[diamond_torch] #Mobs that should still be allowed to spawn despite being included in "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_whitelist = [] #Mobs that should not be allowed to spawn despite being absent from "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_blacklist = [] #Type of shape used for calculating area in which spawns are prevented. #This basically let's you choose between maximum or euclidean metrics. #Allowed Values: ELLIPSOID, CYLINDER, CUBOID shape_type = "ELLIPSOID" #Range for preventing mob spawns on y-dimension. #Range: > 0 vertical_range = 32 #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids. #NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky #SPAWNER: all kinds of mobs summoned by monster spawners #STRUCTURE: zombified piglin from nether portals #MOB_SUMMONED: iron golems from villagers #JOCKEY: mobs spawned as a rider for another mob #EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits #REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt #PATROL: pillager patrols #TRIGGERED: skeleton horse traps and warden from sculk shriekers #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids. #NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky #SPAWNER: all kinds of mobs summoned by monster spawners #STRUCTURE: zombified piglin from nether portals #MOB_SUMMONED: iron golems from villagers #JOCKEY: mobs spawned as a rider for another mob #EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits #REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt #PATROL: pillager patrols #TRIGGERED: skeleton horse traps and warden from sculk shriekers #Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED blocked_spawn_types = ["NATURAL", "PATROL", "STRUCTURE", "JOCKEY"] #Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option. #Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option. #Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT mob_category = ["MONSTER"] #Range for preventing mob spawns on x-z-plane. #Range: > 0 horizontal_range = 64 [emerald_torch] #Mobs that should still be allowed to spawn despite being included in "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_whitelist = [] #Mobs that should not be allowed to spawn despite being absent from "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_blacklist = [] #Type of shape used for calculating area in which spawns are prevented. #This basically let's you choose between maximum or euclidean metrics. #Allowed Values: ELLIPSOID, CYLINDER, CUBOID shape_type = "CUBOID" #Range for preventing mob spawns on y-dimension. #Range: > 0 vertical_range = 64 #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids. #NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky #SPAWNER: all kinds of mobs summoned by monster spawners #STRUCTURE: zombified piglin from nether portals #MOB_SUMMONED: iron golems from villagers #JOCKEY: mobs spawned as a rider for another mob #EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits #REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt #PATROL: pillager patrols #TRIGGERED: skeleton horse traps and warden from sculk shriekers #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids. #NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky #SPAWNER: all kinds of mobs summoned by monster spawners #STRUCTURE: zombified piglin from nether portals #MOB_SUMMONED: iron golems from villagers #JOCKEY: mobs spawned as a rider for another mob #EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits #REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt #PATROL: pillager patrols #TRIGGERED: skeleton horse traps and warden from sculk shriekers #Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED blocked_spawn_types = ["NATURAL", "EVENT"] #Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option. #Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option. #Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT mob_category = ["CREATURE"] #Range for preventing mob spawns on x-z-plane. #Range: > 0 horizontal_range = 128 [amethyst_torch] #Mobs that should still be allowed to spawn despite being included in "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_whitelist = [] #Mobs that should not be allowed to spawn despite being absent from "mob_category". #Format for every entry is ":". Tags are supported, must be in the format of "#:". Namespace may be omitted to use "minecraft" by default. May use asterisk as wildcard parameter via pattern matching, e.g. "minecraft:*_shulker_box" to match all shulker boxes no matter of color. mob_blacklist = [] #Type of shape used for calculating area in which spawns are prevented. #This basically let's you choose between maximum or euclidean metrics. #Allowed Values: ELLIPSOID, CYLINDER, CUBOID shape_type = "ELLIPSOID" #Range for preventing mob spawns on y-dimension. #Range: > 0 vertical_range = 32 #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids. #NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky #SPAWNER: all kinds of mobs summoned by monster spawners #STRUCTURE: zombified piglin from nether portals #MOB_SUMMONED: iron golems from villagers #JOCKEY: mobs spawned as a rider for another mob #EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits #REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt #PATROL: pillager patrols #TRIGGERED: skeleton horse traps and warden from sculk shriekers #Types of mob spawns to block (provided by vanilla, some seem a little arbitrary). By default this is configured to only affect natural spawns occurring without player interaction and to not disrupt any game events such as raids. #NATURAL: monsters spawned during night time, cats in villages, phantoms in the sky #SPAWNER: all kinds of mobs summoned by monster spawners #STRUCTURE: zombified piglin from nether portals #MOB_SUMMONED: iron golems from villagers #JOCKEY: mobs spawned as a rider for another mob #EVENT: mobs spawned by game events, mainly zombie sieges, raids, wandering trader visits #REINFORCEMENT: zombie reinforcements spawned when a zombie is hurt #PATROL: pillager patrols #TRIGGERED: skeleton horse traps and warden from sculk shriekers #Allowed Values: NATURAL, SPAWNER, STRUCTURE, MOB_SUMMONED, JOCKEY, EVENT, REINFORCEMENT, PATROL, TRIGGERED blocked_spawn_types = ["NATURAL"] #Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option. #Mobs of this category are prevented from spawning through natural means (e.g. mob spawners and breeding will still work). #For refining affected mobs use blacklist and whitelist options. #If you only want to prevent a few mob types from spawning that do not fit any category leave this list empty and include them in the blacklist option. #Allowed Values: MONSTER, CREATURE, AMBIENT, AXOLOTLS, UNDERGROUND_WATER_CREATURE, WATER_CREATURE, WATER_AMBIENT mob_category = ["AMBIENT", "AXOLOTLS", "WATER_AMBIENT", "WATER_CREATURE", "UNDERGROUND_WATER_CREATURE"] #Range for preventing mob spawns on x-z-plane. #Range: > 0 horizontal_range = 64