Initial Sync!
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#These configs will persist across saves on Singleplayer.
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#
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#Resolution of mapped blocks (1 = 1 block, 16 = 1 chunk, will reduce radius)
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#Range: > 1
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mapResolution = 16
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#How often the radar should query random chunks (1 = 1 tick, 20 = 1 second) (Small values will cause lag!)
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#Range: > 1
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radarMaxTimer = 20
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#The odds of the radar mapping a chunk (1.0 / (Math.abs(x) + Math.abs(z)) * loadChance > Math.random; basically pseudo-increases distance) (Small values will cause lag on non-pregenerated worlds)
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#Range: 1.401298464324817E-45 ~ 3.4028234663852886E38
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radarLoadChance = 120.0
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#The radius of the blocks that will be loaded around the player passively in blocks (Limited by server render distance!)
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#Range: > 1
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loadRadius = 6
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#How often the tablet should query random chunks (1 = 1 tick, 20 = 1 second) (Small values will cause lag or become buggy!)
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#Range: > 5
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tabletLoadChance = 20
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#The radius of the tablet map (low values tend to be buggy, large values tend to be laggy)
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#Range: > 1
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tabletRadius = 50
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#Rate at which pixels will be plotted around the player
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#Range: > 5
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loadRate = 13
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#What Operator level is required to run config commands
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#Range: 0 ~ 4
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opLevel = 0
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