Initial Sync!
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[spirit]
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#If set to true, any spirits dropped will simply take the form of an item.
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noFancySpirits = false
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#If set to true, any spirits dropped through non-entity-means will simply take the form of an item.
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noFancySpiritsTotem = true
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[spirit.affinity]
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[spirit.affinity.soul_ward]
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#Multiplier for physical damage taken while soul ward is active.
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#Range: 0.0 ~ 1.0
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soulWardPhysical = 0.699999988079071
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#Multiplier for magic damage taken while soul ward is active.
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#Range: 0.0 ~ 1.0
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soulWardMagic = 0.10000000149011612
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#Base time in ticks it takes for one point of soul ward to recover.
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soulWardRate = 100
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[spirit.spawner]
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#If set to true, mob spawners will create soulless mobs instead.
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lameSpawners = false
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[spirit.defaults]
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#Whether entities without spirit jsons will use the default spirit data for their category.
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defaultSpiritValues = true
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[compat]
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[compat.irons_spellbooks]
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#Should Iron's Spellbooks' magic damage count as Soul Damage?
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ironsSpellbooksPlayerSpiritDrops = true
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#Should Iron's Spellbooks' magic damage when dealt by non-players count as Soul Damage
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ironsSpellbooksNonPlayerSpiritDrops = true
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[codex]
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#If set to true, the first undead enemy a player slays will drop the encyclopedia arcana.
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enableCodexDrop = true
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