Initial Sync!
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[general]
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[general.general]
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#Always create full creative-mode chests when formed. Should not be used in survival worlds!
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creativeChests = false
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#If the interface input overlay should always be rendered on chests.
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alwaysShowInterfaceOverlay = true
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorDiamond = 4.0
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorObsidian = 4.0
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#If items should be ejected from the chests if one of the structure blocks are removed.
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ejectItemsOnDestroy = false
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorIron = 2.0
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorWood = 1.0
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorCopper = 1.666
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorGold = 3.0
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#If the higher tier metal variants (including diamond and obsidian) can be crafted.
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metalVariants = true
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#Multiplier for the number of inventory slots for this chest material.
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chestInventoryMaterialFactorSilver = 2.666
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#If the lid should open when accessing the chest GUI.
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visuallyOpen = true
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[general.colossal_chest]
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#If the chest should visually open when someone uses it.
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chestAnimation = true
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[core]
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[core.general]
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#If mod compatibility loader should crash hard if errors occur in that process.
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crashOnModCompatCrash = false
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#Maximum buffer byte size for adaptive inventory slots fragmentation.
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maxPacketBufferSize = 20000
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#If the recipe loader should crash when finding invalid recipes.
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crashOnInvalidRecipe = false
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = true
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#If the version checker should be enabled.
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versionChecker = true
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[machine]
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[machine.colossal_chest]
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#The maximum size a colossal chest can have.
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maxSize = 20
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