Initial Sync!
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[mobs]
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#when enabled, skater skeletons will spawn where applicable.
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spawn_skater_skeletons = true
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#when enabled, skater skeletons will skate using the skateboards they spawn with or any they pick up.
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skater_skeletons_use_skateboards = true
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#the chance that a skater skeleton will drop a spooky or snowy wheel when in the month of its respective holiday. 1.0 = 100% chance, 0.0 = disabled.
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#Range: 0.0 ~ 1.0
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skater_skeleton_holiday_wheel_drop_chance = 0.25
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#when enabled, wandering skaters will spawn where applicable.
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spawn_wandering_skaters = true
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#the time in game ticks between each attempt to spawn a wandering skater.
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#Range: > 1200
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wandering_skater_spawn_delay = 24000
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#the chance that each time the spawn delay passes, a wandering skater will spawn. If it does not, the next time the chance is increased by this number again.
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#Range: 0.0 ~ 1.0
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wandering_skater_spawn_chance = 0.05
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#whether players can give baby villagers energy drinks to turn them into nitwit villagers.
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convert_villagers_to_nitwits = true
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#whether players can give nitwit villagers a skateboard to turn them into wandering skaters.
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convert_nitwits_to_skaters = true
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[slow-motion]
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#when enabled, certain skateboards can cause a slow-motion effect to the entities around them.
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slow_motion = true
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#when enabled, nearby player entities can be slowed down if someone else is using the slow motion feature.
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players_slow_motion = true
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#determines how far in blocks entities are effected by slow motion.
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#Range: 1 ~ 2000
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slow_motion_distance = 30
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[board-customization]
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#Adding enchantments to the skateboard via the anvil is made cheaper by multiplying the total amount of exp cost by this number. 1.0 = disabled, 100% usual exp, 0.0 = 1 exp
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#Range: 0.0 ~ 1.0
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skateboard_exp_anvil_rate_modifier = 0.75
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