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# Apothic Compat: user defined loot category overrides.
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#
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# Maps Minecraft items (or item tags) to Apotheosis loot categories so the
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# affinity system can roll the right gem/affix pools on modded gear that
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# Apotheosis does not categorize on its own. Entries here are sent to
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# Apotheosis via IMC at startup, alongside the mod's built in compat
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# modules. Edit this file then run /apothiccompat reload (op 2) to apply
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# changes without restarting the server.
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#
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# Built in loot category names (Apotheosis 7.4.8):
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# sword, heavy_weapon, trident, bow, crossbow, shield,
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# helmet, chestplate, leggings, boots, pickaxe, shovel, none
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#
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# Other mods can register additional categories at startup. Any name
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# that resolves at apply time is accepted; unknown names are skipped
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# with a warning. Known third party categories from Fallen Gems &
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# Affixes:
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# staffs (requires Iron's Spellbooks)
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# celestial_melee (requires Celestisynth)
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# celestial_ranged (requires Celestisynth)
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#
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# When an item is set in both adventure.cfg (Apotheosis's own Equipment
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# Type Overrides) and this config, Apothic Compat's value currently wins.
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# To keep an adventure.cfg value, leave that item out of this file.
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#
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# Keys MUST be quoted because item and tag IDs contain a ':' separator
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# (namespace:path), which TOML does not allow in bare keys.
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# ----------------------------------------------------------------------
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# Categorization settings.
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#
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# name_based_heavy_override (default false): When enabled, items whose
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# registry id contains a heavy weapon name (greatsword, claymore,
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# zweihander, etc.) are categorized as HEAVY_WEAPON regardless of their
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# attack speed and damage. Disable to use pure speed and damage.
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#
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# weapon_pickaxes_as_heavy (default true): When enabled, items in the
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# dual-purpose pickaxe list (combat tools like the Void Forge, Infernal
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# Forge, and Blacksmith Gavels) categorize as HEAVY_WEAPON instead of
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# PICKAXE. Disable for pure PickaxeItem-class behavior.
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# ----------------------------------------------------------------------
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name_based_heavy_override = false
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weapon_pickaxes_as_heavy = true
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# ----------------------------------------------------------------------
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# Affix blacklist. Stops the listed affixes from rolling on newly
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# generated gear (loot drops, reforging, trades, gem application).
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# Existing items keep any affixes they already have; this only blocks
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# future rolls. Apotheosis's own datapack affix overrides still win.
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#
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# value = array of affix ids, each "namespace:path"
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# e.g. "apotheosis:sword/attribute/vampiric"
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#
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# Find affix ids from JEI tooltips on affixed gear, or from the files
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# under data/<namespace>/affixes/ inside a mod's jar. Edit this list then
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# run /apothiccompat reload (op 2) to reapply without a restart.
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#
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# Example:
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# affix_blacklist = ["apotheosis:sword/attribute/vampiric", "apotheosis:heavy_weapon/attribute/berserking"]
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# ----------------------------------------------------------------------
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affix_blacklist = []
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# ----------------------------------------------------------------------
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# Per item overrides.
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# key = full item id (namespace:path)
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# value = loot category name from the list above
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#
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# Example:
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# "ruins:greatsword" = "heavy_weapon"
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# "simplyswords:greathammer" = "heavy_weapon"
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# ----------------------------------------------------------------------
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[item_overrides]
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# ----------------------------------------------------------------------
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# Per tag overrides. Every item carrying the tag receives the category.
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# key = full tag id (namespace:path)
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# value = loot category name from the list above
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#
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# Tags are resolved at apply time, so datapack only tags that load with a
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# world may not be visible during early startup. /apothiccompat reload
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# runs after world load, so tag expansion there sees datapack tags.
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#
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# Example:
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# "simplyswords:greathammers" = "heavy_weapon"
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# ----------------------------------------------------------------------
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[tag_overrides]
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