Patch sync for IMR6: 19/07/2026 @ 18:03
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[display]
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#when enabled, shows a skateboard icon on the user HUD that indicates their current inertia.
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show_inertia_indicator = true
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#when enabled, hides the experience bar when on a skateboard, so that it will not clutter the UI.
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hide_experience_bar = true
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#determines how far to the left the inertia indicator renders on the screen. Negative numbers will render it on the right.
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#Range: -12000 ~ 12000
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inertia_indicator_x = 123
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#determines how far from bottom the inertia indicator renders on the screen.
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#Range: -12000 ~ 12000
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inertia_indicator_y = 12
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#when enabled, a skateboard with a banner pattern will flip over when the mouse is over it in the inventory.
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flip_board_items = true
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#when enabled, a green overlay and zoom effect is applied when the overcaffeniated effect is active.
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overcaffeniated_overlay = true
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[animation]
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#when enabled, flips the foot used to pedal to the other side, which is also inverted by default if the player's skin is left handed.
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invert_side = false
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#when enabled, dynamically identifies the parts of each entity model to animate when skating. Mappings of entities are read from the skate_model_mappings folder in the resource pack. If disabled, only humanoid entities will have animations while skating.
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animate_all_entity_models = true
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#when enabled, the camera will twist and turn when on a board to follow its motion.
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rotate_camera_on_board = true
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[sound]
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#when enabled, skateboards will play a looping sound whilst moving.
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skateboard_loop_sounds = true
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