Patch sync for IMR6: 19/07/2026 @ 18:03

This commit is contained in:
2026-07-19 18:03:07 +01:00
parent 7f34954634
commit d9621a921e
1227 changed files with 82367 additions and 1 deletions
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#Wesley's Roguelike Dungeons Configurations
[common]
#Size of the dungeons, 0 = small | 1 = medium | 2 = large
#Range: 0 ~ 2
CFDungeonSize = 1
#Difficulty of the dungeons, 0 = easy | 1 = normal | 2 = hard
#Range: 0 ~ 2
CFDungeonDifficulty = 1
#Chance of mobs spawning with modifiers
#Range: 0 ~ 100
CFModifierChance = 1
#Allow for mobs to spawn with modifiers
CFAllowModifiers = true
#If the dungeon dimension timer is too fast, you can slow it down here
#Range: 0 ~ 200
CFSlowerDungeonCounter = 100
#Allow for players to generate dungeons using Vessels of Vision
CFAllowVesselofVision = true
#Allow for dungeons to randomly generate into the world
CFAllowNaturalDungeons = false
#Allow mobs with modifiers to always show their name
CFShowModifierNames = true
#Changes the rarity of naturally generated dungeons if enabled (amount of structures per 1.000.000 chunks)
#Range: 0 ~ 10000
CFDungeonRarity = 250
#Changes the rarity of naturally generated nether dungeons if enabled (amount of structures per 1.000.000 chunks)
#Range: 0 ~ 10000
CFNetherDungeonRarity = 300