building.netherite_doors] - door = true - trapdoor = true - -[tools] - candy = true - stasis = true - altimeter = true - confetti_popper = true - - [tools.quiver] - enabled = true - #Allows using a quiver without being slowed down - use_without_slow = true - #Arrow stacks that can fit inside a quiver. Requires reboot - #Range: 1 ~ 9 - slots = 6 - #Increase this number to alter the probability for a Skeleton with quiver to spawn. - #Range: 0.0 ~ 1.0 - quiver_skeleton_spawn_chance = 0.025 - #If the chance for a skeleton to spawn with a quiver will be affected by local difficulty. If true, you wont ever see them on easy and very rarely on normal. Similar logic to equipment - quiver_skeleton_spawn_affected_by_local_difficulty = true - #Allows quiver to only be used when in offhand or in curio slot - only_works_in_curio = false - #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type - quiver_pickup = true - - [tools.lunch_basket] - enabled = true - #Allows lunch baskets to be placed on the ground - placeable = true - #Arrow stacks that can fit inside a lunch basket. Requires reboot - #Range: 1 ~ 9 - slots = 6 - - [tools.slice_map] - enabled = true - #Multiplier that will be applied by slice maps to lower their range compared to normal maps - #Range: 0.0 ~ 1.0 - range_multiplier = 0.25 - - [tools.bubble_blower] - enabled = true - #Amount of soap consumed per bubble block placed - #Range: 1 ~ 25 - stasis_cost = 5 - - [tools.bubble_blower.bubble_block] - #Max lifetime of bubble blocks. Set to 10000 to have it infinite - #Range: 1 ~ 10000 - lifetime = 1200 - #Can bubble break when touched on? - break_when_touched = true - #If true feather falling prevents breaking bubbles when stepping on them - feather_falling_prevents_breaking = true - - [tools.wrench] - enabled = true - #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand - #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE - bypass_when_on = "MAIN_HAND" - - [tools.rope_arrow] - enabled = true - #Max number of rope items allowed to be stored inside a rope arrow - #Range: 1 ~ 256 - capacity = 32 - #Makes rope arrows exclusive to crossbows - exclusive_to_crossbows = false - - [tools.flute] - enabled = true - #Radius in which an unbound flute will search pets - #Range: 0 ~ 500 - unbound_radius = 64 - #Max distance at which a bound flute will allow a pet to teleport - #Range: 0 ~ 500 - bound_distance = 64 - - [tools.bomb] - enabled = true - #Bomb explosion radius (damage depends on this) - #Range: 0.1 ~ 10.0 - explosion_radius = 2.0 - #Do bombs break blocks like tnt? - #Allowed Values: ALL, WEAK, NONE - break_blocks = "WEAK" - #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact - #Range: 0 ~ 100000 - bomb_fuse = 0 - #Enable bomb item cooldown - cooldown = true - - [tools.bomb.blue_bomb] - #Bomb explosion radius (damage depends on this) - #Range: 0.1 ~ 10.0 - explosion_radius = 5.15 - #Do bombs break blocks like tnt? - #Allowed Values: ALL, WEAK, NONE - break_blocks = "WEAK" - - [tools.slingshot] - enabled = true - #Slingshot range multiplier. Affect the initial projectile speed - #Range: 0.0 ~ 5.0 - range_multiplier = 1.0 - #Time in ticks to fully charge a slingshot - #Range: 0 ~ 100 - charge_time = 20 - #Deceleration for the stasis projectile - #Range: 0.1 ~ 1.0 - stasis_deceleration = 0.9625 - #Allow enderman to intercept any slingshot projectile - unrestricted_enderman_intercept = true - #Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land - allow_buckets = true - #Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default. - #Range: 0.0 ~ 100.0 - damageable_damage = 0.5 - #Allows splash potions to be thrown by slingshots - allow_splash_potions = false - #Allows bombs to be thrown by slingshots - allow_bombs = false - #Allows fire charges to be thrown by slingshots - allow_fire_charges = false - #Allows snowballs to be thrown by slingshots - allow_snowballs = false - #Allows enderpearls to be thrown by slingshots - allow_enderpearls = false - - [tools.antique_ink] - enabled = true - -#General settings -[general] - #Enable Creative Tab - creative_tab = false - #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble - dispensers = true - #Creates a creative tab full of filled jars - jar_tab = false - #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 - debug_save_dynamic_pack = false - #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled - server_protection = false - #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues - sanity_checks_messages = true - #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 - #Range: 0.0 ~ 10.0 - red_merchant_spawn_multiplier = 1.0 - -#Vanilla tweaks -[tweaks] - - [tweaks.dragon_banner_pattern] - #Adds dragon banner pattern made from dragon head - enabled = true - - [tweaks.shulker_helmet] - #Allows wearing shulker shells - enabled = true - - [tweaks.golden_apple_disenchant] - enabled = true - - [tweaks.traders_open_doors] - #Allows traders to open doors (because they couldn't apparently) - enabled = true - - [tweaks.dispenser_tweaks] - #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax - axe_strip = true - #Enables shooting ender pearls with dispensers - shoot_ender_pearls = true - #Enables extracting bundles items with dispensers - extract_from_bundles = true - - [tweaks.throwable_bricks] - #Throw bricks at your foes! Might break glass blocks - enabled = true - - [tweaks.placeable_sticks] - #Allow placeable sticks - sticks = true - #Allow placeable blaze rods - blaze_rods = true - - [tweaks.placeable_gunpowder] - #Allow placeable gunpowder - enabled = true - #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down - #Range: 0 ~ 20 - speed = 2 - #Age at which it spread to the next gunpowder block. Also affects speed - #Range: 0 ~ 8 - spread_age = 2 - - [tweaks.raked_gravel] - #allow gravel to be raked with a hoe - enabled = true - - [tweaks.bottle_xp] - #Allow bottling up xp by using a bottle on an enchanting table - enabled = false - #bottling health cost - #Range: 0 ~ 20 - cost = 2 - #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting - target_block = "" - - [tweaks.map_tweaks] - #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). - #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) - random_adventurer_maps = true - #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute - random_adventurer_maps_select_random_structure = true - #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map - block_map_markers = true - #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar - #Allowed Values: OFF, WITH_COMPASS, ALWAYS - death_marker = "WITH_COMPASS" - #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating - quill_adventurer_maps = true - #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating - quill_vanilla_maps = true - #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks - #Range: 10 ~ 600 - min_search_radius = 75 - #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint - tinted_blocks_on_maps = true - - [tweaks.placeable_books] - #Allows written books to be placed down. Requires shift clicking - written_books = true - #Allow books and enchanted books to be placed on the ground - enabled = true - #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 - #Range: 0.0 ~ 5.0 - book_power = 1.0 - #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 - #Range: 0.0 ~ 5.0 - enchanted_book_power = 1.334 - #Allow all books to be placed both vertically and horizontally - mixed_books = false - - [tweaks.zombie_horse] - #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse - zombie_horse_conversion = true - #Amount of rotten flesh needed - #Range: 1 ~ 1000 - rotten_flesh = 64 - #Allows zombie horses to be ridden underwater - rideable_underwater = true - #Convert a zombie horse back by feeding it a golden carrot - zombie_horse_inverse_conversion = true - - [tweaks.noteblocks_scare] - #Noteblocks with a zombie head will scare off villagers - enabled = true - - [tweaks.bad_luck_tweaks] - #Hit a void cat, get the unluck - cat_unluck = true - #If you have unluck you are more likely to get hit by a lighting - lightning_unluck = true - - [tweaks.item_lore] - #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag - enabled = true - - [tweaks.sus_recipes] - #Adds recipes to craft suspicious gravel and suspicious sand - enabled = true - - [tweaks.slimed_effect] - enabled = true - #Allow slimeballs to be thrown - throwable_slimeballs = true - #Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful - #Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY - hinders_jump = "NORMAL_DIFFICULTY" - #Duration of the slimed effect in ticks - #Range: 0 ~ 1000 - duration = 300 - #Chance that a slime mob will apply slimed effect on successful attack. Multiplied by the slime size - #Range: 0.0 ~ 1.0 - chance_per_slime_size = 0.15 - + +[redstone] + wind_vane = true + clock_block = true + redstone_illuminator = true + crank = true + cog_block = true + gold_door = true + gold_trapdoor = true + lock_block = true + relayer = true + + [redstone.speaker_block] + enabled = true + #Enable/disable speaker block narrator mode + narrator_enabled = true + #Max text + #Range: 0 ~ 10000 + max_text = 32 + #Maximum block range + #Range: 0 ~ 100000000 + range = 64 + + [redstone.bellows] + enabled = true + #bellows pushes air following this equation: + #air=(sin(2PI*ticks/period)<0), with period = base_period-(redstone_power-1)*power_scaling + #represents base period at 1 power + #Range: 1 ~ 512 + base_period = 78 + #entities with velocity greater than this won't be pushed + #Range: 0.0 ~ 16.0 + power_scaling = 2.0 + #velocity increase uses this equation: + #vel = base_vel*((range-entity_distance)/range) with base_vel = base_velocity_scaling/period + #note that the block will push further the faster it's pulsing + #Range: 0.0 ~ 64.0 + base_velocity_scaling = 5.0 + #maximum range + #note that it will still only keep alive the two fire blocks closer to it + #Range: 0 ~ 16 + range = 5 + + [redstone.spring_launcher] + enabled = true + #spring launcher launch speed + #Range: 0.0 ~ 16.0 + velocity = 1.5 + #fall distance needed to trigger the automatic spring launch + #Range: 0 ~ 512 + fall_height_required = 5 + + [redstone.enderman_head] + enabled = true + drop_head = true + #Time to increase 1 power level when being looked at + #Range: 0 ~ 10000 + ticks_to_increase_power = 15 + #do enderman heads work when looked from any side? + work_from_any_side = false + + [redstone.turn_table] + enabled = true + #can rotate entities standing on it? + rotate_entities = true + #Allows turn table to shuffle containers content when rotated over horizontal axis + shuffle_containers = true + + [redstone.pulley_block] + enabled = true + #Chance for a new mineshaft elevator piece to spawn + #Range: 0.0 ~ 1.0 + mineshaft_elevator = 0.035 + + [redstone.dispenser_minecart] + enabled = true + #Makes projectiles shot from dispenser minecart retain the minecart velocity and be shot at an angle when the minecart is on a rail slope + adjust_projectile_angle = true + + [redstone.faucet] + enabled = true + #Turn off to prevent faucets from dropping items + spill_items = true + #Allows faucets to fill entities inventories + fill_entities_below = false + + [redstone.crystal_display] + enabled = true + #Allows chaining 2 crystal displays, letting one power the other to its left IF its own power exceeds 10. Given power will be its own divided by 10. Note that to work the decimal display must NOT have power directly behind it. Doing so will override the behavior to non chaining mode + chaining = true + +[functional] + fodder = true + hourglass = true + + [functional.rope] + #Allows ropes to be supported & attached to solid block sides + block_side_attachment = true + #Makes sliding down ropes as fast as free falling, still negating fall damage + slide_on_fall = true + #In case you want to disable supplementaries ropes you can specify here another mod rope and they will be used for rope arrows and in mineshafts instead + rope_override = "supplementaries:rope" + #Enables horizontal placement of ropes. Disabling will make ropes always non solid + horizontal_ropes = true + #Use this config to turn allow supplementaries to replace all items tagged as #supplementaies:ropes with supplementaries own rope or turn them to air instead. This is applied to all loot tables (chests and drops) + #Allowed Values: REPLACE, NONE, REMOVE + replace_in_loot_tables = "NONE" + + [functional.jar] + enabled = true + #Jar liquid capacity: leave at 12 for pixel accuracy + #Range: 0 ~ 1024 + capacity = 12 + #Allow right click to instantly eat or drink food or potions inside a placed jar. + #Disable if you think this ability is op (honey for example). Cookies are excluded + drink_from_jar = false + #Allows the player to directly drink from jar items + drink_from_jar_item = false + #Dynamically allows all small mobs inside jars depending on their hitbox size + jar_auto_detect = false + #Allow Jars to capture small mobs + jar_capture = true + #Allow Jars to hold cookies + jar_cookies = true + #Allow Jars to hold liquids from bottles, buckets and bowls + jar_liquids = true + + [functional.cage] + enabled = true + #Allows all entities to be captured by cages and jars. Not meant for survival + allow_all_mobs = false + #Allows all baby mobs to be captured by cages + cage_allow_all_babies = false + #Dynamically allows all small mobs inside cages depending on their hitbox size + cage_auto_detect = false + #Makes it so all (hostile) mobs captured by cages and jars will be set to persistent so they won't despawn when released + persistent_mobs = false + #Health percentage under which mobs will be allowed to be captured by cages and jars. Leave at 100 to accept any health level + #Range: 1 ~ 100 + health_threshold = 100 + #When on, if a mob is tameable, it will only be capturable when tamed. + require_taming = true + + [functional.safe] + enabled = true + #Makes safes only breakable by their owner or by a player in creative + prevent_breaking = false + #Make safes simpler so they do not require keys: + #they will be bound to the first person that opens one and only that person will be able to interact with them + simple_safes = false + + [functional.sack] + enabled = true + #Penalize the player with slowness effect when carrying too many sacks + sack_penalty = true + #Maximum number of sacks after which the overencumbered effect will be applied. Each multiple of this number will increase the effect strength by one + #Range: 0 ~ 50 + sack_increment = 2 + #How many slots should a sack have + #Range: 1 ~ 27 + slots = 9 + + [functional.bamboo_spikes] + enabled = true + tipped_spikes = true + #Allows entities killed by spikes to drop loot as if they were killed by a player + player_loot = false + #Alternative mode for bamboo spikes. Allows only harmful effects to be applied on them and they obtain infinite durability + only_allow_harmful_effects = true + #Populate the creative inventory with all tipped spikes variations + populate_creative_tab = true + + [functional.urn] + enabled = true + #Chance for an urn to spawn a critter from the urn_spawn tag + #Range: 0.0 ~ 1.0 + critter_spawn_chance = 0.01 + cave_urns = true + + [functional.soap] + enabled = true + #Dyed Bock types that cannot be cleaned with soap + clean_blacklist = ["minecraft:glazed_terracotta", "botania:mystical_flower", "mna:chimerite_crystal", "botania:floating_flower", ",minecraft:mushroom", "botania:mushroom", "botania:tall_mystical_flower", "botania:petal_block", "morered:network_cable", "xycraft_world:glowing_shiny_aurey_block", "xycraft_world:shiny_aurey_block", "xycraft_world:rgb_lamp", "xycraft_world:glowing_rgb_viewer", "xycraft_world:glowing_matte_rgb_block", "xycraft_world:rgb_lamp_pole"] + #Allows soap to clean blocks in-world. Disable to prevent in-world block cleaning while keeping soap item and recipes functional + block_cleaning_enabled = true + + #This is a map of special blocks that can be cleaned with soap + [functional.soap.special_blocks] + "quark:dirty_glass_pane" = "minecraft:glass_pane" + "#alexscaves:cave_paintings" = "alexscaves:smooth_limestone" + "quark:dirty_glass" = "minecraft:glass" + + [functional.cannon] + enabled = true + #Makes TNT-like block shot from a cannon explode on impact + #Allowed Values: IGNITE, IGNITE_ON_IMPACT, NONE + explode_tnt = "IGNITE" + #Cannon fire power multiplier + #Range: 0.0 ~ 5.0 + fire_power = 0.6 + #Time for a cannon to fire a projectile after it has been lit up + #Range: 0 ~ 500 + fuse_time = 40 + #Time for a cannon to be able to fire again after it has been fired + #Range: 0 ~ 500 + cooldown = 60 + music_disc_heave_ho = true + + [functional.cannon.cannonball] + enabled = true + #Cannonball power scaling. Higher values will make cannonballs have more energy. Reminder that the damage and breaking power of a cannonball is proportional to its energy (speed squared) times this constant + #Range: 0.0 ~ 100.0 + power_scaling = 3.5 + #Radius of the 'explosion' when a cannonball hits a block. Set to 0 to disable + #Range: 0.0 ~ 10.0 + break_radius = 1.1 + + [functional.present] + enabled = true + trapped_present = true + + [functional.flax] + enabled = true + wild_flax = true + + [functional.lumisene] + enabled = true + #Gives the flammable effext also when merely stepping on lumisene. Turning this off if you think effects are not something that should be applied like that and just by drinking it. + #Range: 0 ~ 10000 + flammable_from_lumisene_block_duration = 50 + + [functional.lumisene.lumisene_bottle] + #Enables lumisene bottles and the flammable effect and lumisene bottles. Turn off if you think its over the top and doesnt match with existing effects + enabled = true + #Duration of the flammable effect when you drink a lumisene bottle + #Range: 0 ~ 10000 + flammable_duration = 300 + #Duration of the glowing effect when you drink a lumisene bottle + #Range: 0 ~ 10000 + glowing_duration = 200 + +[building] + lapis_bricks = true + deepslate_lamp = true + end_stone_lamp = true + blackstone_lamp = true + stone_lamp = true + stone_tile = true + blackstone_tile = true + bunting = true + sconce = true + sconce_lever = true + pancake = true + checker_block = true + raked_gravel = true + feather_block = true + statue = true + doormat = true + flint_block = true + fine_wood = true + candle_holder = true + fire_pit = true + wicker_fence = true + + [building.blackboard] + enabled = true + #Enable to draw directly on a blackboard using any dye. Gui still only works in black and white + colored_blackboard = false + #Interaction mode for blackboards + #Allowed Values: BOTH, GUI, MANUAL + interaction_mode = "BOTH" + + [building.gravel_bricks] + enabled = true + + [building.slidy_block] + enabled = true + #Slidy block speed + #Range: 0.0 ~ 1.0 + speed = 0.125 + + [building.timber_frame] + enabled = true + #Allow placing a timber frame directly on a block by holding shift + swap_on_shift = false + #Allows axes to remove a framed block leaving the contained block intact + axes_strip = true + #Replace a timber frame with wattle and daub block when daub is placed in it + replace_daub = true + + [building.iron_gate] + enabled = true + #Allows two iron gates to be opened simultaneously when on top of the other + double_opening = true + #Makes iron (ang gold) gates behave like their door counterpart so for example iron gates will only be openable by redstone + door-like_gates = false + + [building.item_shelf] + enabled = true + #Makes item shelves climbable + climbable_shelves = false + + [building.sugar_cube] + enabled = true + #Makes sugar cubes dissolve in rain + dissolve_in_rain = true + #Duration in seconts of speed effect garanted to horses that eat a sugar cube + #Range: 0 ~ 1000 + horse_speed_duration = 10 + + [building.planter] + enabled = true + #Makes so saplings that grow in a planter will break it turning into rooted dirt + broken_by_sapling = false + #When Farmers Delight is on planter will also act like rich soil and use it in its recipe + rich_soil_planter = true + + [building.notice_board] + enabled = true + #Allows notice boards to accept and display any item, not just maps and books + allow_any_item = false + #Enables a GUI for the block. Not needed as the block just holds one item which you can place by clicking on it + gui = true + + [building.pedestal] + enabled = true + #If enabled end crystals placed on a pedestals will provide an enchantment power bonus equivalent to 3 bookshelves + #Range: 0.0 ~ 100.0 + crystal_enchanting = 3.0 + + [building.ash] + enabled = true + #Burnable blocks will have a chance to create ash layers when burned. Greater this number the greater the chance will be + #Range: 0.0 ~ 1.0 + ash_from_fire_chance = 1.0 + #Burning mobs will drop ash when they die + ash_from_burning_mobs = true + #Allows rain to wash away ash layers overtime + rain_wash_ash = true + #Use a datapack to tweak rarity + basalt_ash = true + + [building.flag] + enabled = true + #Allows right/left clicking on a stick to lower/raise a flag attached to it + stick_pole = true + #Maximum allowed pole length + #Range: 0 ~ 256 + pole_length = 16 + + [building.goblet] + enabled = true + #Allows drinking from goblets + allow_drinking = true + + [building.globe] + enabled = true + sepia_globe = true + + [building.sign_post] + enabled = true + + [building.sign_post.way_sign] + #Entirely disables them from spawning + enabled = true + #With this option road signs will display the distance to the structure that they are pointing to + show_distance_text = true + + [building.daub] + enabled = true + wattle_and_daub = true + + [building.ash_bricks] + enabled = true + + [building.hat_stand] + enabled = true + #Allow all items to go on hat stand + unrestricted = false + + [building.awning] + enabled = true + #Allows having slanted awnings. Disabled if you feel its cursed. + slant = true + #Allows entities to fall through awnings, when shifting. + shift_through = true + #Bouncing angle of slanted awnings + #Range: 0.0 ~ 90.0 + angle = 69.44395478041653 + + [building.flower_box] + enabled = true + #Makes so flower boxes can only contain one tall flower item per block + simple_mode = true + + [building.netherite_doors] + door = true + trapdoor = true + +[tools] + candy = true + stasis = true + altimeter = true + confetti_popper = true + + [tools.quiver] + enabled = true + #Allows using a quiver without being slowed down + use_without_slow = true + #Arrow stacks that can fit inside a quiver. Requires reboot + #Range: 1 ~ 9 + slots = 6 + #Increase this number to alter the probability for a Skeleton with quiver to spawn. + #Range: 0.0 ~ 1.0 + quiver_skeleton_spawn_chance = 0.025 + #If the chance for a skeleton to spawn with a quiver will be affected by local difficulty. If true, you wont ever see them on easy and very rarely on normal. Similar logic to equipment + quiver_skeleton_spawn_affected_by_local_difficulty = true + #Allows quiver to only be used when in offhand or in curio slot + only_works_in_curio = false + #Arrows you pickup will try to go in a quiver if available provided it has some arrow of the same type + quiver_pickup = true + + [tools.lunch_basket] + enabled = true + #Allows lunch baskets to be placed on the ground + placeable = true + #Arrow stacks that can fit inside a lunch basket. Requires reboot + #Range: 1 ~ 9 + slots = 6 + + [tools.slice_map] + enabled = true + #Multiplier that will be applied by slice maps to lower their range compared to normal maps + #Range: 0.0 ~ 1.0 + range_multiplier = 0.25 + + [tools.bubble_blower] + enabled = true + #Amount of soap consumed per bubble block placed + #Range: 1 ~ 25 + stasis_cost = 5 + + [tools.bubble_blower.bubble_block] + #Max lifetime of bubble blocks. Set to 10000 to have it infinite + #Range: 1 ~ 10000 + lifetime = 1200 + #Can bubble break when touched on? + break_when_touched = true + #If true feather falling prevents breaking bubbles when stepping on them + feather_falling_prevents_breaking = true + + [tools.wrench] + enabled = true + #Allows wrenches to bypass a block interaction action prioritizing their own when on said hand + #Allowed Values: MAIN_HAND, OFF_HAND, BOTH, NONE + bypass_when_on = "MAIN_HAND" + + [tools.rope_arrow] + enabled = true + #Max number of rope items allowed to be stored inside a rope arrow + #Range: 1 ~ 256 + capacity = 32 + #Makes rope arrows exclusive to crossbows + exclusive_to_crossbows = false + + [tools.flute] + enabled = true + #Radius in which an unbound flute will search pets + #Range: 0 ~ 500 + unbound_radius = 64 + #Max distance at which a bound flute will allow a pet to teleport + #Range: 0 ~ 500 + bound_distance = 64 + + [tools.bomb] + enabled = true + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 2.0 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + #Put here any number other than 0 to have your bombs explode after a certain amount of ticks instead than on contact + #Range: 0 ~ 100000 + bomb_fuse = 0 + #Enable bomb item cooldown + cooldown = true + + [tools.bomb.blue_bomb] + #Bomb explosion radius (damage depends on this) + #Range: 0.1 ~ 10.0 + explosion_radius = 5.15 + #Do bombs break blocks like tnt? + #Allowed Values: ALL, WEAK, NONE + break_blocks = "WEAK" + + [tools.slingshot] + enabled = true + #Slingshot range multiplier. Affect the initial projectile speed + #Range: 0.0 ~ 5.0 + range_multiplier = 1.0 + #Time in ticks to fully charge a slingshot + #Range: 0 ~ 100 + charge_time = 20 + #Deceleration for the stasis projectile + #Range: 0.1 ~ 1.0 + stasis_deceleration = 0.9625 + #Allow enderman to intercept any slingshot projectile + unrestricted_enderman_intercept = true + #Allows buckets to be thrown by slingshots. Thrown buckets will place their content when they land + allow_buckets = true + #Damage that items in the 'supplementaries:slingshot_damageable' tag will deal. Scales with thrown speed. Tag is empty by default. + #Range: 0.0 ~ 100.0 + damageable_damage = 0.5 + #Allows splash potions to be thrown by slingshots + allow_splash_potions = false + #Allows bombs to be thrown by slingshots + allow_bombs = false + #Allows fire charges to be thrown by slingshots + allow_fire_charges = false + #Allows snowballs to be thrown by slingshots + allow_snowballs = false + #Allows enderpearls to be thrown by slingshots + allow_enderpearls = false + + [tools.antique_ink] + enabled = true + +#General settings +[general] + #Enable Creative Tab + creative_tab = false + #Set to false to disable custom dispenser behaviors (i.e: filling jars) if for some reason they are causing trouble + dispensers = true + #Creates a creative tab full of filled jars + jar_tab = false + #Save generated resources to disk in a 'debug' folder in your game directory. Mainly for debug purposes but can be used to generate assets in all wood types for your mods :0 + debug_save_dynamic_pack = false + #Turn this on to disable any interaction on blocks placed by other players. This affects item shelves, signs, flower pots, and boards. Useful for protected servers. Note that it will affect only blocks placed after this is turned on and such blocks will keep being protected after this option is disabled + server_protection = false + #Disable startup messages and sanity check that the mod performs to inform of possible detected crashes that might occur due to issues + sanity_checks_messages = true + #slightly increase this or decrease this number to tweak the red merchant spawn chance. Won't spawn at 0 and will spawn twice as often on 2 + #Range: 0.0 ~ 10.0 + red_merchant_spawn_multiplier = 1.0 + +#Vanilla tweaks +[tweaks] + + [tweaks.dragon_banner_pattern] + #Adds dragon banner pattern made from dragon head + enabled = true + + [tweaks.shulker_helmet] + #Allows wearing shulker shells + enabled = true + + [tweaks.golden_apple_disenchant] + enabled = true + + [tweaks.traders_open_doors] + #Allows traders to open doors (because they couldn't apparently) + enabled = true + + [tweaks.dispenser_tweaks] + #Allows dispensers to use axes on blocks to strip logs and scrape off copper oxidation and wax + axe_strip = true + #Enables shooting ender pearls with dispensers + shoot_ender_pearls = true + #Enables extracting bundles items with dispensers + extract_from_bundles = true + + [tweaks.throwable_bricks] + #Throw bricks at your foes! Might break glass blocks + enabled = true + + [tweaks.placeable_sticks] + #Allow placeable sticks + sticks = true + #Allow placeable blaze rods + blaze_rods = true + + [tweaks.placeable_gunpowder] + #Allow placeable gunpowder + enabled = true + #Number of ticks it takes for gunpowder to burn 1 stage (out of 8). Increase to slow it down + #Range: 0 ~ 20 + speed = 2 + #Age at which it spread to the next gunpowder block. Also affects speed + #Range: 0 ~ 8 + spread_age = 2 + + [tweaks.raked_gravel] + #allow gravel to be raked with a hoe + enabled = true + + [tweaks.bottle_xp] + #Allow bottling up xp by using a bottle on an enchanting table + enabled = false + #bottling health cost + #Range: 0 ~ 20 + cost = 2 + #Block that should be clicked on for bottling to work. Leave blank for enchanting table. You can put another block here from another mod if you find it more fitting + target_block = "" + + [tweaks.map_tweaks] + #Cartographers will sell 'adventurer maps' that will lead to a random vanilla structure (choosen from a thought out preset list). + #Best kept disabled if you are adding custom adventurer maps with datapack (check the wiki for more) + random_adventurer_maps = true + #Select a random structure to look for instead of iterating through all of the ones in the tag returning the closest. Turning on will make ones that have diff structures (aka all different ruined portals) show up more. On could take much more time to compute + random_adventurer_maps_select_random_structure = true + #Enables beacons, lodestones, respawn anchors, beds, conduits, portals to be displayed on maps by clicking one of them with a map + block_map_markers = true + #Shows a death marker on your map when you die. Requires a recovery compass in player inventory or similar + #Allowed Values: OFF, WITH_COMPASS, ALWAYS + death_marker = "WITH_COMPASS" + #If Quark is installed adventurer maps will be replaced by adventurer quills. These will not lag the server when generating + quill_adventurer_maps = true + #If Quark is installed replaces buried treasure and mansion maps with their equivalent quill form. This removes the lag spike they create when generating + quill_vanilla_maps = true + #Miminum search radius for quill. Used to incrase the radius of vanilla searches. For reference buried treasures are at 50 and locate is at 100 chunks + #Range: 10 ~ 600 + min_search_radius = 75 + #Makes blocks tagged as 'tinted_on_map' use their tint color. This allows for accurate biome colors for water and grass as well as other custom block that use any tint + tinted_blocks_on_maps = true + + [tweaks.placeable_books] + #Allows written books to be placed down. Requires shift clicking + written_books = true + #Allow books and enchanted books to be placed on the ground + enabled = true + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + book_power = 1.0 + #Enchantment power bonus given by normal book piles with 4 books. Piles with less books will have their respective fraction of this total. For reference a vanilla bookshelf provides 1 + #Range: 0.0 ~ 5.0 + enchanted_book_power = 1.334 + #Allow all books to be placed both vertically and horizontally + mixed_books = false + + [tweaks.zombie_horse] + #Feed a stack of rotten flesh to a skeleton horse to buff him up to a zombie horse + zombie_horse_conversion = true + #Amount of rotten flesh needed + #Range: 1 ~ 1000 + rotten_flesh = 64 + #Allows zombie horses to be ridden underwater + rideable_underwater = true + #Convert a zombie horse back by feeding it a golden carrot + zombie_horse_inverse_conversion = true + + [tweaks.noteblocks_scare] + #Noteblocks with a zombie head will scare off villagers + enabled = true + + [tweaks.bad_luck_tweaks] + #Hit a void cat, get the unluck + cat_unluck = true + #If you have unluck you are more likely to get hit by a lighting + lightning_unluck = true + + [tweaks.item_lore] + #Adds a recipe to add 'lore' strings to an item by combining it with a named nametag + enabled = true + + [tweaks.sus_recipes] + #Adds recipes to craft suspicious gravel and suspicious sand + enabled = true + + [tweaks.slimed_effect] + enabled = true + #Allow slimeballs to be thrown + throwable_slimeballs = true + #Thrown slimeballs will shortly nerf the player jump height. Disable if you don't want this effect as it can be quite powerful + #Allowed Values: NEVER, ALWAYS, NORMAL_DIFFICULTY, HARD_DIFFICULTY + hinders_jump = "NORMAL_DIFFICULTY" + #Duration of the slimed effect in ticks + #Range: 0 ~ 1000 + duration = 300 + #Chance that a slime mob will apply slimed effect on successful attack. 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