Patch sync for IMR6: 19/07/2026 @ 18:03
This commit is contained in:
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[renderers]
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[renderers.inventory_renderer]
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#Show a tooltip when hovering over an effect widget.
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hovering_tooltip = true
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#Minimum screen border distance for effect widgets.
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#Range: > 0
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screen_border_distance = 3
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#Show remaining status effect duration on tooltip.
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tooltip_duration = true
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#Maximum amount of status effects rendered in a single row.
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#Range: 1 ~ 255
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max_columns = 2
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#Space between individual effect widgets on y-axis.
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#Range: > 0
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widget_space_y = 1
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#Alpha value for effect widgets.
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#Range: 0.0 ~ 1.0
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widget_alpha = 0.7
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#Space between individual effect widgets on x-axis.
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#Range: > 0
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widget_space_x = 1
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#Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands.
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respect_hide_particles = false
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#Exclude certain menus from showing active status effects. Useful when effect icons overlap with other screen elements.
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menu_blacklist = ["curios:curios_container", "minecraft:creative_mode", "blue_skies:arc_inventory", "tconstruct:*"]
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#Maximum amount of status effects rendered in a single column.
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#Range: 1 ~ 255
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max_rows = 255
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#Print menu type to game chat whenever a new menu screen is opened. Only intended to find menu types to be added to "menu_blacklist".
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debug_container_types = false
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#Render active status effects in every menu screen, not just in the player inventory.
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effects_everywhere = false
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#Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen.
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allow_fallback = true
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#Screen side to render status effects on.
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#Allowed Values: LEFT, RIGHT
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screen_side = "RIGHT"
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#Effect renderer to be used.
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#This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback".
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#Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE
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renderer_type = "GUI_COMPACT"
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#Custom scale for effect renderer.
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#Range: 1.0 ~ 12.0
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scale = 1.75
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#Prevent status effects with infinite duration from showing.
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hide_infinite_effects = false
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[renderers.gui_renderer]
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#Respect vanilla's "hideParticles" flag which prevents a status effect from showing when set via commands.
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respect_hide_particles = true
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#Maximum amount of status effects rendered in a single column.
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#Range: 1 ~ 255
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max_rows = 255
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#Allow effect renderer to fall back to a more compact version (when available) if not enough screen space exists. Otherwise effect widgets might run off-screen.
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allow_fallback = false
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#Maximum amount of status effects rendered in a single row.
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#Range: 1 ~ 255
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max_columns = 4
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#Screen side to render status effects on.
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#Allowed Values: LEFT, RIGHT
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screen_side = "LEFT"
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#Offset on x-axis.
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#Range: > 0
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offset_x = 3
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#Space between individual effect widgets on y-axis.
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#Range: > 0
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widget_space_y = 1
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#Alpha value for effect widgets.
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#Range: 0.0 ~ 1.0
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widget_alpha = 0.65
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#Space between individual effect widgets on x-axis.
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#Range: > 0
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widget_space_x = 1
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#Effect renderer to be used.
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#This setting might not be respected when not enough screen space is available. To force this setting disable "allow_fallback".
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#Allowed Values: NONE, GUI_SMALL, GUI_COMPACT, INVENTORY_COMPACT, INVENTORY_FULL_SIZE
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renderer_type = "GUI_COMPACT"
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#Offset on y-axis.
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#Range: > 0
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offset_y = 3
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#Custom scale for effect renderer.
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#Range: 1.0 ~ 12.0
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scale = 1.8
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#Prevent status effects with infinite duration from showing.
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hide_infinite_effects = false
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[widgets]
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[widgets.inventory_compact]
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#Effect amplifier color. Setting this to "EFFECT" will use potion color.
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#Effect amplifier color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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amplifier_color = "WHITE"
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#Should the effect icon start to blink when the effect is running out.
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blinking_alpha = true
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#Should effect widgets have a blue or red border depening on if they are beneficial or not.
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quality_border = false
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#Show duration for ambient effects.
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ambient_duration = false
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#Display effect duration more compact, allows for always showing duration, even when it is very long.
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compact_duration = false
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#Top corner to draw effect amplifier in, or none.
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#Allowed Values: NONE, TOP_LEFT, TOP_RIGHT
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effect_amplifier = "TOP_RIGHT"
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#Should ambient effect widgets have a cyan colored border.
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ambient_border = true
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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duration_color = "GRAY"
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#Hide infinite symbol shown for an effect duration that is too long to fit.
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hide_infinite_duration = false
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[widgets.inventory_full_size]
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#Effect name color. Setting this to "EFFECT" will use potion color.
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#Effect name color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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name_color = "WHITE"
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#Should the effect icon start to blink when the effect is running out.
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blinking_alpha = true
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#Should effect widgets have a blue or red border depening on if they are beneficial or not.
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quality_border = false
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#Show duration for ambient effects.
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ambient_duration = true
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#Should ambient effect widgets have a cyan colored border.
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ambient_border = true
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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duration_color = "GRAY"
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[widgets.gui_small]
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#Effect amplifier color. Setting this to "EFFECT" will use potion color.
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#Effect amplifier color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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amplifier_color = "WHITE"
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#Should the effect icon start to blink when the effect is running out.
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blinking_alpha = true
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#Should effect widgets have a blue or red border depening on if they are beneficial or not.
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quality_border = false
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#Show duration for ambient effects.
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ambient_duration = false
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#Top corner to draw effect amplifier in, or none.
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#Allowed Values: NONE, TOP_LEFT, TOP_RIGHT
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effect_amplifier = "TOP_RIGHT"
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#Should ambient effect widgets have a cyan colored border.
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ambient_border = true
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#Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla.
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separate_effects = false
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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duration_color = "GRAY"
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#Hide infinite symbol shown for an effect duration that is too long to fit.
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hide_infinite_duration = false
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[widgets.gui_compact]
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#Effect amplifier color. Setting this to "EFFECT" will use potion color.
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#Effect amplifier color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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amplifier_color = "WHITE"
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#Should the effect icon start to blink when the effect is running out.
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blinking_alpha = true
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#Display effect duration more compact, allows for always showing duration, even when it is very long.
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compact_duration = false
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#Should effect widgets have a blue or red border depening on if they are beneficial or not.
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quality_border = false
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#Show duration for ambient effects.
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ambient_duration = false
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#Top corner to draw effect amplifier in, or none.
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#Allowed Values: NONE, TOP_LEFT, TOP_RIGHT
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effect_amplifier = "TOP_RIGHT"
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#Should ambient effect widgets have a cyan colored border.
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ambient_border = true
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#Draw harmful effects on a separate line from beneficial ones. This is turned on in vanilla.
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separate_effects = false
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Effect duration color. Setting this to "EFFECT" will use potion color.
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#Allowed Values: EFFECT, BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE
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duration_color = "GRAY"
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#Hide infinite symbol shown for an effect duration that is too long to fit.
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hide_infinite_duration = false
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