Patch sync for IMR6: 19/07/2026 @ 18:03
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["Mob Settings"]
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["Mob Settings"."General Settings"]
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#allow Camera Shake
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"Allow Camera Shake" = true
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#allow custom bossbars
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"Allow Custom Boss Bars" = true
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#allow bosses healing when out of combat
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"Allow Bosses Natural Healing" = true
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#allow boss music
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"Allow Boss Music" = true
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#Boss Music Volume Multiplier
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#Range: 0.0 ~ 1000.0
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"Boss Music Volume Multiplier" = 1.0
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#Allow Falling Cloud Particles
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"Allow Falling Cloud Particles" = true
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#for example when boss heals up after killing all players the boss will go back to previous phase
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"Allow Boss phase reset" = true
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#if Boss has no target and is > 15 blocks away from the spawn he will teleport back to the spawn position. That applies to mini bosses too.
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"Allow Bosses and Mini Bosses teleport back to their spawn Position" = true
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["Mob Settings"."Chorusling Settings"]
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#Multiplies damage dealt by Chorusling
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#Range: 0.0 ~ 1000.0
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"Chorusling Damage Multiplier" = 1.0
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#Multiplies health of Chorusling
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#Range: 0.0 ~ 1000.0
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"Chorusling Health Multiplier" = 1.0
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["Mob Settings"."Endersent Settings"]
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#Multiplies damage dealt by Endersent
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#Range: 0.0 ~ 1000.0
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"Endersent Damage Multiplier" = 1.0
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#Multiplies health of Endersent
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#Range: 0.0 ~ 1000.0
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"Endersent Health Multiplier" = 1.0
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["Mob Settings"."Spiky Worm Settings"]
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#Multiplies damage dealt by Spiky Worm
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#Range: 0.0 ~ 1000.0
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"Spiky Worm Damage Multiplier" = 1.0
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#Multiplies health of Spiky Worm
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#Range: 0.0 ~ 1000.0
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"Spiky Worm Health Multiplier" = 1.0
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["Mob Settings"."Ambusher Settings"]
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#Multiplies damage dealt by Ambusher
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#Range: 0.0 ~ 1000.0
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"Ambusher Damage Multiplier" = 1.0
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#Multiplies health of Ambusher
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#Range: 0.0 ~ 1000.0
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"Ambusher Health Multiplier" = 1.0
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#Enables/Disables Projectile Damage For Ambusher
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"Allow Ambusher Projectile Immunity" = true
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["Mob Settings"."Stratling Settings"]
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#Multiplies damage dealt by Stratling
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#Range: 0.0 ~ 1000.0
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"Stratling Damage Multiplier" = 1.0
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#Multiplies health of Stratling
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#Range: 0.0 ~ 1000.0
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"Stratling Health Multiplier" = 1.0
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["Mob Settings"."Hovering Hurricane Settings"]
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#Multiplies damage dealt by Hovering Hurricane
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#Range: 0.0 ~ 1000.0
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"Hovering Hurricane Damage Multiplier" = 1.0
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#Multiplies health of Hovering Hurricane
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#Range: 0.0 ~ 1000.0
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"Hovering Hurricane Health Multiplier" = 1.0
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["Mob Settings"."Ancient Guardian Settings"]
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#Multiplies damage dealt by Ancient Guardian
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#Range: 0.0 ~ 1000.0
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"Ancient Guardian Damage Multiplier" = 1.0
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#Multiplies health of Ancient Guardian
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#Range: 0.0 ~ 1000.0
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"Ancient Guardian Health Multiplier" = 1.0
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#Enables/Disables Stun Ability for Ancient Guardian. §cNOTE: Disabling This may make the bossfight less fun.
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"Allow Ancient Guardian Stun Ability" = true
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#Enables/Disables Projectile Damage for Ancient Guardian
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"Allow Ancient Guardian Projectile Immunity" = true
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["Mob Settings"."Haunted Knight Settings"]
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#Multiplies damage dealt by Haunted Knight
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#Range: 0.0 ~ 1000.0
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"Haunted Knight Damage Multiplier" = 1.0
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#Multiplies health of Haunted Knight
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#Range: 0.0 ~ 1000.0
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"Haunted Knight Health Multiplier" = 1.0
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#Enables/Disables Projectile Immunity For Haunted Knight
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"Allow Haunted Knight Projectile Immunity" = true
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["Mob Settings"."Haunted Guard Settings"]
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#Multiplies damage dealt by Haunted Guard
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#Range: 0.0 ~ 1000.0
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"Haunted Guard Damage Multiplier" = 1.0
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#Multiplies health of Haunted Guard
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#Range: 0.0 ~ 1000.0
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"Haunted Guard Health Multiplier" = 1.0
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#Enables/Disables Projectile Immunity For Haunted Guard
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"Allow Haunted Guard Projectile Immunity" = true
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["Mob Settings"."Posessed Paladin Settings"]
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#Multiplies damage dealt by Posessed Paladin
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#Range: 0.0 ~ 1000.0
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"Posessed Paladin Damage Multiplier" = 1.0
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#Multiplies health of Posessed Paladin. §cNOTE: Disabling This may make the bossfight less fun.
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#Range: 0.0 ~ 1000.0
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"Posessed Paladin Health Multiplier" = 1.0
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#Enables/Disables Stun Ability for Posessed Paladin
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"Allow Posessed Paladin Stun Ability" = true
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#Enables/Disables Projectile Immunity for Posessed Paladin
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"Allow Posessed Paladin Projectile Immunity" = true
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["Mob Settings"."Overgrown Colosuss Settings"]
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#Multiplies damage dealt by Overgrown Colosuss
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#Range: 0.0 ~ 1000.0
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"Overgrown Colosuss Damage Multiplier" = 1.0
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#Multiplies health of Overgrown Colosuss
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#Range: 0.0 ~ 1000.0
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"Overgrown Colosuss Health Multiplier" = 1.0
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#Enables/Disables Stun Ability for Overgrown Colosuss. §cNOTE: Disabling This may make the bossfight less fun.
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"Allow Overgrown Colosuss Stun Ability" = true
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#Enables/Disables Projectile Immunity for Overgrown Colosuss
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"Allow Overgrown Colosuss Projectile Immunity" = true
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["Mob Settings"."Mossy Golem Settings"]
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#Multiplies damage dealt by Mossy Golem
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#Range: 0.0 ~ 1000.0
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"Mossy Golem Damage Multiplier" = 1.0
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#Multiplies health of Mossy Golem
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#Range: 0.0 ~ 1000.0
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"Mossy Golem Health Multiplier" = 1.0
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["Mob Settings"."Cloud Golem Settings"]
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#Multiplies damage dealt by Cloud Golem
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#Range: 0.0 ~ 1000.0
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"Cloud Golem Damage Multiplier" = 1.0
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#Multiplies health of Cloud Golem
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#Range: 0.0 ~ 1000.0
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"Cloud Golem Health Multiplier" = 1.0
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#Enables Projectile Damage for Cloud Golem
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"Allow Cloud Golem Projectile Damage" = false
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#Cloud Golem loses Consciousness after Laser Attack
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"Allow Cloud Golem Loses Consciousness" = true
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#Cloud Golem can Charge once more after missing when he is low on HP
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"Allow Cloud Golem Charge once More" = true
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#Enables/Disables Cloud Golem Invulnerability Time (this boss is not getting schredded in 0.5seconds by frame - ignore weapons)
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"Allow Cloud Golem Invulnerability Time" = true
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#Maximum damage that can be dealt to Cloud Golem
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#Range: 0.0 ~ 1000.0
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"Cloud Golem Damage Cap" = 18.0
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["Mob Settings"."Cloud Golem's Falling Cloud Settings"]
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#Multiplies damage dealt by Falling Cloud
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#Range: 0.0 ~ 1000.0
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"Falling Cloud Damage Multiplier" = 1.0
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["Mob Settings"."Frostbitten Golem Settings"]
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#Multiplies damage dealt by Frostbitten Golem
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#Range: 0.0 ~ 1000.0
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"Frostbitten Golem Damage Multiplier" = 1.0
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#Multiplies health of Frostbitten Golem
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#Range: 0.0 ~ 1000.0
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"Frostbitten Golem Health Multiplier" = 1.0
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#Enables/Disables Projectile Immunity for Frostbitten Golem
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"Allow Frostbitten Golem Projectile Immunity" = true
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["Mob Settings"."Dune Sentinel Settings"]
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#Multiplies damage dealt by Dune Sentinel
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#Range: 0.0 ~ 1000.0
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"Dune Sentinel Damage Multiplier" = 1.0
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#Multiplies health of Dune Sentinel
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#Range: 0.0 ~ 1000.0
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"Dune Sentinel Health Multiplier" = 1.0
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#Enables/Disables Projectile Immunity for Dune Sentinel
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"Allow Dune Sentinel Projectile Immunity" = true
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#Multiplies damage dealt by Bomber
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#Range: 0.0 ~ 1000.0
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"Bomber Damage Multiplier" = 1.0
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#Multiplies health of Bomber
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#Range: 0.0 ~ 1000.0
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"Bomber Health Multiplier" = 1.0
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["Mob Settings"."Skeletosaurus Settings"]
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#Multiplies damage dealt by Skeletosaurus
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#Range: 0.0 ~ 1000.0
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"Skeletosaurus Damage Multiplier" = 1.0
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#Multiplies health of Skeletosaurus
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#Range: 0.0 ~ 1000.0
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"Skeletosaurus Health Multiplier" = 1.0
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["Mob Settings"."Lava Eater Settings"]
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#Multiplies damage dealt by Lava Eater
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#Range: 0.0 ~ 1000.0
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"Lava Eater Damage Multiplier" = 1.0
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#Multiplies health of Lava Eater
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#Range: 0.0 ~ 1000.0
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"Lava Eater Health Multiplier" = 1.0
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#Disables/Enables Projectile Immunity for Lava Eater
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"Allow Lava Eater Projectile Immunity" = true
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["Mob Settings"."Warped Fungussus Settings"]
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#Multiplies damage dealt by Warped Fungussus
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#Range: 0.0 ~ 1000.0
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"Warped Fungussus Damage Multiplier" = 1.0
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#Multiplies health of Warped Fungussus
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#Range: 0.0 ~ 1000.0
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"Warped Fungussus Health Multiplier" = 1.0
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["Mob Settings"."Withered Abomination Settings"]
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#Multiplies damage dealt by Withered Abomination
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#Range: 0.0 ~ 1000.0
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"Withered Abomination Damage Multiplier" = 1.0
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#Multiplies health of Withered Abomination
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#Range: 0.0 ~ 1000.0
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"Withered Abomination Health Multiplier" = 1.0
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#Enables/Disables Stun Ability for Withered Abomination
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"Allow Withered Abomination Stun Ability" = false
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["Mob Settings"."Shulker Mimic Settings"]
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#Multiplies damage dealt by Shulker Mimic
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#Range: 0.0 ~ 1000.0
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"Shulker Mimic Damage Multiplier" = 1.0
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#Multiplies health of Shulker Mimic
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#Range: 0.0 ~ 1000.0
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"Shulker Mimic Health Multiplier" = 1.0
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#Enables/Disables Projectile immunity for Shulker Mimic
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"Allow Shulker Mimic Projectile Immunity" = true
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["Mob Settings"."Tamable Knight Settings"]
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#Multiplies damage dealt by Knight
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#Range: 0.0 ~ 100.0
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"Knight Damage Multiplier" = 1.0
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#Multiplies health of Knight
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#Range: 0.0 ~ 100.0
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"Knight Health Multiplier" = 1.0
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["Mob Settings"."Tamable Guard Settings"]
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#Multiplies damage dealt by Guard
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#Range: 0.0 ~ 1000.0
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"Guard Damage Multiplier" = 1.0
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#Multiplies health of Guard
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#Range: 0.0 ~ 1000.0
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"Guard Health Multiplier" = 1.0
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["Mob Settings"."Skeloraptor Settings"]
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#Multiplies damage dealt by Skeloraptor
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#Range: 0.0 ~ 1000.0
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"Skeloraptor Damage Multiplier" = 1.0
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#Multiplies health of Skeloraptor
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#Range: 0.0 ~ 1000.0
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"Skeloraptor Health Multiplier" = 1.0
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["Mob Settings"."Flameborn Guard Settings"]
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#Multiplies damage dealt by Flameborn Guard
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#Range: 0.0 ~ 1000.0
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"The Flameborn Guard Damage Multiplier" = 1.0
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#Multiplies damage of Flameborn Guard
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#Range: 0.0 ~ 1000.0
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"Flameborn Guard Damage Multiplier" = 1.0
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["Mob Settings"."Annihilation Pursuer Settings"]
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#Multiplies damage of Annihilation Pursuer
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#Range: 0.0 ~ 1000.0
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"Annihilation Pursuer Damage Multiplier" = 1.0
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["Mob Settings"."The Obliterator Settings"]
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#Multiplies damage dealt by The Obliterator
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#Range: 0.0 ~ 1000.0
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"The Obliterator Damage Multiplier" = 1.0
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#Multiplies Health of The Obliterator
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#Range: 0.0 ~ 1000.0
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"The Obliterator Health Multiplier" = 1.0
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#The bigger it is the stronger the Damage Adaptation is
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#Range: 0 ~ 1000
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"The Obliterator Damage Adaptation Multiplier" = 1
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#ON/OFF Obliterator I Frame protection
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"The Obliterator Invulnerability Time" = true
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#Increases/Decreases Anti Cheese(Airborne Variation) distance which makes the Boss invulnerable when player has a high ground, default is -4 below the boss and 4 above. chaning the value will change both '-' and '+' values.
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#Range: 0 ~ 1000
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"Protection against airborne cheese" = 4
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#ON/OFF Annihilation effect that The Obliterator Inflicts after hitting you, it's a stacking debuff that reduces your attack speed.
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"The Obliterator Annihilation Debuff Effect" = false
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#% Damage for Obliterator's clones(punching)
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#Range: 0 ~ 1000
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"% Damage for Obliterator's clones(punching)" = 7
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#% Damage for Obliterator's portals
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#Range: 0 ~ 1000
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"% Damage for Obliterator's portals" = 5
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#% Damage for Obliterator's portal Explosion
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#Range: 0 ~ 1000
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"% Damage for Obliterator's portal Explosion" = 3
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["Mob Settings"."Flame Drifter Settings"]
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#Multiplies damage dealt by Flame Drifter
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#Range: 0.0 ~ 1000.0
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"Flame Drifter Damage Multiplier" = 1.0
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#Multiplies Health of Flame Drifter
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#Range: 0.0 ~ 1000.0
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"Flame Drifter Health Multiplier" = 1.0
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["Mob Settings"."Wandering Eye Settings"]
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#Multiplies damage dealt by Wandering Eye
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#Range: 0.0 ~ 1000.0
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"Wandering Eye Damage Multiplier" = 1.0
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#Multiplies Health of Wandering Eye
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#Range: 0.0 ~ 1000.0
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"Wandering Eye Health Multiplier" = 1.0
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