Patch sync for IMR6: 19/07/2026 @ 18:03
This commit is contained in:
@@ -0,0 +1,297 @@
|
||||
{
|
||||
// List of cooldowns that are applied when player performs action.
|
||||
// Specifying: `animal_pen:any` will indicate that any entity using that item will have same cooldown.
|
||||
// `minecraft:apple` is universal food item. It is used to indicate for feeding action.
|
||||
// `minecraft:honey_bloc` is used to indicate pollen regeneration cooldown.
|
||||
// <item> : <cooldown>.
|
||||
"cooldowns": {
|
||||
"minecraft:apple": [
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "animal_pen:any",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 1160,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": 20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 6000
|
||||
}
|
||||
],
|
||||
"minecraft:shears": [
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:sheep",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 1180,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": 20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 6000
|
||||
}
|
||||
],
|
||||
"minecraft:magma_block": [
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:frog",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 6020,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": -20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 200
|
||||
}
|
||||
],
|
||||
"minecraft:bucket": [
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:chicken",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 6020,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": -20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 1200
|
||||
},
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:turtle",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 6020,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": -20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 1200
|
||||
},
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:cow",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 0,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": 0,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 0
|
||||
},
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:mooshroom",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 0,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": 0,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 0
|
||||
},
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:goat",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 0,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": 0,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 0
|
||||
},
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:sniffer",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 6020,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": -20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 200
|
||||
}
|
||||
],
|
||||
"minecraft:bowl": [
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:mooshroom",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 0,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": 0,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 0
|
||||
},
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:sniffer",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 6020,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": -20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 200
|
||||
}
|
||||
],
|
||||
"minecraft:honey_block": [
|
||||
{
|
||||
// The entity ID on which cooldown is applied.
|
||||
"entity": "minecraft:bee",
|
||||
// The base cooldown value for action.
|
||||
// 0 means that there is no cooldown.
|
||||
// Values in game ticks.
|
||||
"base_cooldown": 1220,
|
||||
// The increment of cooldown per each animal.
|
||||
// 0 means that there is no cooldown increment.
|
||||
// Negative value decreases base cooldown value.
|
||||
// Values in game ticks.
|
||||
"animal_increment": -20,
|
||||
// The the maximal cooldown that can be applied.
|
||||
// 0 means that there is no cooldown limitation.
|
||||
// Negative animal_increment makes this act as lowest limit.
|
||||
// Values in game ticks.
|
||||
"cooldown_limit": 20
|
||||
}
|
||||
]
|
||||
},
|
||||
// A cooldown value in game ticks between attacks that players can perform on animal pens.
|
||||
// Default value: 5 game tick
|
||||
"attack_cooldown": 5,
|
||||
// List of drop limits for items when player harvests items.
|
||||
// <item> : <drop_limit>.
|
||||
"drop_limits": {
|
||||
"minecraft:white_wool": 320,
|
||||
"minecraft:pearlescent_froglight": 320,
|
||||
"minecraft:egg": 80,
|
||||
"minecraft:turtle_egg": 320,
|
||||
"minecraft:torchflower_seeds": 320
|
||||
},
|
||||
// Allows to set maximal amount of animals in the pen.
|
||||
// Setting 0 will remove any limit.
|
||||
"animal_limit_in_pen": 2147483647,
|
||||
// Allows to enable animal growing in animal pen.
|
||||
// The more animals are inside it, the larger it will be.
|
||||
"animals_can_grow": false,
|
||||
// Allows to change default animal size in pen.
|
||||
"animal_size": 0.33,
|
||||
// Allows to enable water animal growing in aquarium.
|
||||
// The more animals are inside it, the larger it will be.
|
||||
"water_animals_can_grow": false,
|
||||
// Allows to change default water animal size in aquarium.
|
||||
"water_animal_size": 0.33,
|
||||
// Allows to set how fast animals grows in pen and aquarium.
|
||||
// Each animal is multiplied by given value to get end size.
|
||||
// This option works only if animals_can_grow or water_animals_can_grow is enabled.
|
||||
// Default value = 0.001
|
||||
"growth_multiplier": 0.001,
|
||||
// Allows to specify if turtle scute are dropped when player breeds animal (true).
|
||||
// or when food cooldown timer is finished (false).
|
||||
"turtle_scute_drop_time": false,
|
||||
// Allows to set how many different animal variants can be stored per item.
|
||||
// Players will not be able to store more different variants than this value.
|
||||
// Be aware, this increases NBT data size, so not recommended to put infinite amount.
|
||||
// Default value = 16
|
||||
"max_stored_animal_variants": 16,
|
||||
// Allows to set if interactions with animal pens/aquariums should trigger advancements.
|
||||
// Triggered Criteria: player_interacted_with_entity, bred_animals, filled_bucket, player_killed_entity
|
||||
// Default value = false
|
||||
"trigger_advancements": false,
|
||||
// Allows to set if interactions with animal pens/aquariums should increase statistics.
|
||||
// Increased Statistics: Animals Bred, Mob Kills, Use Item <item>, Kill Entity <entity>
|
||||
// Default value = false
|
||||
"increase_statistics": false,
|
||||
// Allows to toggle if cooldowns should be shown only while player is crouching (true).
|
||||
// or be visible all the time (false).
|
||||
// Default value = true
|
||||
"show_cooldowns_while_crouching": true,
|
||||
// Allows to toggle if all interactions (even without cooldown) should be rendered
|
||||
// above animal pen or aquarium
|
||||
// Default value = false
|
||||
"show_all_interactions_above": false,
|
||||
// Set of animals that are blocked from picking up.
|
||||
// Pickable animals in vanilla minecraft: https://minecraft.wiki/w/Animal#List_of_animals
|
||||
"blocked_animals": [
|
||||
],
|
||||
// Debug code to indicate problems.
|
||||
"debug": false
|
||||
}
|
||||
Reference in New Issue
Block a user