Initial Sync!
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[Season]
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#The duration of a single Solar Term in Minecraft days.
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#Logic: 1 Year = 4 Seasons | 1 Season = 6 Solar Terms.
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#Range: 1 ~ 5000
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LastingDaysOfEachTerm = 7
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#The index of the Solar Term when the world is first created (1-24).
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#Range: 1 ~ 24
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InitialSolarTermIndex = 4
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#Shifts the displayed month index. This does NOT affect internal solar term calculations.
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#Range: -11 ~ 11
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MonthOffset = 1
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#Shifts the calendar day relative to solar terms. Example: 2 means solar day 0 appears as the 3rd day of the month.
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#Range: -64 ~ 64
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DayOffset = 2
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#Display a chat message whenever the Solar Term changes.
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EnableInform = true
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#Include a custom icon in the change notification for better visibility.
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EnableInformIcon = true
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#Synchronize the in-game calendar and seasonal data with the server/client local time.
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EnableLocalInfoAndCalendar = false
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#Show a tooltip or message if a calendar item cannot be placed in the current location.
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CalendarItemHint = false
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#Adjust daylight duration based on the time of year (longer in Summer, shorter in Winter).
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DynamicDaylightDuration = true
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#List of dimension IDs where seasonal effects should be active.
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ValidDimensions = ["minecraft:overworld"]
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#Daylight length in Ticks for each of the 6 Solar Terms in Spring.
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SpringDayTimes = [10500, 11000, 11500, 12000, 12500, 13000]
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#Daylight length in Ticks for each of the 6 Solar Terms in Summer.
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SummerDayTimes = [13500, 14000, 14500, 15000, 14500, 14000]
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#Daylight length in Ticks for each of the 6 Solar Terms in Autumn.
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AutumnDayTimes = [13500, 13000, 12500, 12000, 11500, 11000]
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#Daylight length in Ticks for each of the 6 Solar Terms in Winter.
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WinterDayTimes = [10500, 10000, 9500, 9000, 9500, 10000]
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#Default daylight length in Ticks when no seasonal effects are active.
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NoneDayTimes = [12000]
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#Introduces random yearly variations to the snowfall date for unpredictability.
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DynamicSnowTerm = false
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#Sync in-game seasons with the real-world date.
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#Warning: May cause day-counter or calendar conflicts with other mods.
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RealWorldSolarTerms = false
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[Weather]
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#Enable localized weather patterns where rain or sun is determined per-biome.
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UseSolarWeather = true
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#Disable rain/snow in biomes with no natural precipitation (e.g., Deserts).
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NoRainInDeserts = false
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#Force initialize weather and snow states when the mod or world is first loaded.
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ShouldInitWeather = false
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#Force initialize snow states for extreme cold biomes when the mod or world is first loaded.
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ShouldInitSnowDepthForExtremeColdBiomes = true
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#Adjust the overall frequency of rain.
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#Range: 0 ~ 1000
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RainChanceMultiplier = 120
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#Adjust the overall frequency of thunder.
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#Range: 0 ~ 1000
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ThunderChanceMultiplier = 80
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#Adjusts the spread rate of atmospheric snow overlays across the ground.
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#Range: 0.0 ~ 20.0
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SnowAccumulationSpeedMultiplier = 1.0
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#Adjusts the recession speed of atmospheric snow overlays during warmer periods.
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#Range: 0.0 ~ 20.0
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SnowMeltSpeedMultiplier = 1.0
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#Automatically reset weather to clear after the player wakes up from a bed.
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ClearAfterSleep = false
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#This module governs how seasonal temperature shifts affect the physical world and the player.
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[Temperature]
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#Allow accumulated snow layers and ice to melt as the temperature rises.
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IceAndSnowMelt = false
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#Allow natural snowfall and snow accumulation during cold periods.
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IceAndSnow = false
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#If enabled, water in frozen biomes follows vanilla behavior and turns into ice.
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WaterFreezesInFrozenBiomes = true
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#Prevents physical snow from melting in naturally snowy biomes, even during hot seasons.
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SnowKeepInSnowyBiomes = true
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#Apply a 'Heatstroke' status effect if players stay in hot biomes during Summer noon.
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HeatStroke = true
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[Crop]
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#Restrict plant growth based on their compatible seasons.
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EnableSeasonalCrop = true
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#Restrict plant growth based on local environmental humidity.
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EnableCropHumidityControl = true
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#Smooths out humidity changes between different areas or time periods.
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CropHumidityTransition = true
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#Bone meal may fail under unsuitable growing conditions.
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RestrictBoneMeal = true
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#Show a message if bone meal fails to work due to incorrect season or humidity.
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BoneMealFailureMessage = true
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#Consume the bone meal item even if the growth attempt fails.
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BoneMealConsumeOnFailure = true
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#The horizontal detection radius for the Greenhouse.
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#Range: 5 ~ 256
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GreenHouseMaxDiameter = 32
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#The vertical detection height for the Greenhouse.
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#Range: 3 ~ 128
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GreenHouseMaxHeight = 10
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#Probability (per tick) that greenhouse crops fail to grow due to low light levels.
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#Range: 0 ~ 10000
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LowLightGreenhouseFailChance = 2000
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#Simplifies greenhouse logic, removing the need for core blocks or humidity modifiers.
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SimpleGreenHouseMode = false
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#If true, the Humidifier block will not consume resources during operation.
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NoCostHumidifier = false
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#The effective radius of the 'Season Core' block.
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#Range: 4 ~ 31
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SeasonCoreRange = 15
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#Enables more precise shape detection for greenhouse structures.
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ComplexGreenHouseCheck = true
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#Use Manhattan distance (square) instead of Euclidean (circle) for greenhouse range.
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UseBoxDistance = true
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#[Deprecated] Use default seasonal/humidity values for unregistered crops.
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RegisterCropDefaultValue = false
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#Force all plants to follow growth rules, even those without specific mod tags.
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ForceCompatMode = true
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#Apply patch withering code for crop leave blocks if tick failed.
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CropLeavesPatch = true
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#Saves local humidity data to chunk files for persistent tracking.
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SaveChunkEnvironmentalHumidity = true
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#Adjusts the power of the Seasonal Prayer Ritual. Higher values result in lower bonuses.
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#Range: > 5
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SeasonalPrayerRitualCropBonusReduction = 500
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#The duration required for the Prayer Ritual (relative to one Solar Term).
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#Range: 1.0E-5 ~ 5000.0
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SeasonalRitualTimeCost = 0.15
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#Uses the classic chat-message display for the growth detector instead of the new in-world UI.
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GrowthDetectorClassicMode = false
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#Whether Wandering Traders can sell Seasonal Greenhouse Essence.
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WanderingTraderSellsGreenhouseEssence = true
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#The effective radius of the 'Humid Tank' block.
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#Range: 2.0 ~ 16.0
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HumidityTankRange = 4.5
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[Animal]
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#Limit animal breeding to their natural, compatible seasons.
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EnableSeasonalBreed = false
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#Restrict breeding to specific hours of the day.
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EnableTimeBreed = false
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#Bees become inactive during cold seasons and active during warm ones.
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EnableSeasonalBee = false
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#List of seasons where bees are allowed to pollinate plants.
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#Default: [SPRING]
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BeePollinateSeasons = ["SPRING"]
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#List of seasons where bees will leave the hive to fly around.
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#Default: [SPRING, SUMMER, AUTUMN]
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BeeActiveSeasons = ["SPRING", "SUMMER", "AUTUMN"]
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#Modify fishing mechanics based on the current season (e.g., Summer bonuses).
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EnableSeasonalFishing = false
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#List of seasons where fishing is most effective.
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#Default: [SUMMER]
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FishingSeasons = ["SUMMER"]
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#Decrease the bite rate significantly during active thunderstorms.
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LessFishInThunder = false
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#Allow the Season Core to provide breeding bonuses to animals without a greenhouse.
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SeasonCoreAffectsAnimals = true
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[Map]
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#Synchronize all map color rendering with visual snow overlays. May affect compatibility with other mods.
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ChangeMapColorIfSnowy = false
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#Only adjust map item colors to reflect visual snow overlays. Safer for mod compatibility.
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ChangeMapColorMapItem = true
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#Snow overlays are visual, atmospheric effects and are distinct from physical snow blocks.
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[Snow]
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#Controls atmospheric snow overlays during cold weather. Visual snow gradually covers solid blocks and grass, even in warmer biomes.
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SnowyWinter = true
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#Apply frost and snow overlays to the undersides of leaves and tree branches.
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SnowyTree = true
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#Prevents snow overlays from building up near blocks that emit significant light.
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NotSnowyNearGlowingBlock = true
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#The minimum light level required to prevent snow accumulation.
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#Range: 1 ~ 15
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NotSnowyNearGlowingBlockLevel = 10
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#List of Block IDs that will never be covered by snow overlays.
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ForceBlocksNotSnowy = []
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#Set custom snow-line altitudes for biomes (e.g., ["#c:is_cold", 200]).
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BiomeSnowLines = []
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#Track snow based on exact world coordinates (allows for localized snow clearing).
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SnowInWorld = false
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#(SnowInWorld) Sync chunk snow overlay states immediately when they are loaded.
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ForceSnowyChunkUpdate = true
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#(SnowInWorld) Only force chunk snow overlays sync when the weather is warm enough for snow to melt.
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ForceChunkUpdateOnlyWhenMelt = false
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#(SnowInWorld) Render snow overlays on the sides of blocks located beneath a snow layer block.
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SnowCoverUnderBlocks = true
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#(SnowInWorld) Snow layers have a chance to melt when entities walk over them.
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SnowStepMelt = false
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[Compat]
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#Enables compatibility with mods that utilize Serene Seasons' CropTag system.
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SereneSeasonsCropTag = true
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#Excludes saplings from Serene Seasons' seasonal growth restrictions.
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#Set to false to force saplings to follow the same seasonal rules as crops.
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SereneSeasonsCropTagIgnoreSapling = true
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#Automatically assigns humidity requirements to crops based on their Serene Seasons seasonal tags.
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SereneSeasonCropTagBasedHumidity = true
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#A blacklist of Mod IDs whose crops should NOT receive automatic humidity assignments.
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#Example: ["vinery", "meadow"]
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ModsWithoutSereneSeasonBasedHumidity = []
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#Intercepts raw biome precipitation queries to ensure small biomes (like rivers) do not disrupt large-scale weather logic.
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FixBiomePrecipitation = true
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#Show crop growth diagnostics in Jade or TOP.
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ShowCropGrowthInfoInProbe = true
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#Enables winter-themed Level of Detail (LOD) textures for Distant Horizons to ensure visual consistency at long distances.
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DistantHorizonsWinterLOD = true
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[Debug]
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#Force using server synchronized config when joining a multiplayer server.
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#If disabled, client keeps its own local config when exit.
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ForceServerConfig = true
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#Log errors when internal functions are used incorrectly.
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LogIllegalUse = false
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#Prevent snow overlays from rendering under blocks with zero light emission.
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NoSnowyUnderLight0 = false
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#Allow snow overlays to cover light-emitting blocks.
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SnowOverlayGlowingBlock = false
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#Keep chunk extra info in memory (disables the cache cleaner).
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DisableChunkCacheCleaner = false
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#Prevent biome tags from being rebound (may lead to tag overlapping).
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DisableUniqueBiomeTagsRebinding = false
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#Cauldrons will no longer collect snow or ice during winter weather.
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DisableIceOrSnowCauldron = false
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[Resource]
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#Enable extra built-in snow definitions resourcepack for game.
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ExtraSnowDefinitions = false
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#Synchronizes the snowfall schedule for all Overworld biomes.
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SnowTogether = false
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#Aligns snowfall schedules based on three broad climate zones (Warm, Temperate, and Cold) instead of per-biome.
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RegionalSnowTime = true
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#Enforces original Vanilla temperature and precipitation settings to prevent other mods from creating extreme environmental values.
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VanillaBiomeClimateSettings = true
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#When enabled, rivers are no longer treated as ignored climate zones. This reduces performance overhead but may result in less natural weather transitions near riverbanks.
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IndependentRiverWeather = true
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