Patch sync for IMR6: 19/07/2026 @ 18:03
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// TrimsEffects v2.1.X configuration JSON file
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// Make sure that your config file version matches the mod version!
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// CurseForge: https://www.curseforge.com/minecraft/mc-mods/trimseffects
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// Modrinth: https://modrinth.com/mod/trimseffects
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// === JSON EDITING TIPS ===
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// - Always use quotes around both keys and values: "key": "value"
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// - Don't put commas after the last item in a list or object:
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// CORRECT: WRONG:
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// { {
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// "a": "1", "a": "1",
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// "b": "2" "b": "2", <- Extra comma!
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// } }
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// - Use square brackets [] for lists and curly braces {} for objects
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// - Keep all the original punctuation (colons, commas, brackets) when editing
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// =======================
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{
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// Maps armor trim patterns to their associated potion effects
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// Note: The "minecraft:" prefix is omitted from all pattern and effect names
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// For patterns/effects from other mods, include the full name (e.g., "othermod:custom_pattern")
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"effects": {
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// Format: "pattern": ["effect1", "effect2", ...]
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// You can specify multiple effects per pattern!
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// Example with multiple effects:
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// "wild": ["hero_of_the_village", "strength", "resistance"],
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// Example with a modded armor trim pattern and potion effect:
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// "othermod:fancy_pattern": ["othermod:fancy_effect"],
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// Default values:
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"sentry": ["resistance"],
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"dune": ["speed"],
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"coast": ["water_breathing"],
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"wild": ["hero_of_the_village"],
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"ward": ["absorption"],
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"eye": ["regeneration"],
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"vex": ["invisibility"],
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"tide": ["conduit_power"],
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"snout": ["fire_resistance"],
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"rib": ["haste"],
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"spire": ["strength"],
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"wayfinder": ["slow_falling"],
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"shaper": ["luck"],
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"silence": ["health_boost"],
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"raiser": ["saturation"],
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"host": ["glowing"],
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"flow": ["jump_boost"],
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"bolt": ["dolphins_grace"]
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},
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// Controls potion effect level based on number of matching armor pieces
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// Format: [1 piece, 2 pieces, 3 pieces, 4 pieces]
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// Default: No effect for 1-2 pieces, level 1 for 3 pieces, level 2 for 4 pieces
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"matchingEffectLevels": [0, 0, 1, 2],
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// Legacy v1 feature: Override potion effect levels based on trim material
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// Note: The "minecraft:" prefix is omitted from material names
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// When enabled, gives effects even with just one armor piece!
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"materialEffectLevels": {
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// Format: "material": level
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// Uncomment to enable:
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/*
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"copper": 0,
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"iron": 0,
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"redstone": 0,
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"lapis": 0,
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"quartz": 0,
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"gold": 0,
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"emerald": 0,
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"amethyst": 0,
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"resin": 1,
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"diamond": 1,
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"netherite": 2
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*/
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},
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// Legacy v1 feature: Minimum number of matching armor pieces required before an
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// effect is applied when using "materialEffectLevels"
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"materialEffectLevelsMinimumMatching": 4,
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// Override potion effects based on trim material instead of pattern
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// Note: The "minecraft:" prefix is omitted from material and effect names
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"materialEffectOverrides": {
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// Format: "material": ["effect1", "effect2", ...]
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// Example with multiple effects:
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// "gold": ["haste", "luck"],
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// Default values:
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"resin": ["night_vision"]
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},
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// If true, mobs wearing trimmed armor will get the effects
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// Disable this if your modpack already has powerful mobs
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"applyToMobs": true,
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// Prevents absorption effect from making players invincible
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// Waits this many seconds after damage before refreshing absorption hearts
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"absorptionStunSeconds": 12.0
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}
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