Patch sync for IMR6: 19/07/2026 @ 18:03
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#Cell
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[cell]
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#The tank capacity of the Copper Vitality Cell [Default: 30000]
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copperCapacity = 30000
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#The tank capacity of the Iron Vitality Cell [Default: 100000]
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ironCapacity = 100000
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#The tank capacity of the Gold Vitality Cell [Default: 250000]
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goldCapacity = 250000
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#The tank capacity of the Diamond Vitality Cell [Default: 500000]
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diamondCapacity = 500000
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#The tank capacity of the Netherite Vitality Cell [Default: 1000000]
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netheriteCapacity = 1000000
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#Dye Liquifier
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[dye_liquifier]
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#The energy capacity of the Dye Liquifier [Default: 25000]
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energyCapacity = 25000
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#The max energy in/out transfer rate of the Dye Liquifier [Default: 1000]
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energyMaxTransfer = 1000
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#The energy transfer rate of the Dye Liquifier [Default: 50]
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energyProcessTransfer = 50
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#The fluid transfer rate of the Dye Liquifier [Default: 500]
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fluidTransfer = 500
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#The output tank capacity of the Dye Liquifier [Default: 25000]
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outputTankCapacity = 25000
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#The reference amount of color produce per dye [Default: 125]
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colorProduceAmount = 125
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#Amount of pure dye produced after conversion conditions are met [Default: 500]
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pureDyeProduceAmount = 500
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#The internal red tank capacity of the Dye Liquifier [Default: 12500]
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redTankCapacity = 12500
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#The internal yellow tank capacity of the Dye Liquifier [Default: 12500]
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yellowTankCapacity = 12500
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#The internal blue tank capacity of the Dye Liquifier [Default: 12500]
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blueTankCapacity = 12500
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#The internal white tank capacity of the Dye Liquifier [Default: 12500]
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whiteTankCapacity = 12500
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#Enchanted Liquifier
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[enchanted_liquifier]
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#The energy capacity of the Enchanted Liquifier [Default: 100000]
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energyCapacity = 100000
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#The max energy in/out transfer rate of the Enchanted Liquifier [Default: 1000]
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energyMaxTransfer = 1000
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#The energy transfer rate of the Enchanted Liquifier [Default: 100]
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energyProcessTransfer = 100
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#The fluid transfer rate of the Enchanted Liquifier [Default: 500]
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fluidTransfer = 500
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#The output tank capacity of the Enchanted Liquifier [Default: 50000]
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outputTankCapacity = 50000
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#The enchanted fluid produced per enchant level [Default: 2500]
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perEnchantFluid = 2500
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#The energy used per enchant level [Default: 5000]
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perEnchantEnergy = 5000
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#The max level of enchantment that can be converted [Default: 10]
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maxEnchantLevel = 10
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#Fluid Infuser
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[fluid_infuser]
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#The energy capacity of the Fluid Infuser [Default: 50000]
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energyCapacity = 50000
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#The max energy in/out transfer rate of the Fluid Infuser [Default: 1000]
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energyMaxTransfer = 1000
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#The energy transfer rate of the Fluid Infuser [Default: 250]
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energyProcessTransfer = 250
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#The fluid transfer rate of the Fluid Infuser [Default: 50000]
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fluidTransfer = 50000
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#The input tank capacity of the Fluid Infuser [Default: 50000]
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inputTankCapacity = 50000
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#The output tank capacity of the Fluid Infuser [Default: 50000]
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outputTankCapacity = 50000
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#Item Infuser
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[item_infuser]
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#The energy capacity of the Item Infuser [Default: 50000]
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energyCapacity = 50000
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#The max energy in/out transfer rate of the Item Infuser [Default: 1000]
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energyMaxTransfer = 1000
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#The energy transfer rate of the Item Infuser [Default: 250]
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energyProcessTransfer = 250
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#The fluid transfer rate of the Item Infuser [Default: 500]
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fluidTransfer = 500
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#The input tank capacity of the Item Infuser [Default: 25000]
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inputTankCapacity = 25000
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#Mob Shard
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[mob_shard]
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#Number of kills to program the shard [Default: 5]
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numOfKills = 5
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#Guide
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[guide]
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#Should give the woot guide book on player first connection [Default: true]
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shouldGiveOnSpawn = false
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#Magmator
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[magmator]
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#The tick rate for the Copper Magmator [Default: 50]
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copperTickRate = 50
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#The tick rate for the Iron Magmator [Default: 20]
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ironTickRate = 20
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#The tick rate for the Gold Magmator [Default: 10]
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goldTickRate = 10
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#The tick rate for the Diamond Magmator [Default: 5]
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diamondTickRate = 5
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#The tick rate for the Netherite Magmator [Default: 1]
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netheriteTickRate = 1
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#Upgrades
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[upgrades]
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#Should the mass upgrade reroll the loot table or otherwise duplicate the already rolled items [Default: true]
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massRerollLoot = true
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