Patch sync for IMR6: 19/07/2026 @ 18:03
This commit is contained in:
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[ui]
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#Tooltips for Developing Film Rolls and Copying Photographs will be shown on Film Rolls and Photographs respectively, describing the crafting recipe.
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#Only when JEI is not installed. (Only JEI shows these recipes, not REI or EMI)
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recipe_tooltips_without_jei = true
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#Details about Camera configuring will be shown in Camera item tooltip.
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camera_details_tooltip = true
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#Film Roll Frames will be shown in the camera tooltip.
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#Default: true
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camera_film_frames_tooltip = true
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#Film Roll fullness bar will be shown on the Camera item.
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#Default: false
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camera_shows_film_bar = false
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#Photographer name will be shown in Photograph's tooltip.
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photograph_photographer_name_tooltip = false
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#Crosshair will not get in the way when holding a photograph.
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photograph_in_hand_hide_crosshair = true
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#When looking at the Camera Stand, in-world tooltip will show information about the camera on it. Default: true
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camera_stand_tooltip = true
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#Album will show how many photographs it contains in a tooltip.
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album_show_photos_count = true
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[ui.album]
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#Color in hex format. AARRGGBB.
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font_main_color = "FFB59774"
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#Color in hex format. AARRGGBB.
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font_secondary_color = "FFEFE4CA"
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#Color in hex format. AARRGGBB.
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selection_color = "FF8888FF"
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#Color in hex format. AARRGGBB.
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selection_unfocused_color = "FFBBBBFF"
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[viewfinder]
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#Clicking middle mouse button will open Viewfinder Controls. This is independent of Open Camera Controls keybind.
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#Allows opening camera controls without dismounting from a vehicle - and keeping controls on sneak or other button as well.
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#Default: true
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middle_click_controls = true
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#How much zooming influences mouse sensitivity.
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#0 - no change to sensitivity. 1 - full effect.
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#Range: 0.0 ~ 1.0
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zoom_sensitivity_influence = 1.0
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#Color in hex format. AARRGGBB.
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background_color = "FA1F1D1B"
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#Color in hex format. AARRGGBB.
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font_main_color = "FF2B2622"
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#Color in hex format. AARRGGBB.
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font_secondary_color = "FF7A736C"
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#HUD will be hidden while looking through viewfinder. Default: true
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hide_hud_while_in_viewfinder = true
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#X offset of a viewfinder status icon. Default: 0
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#Range: -999 ~ 999
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status_icon_offset_x = 0
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#Y offset of a viewfinder status icon. Default: 0
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#Range: -999 ~ 999
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status_icon_offset_y = 0
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[capture]
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#Keep Post Effect (vanilla shader) when capturing an image.
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#It is sometimes used by mods to change how player sees the world. (Cold Sweat's overheating blur, Supplementaries mob heads, for example).
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#In vanilla, it's only used when spectating a creeper/enderman/etc.
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#Default: false
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keep_post_effect = false
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#Delay in ticks before capturing an image when shooting with flash.
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#If you experience flash synchronization issues (Flash having no effect on the image) - try increasing the value.
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#Range: 1 ~ 8
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flash_capture_delay_ticks = 4
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#Force legacy (pre 1.21) capturing method for taking images. Enable if you experiencing issues with resulting images.
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#Direct method will be used regardless of this setting if mods defined in 'force_direct_capture_default_mods' is installed.
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#Default: false
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force_direct_capture = false
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#Direct capture will be used if any of these mods is installed.
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#Format: '["mod_id", "mod_id"]'. Default: [veil, pmweather]
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force_direct_capture_default_mods = ["veil", "pmweather"]
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#Delay in frames before capturing an image if 'direct_capture' method is in use.
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#Set to higher value when leftovers of GUI elements (such as nameplates) are visible on the images
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#(some shaders have temporal effects that take several frames to disappear fully)
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#Range: 0 ~ 100
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direct_capture_delay_frames = 0
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#Sets the game to 'panoramic mode' when capturing the image with background capture method (default).
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#Enabling this might fix some graphical issues, such as water being invisible.
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#If captured images are still not looking properly - enable 'force_direct_capture'.
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#Default: false
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background_capture_use_panoramic_mode = false
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[capture.loading]
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#Loading from file will only accept a path relative to game directory, when on the dedicated server (multiplayer).
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#This option is for protection against malicious actions using Projector or load commands.
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#Default: false
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multiplayer_file_loading_only_from_game_dir = false
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#How loading from URL should behave when on the dedicated server (multiplayer).
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#This option is for protection against malicious actions using Projector or load commands.
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#Default: ONLY_ALLOWED_DOMAINS
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#Allowed Values: ALL, ONLY_ALLOWED_DOMAINS, NONE
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multiplayer_url_loading = "ONLY_ALLOWED_DOMAINS"
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#List of allowed domains for loading from URl, if 'multiplayer_url_loading' is set to ONLY_ALLOWED_DOMAINS.
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multiplayer_url_loading_allowed_domains = ["i.imgur.com", "cdn.discordapp.com", "media.discordapp.net", "raw.githubusercontent.com"]
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#List of allowed domains for loading from URl, if 'multiplayer_url_loading' is set to ONLY_ALLOWED_DOMAINS.
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multiplayer_url_loading_allowed_subdomains = [".imgur.com", ".discordapp.com"]
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[render]
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#Makes photos in Photograph Frame render with alignment to 16 pixel grid (like paintings). Just for fun. Default: false
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pixel_perfect_photograph_frame = false
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#Photographs in Item Frame will be rendered as image instead of an item icon. Default: false
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photograph_renders_in_item_frame = false
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#Projected photographs (using Interplanar Projector) made by other players will be censored (pixelated). Default: false
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censor_projected_photographs_made_by_others = false
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#All photographs made by other players will will be censored (pixelated). Default: false
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censor_all_photographs_made_by_others = false
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#Distance from the player beyond which Photograph Frame would not be rendered. Default: 64
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#Note: this number may not relate to distance in blocks exactly. It's influenced by render distance and entity distance settings.
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#Range: 8 ~ 128
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photograph_frame_culling_distance = 64
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#Depth offset to Photograph in Photograph Frame. Can be used to fix issues with some 3D resourcepacks. Value of 0.015 is good for 'Classic 3D' resourcepack. Default: 0.0
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#Range: -1.0 ~ 1.0
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photograph_frame_image_offset = 0.0
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[integration]
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#Useful information about some items will be shown in JEI description category. Default: true
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jei_information = true
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#[Real Camera] Disable player model rendering when looking through viewfinder. Default: true
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real_camera_disable_in_viewfinder = true
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[export]
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#When the Photograph you took is viewed in UI (by using a Photograph), image will be exported to '<instance>/exposures' folder as a png.
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export_viewed_photographs = true
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#When exporting, exposures will be organized to subfolders with world name.
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export_organize_by_world = true
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#Exported exposures will be scaled by this multiplier.
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#Given the default exposure size of 320 pixels - this will produce:
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#320/640/960/1280/etc image. Be careful with larger frame sizes.
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#Default: 2
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#Range: 1 ~ 10
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export_size_multiplier = 2
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[tutorial]
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#Toast that teaches hovering mouse over camera parts will be shown when attachments menu is first opened. Default: true.
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#*This setting will be automatically set to false on first show.*
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attachments_show_info_toast = true
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#Toast that teaches wiki opening will be shown when attachments menu is first opened, after info toast. Default: true.
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#*This setting will be automatically set to false on first show.*
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attachments_show_wiki_toast = true
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