Initial Sync!
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{
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// Whether a player's own hits deal no damage to boats. When on, hitting a boat tells you to sneak and right-click empty-handed to pick it up instead. Mobs and other sources still damage boats.
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"disablePlayerBoatDamage": true,
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// Whether to show the boat's health as a row of hearts on the HUD while riding it, like a horse's health. Hides the hunger bar while in a boat, the same way vanilla mounts do.
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"showBoatHealthBar": true,
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// The amount of health a boat has before it breaks. Each point of incoming damage lowers it by one (a trident hit deals around 8). Vanilla boats break after about 4 damage.
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// min: 1, max: 1000
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"boatMaxHealth": 20,
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// How much boat health a single plank restores when repairing at a shipyard in repair mode.
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// min: 1, max: 100
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"healthPerPlank": 2,
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// How close a boat must be to a shipyard block for it to be repaired or upgraded there, in blocks.
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// min: 1, max: 16
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"shipyardRange": 4,
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// How far down from the top of the screen, in pixels, the shipyard info panel is drawn when you look at a shipyard. Increase it to move the panel below other mods' block tooltips, such as Jade or WAILA.
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// min: 0, max: 1000
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"shipyardInfoYOffset": 8,
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// Whether a boat must be reinforced one tier at a time, in order: copper, gold, iron, diamond, netherite. When off, a boat can be upgraded straight to any higher tier with the matching material.
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"sequentialUpgrades": true,
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// How many of a material it costs to reinforce a boat to its tier. Reinforce a boat at a shipyard set to upgrade mode. Netherite reinforcement costs half this amount.
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// min: 1, max: 64
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"materialsPerUpgrade": 8,
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// How much incoming damage a copper-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
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// min: 0.0, max: 1.0
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"copperArmour": 0.07,
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// How much incoming damage a gold-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
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// min: 0.0, max: 1.0
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"goldArmour": 0.1,
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// How much incoming damage an iron-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
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// min: 0.0, max: 1.0
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"ironArmour": 0.25,
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// How much incoming damage a diamond-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
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// min: 0.0, max: 1.0
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"diamondArmour": 0.4,
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// How much incoming damage a netherite-reinforced boat ignores. 0.0 is no protection, 1.0 is full immunity.
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// min: 0.0, max: 1.0
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"netheriteArmour": 0.8,
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// Forward speed multiplier for a copper-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
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// min: 0.1, max: 20.0
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"copperSpeed": 1.1,
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// Forward speed multiplier for a gold-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
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// min: 0.1, max: 20.0
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"goldSpeed": 1.2,
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// Forward speed multiplier for an iron-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
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// min: 0.1, max: 20.0
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"ironSpeed": 1.35,
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// Forward speed multiplier for a diamond-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
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// min: 0.1, max: 20.0
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"diamondSpeed": 1.55,
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// Forward speed multiplier for a netherite-reinforced boat. 1.0 is vanilla boat speed, 1.5 is fifty percent faster.
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// min: 0.1, max: 20.0
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"netheriteSpeed": 1.8
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}
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