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imr6-patches/config/simple-custom-early-loading.json

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// Check documentation for more information with examples
// https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration
{
// texture elements to render
"elements": [
{
"image": "loading.png",
"position": {
// define which point in the image should be aligned at x, y position on the window
// Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER
"position_anchor": "TOP_LEFT",
// The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100)
// the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y
"position_unit": "PIXELS",
// The position of the anchor on the screen in position_unit
"x": 0,
"y": 0,
// The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately
"size_unit": "PERCENTAGE",
// "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default)
// The width and height of the image in size_unit
// if you specify both values, the aspect ratio is not preserved
// if you specify only one value, the other is calculated to preserve the aspect ratio
"width": 100,
"height": 100
}
}
],
// "progress_bar": null to remove the default progress bar element
"progress_bar": {
// 3 is also default when the value is not specified
"bar_count": 3,
"position": {
"position_anchor": "TOP_CENTER",
"position_unit": "PERCENTAGE",
"x": 50,
"y": 65
// custom width and height is not supported
}
},
"performance_bar": true,
"fox": true,
"log_messages": true,
"forge_version": true
// I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here
// When specified, the window resolution will be fixed
// if omited, the window resolution will match the window size in fml.toml
// also note that this resolution is for the frame buffer, some height of the window is taken by the window header
// so if you set the height of the monitor, you will get black bars on sides
// since the frame buffer will be actually higher than the space in the window
// "resolution_width": 854,
// "resolution_height": 480
}