// Check documentation for more information with examples // https://github.com/lukaskabc/SimpleCustomEarlyLoading#configuration { // texture elements to render "elements": [ { "image": "loading.png", "position": { // define which point in the image should be aligned at x, y position on the window // Possible values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, TOP_CENTER, BOTTOM_CENTER, LEFT_CENTER, RIGHT_CENTER "position_anchor": "TOP_LEFT", // The unit for x, y position PIXELS or PERCENTAGE (percentage of the window values: 0-100) // the position unit can also be defined for each coordinate separately position_unit_x, position_unit_y "position_unit": "PIXELS", // The position of the anchor on the screen in position_unit "x": 0, "y": 0, // The unit for width, height - PIXELS or PERCENTAGE (again, percantage of the window) - can't be defined separately "size_unit": "PERCENTAGE", // "keep_aspect_ratio": false, // to disable maintaining aspect ratio (enabled by default) // The width and height of the image in size_unit // if you specify both values, the aspect ratio is not preserved // if you specify only one value, the other is calculated to preserve the aspect ratio "width": 100, "height": 100 } } ], // "progress_bar": null to remove the default progress bar element "progress_bar": { // 3 is also default when the value is not specified "bar_count": 3, "position": { "position_anchor": "TOP_CENTER", "position_unit": "PERCENTAGE", "x": 50, "y": 65 // custom width and height is not supported } }, "performance_bar": true, "fox": true, "log_messages": true, "forge_version": true // I dont think it would be nice to remove the mojang logo and change the branding, so I am not allowing it here // When specified, the window resolution will be fixed // if omited, the window resolution will match the window size in fml.toml // also note that this resolution is for the frame buffer, some height of the window is taken by the window header // so if you set the height of the monitor, you will get black bars on sides // since the frame buffer will be actually higher than the space in the window // "resolution_width": 854, // "resolution_height": 480 }