Patch sync for IMR6: 19/07/2026 @ 18:03

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2026-07-19 18:03:07 +01:00
parent 7f34954634
commit d9621a921e
1227 changed files with 82367 additions and 1 deletions
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["The Graveyard - Corrupted Champion Config"]
["The Graveyard - Corrupted Champion Config".corruptedChampion]
#Range: 1.0 ~ 1024.0
healthInCastingPhase = 400.0
isBossSummonableItem = ["item.minecraft.debug_stick"]
#Range: 1 ~ 100
maxAmountSkullsInShootSkullSpell = 5
#Range: 0 ~ 100
maxSummonedMobs = 30
#Range: 0 ~ 100000
ghoulSpawnTimerInFight = 6000
#Range: 1.0 ~ 2048.0
damageHuntingPhaseAddition = 40.0
#Range: 1 ~ 100000
cooldownTeleportPlayerAndHeal = 600
#Range: 0 ~ 100000
durationHuntingPhase = 800
#Range: 0 ~ 100000
durationHealingSpell = 700
#Range: 1.0 ~ 1024.0
healthInHuntingPhase = 200.0
#Range: 1 ~ 100
maxGroupSizeSummonedMobs = 5
#Range: 1 ~ 100000
cooldownLevitationSpell = 400
#Range: 1 ~ 100000
cooldownCorpseSpell = 400
#Range: 0.0 ~ 20.0
armorToughness = 14.0
isMultiphaseFight = true
#Range: 0.0 ~ 30.0
armor = 18.0
#Range: 0 ~ 100000
durationLevitationSpell = 150
#Range: 1.0 ~ 2048.0
damageCastingPhase = 30.0
isInvulnerableDuringSpells = true
#Range: 0 ~ 100000
durationFallingCorpseSpell = 400
isBloodCollectableEntity = ["entity.minecraft.villager"]
summoningNeedsStaffFragments = true
#Range: -64 ~ 100000
playerTeleportYOffset = -15
#Range: 0.0 ~ 1024.0
speedInHuntPhase = 0.15
["The Graveyard - Particle Config"]
["The Graveyard - Particle Config".particle]
generate = true
#Range: 1 ~ 500
frequency = 50
["The Graveyard - Mob Spawning Config"]
["The Graveyard - Mob Spawning Config".acolyte]
canBurnInSunlight = false
canBeWithered = true
enabled = false
["The Graveyard - Mob Spawning Config".corruptedVindicator]
canBurnInSunlight = true
canBeWithered = true
enabled = false
["The Graveyard - Mob Spawning Config".revenant]
#Range: 1 ~ 100
maxGroupSizeRevenant = 8
canBurnInSunlight = true
#Range: 0 ~ 100
weight = 25
canBeWithered = true
enabled = true
#Range: 1 ~ 100
minGroupSizeRevenant = 5
["The Graveyard - Mob Spawning Config".wraith]
canBurnInSunlight = true
canBeWithered = false
enabled = false
["The Graveyard - Mob Spawning Config".skeleton_creeper]
#Range: 1 ~ 100
minGroupSizeSkeletonCreeper = 1
canBurnInSunlight = true
#Range: 1 ~ 100
maxGroupSizeSkeletonCreeper = 4
#Range: 0 ~ 100
weight = 25
canBeWithered = true
enabled = true
["The Graveyard - Mob Spawning Config".corruptedPillager]
canBurnInSunlight = true
canBeWithered = true
enabled = false
["The Graveyard - Mob Spawning Config".ghoul]
canBurnInSunlight = true
#Range: 1 ~ 100
minGroupSizeGhoul = 2
#Range: 0 ~ 100
weight = 25
#Range: 1 ~ 100
maxGroupSizeGhoul = 5
canBeWithered = true
enabled = true
["The Graveyard - Mob Spawning Config".reaper]
canBurnInSunlight = true
#Range: 0 ~ 100
weight = 10
#Range: 1 ~ 100
maxGroupSizeGhoul = 3
canBeWithered = true
enabled = true
#Range: 1 ~ 100
minGroupSizeReaper = 2
["The Graveyard - Mob Spawning Config".nightmare]
#Range: 1 ~ 100
minGroupSizeNightmare = 1
canBurnInSunlight = false
#Range: 0 ~ 100
weight = 10
canBeWithered = false
enabled = true
#Range: 1 ~ 100
maxGroupSizeNightmare = 1
["The Graveyard - Horde Config"]
["The Graveyard - Horde Config".horde]
#Range: 0 ~ 1000
mobSpawnAttempts = 40
#Range: 1 ~ 1000000
ticksUntilSpawnHorde = 24000
#Range: 1 ~ 1000000
additionalRandomizedTicks = 1200
generate = true
# Welcome to The Graveyard Config!Welcome to The Graveyard Config!
#
#Structures:
# Enable or disable structure spawns.
#
#Mobs:
#Configure spawning weight and group size of the spawn (ghoul, revenant, reaper, nightmare, skeleton creeper).
# Configure if mobs burn in sunlight and/or if mobs are affected by the wither effect.
#
#Additional:
#Configure graveyard fog particles rising from moss and set the chance of spawning them (higher numbers = lower chance of spawning).
# Configure if hordes of graveyard mobs can spawn and set their size and frequency.
# Configure if urns have a double chest inventory.
# Configure if the wither skeleton spawner in the large graveyard will be replaced by a skeleton spawner.
#
#Configure if boss music plays during the fight against the Corrupted Champion.
#
#
#
#Music:
#
#Incarnated Evil by Rotch Gwylt (Official The Graveyard Soundtrack).
#
["The Graveyard - Structures Config"]
["The Graveyard - Structures Config".smallGrave]
generate = true
["The Graveyard - Structures Config".smallMountainGraveyard]
generate = true
["The Graveyard - Structures Config".smallSavannaGrave]
generate = true
["The Graveyard - Structures Config".crypt]
generate = true
["The Graveyard - Structures Config".hauntedHouse]
generate = true
["The Graveyard - Structures Config".lichPrison]
generate = true
["The Graveyard - Structures Config".mediumGraveyard]
generate = true
["The Graveyard - Structures Config".smallGraveyard]
generate = true
["The Graveyard - Structures Config".smallDesertGraveyard]
generate = true
["The Graveyard - Structures Config".giantMushroom]
generate = true
["The Graveyard - Structures Config".smallDesertGrave]
generate = true
["The Graveyard - Structures Config".altar]
generate = true
["The Graveyard - Structures Config".largeGraveyard]
generate = true
["The Graveyard - Structures Config".ruins]
generate = true
["The Graveyard - Structures Config".mushroomGrave]
generate = true
["The Graveyard - Structures Config".deadTree]
generate = true
["The Graveyard - Structures Config".memorialTree]
generate = true
["The Graveyard - Additional Config"]
["The Graveyard - Additional Config".urn]
urnHasDoubleInventory = true
["The Graveyard - Additional Config".spawner]
disableWitherSkeletonSpawner = false
["The Graveyard - Additional Config".bossMusic]
enableBossMusic = true