Patch sync for IMR6: 19/07/2026 @ 18:03
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#Solar Panel settings
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#Maximum FE generated in one update interval at full sunlight (default 250 = 12.5 FE/T).
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#Range: 1 ~ 500
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max_output = 250
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#How many ticks between energy updates (default 20 = 1 second).
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#Range: 1 ~ 100
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update_interval = 20
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#Internal energy buffer capacity (FE). Default 1000.
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#Range: 1 ~ 1000000
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max_energy_stored = 1000
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#Number of ticks to skip after placement or chunk reload (prevents race conditions). Default 5.
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#Range: 0 ~ 100
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startup_delay_ticks = 5
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#Altitude Dependence settings (disabled by default)
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#Whether solar panel output depends on altitude. Default false.
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altitude_dependence_enabled = false
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#Minimum Y level for altitude calculation (lowest altitude, default -64).
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#Range: -64 ~ 320
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altitude_min_y = -64
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#Maximum Y level for altitude calculation (highest altitude, default 61).
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#Range: -64 ~ 320
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altitude_max_y = 61
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#Output multiplier at minimum altitude (default 0.5 = 50% efficiency).
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#Range: 0.0 ~ 1.0
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altitude_min_factor = 0.5
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#Output multiplier at maximum altitude (default 1.0 = 100% efficiency).
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#Range: 0.0 ~ 1.0
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altitude_max_factor = 1.0
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#Temperature Dependence settings (disabled by default)
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#Whether solar panel output depends on biome temperature. Default false.
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temperature_dependence_enabled = false
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#Biome temperature at which TEMP_MIN_FACTOR applies. Default 0.0 (cold).
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#Range: -0.5 ~ 2.0
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temperature_min_value = 0.0
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#Biome temperature at which TEMP_MAX_FACTOR applies. Default 1.2 (hot).
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#Range: -0.5 ~ 2.0
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temperature_max_value = 1.2
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#Output multiplier at TEMP_MIN_VALUE. Default 0.7 = 70%.
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#Range: 0.0 ~ 1.0
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temperature_min_factor = 0.7
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#Output multiplier at TEMP_MAX_VALUE. Default 1.0 = 100%.
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#Range: 0.0 ~ 1.0
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temperature_max_factor = 1.0
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#Sculk Panel settings (generates XP at night)
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#Maximum XP generated in one update interval at peak night (default 10).
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#Range: 1 ~ 500
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sculk_max_xp = 10
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#How many ticks between XP updates (default 20 = 1 second).
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#Range: 1 ~ 100
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sculk_update_interval = 20
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#Internal XP buffer capacity. Default 10000.
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#Range: 1 ~ 100000
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sculk_max_xp_stored = 10000
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#Growth Lamp settings (bonemeal based, balanced)
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#Effect radius in blocks (max 10). Default 5.
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#Range: 1 ~ 10
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growthLampRadius = 5
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#Ticks between bonemeal attempts. Default 40 (2 seconds).
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#Range: 10 ~ 200
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growthLampInterval = 40
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#Number of random blocks to try per interval. Default 10.
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#Range: 1 ~ 20
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growthLampBlocksPerInterval = 10
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#Chance (0.0-1.0) that a selected block actually receives bonemeal. Default 0.25.
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#Range: 0.0 ~ 1.0
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growthLampBonemealChance = 0.25
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#Ticks to wait after lamp becomes lit before first bonemeal. Default 60 (3 seconds).
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#Range: 0 ~ 100
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growthLampInitialDelay = 60
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#Growth Lamp filter settings
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#Filter mode: ALLOWLIST = only bonemeal blocks that match the filter lists; BLOCKLIST = bonemeal everything EXCEPT blocks that match the filter lists. Default BLOCKLIST.
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#Allowed Values: ALLOWLIST, BLOCKLIST
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growthLampFilterMode = "BLOCKLIST"
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#List of block IDs to either allow (if ALLOWLIST mode) or block (if BLOCKLIST mode).
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growthLampFilterBlocks = ["minecraft:grass_block", "minecraft:grass", "minecraft:fern"]
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#List of block tags (format: 'namespace:path') to either allow or block, depending on mode.
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growthLampFilterTags = []
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