Update instance.cfg, LivingEntity.class, PotionUtils.class, and 167 more files

This commit is contained in:
2026-07-13 18:28:16 +01:00
parent 35b3ca112b
commit 1092dfe25c
132 changed files with 1980 additions and 2008 deletions
+13 -13
View File
@@ -1,13 +1,13 @@
[general]
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
clear_dynamic_resources = false
#Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available.
multi_threaded_generation = true
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
#Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable
global_datapacks_folder = "moonlight-global-datapacks"
[general]
#Clears dynamic models and textures from the mod dynamic pack once resource reload is done. This can save up some RAM. Turning off if you notice inconsistencies with pack loading
clear_dynamic_resources = false
#Enables multi-threaded generation for dynamic assets (if supported). This could improve performance on systems with more cores available.
multi_threaded_generation = true
#ONLY for debugging purpose. Turns one some debug functionality like more logging or blocktypes_debug.txt, the file can be found in ~/.minecraft/debug/dynamic_registry_dump...
extra_debug = false
#Enable this will list each BlockTypes' Children. The List of BlockTypes' children will be also in the same file via EXTRA_DEBUG. NOTE: To enable this, EXTRA_DEBUG must be enabled, too.
extra_children_debug = false
#Global datapack folder. A folder where you can store and load datapacks for all your worlds automatically. Set to empty string to disable
global_datapacks_folder = "moonlight-global-datapacks"