Patch sync for IMR6: 19/07/2026 @ 18:03
This commit is contained in:
@@ -0,0 +1,44 @@
|
||||
|
||||
[performance]
|
||||
#Use async tasks for some operations to improve performance. This may cause issues with some mods.
|
||||
useAsync = true
|
||||
|
||||
[snowPillerAndReplacer]
|
||||
#Tick interval for snow pillers in ticks. Default is 20 (1 second).
|
||||
#Range: > 1
|
||||
tickSnowPiller = 20
|
||||
#Tick interval for snow replacer in ticks. Default is 20 (1 second).
|
||||
#Range: > 1
|
||||
tickSnowReplacer = 100
|
||||
|
||||
[snowstorm]
|
||||
#Enable snowstorm mode which increases snow pilling intensity.
|
||||
enabled = false
|
||||
|
||||
["Grass and Flower Growth"]
|
||||
#Enable enhanced grass and flower growth during warm seasons.
|
||||
enabled = true
|
||||
|
||||
[snow]
|
||||
#Maximum total snow layers allowed per column (8 layers = 1 block). Default 24 = 3 blocks.
|
||||
#Range: 0 ~ 512
|
||||
maxSnowAccumulationLayers = 24
|
||||
|
||||
[seasonSync]
|
||||
#Lock seasons to current Canadian calendar months (Eastern time).
|
||||
realTimeCanadianSeasons = false
|
||||
|
||||
[seasonalDaylightCycle]
|
||||
#Enable seasonal daylight cycle. This will change the length of day and night based on the current season.
|
||||
enableSeasonalDaylightCycle = true
|
||||
#Enable Better Days time-speed compatibility so Serene Seasons Plus can adjust day and night speeds dynamically.
|
||||
enableBetterDaysDynamicTimeCompat = true
|
||||
#If true, the day and night lengths will be determined by the custom values set below. If false, the day and night lengths will be determined by the season.
|
||||
customCycleLength = false
|
||||
#Custom day length in ticks. Only used if seasonal daylight cycle is disabled.
|
||||
#Range: 0.05 ~ 100.0
|
||||
customDayLength = 1.0
|
||||
#Custom night length in ticks. Only used if seasonal daylight cycle is disabled.
|
||||
#Range: 0.05 ~ 100.0
|
||||
customNightLength = 1.0
|
||||
|
||||
Reference in New Issue
Block a user