Initial Sync!
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#Here you can set what command gets executed when the final boss spawner is activated.
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#Type in the command you want to happen the exact same way as you would in game.
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#For example, typing "summon minecraft:skeleton ~ ~ ~" will summon a normal skeleton and typing "summon zombie ~ ~ ~ {Invulnerable:1,HandItems:[{Count:1,id:wooden_sword},{}]}" will summon an invincible zombie that is holding a wooden sword.
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#By default, the spawner runs "function twilighttweaks:final_boss_example", which is a mcfunction made for the mod that runs several commands in a row. Mcfunctions are a vanilla feature and you can google how to make one of your own.
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#Any command can be ran once, after which the spawner will break itself.
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["FINAL BOSS SPAWNER"]
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"The command that the spawner should run: " = "function twilighttweaks:final_boss_example"
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#With this mod installed, boss spawners now leave remnants behind (usually, after the actual boss has been killed).
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#Additionally, killed hostile mobs in the Twilight Forest dimension have a chance (0.5%) to drop Time powder.
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#Using Time powder on boss spawner remnants brings the spawner back, allowing the boss to be fought again.
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["BOSS SPAWNER REMNANTS"]
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"The boss spawner feature is enabled: " = true
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