Initial Sync!
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[VertebraX]
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#List of effects which can't be filtered/reduced by vertebrax.
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excludedEffects = ["minecraft:levitation"]
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#Pairs of effects which will grant the opposite version upon filtration.
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#Format: 'modid:original_effect|modid:opposite_effect' Example: minecraft:weakness|minecraft:strength
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#You can include modded effects here but first effect should be harmful and second effect should be beneficial or it won't work.
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oppositeEffectMappings = ["minecraft:weakness|minecraft:strength", "minecraft:slowness|minecraft:speed", "minecraft:unluck|minecraft:luck", "minecraft:blindness|minecraft:night_vision", "minecraft:mining_fatigue|minecraft:haste", "morerelics:vulnerability|minecraft:resistance"]
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#IMPORTANT, This is not where you change relic stats.
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#To do that you need to enable enabledExtendedConfigs in relic.yaml and it will auto generate relic config files in config/morerelics/relics upon running the game once. You can change the values from there.
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#Although I DO NOT RECOMMEND doing that because it is a very buggy system. If you enable it, when I update the mod it will still try to fetch values from those files.
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#This means when I change stat values those won't affect your game and if I change/add an ability to a relic it will crash with "data is null".
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#To fix this you would need to delete the updated relics config file in config/morerelics/relics so it can regenerate correctly on your next launch.
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[General]
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#The relics included here cannot have multiple copies worn.
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#Some relics (e.g. Made in Heaven, Gravitum Gloves) are hardcoded to be that way due to interactions, bugs and cannot be changed.
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#This config only works with More Relics relics.
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#Format Example:["morerelics:guts_orb","morerelics:mass_gauntlet"]
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blockWearingCopies = []
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