[general] #Turning this to false will make MFFS run without electricity or energy systems required. Great for vanilla! enableElectricity = true #Cache allows temporary data saving to decrease calculations required useCache = true #How many force field blocks can be generated per tick? Less reduces lag. #Range: > 0 maxFFGenPerTick = 1000000 #Allow server operators to bypass Force Field biometry allowOpBiometryOverride = true #Should the interdiction matrix interact with creative players? interactCreative = true #Max custom mode field scale #Range: > 0 maxCustomModeScale = 200 #Give players a copy of the MFFS guidebook when they first join a world giveGuidebookOnFirstJoin = true [coercion_deriver] #FE to convert into 1 Fortron #Range: > 1 feCostPerFortron = 400 #FE to subtract when converting Fortron to FE #Range: > 0 fortronToFeLoss = 1 #Base limit of fortron produced per tick (20 per second). Scales with speed modules and catalyst. #Range: > 1 fortronPerTick = 200 #Production bonus per speed module. production = fortronPerTick + (fortronPerTick * speedModuleCount)... or x2 multiplicative #Range: > 1 fortronPerTickSpeedModule = 200 [balance] #Fortron catalyst production multiplier #Range: 0.0 ~ 10000.0 catalystMultiplier = 2.0 #The amount of ticks a single catalyst item lasts for #Range: 1 ~ 10000 catalystBurnTime = 200 #Energy to consume when the Interdiction Matrix kills a player #Range: > 0 interdictionMatrixKillEnergy = 0