Update instance.cfg, LivingEntity.class, PotionUtils.class, and 167 more files
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@@ -1,11 +1,11 @@
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#If not DISABLE, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them.
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#WITH_MAX will show the max health in colored containers behind the health bar. NO_MAX will show just the health bar
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#If DISABLE, uses the Forge heart renderer.
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#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run
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#Allowed Values: DISABLE, NO_MAX, WITH_MAX
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heartRenderer = "WITH_MAX"
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#If true, fluids properly have their lighting adjusted under vanilla fog effects such as blindness. If false, they render as nearly fullbright ignoring fog.
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#This config option is provided as the fix breaks shaders, and slightly broken is better than fully broken.
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#Best fix is to fix your shaders though, so you can have no broken visuals.
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enableFluidFogFix = true
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#If not DISABLE, enables the Mantle heart renderer, which stacks hearts by changing the color instead of vertically stacking them.
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#WITH_MAX will show the max health in colored containers behind the health bar. NO_MAX will show just the health bar
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#If DISABLE, uses the Forge heart renderer.
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#Mod authors: this config is not meant for compatibility with your heart renderer, cancel the RenderGameOverlayEvent.Pre event and our logic won't run
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#Allowed Values: DISABLE, NO_MAX, WITH_MAX
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heartRenderer = "WITH_MAX"
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#If true, fluids properly have their lighting adjusted under vanilla fog effects such as blindness. If false, they render as nearly fullbright ignoring fog.
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#This config option is provided as the fix breaks shaders, and slightly broken is better than fully broken.
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#Best fix is to fix your shaders though, so you can have no broken visuals.
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enableFluidFogFix = true
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