Patch sync for IMR6: 19/07/2026 @ 18:03

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2026-07-19 18:03:07 +01:00
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{
// Whether a player's own hits deal no damage to boats. When on, hitting a boat tells you to sneak and right-click empty-handed to pick it up instead. Mobs and other sources still damage boats.
"disablePlayerBoatDamage": true,
// Whether to show the boat's health as a row of hearts on the HUD while riding it, like a horse's health. Hides the hunger bar while in a boat, the same way vanilla mounts do.
"showBoatHealthBar": true,
// The amount of health a boat has before it breaks. Each point of incoming damage lowers it by one (a trident hit deals around 8). Vanilla boats break after about 4 damage.
// min: 1, max: 1000
"boatMaxHealth": 20,
// How much boat health a single plank restores when repairing at a shipyard in repair mode.
// min: 1, max: 100
"healthPerPlank": 2,
// How close a boat must be to a shipyard block for it to be repaired or upgraded there, in blocks.
// min: 1, max: 16
"shipyardRange": 4,
// How far down from the top of the screen, in pixels, the shipyard info panel is drawn when you look at a shipyard. Increase it to move the panel below other mods' block tooltips, such as Jade or WAILA.
// min: 0, max: 1000
"shipyardInfoYOffset": 8,
// Whether a boat must be reinforced one tier at a time, in order: copper, gold, iron, diamond, netherite. When off, a boat can be upgraded straight to any higher tier with the matching material.
"sequentialUpgrades": true,
// How many of a material it costs to reinforce a boat to its tier. Reinforce a boat at a shipyard set to upgrade mode. Netherite reinforcement costs half this amount.
// min: 1, max: 64
"materialsPerUpgrade": 8,
// How much incoming damage a copper-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
// min: 0.0, max: 1.0
"copperArmour": 0.07,
// How much incoming damage a gold-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
// min: 0.0, max: 1.0
"goldArmour": 0.1,
// How much incoming damage an iron-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
// min: 0.0, max: 1.0
"ironArmour": 0.25,
// How much incoming damage a diamond-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
// min: 0.0, max: 1.0
"diamondArmour": 0.4,
// How much incoming damage a netherite-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
// min: 0.0, max: 1.0
"netheriteArmour": 0.8,
// Forward speed multiplier for a copper-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
// min: 0.1, max: 20.0
"copperSpeed": 1.1,
// Forward speed multiplier for a gold-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
// min: 0.1, max: 20.0
"goldSpeed": 1.2,
// Forward speed multiplier for an iron-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
// min: 0.1, max: 20.0
"ironSpeed": 1.35,
// Forward speed multiplier for a diamond-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
// min: 0.1, max: 20.0
"diamondSpeed": 1.55,
// Forward speed multiplier for a netherite-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
// min: 0.1, max: 20.0
"netheriteSpeed": 1.8
}