Initial Sync!

This commit is contained in:
2026-07-26 13:21:37 +01:00
parent dcc2b22c5f
commit e6182d37ff
1582 changed files with 87325 additions and 1 deletions
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#Whether to show backup progress when a backup is being made.
#Options : true, false #Default : true
config.advancedbackups.showProgress=true
#--------------------------------------------------------------------------------------------------------------------
##The below options are all irrelevant to 1.7.10 - it lacks toasts, and cannot customise text in the way others do.
#--------------------------------------------------------------------------------------------------------------------
#--------------------------------------------------------------------------------------------------------------------
##The below options control the colour of the text showing backup progress.
#--------------------------------------------------------------------------------------------------------------------
#The RED value of the backup progress text.
#Range : 0-255 #Default: 82
config.advancedbackups.colours.progress.red=82
#The GREEN value of the backup progress text.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.progress.green=255
#The BLUE value of the backup progress text.
#Range : 0-255 #Default: 82
config.advancedbackups.colours.progress.blue=82
#--------------------------------------------------------------------------------------------------------------------
##The below options control the colour of the text displayed in the event of a backup failure.
#--------------------------------------------------------------------------------------------------------------------
#The RED value of the backup error text.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.error.red=255
#The GREEN value of the backup error text.
#Range : 0-255 #Default: 50
config.advancedbackups.colours.error.green=50
#The BLUE value of the backup error text.
#Range : 0-255 #Default: 50
config.advancedbackups.colours.error.blue=50
#--------------------------------------------------------------------------------------------------------------------
##The following options control non-text toast related options.
#--------------------------------------------------------------------------------------------------------------------
#Whether to use a dark version of the toast prompt.
#Options : true, false #Default : true
config.advancedbackups.darkToasts=true
#The RED value of the progess bar.
#Range : 0-255 #Default: 88
config.advancedbackups.colours.bar.red=88
#The GREEN value of the progess bar.
#Range : 0-255 #Default: 242
config.advancedbackups.colours.bar.green=242
#The BLUE value of the progess bar.
#Range : 0-255 #Default: 82
config.advancedbackups.colours.bar.blue=82
#The RED value of the progess bar background.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.background.red=255
#The GREEN value of the progess bar background.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.background.green=255
#The BLUE value of the progess bar background.
#Range : 0-255 #Default: 255
config.advancedbackups.colours.background.blue=255
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#Enable or disable automatic backups.
#Options : true, false #Default : true
config.advancedbackups.enabled=true
#Whether to save before making a backup.
#Options : true, false #Default : true
config.advancedbackups.save=true
#Whether to disable autosave before making a backup, and whether to re-enable saving afterwards.
#Don't edit this unless you know what you're doing. Saving mid-backup can cause issues!
#Options : true, false #Default: true
config.advancedbackups.togglesave=true
#Buffer size, in bytes, to use when reading / writing files. Higher will improve speeds, but increase memory usage.
#Too high can cause an OOM. I'd advise against editing this unless you experience issues.
#Range : 1-2147483647 #Default : 1048576
config.advancedbackups.buffer=1048576
#Whether to flush when making the aforementioned save. Can cause a lag spike, and is usually not required.
#Unused prior to minecraft 1.16.
#Options : true, false #Default : false
config.advancedbackups.flush=false
#Whether to require player activity between backups.
#Options : true, false #Default : true
config.advancedbackups.activity=true
#The type of backups to use.
#Options : zip, differential, incremental #Default : differential
config.advancedbackups.type=differential
#A list of files, relative paths within the world directory, to skip backing up.
#Comma separated, * is a wildcard, and backslashes are replaced with forward slashes.
#Default : session.lock,*.dat_old
config.advancedbackups.blacklist=session.lock,*_old
#The absolute or relative path to the backup location.
#Options : any file path. Default : ./backups
config.advancedbackups.path=./backups
#Minimum time between backups, in hours. This can prevent a shutdown backup from triggering immediately after a scheduled backup or similar situations.
#Set to 0 to disable.
#5 minutes = ~ 0.083 hours.
#Range : 0 - 500 #Default : 0.5
config.advancedbackups.frequency.min=0.25
#Triggers a backup if none has already happened within this time. Can be combined with an uptime-based schedule.
#Range : 0.5 - 500 #Default : 24
config.advancedbackups.frequency.max=24.0
#Whether the schedule below uses uptime (true) or real-world time (false).
#Default : true
config.advancedbackups.frequency.uptime=true
#When using server uptime:
#A looping comma-separated backup schedule, based off of server uptime, hours:minutes. Examples:
#4:00 - Makes a backup every four hours.
#4:00,7:00 - Makes a backup after four hours, then three, then four, and so on.
#1:00 - Makes a backup every hour.
#4:00,8:00,12:00,16:00,17:00,18:00,19:00,20:00,21:00,24:00 - Makes a backup following a strict schedule.
#When using real-world time:
#A strict schedule, using hours:minutes to follow real-world time. Examples:
#4:00 - Makes a backup at 4am each day.
#4:00,8:00,12:00,16:00,17:00,18:00,19:00,20:00,21:00,24:00 - Makes a backup at specific times of day.
#Note : use 24:00 instead of 0:00 to represent midnight.
#Default : 1:00
config.advancedbackups.frequency.schedule=1:00
#Whether to force a backup on server shutdown. Respects min frequency.
#Options : true, false #Default : false
config.advancedbackups.frequency.shutdown=false
#Whether to force a backup on server startup. Respects min frequency.
#Options : true, false #Default : false
config.advancedbackups.frequency.startup=false
#Delay to use after startup, in seconds. Is always at least 5 seconds.
#Range : 5-1000 #Default : 30
config.advancedbackups.frequency.delay=30
#--------------------------------------------------------------------------------------------------------------------
##The following options control logging of backup progress, including which clients to contact.
##Backup start and end are always logged to console. The rest is configurable.
#--------------------------------------------------------------------------------------------------------------------
#Which clients to send progress updates to. Behaviour before this was added was `ops`
#Options : ops, all, none #Default : ops
config.advancedbackups.logging.clients=ops
#How often to send progress info to clients, measured in milliseconds. Old behaviour was `0`, not recommended for servers due to network load.
#Range : 0 - ~infinite #Default : 500
config.advancedbackups.logging.clientfrequency=500
#Whether to log backup progress to console. Start / finish are always logged. Old behaviour was `false`.
#Options : true, false #Default : true
config.advancedbackups.logging.console=true
#How often to send log progress info in the console, measured in milliseconds.
#Range : 0 - ~infinite #Default : 5000
config.advancedbackups.logging.consolefrequency=5000
#--------------------------------------------------------------------------------------------------------------------
##The following options control deletion of old backups, meeting a criteria. A backup only needs to meet ONE of the below criteria to be purged.
##The oldest backups are always purged first, or oldest differnetial partial if the oldest differential backup is being depended on.
#--------------------------------------------------------------------------------------------------------------------
#The maximum size to keep, in GB. Keep relatively high for zips, tighter space requirements should instead use differential or incremental backups.
#Set to 0 to disable.
#Range : 0 - 9999 #Default : 50
config.advancedbackups.purge.size=50.0
#The maximum days to keep backups for. Higher amounts will keep a longer "history" but take up more space in return.
#Set to 0 to disable.
#Range : 0 - 9999 #Default : 0
config.advancedbackups.purge.days=0
#The maximum amount of backups to keep. Older backups will be purged if this is exceeded.
#Set to 0 to disable.
#Range : 0 - 9999 #Default : 0
config.advancedbackups.purge.count=0
#Whether to delete incremental backup chains if max size is exceeded. If not, incremental backups do not respect the above options and never delete.
#This is because you can't delete part of an incremental backup chain without breaking the links. Differentials do not have this downside.
#Options : true, false #Default : true
config.advancedbackups.purge.incrementals=true
#The minimum number of incremental chains to keep before purging any that meet the criteria. Only relevant if the above option is set to true.
#Range : 1 - 9999 #Default : 1
config.advancedbackups.purge.incrementalchains=1
#--------------------------------------------------------------------------------------------------------------------
##The following options only affect zip files, whether that's for zip backups, export commands or some other option.
#--------------------------------------------------------------------------------------------------------------------
#The compression level to use for zip files. Higher numbers space usage, but decrease performance.
#Range : 1-9 #Default : 4
config.advancedbackups.zips.compression=4
#--------------------------------------------------------------------------------------------------------------------
##The following options only affect differential and incremental backups.
#--------------------------------------------------------------------------------------------------------------------
#The maximum 'chain' length to keep.
#Range : 5-500 #Default : 50
config.advancedbackups.chains.length=50
#Whether to compress 'chains'. This compresses the base backup and all sequential backups. Reduces space usage, but decreases performance.
#Options : true, false #Default : true
config.advancedbackups.chains.compress=true
#Whether to enable "smart" reset for chains - if every file is being backed up, mark the backup as complete and reset chain length regardless of intended backup type.
#Options : true, false #Default : true
config.advancedbackups.chains.smart=true
#What % of a full backup is allowed to be contained in a partial before forcing it into a full backup. Useful for reducing partial backup size.
#Range : 1-100 #Default : 50
config.advancedbackups.chains.maxpercent=50.0
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#Whether scripting is enabled or not
EnableScripting=true
#Arguments given to the Nashorn scripting library
NashorArguments=-strict
#Disable Chat Bubbles
EnableChatBubbles=true
#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server
NpcNavRange=32
#Limit too how many npcs can be in one chunk for natural spawning
NpcNaturalSpawningChunkLimit=4
#Set to true if you want the dialog command option to be able to use op commands like tp etc
NpcUseOpCommands=false
#If set to true only opped people can use the /noppes command
NoppesCommandOpOnly=false
InventoryGuiEnabled=true
#If you are running sponge and you want to disable the permissions set this to true
DisablePermissions=false
SceneButtonsEnabled=true
#Enables CustomNpcs startup update message
EnableUpdateChecker=false
#Only ops can create and edit npcs
OpsOnly=false
#Default interact line. Leave empty to not have one
DefaultInteractLine=Hello @p
#Number of chunk loading npcs that can be active at the same time
ChuckLoaders=20
#Enables leaves decay
LeavesDecayEnabled=true
#Enables Vine Growth
VineGrowthEnabled=true
#Enables Ice Melting
IceMeltsEnabled=true
#Normal players can use soulstone on animals
SoulStoneAnimals=true
#Normal players can use soulstone on all npcs
SoulStoneNPCs=false
#Type 0 = Normal, Type 1 = Solid
HeadWearType=1
#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC
FontType=Default
#Font size for custom fonts (doesn't work with minecrafts font)
FontSize=18
#On some servers or with certain plugins, it doesnt work, so you can disable it here
EnableInvisibleNpcs=true
#Type 0 = standard CNPC (client side despawn), type 1 = old CNPC (disable renderer only), type 2 = modern (disable rendering, hitboxes and interactions)
InvisibilityAlgorithm=2
NpcSpeachTriggersChatEvent=false
#Enable it if you want all your global data (quests and dialogs) to be saved externally (not per world, but per .minecraft folder)
EnableExternalSaving=false
#The lifetime for the projectiles, after which they get despawned (used for removing stuck projectiles)
ProjectileLifespan=1200
#Enable new dialog and quest GUI which allow accepting and rejecting quests
EnableNewDialogSystem=false
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_version = 4
[server]
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# Custom server key used which can be used to always reuse the same LOD data folder,
# for cases when the server doesn't have a static IP for some reason.
# If this value is empty, the client itself decides which folder name to use.
# Requires rejoining the server to apply after changing.
serverKey = ""
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# When enabled, Distant Horizons will attempt to download missing LODs from the server.
#
# Note: the server must have Distant Generation enabled for it to work.
enableServerGeneration = true
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING.
# Autogenerated ID used to prevent multiple independent servers from accidentally
# writing over each other's LODs when the same serverKey is set on both.
serverId = -1136222490
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Maximum global speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
globalBandwidthLimit = 0
#
# Maximum per-player speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
playerBandwidthLimit = 500
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = true
[server.experimental]
#
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
# This must also be enabled on the server; otherwise, it will have no effect.
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
enableNSizedGeneration = false
[common.lodBuilding]
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
dataCompression = "Z_STD_BLOCK"
#
# Enabling this will drastically increase chunk processing time
# and you may need to increase your CPU load to handle it.
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrectly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
[common.lodBuilding.experimental]
#
# When active DH will attempt to fill missing LOD data
# with any data that is present in the tree, preventing holes when moving
# when a N-sized generator (or server) is active.
#
# This is only used when N-sized world generation is available
# and/or when on a server where [generateOnlyInHighestDetail] is false.
#
# Experimental:
# Enabling this option will increase CPU and harddrive use
# and may cause rendering bugs.
upsampleLowerDetailLodsToFillHoles = false
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 8
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
threadRunTimeRatio = "0.75"
#
# What Java thread priority should DH's primary thread pools run with?
#
# You probably don't need to change this unless you are also
# running C2ME and are seeing thread starvation in either C2ME or DH.
threadPriority = 5
[common.logging]
#
# If enabled, the mod will log information about the renderer setup, cleanup, and any issues it may encounter.
# This can be useful for debugging.
logRendererEventToFile = "ERROR"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEventToFile = "ERROR"
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEventToChat = "ERROR"
#
#
globalChatMaxLevel = "ERROR"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenChunkLoadEventToFile = "ERROR"
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEventToFile = "ERROR"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEventToFile = "ERROR"
#
# If enabled, config changes sent by the server will be logged.
logConnectionConfigChangesToFile = "ERROR"
#
#
globalFileMaxLevel = "ERROR"
[common.logging.warning]
#
# If enabled, a message will be displayed in chat if explicit garbage collection
# is disabled.
# This is known to cause out-of-memory issues
# and is better solved with a concurrent garbage collector.
showExplicitGcDisabledWarning = false
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showSlowWorldGenSettingWarnings = true
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a message will be logged if explicit garbage collection
# is disabled.
# This is known to cause out-of-memory issues
# and is better solved with a concurrent garbage collector.
logExplicitGcDisabledWarning = false
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
#
# If enabled, a chat message will be displayed when DH is using
# a deprecated renderer.
showDeprecatedRendererWarningOnStartup = true
#
# If enabled, a chat message will be displayed if vanilla MC's
# render distance is higher than the recommended amount.
showHighVanillaRenderDistanceWarning = false
#
# If enabled, a chat message will be displayed if DH detects
# that any pooled objects have been garbage collected.
showPoolInsufficientMemoryWarning = true
#
# If enabled, a message will be logged if the garbage
# collector Java is currently using is known
# to cause frame stuttering and/or other issues.
logGarbageCollectorWarning = false
#
# If enabled, a chat message will be displayed in chat if the garbage
# collector Java is currently using is known
# to cause frame stuttering and/or other issues.
showGarbageCollectorWarning = false
[common.worldGenerator]
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "INTERNAL_SERVER"
#
# How should distant generator progress be displayed?
#
# OVERLAY: may be the same as CHAT for some Minecraft versions
# CHAT
# LOG
# DISABLED
showGenerationProgress = "OVERLAY"
#
# The max radius in chunks around the central point where world generation is allowed.
# If this value is set to 0, generation bounds are disabled and the render distance will be used.
#
# This should only be set if you have a pre-generated world that has a very limited size.
# Setting this on a normal MC world will prevent the world generator from filling
# out your render distance.
generationMaxChunkRadius = 0
#
# How often should the distant generator progress be displayed?
generationProgressDisplayIntervalInSeconds = 2
#
# When logging generation progress also include the rate at which chunks
# are being generated.
# This can be useful for troubleshooting performance.
generationProgressIncludeChunksPerSecond = true
#
# For how many seconds should instructions for disabling the distant generator progress be displayed?
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
generationProgressDisableMessageDisplayTimeInSeconds = 20
#
# The center Z chunk position that the world gen max radius is centered around.
generationCenterChunkZ = 0
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
# Depending on the generator mode, this will import existing chunks
# and/or generating missing chunks.
enableDistantGeneration = false
#
# The center X chunk position that the world gen max radius is centered around.
generationCenterChunkX = 0
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced.autoUpdater]
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
# This setting is force disabled on dedicated servers for stability reasons.
enableSilentUpdates = false
[client.advanced.debugging]
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG_TRIANGLE: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRenderingColors = "OFF"
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true several keys can be used to toggle debug states.
# F6 - enable/disable LOD rendering
# F7 - enable/disable LOD only rendering
# F8 - cycle through the different debug rendering modes
enableDebugKeybindings = false
[client.advanced.debugging.debugWireframe]
#
# Render LOD section status?
showRenderSectionStatus = false
#
# Render queued network sync on load tasks?
showNetworkSyncOnLoadQueue = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
[client.advanced.debugging.openGl]
#
# Defines how OpenGL errors are handled.
# Requires rebooting Minecraft to change.
# Will catch OpenGL errors thrown by other mods.
overrideVanillaGLLogger = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# If true each Open GL error will only be logged once.
# Enabling this may cause some error logs to be missed.
# Does nothing if overrideVanillaGLLogger is set to false.
#
# Generally this can be kept as 'true' to prevent log spam.
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
onlyLogGlErrorsOnce = true
[client.advanced.debugging.exampleConfigScreen]
shortTest = "69"
mapTest = "{}"
byteTest = "8"
longTest = "42069"
listTest = ["option 1", "option 2", "option 3"]
boolTest = false
doubleTest = "420.69"
floatTest = "0.42069"
linkableTest = 420
intTest = 69420
stringTest = "Test input box"
[client.advanced.debugging.f3Screen]
#
# Shows info about the render thread tasks.
showRenderThreadTasks = false
#
# Shows how many chunks are queued for processing and the max count that can be queued.
showQueuedChunkUpdateCount = true
#
# Shows the memory use and array counts for each DH object pool.
showSeparatedObjectPools = false
#
# Shows the player's LOD position.
showPlayerPos = true
#
# Shows the combined memory use and array counts for all DH pooled objects.
showCombinedObjectPools = false
#
# Defines what internal detail level the player position will be shown as.
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
playerPosSectionDetailLevel = 6
#
# Only show levels that DH is actively rendering.
onlyShowRenderingLevels = true
#
# Shows info about each thread pool.
showThreadPools = true
#
# Shows what levels are loaded and world gen/rendering info about those levels.
showLevelStatus = true
[client.advanced.debugging.positionFinderDebugging]
positionFinderEnable = false
positionFinderMinBlockY = -64
positionFinderZPos = 0
positionFinderXPos = 0
positionFinderMaxBlockY = 125
positionFinderDetailLevel = 6
positionFinderMarginPercent = "0.0"
[client.advanced.graphics]
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# If true some vanilla graphics settings will be automatically changed
# during DH setup to provide a better experience.
#
# IE disabling vanilla clouds (which render on top of DH LODs),
# and chunk fading (DH already fades MC chunks)
overrideVanillaGraphicsSettings = false
[client.advanced.graphics.culling]
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# -1 = auto, overdraw will change based on the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes in the world.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "-1.0"
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = true
#
# A comma separated list of block resource locations that will be replaced by water
# if they're visible on the water's surface.
waterSubSurfaceBlockReplacementCsv = "minecraft:kelp,minecraft:tall_seagrass,minecraft:seagrass"
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Air is always included in this list.
#
# Note:
# If you see gaps, or holes you may have to change
# worldCompression to [MERGE_SAME_BLOCKS] and re-generate the LODs.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# A comma separated list of block resource locations that will be removed
# when on top of water.
waterSurfaceBlockReplacementCsv = "minecraft:lily_pad"
#
# Defines what blocks should be rendered as LODs.
#
# NONE: Include all blocks in the LODs
# NON_COLLIDING: Only render solid blocks in the LODs (tall grass, torches, etc. will be ignored)
blocksToIgnore = "NON_COLLIDING"
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# If enabled caves won't be rendered.
#
# Note: for some world types this can cause
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Air is always included in this list.
#
# Defaults to an empty list since most cave blocks will be automatically ignored due to being:
# transparent, non-solid, or liquids, but new blocks can be added here if needed.
ignoredRenderCaveBlockCsv = ""
#
# If set to true the overdraw prevention radius will get closer
# to the camera when flying/moving quickly.
#
# This helps reduce issues where Minecraft can't load or
# generate chunks fast enough to keep up with DH.
reduceOverdrawWithFastMovement = true
[client.advanced.graphics.texture]
#
# A comma separated list of block resource locations
# that DH will render their sides using the bottom texture.
# Partial matches/incomplete resource locations will also match.
#
# Example: "minecraft:grass_block,nylium"
#
# Changes require a restart.
blocksDontUseSideTextureCsv = "grass_block,mycelium,nylium,dirt_path"
#
# The highest detail level number that can render with block textures.
# At higher detail levels each LOD covers multiple blocks,
# which can essentially make textures smaller than a pixel and therefore invisible.
#
# Larger numbers texture more distant LODs
# but increase memory usage.
maxTexturedLodDetailLevel = 2
#
# If true nearby and zoomed-in LODs will render with their block's
# actual texture instead of a single flat color.
#
# Only applies to high detail LODs where the texture is actually visible,
# distant LODs always use flat colors.
# Some shader packs nay not have an affect.
enableTexturedLods = false
#
# A comma separated list of block resource locations
# that DH won't render textures on.
# Partial matches/incomplete resource locations will also match.
#
# Example: "minecraft:grass_block,nylium"
#
# Changes require a restart.
blocksDontRenderTextureCsv = "minecraft:bamboo"
#
# A comma separated list of tag names
# that DH will render their sides using the bottom texture.
#
# Example: "grass_blocks,nylium"
#
# Changes require a restart.
blockTagsDontUseSideTextureCsv = "grass_blocks,nylium"
#
# A comma separated list of block resource locations
# that DH will use rasterization to determine
# the face textures.
#
# Can be used to fix issues with mods/blocks where
# a side uses just part of a modeled block's texture.
#
# Example: "minecraft:beacon"
#
# Changes require a restart.
blocksAlwaysRasterizeTextureCsv = "minecraft:beacon"
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "0.05"
[client.advanced.graphics.experimental]
#
# A comma separated list of dimension resource locations where DH won't render.
#
# Example: "minecraft:the_nether,minecraft:the_end"
#
# Note:
# Some DH settings will be disabled and/or changed to improve
# visuals when DH rendering is disabled.
ignoredDimensionCsv = ""
#
# Requires a restart to change.
#
# Options:
# AUTO - changes based on the most likely API for that MC version
# OPEN_GL - The Default for MC 1.21.11 and older (supports Iris shaders)
# BLAZE_3D - The Default for MC 26.1.2 and newer (supports Vulkan)
renderingEngine = "AUTO"
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is [50]
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.graphics.genericRendering]
#
# A comma separated separated list of dimension resource locations where DH clouds will render.
#
# Example: "minecraft:overworld,minecraft:the_end"
#
# Changes require a world re-load.
dimensionEnabledCloudRenderingCsv = "minecraft:overworld"
#
# If true LOD clouds will be rendered.
enableCloudRendering = false
#
# If true LOD beacon beams will be rendered wider at extreme distances,
# making them easier to see.
# If false all LOD beacon beams will only ever be 1 block wide.
expandDistantBeacons = true
#
# Sets the maximum height beacons will render up to.
#
# Requires a world re-load to take affect.
beaconRenderHeight = 6000
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# If true non terrain objects will be rendered by DH.
# i.e. beacon beams and clouds.
enableGenericRendering = true
#
# False = DH will render a single layer of clouds, like vanilla Minecraft.
# True = DH will render 3 layers of clouds at different heights.
enableMultiLayerClouds = true
[client.advanced.graphics.quality]
#
# What is the maximum detail LODs can render at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Fastest: CHUNK
# Fanciest: BLOCK
maxHorizontalResolution = "BLOCK"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# Should DH fade out before reaching the far clip plane?
# This is helpful to prevent DH clouds from cutting off in the distance.
dhFadeFarClipPlane = true
#
# If true DH will try to use the camera position when
# determining LOD quality drop-off.
# If false DH will use the player's position.
#
# Enabling helps free-cam mods render correctly.
# Disabling helps multi-camera mods render correctly (ie Immersive Portals or camera mods).
useCameraPositionForQualityDropOff = false
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How many detail levels zooming in can increase LOD quality by.
# Higher numbers allow stronger zooms to render crisper terrain,
# but will increase memory and GPU usage while zoomed in.
#
# A vanilla spyglass needs 4 detail levels to reach its full quality.
maxZoomQualityIncrease = 4
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: PIXEL_ART
verticalQuality = "MEDIUM"
#
# The radius of the mod's render distance. (measured in chunks)
#
# Note: this is a best effort number.
# The actual render distance may be above or below this number
# depending on your other graphic settings.
lodChunkRenderDistanceRadius = 32
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# This indicates how far apart drops in LOD quality are.
#
# Higher settings will increase the distance between drops
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# This is the same as vanilla Biome Blending settings for Lod area.
# Note: anything above '0' will slow down LOD loading time.
#
# '0' equals to Vanilla Biome Blending of '1x1' or 'OFF',
# '1' equals to Vanilla Biome Blending of '3x3',
# '2' equals to Vanilla Biome Blending of '5x5'...
lodBiomeBlending = 3
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "NONE"
#
# If true LOD quality will increase when the camera is zoomed in,
# IE when using a spyglass or zoom mod.
#
# Only LODs visible through the camera view are affected.
#
# When zoomed in LODs will load to the same detail level
# they would have if you were close to them.
increaseQualityWhenZoomedIn = false
[client.advanced.graphics.fog]
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
[client.advanced.graphics.fog.heightFog]
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"
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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false
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#Dynamic light toggle
dynamic_light_toggle = false
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "minecraft:magma_cube=8", "minecraft:spectral_arrow=8"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["hexerei:moon_dust=8", "minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
["List of Extra Fonts"]
#list of fonts that can be used, mainly for the book of shadows
font_list = ["minecraft:default", "hexerei:fancy", "hexerei:bloody", "hexerei:earth", "hexerei:seattle", "hexerei:medieval", "hexerei:augusta"]
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["Herb Jar Settings"]
#Disabling allows jars to hold any item
jars_only_hold_herbs = true
["Sage Burning Plate Settings"]
#Range of the Sage Burning Plate, setting to 0 will disable completely
spawn_disable_range = 48
["Crow Pickpocket Cooldown"]
#time (in ticks) for crow being able to pickpocket again (base 1 minute 30 seconds)
crow_pickpocket_cooldown = 1800
["Broom Brush Durability"]
#broom brush durability
broom_brush_durability = 100
["Herb Enhanced Brush Durability"]
#Herb Enhanced brush durability
herb_enhanced_brush_durability = 200
["Moon Dust Brush Durability"]
#Moon Dust brush durability
moon_dust_brush_durability = 200
["Thruster Brush Durability"]
#thruster brush durability
thruster_brush_durability = 400
["Broom Waterproof Tip Durability"]
#Broom Waterproof Tip Durability
broom_waterproof_tip_durability = 800
["Broom Netherite Tip Durability"]
#Broom Netherite Tip Durability
broom_netherite_tip_durability = 200
["Sage Bundle Durability"]
#time (in ticks) for the sage bundle to burn out (default 3600 - 1 hour)
sage_bundle_durability = 3600
["Coffer Item Blacklist"]
#blacklists items from being placed inside of coffers
coffer_blacklist = ["minecraft:shulker_box", "minecraft:white_shulker_box", "minecraft:orange_shulker_box", "minecraft:magenta_shulker_box", "minecraft:light_blue_shulker_box", "minecraft:yellow_shulker_box", "minecraft:lime_shulker_box", "minecraft:pink_shulker_box", "minecraft:gray_shulker_box", "minecraft:light_gray_shulker_box", "minecraft:cyan_shulker_box", "minecraft:purple_shulker_box", "minecraft:blue_shulker_box", "minecraft:brown_shulker_box", "minecraft:green_shulker_box", "minecraft:red_shulker_box", "minecraft:black_shulker_box", "hexerei:coffer"]
["Biome Generation"]
#rarity of the willow swamp biome, 0 to disable
#Range: > 0
willow_swamp_rarity = 2
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{
"villagersGeneralConfig": {
"healOnWake": true,
"villagersDontBreed": false,
"villagerBabiesRequireWorkstationAndBed": false,
"villagersDontLookForWorkstationsAtNight": true,
"villagersEatMelons": true,
"villagersEatPumpkinPie": true,
"villagersEatCookedFish": true,
"villagersDontTrampleCrops": true,
"noNitwitVillagers": false,
"allNitwitVillagers": false,
"growUpTime": 24000,
"allBabyVillagers": false,
"foreverYoung": false
},
"villagerPathfindingConfig": {
"findPOIRange": 128,
"pathfindingMaxRange": 256,
"minimumPOISearchDistance": 3,
"villagersAvoidCactus": true,
"villagersAvoidWater": true,
"villagersAvoidRail": true,
"villagersAvoidTrapdoor": true,
"villagersAvoidPowderedSnow": true,
"villagersAvoidGlassPanes": true,
"villagerWanderingFix": true,
"walkTowardsTaskMaxRunTime": 2400,
"villagersDontClimb": true,
"villagerSafeFallDistance": 2
},
"villagersProfessionConfig": {
"armorerHealsGolems": true,
"armorerHealsGolemsRange": 32,
"clericThrowsPotionsAtPlayers": true,
"clericThrowsPotionsAtVillagers": true,
"clericThrowsPotionsAtRange": 32,
"findCropRangeHorizontal": 10,
"findCropRangeVertical": 3,
"preferPlantSameCrop": true,
"farmersHarvestMelons": true,
"farmersHarvestPumpkins": true,
"butchersFeedChickens": true,
"butchersFeedCows": true,
"butchersFeedPigs": true,
"butchersFeedRabbits": true,
"butchersFeedSheep": false,
"fletchersFeedChickens": true,
"leatherworkersFeedCows": true,
"shepherdsFeedSheep": false,
"feedAnimalsRange": 20,
"feedMaxAnimals": 30,
"fishermanFish": true,
"fishermanFindWaterRange": 10,
"fishermanFishingWaterRange": 5,
"librariansLookAtBooks": true
},
"golemsConfig": {
"golemAggroRange": 48,
"golemsAvoidCactus": true,
"golemsAvoidWater": true,
"golemsAvoidRail": true,
"golemsAvoidTrapdoor": true,
"golemsAvoidPowderedSnow": true,
"golemsDontAttackPlayer": true,
"golemsDontTrampleCrops": true,
"villagersDontSummonGolems": false,
"golemSpawnLimit": false,
"golemSpawnLimitCount": 10,
"golemSpawnLimitRange": 128,
"golemStayNearBell": true,
"golemMaxBellRange": 128,
"golemMoveToShore": true,
"golemPathfindToShoreRange": 10,
"golemsDontClimb": true
},
"catsConfig": {
"catsSpawnLimit": false,
"catsSpawnLimitCount": 10,
"catsSpawnLimitRange": 128,
"villageCatsDontDespawn": false,
"blackCatsAtAnyTime": false,
"allBlackCats": false,
"catsStayNearBell": true,
"catsMaxBellRange": 128,
"catsDontClimb": true
},
"animalsConfig": {
"beesAvoidTrapdoors": true
},
"debugConfig": {
"villagerStatRange": 256,
"enableVillagerInfoOverlay": false,
"villagerInfoShowsPath": false,
"enableVillagerBrainDebug": false
}
}
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0
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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}
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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}
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{
"skipWarning": true,
"enableEncryption": true,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "wiXUhznxiUJ+Zy+U68nMqg\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}
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{
"signingModes": {
"mc.zombiebytes.net:25565": "ALWAYS"
}
}
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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files
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["Configs for Plushie Buddies Mod"]
#How many emeralds do plushies cost
#Range: 1 ~ 128
"Emerald count" = 10
#What trader level sells plushies
#Range: 1 ~ 5
"Trader level" = 5
#'true' or 'false' for plushies being sold by traders
"If enableded" = true
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# General settings
"general" {
# If set to false, logic gates will not make sounds
B:"gate_sounds"=true
# If set to false, logic gates will not emit light
B:"gate_lights"=true
# Minimum amount of ticks the timer gates can be set to (min 4)
I:"gate_min_timer_ticks"=4
# If set to true, the basic screwdriver will not take damage
B:"infinite_screwdriver"=false
}
# Settings related to machines and devices
"machines" {
# Allow the Diamond Block Breaker to be crafted
B:"diamond_block_breaker"=false
# Max blocks in a moving frame structure
I:"frame_move_limit"=1024
}
# Client render settings
"rendering" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement
B:"gate_3d_wires"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer
B:"static_wire_renderer"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer
B:"static_gate_renderer"=true
# Max lights on screen at a time, -1 for unlimited
I:"max_lights"=-1
# Use fabulous shader pipeline for lights when on Fabulous Graphics mode
B:"fabulous_lights"=true
}
# World gen settings
"world_gen" {
B:"ruby_ore"=true
B:"sapphire_ore"=true
B:"peridot_ore"=true
B:"tin_ore"=true
B:"silver_ore"=true
B:"electrotine_ore"=true
B:"marble_cave"=true
}
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
"compatibility" {
# This allows computers to connect to bundled cables with the RS API.
B:"computercraft"=true
}
# Settings for Fabrication circuit compilation
"fabrication" {
# Tile count before auto-compile becomes disallowed (-1 to always allow, 0 to never allow). Recommended to keep this very low on servers.
I:"auto_compile_tile_limit"=20
}
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Version=1.0
H:hud_type=vanilla
B:enable_button_tooltip=true
B:enable_config_button=false
B:reduce_size=false
B:show_armor=true
B:show_arrow_count=false
B:show_item_durability=false
B:show_block_count=false
B:show_durability_bar=true
P:armor_det_position=0_60
P:arrow_det_position=0_0
P:item_det_position=0_0
B:show_numbers_health=true
B:health_percentage=false
C:color_health=12648448
C:color_absorption=16745472
C:color_poison=10748144
C:color_wither=2697513
P:health_position=0_0
B:show_numbers_food=true
B:hunger_percentage=false
B:show_hunger_preview=true
C:color_food=3916288
C:color_hunger=10199143
P:hunger_position=0_0
B:show_numbers_experience=true
B:experience_percentage=false
C:color_experience=15658496
P:experience_position=0_0
B:mount_health_percentage=false
B:enable_clock=false
B:enable_clock_color=true
B:enable_immersive_clock=false
S:clock_time_format=time.24
P:clock_position=0_0
B:enable_compass=false
B:enable_compass_color=true
B:enable_immersive_compass=true
B:enable_compass_coordinates=false
B:invert_compass=false
P:compass_position=0_269
B:render_player_face=true
P:widget_position=0_0
P:face_position=0_0
B:enable_fps=false
P:fps_position=0_0
C:color_fps=9079434
D:fps_scale=0.5
B:enable_system_time=false
B:enable_system_time_background=true
P:system_time_position=0_0
C:color_system_time=9079434
D:system_time_scale=0.5
B:limit_jump_bar=true
C:color_jump_bar=9079434
P:jump_bar_position=0_0
B:enable_entity_inspect=false
B:show_entity_armor=true
P:inspector_position=0_0
C:color_air=23490
P:air_position=0_0
B:status_vertical=false
B:status_time=true
P:pickup_position=0_0
D:status_scale=1.0
P:mount_health_position=0_0
P:hotbar_position=0_6
P:level_position=0_0
P:armor_position=0_-2
B:render_vanilla_armor=false
B:prevent_event_armor=false
B:prevent_element_render_armor=false
B:render_vanilla_hotbar=false
B:prevent_event_hotbar=false
B:prevent_element_render_hotbar=false
B:render_vanilla_air=false
B:prevent_event_air=false
B:prevent_element_render_air=false
B:render_vanilla_health=false
B:prevent_event_health=false
B:prevent_element_render_health=false
B:render_vanilla_food=false
B:prevent_event_food=false
B:prevent_element_render_food=false
B:render_vanilla_experience=true
B:prevent_event_experience=false
B:prevent_element_render_experience=false
B:render_vanilla_level=false
B:prevent_event_level=false
B:prevent_element_render_level=false
B:render_vanilla_health_mount=false
B:prevent_event_health_mount=false
B:prevent_element_render_health_mount=false
B:render_vanilla_jump_bar=false
B:prevent_event_jump_bar=false
B:prevent_element_render_jump_bar=false
B:render_vanilla_status_effects=false
B:prevent_event_status_effects=false
B:prevent_element_render_status_effects=false
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[chat]
#Sends out a massage containing players coordinates
"Chat Massage" = false
[flares]
#Keep in mind the damage scales with speed (speed x damage)
"Flare Speed" = 2.0
#Keep in mind the damage scales with speed (speed x damage)
"Flare Damage" = 0.0
"Flare Knockback" = 1.0
"Flare Piercing" = 0.0
#Sets targets on fire
"Flare Fire" = false
"Flare No Gravity Ticks" = 25.0
[glow_sticks]
#Duration is measured in ticks
"Green Glow Stick Duration" = 900.0
#Duration is measured in ticks
"Pink Glow Stick Duration" = 900.0
#Duration is measured in ticks
"Cyan Glow Stick Duration" = 900.0
#Duration is measured in ticks
"Sticky Green Glow Stick Duration" = 900.0
#Duration is measured in ticks
"Sticky Pink Glow Stick Duration" = 900.0
#Duration is measured in ticks
"Sticky Cyan Glow Stick Duration" = 900.0
#Duration is measured in ticks
"Echo Glow Stick Duration" = 140.0
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[pregnantbabies]
#Maximum number of babies a pregnant could spawn
"Maximum numbers of summonings pregnant can spawn" = 10.0
#disable the ability entirely
"Disable spawning of summonings" = false
#Example: 80 meaning 20 percent of sucker spawing and 80 of bidys. (by setting to 100 no sucker willl spawn)
"Bidy spawning percentage pool" = 80.0
[hunter]
#Can also be turned off with griefing gamemode
"Allows hunter to destroy fence or doors" = true
"Allows hunter to hunt animals" = true
"Allows hunter to life steal" = true
#Hunters will usaully eat any dropped meat they find
"Allows hunter to eat dropped food" = true
#hunter will usaully fly and despawn from sunlight
"Hunter soar off from sunlight" = true
[bomber]
#bomber explosion radius
"Bomber explosion in block area" = 9.0
#bomber explosion damage
"Explosion impact damage" = 1.0
#bomber explosion goo effect duration (In ticks: 20 ticks = 1 second)
"Explosion goo duration" = 400.0
[clogger]
#Clogger will usaully not tolererate player cheesing in a fight
"Will clogger dig away(despawn) from cowardice enemy?" = true
[suckers]
#To disable/enable this machanic
"allow chances for sucker to spawn with something riding on them" = true
#Per sucker, what at what percentage it would spawn with something
"chances for sucker to have mob spawn riding on them, upon spawning" = 15.0
#Example: 80 meaning 20 percent of baby zombie spawning and 80 of bidys. (by setting to 100 no baby zombie will spawn)
"Bidy spawning percentage pool" = 80.0
["Big sucker"]
#default at 5
"How many suckers spawn per Big Sucker?" = 5.0
["The Wolf"]
#They usaully spawn blade like mobs to attack target
"Can the wolf spawn stroms" = true
#Somehow it cant be chnaged via attributes so here it is. (exclusively for this mob)
"The wolf swinging attack Damage" = 4.0
["The Lechery"]
#This has to do with world ore generation
"Do Lechery spawn as ore blocks" = true
["The Dungeon"]
#Can The Dungeon mob and its structures spawn in thiss world?
"Enable or Disabling dungeons" = true
[bidy]
#bidy explosion damage
"Explosion impact damage" = 4.5
#bidy explosion radius.
"Explosion radius" = 4.0
#bidy goo explosion effect durarion (In ticks: 20 ticks = 1 second)
"Explosion goo duration" = 80.0
["The Possesive"]
#Can The Posessive mob and its structures spawn in thiss world?
"Enable or Disabling Ocean banks" = true
["The Rabidus"]
#Per hit
"Change of inflicting rabies" = 0.12
[wheezer]
#amount of hit to pop it's pore rendering its ability useless
"Wheezer spores hitpoints" = 15.0
#how long the fumes stay in taget's body (in ticks)
"Wheezer spore duration" = 300.0
["The Ordure"]
#explosion
"Ordure death explosion damage" = 30.0
["Skeeper/Somnolence"]
#(In ticks: 20 ticks = 1 second)
"how long typnomiasis last in ticks?" = 100.0
#(In ticks: 20 ticks = 1 second)
"how long sleepi walking last in ticks?" = 100.0
#Self explanatory
"how much Somnolences spawns on projectile?" = 8.0
[advancements]
#Turn thsi false if you have Advancement... No More !!! mod installed
"enable advancements" = true
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{
"downloadEnabled": true,
"updatesOnStartup": true,
"showDescription": true,
"urlWhitelist": [
"https://www.youtube.com",
"https://soundcloud.com"
],
"audioBitrate": "MEDIUM"
}
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[Mobs]
"Spawn With Clothes" = true
"Clothes Chance" = 0.1
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["YUNG's Cave Biomes"]
["YUNG's Cave Biomes"."Lost Caves"]
"Enable Sandstorms" = true
"Min Sandstorm Duration (seconds)" = 120
"Max Sandstorm Duration (seconds)" = 600
"Min Time Between Sandstorms (seconds)" = 1200
"Max Time Between Sandstorms (seconds)" = 2400
"Render Extra Particles During Sandstorms" = true
["YUNG's Cave Biomes"."Lost Caves"."Biome Noise Parameters"]
#Range: -1.0 ~ 1.0
"Temperature Min" = 0.55
#Range: -1.0 ~ 1.0
"Temperature Max" = 1.0
#Range: -1.0 ~ 1.0
"Humidity Min" = -1.0
#Range: -1.0 ~ 1.0
"Humidity Max" = 0.6
#Range: -1.0 ~ 1.0
"Continentalness Min" = 0.3
#Range: -1.0 ~ 1.0
"Continentalness Max" = 1.0
#Range: -1.0 ~ 1.0
"Erosion Min" = -1.0
#Range: -1.0 ~ 1.0
"Erosion Max" = 1.0
#Range: 0.0 ~ 1.0
"Depth Min" = 0.2
#Range: 0.0 ~ 1.0
"Depth Max" = 0.9
#Range: -1.0 ~ 1.0
"Weirdness Min" = -1.0
#Range: -1.0 ~ 1.0
"Weirdness Max" = 1.0
#Range: -1.0 ~ 1.0
Offset = 0.0
["YUNG's Cave Biomes"."Frosted Caves"]
["YUNG's Cave Biomes"."Frosted Caves"."Biome Noise Parameters"]
#Range: -1.0 ~ 1.0
"Temperature Min" = -1.0
#Range: -1.0 ~ 1.0
"Temperature Max" = -0.7
#Range: -1.0 ~ 1.0
"Humidity Min" = -1.0
#Range: -1.0 ~ 1.0
"Humidity Max" = 1.0
#Range: -1.0 ~ 1.0
"Continentalness Min" = -0.19
#Range: -1.0 ~ 1.0
"Continentalness Max" = 1.0
#Range: -1.0 ~ 1.0
"Erosion Min" = -1.0
#Range: -1.0 ~ 1.0
"Erosion Max" = 1.0
#Range: 0.0 ~ 1.0
"Depth Min" = 0.2
#Range: 0.0 ~ 1.0
"Depth Max" = 0.9
#Range: -1.0 ~ 1.0
"Weirdness Min" = -1.0
#Range: -1.0 ~ 1.0
"Weirdness Max" = 1.0
#Range: -1.0 ~ 1.0
Offset = 0.0
["YUNG's Cave Biomes".Other]
["YUNG's Cave Biomes".Other."Vanilla Biome Modifications"]
["YUNG's Cave Biomes".Other."Vanilla Biome Modifications"."Dripstone Caves"]
#Range: -1.0 ~ 1.0
"Temperature Min" = -0.7
#Range: -1.0 ~ 1.0
"Temperature Max" = 1.0
#Range: -1.0 ~ 1.0
"Humidity Min" = -1.0
#Range: -1.0 ~ 1.0
"Humidity Max" = 1.0
#Range: -1.0 ~ 1.0
"Continentalness Min" = 0.8
#Range: -1.0 ~ 1.0
"Continentalness Max" = 1.0
#Range: -1.0 ~ 1.0
"Erosion Min" = -1.0
#Range: -1.0 ~ 1.0
"Erosion Max" = 1.0
#Range: 0.0 ~ 1.0
"Depth Min" = 0.2
#Range: 0.0 ~ 1.0
"Depth Max" = 0.9
#Range: -1.0 ~ 1.0
"Weirdness Min" = -1.0
#Range: -1.0 ~ 1.0
"Weirdness Max" = 1.0
#Range: -1.0 ~ 1.0
Offset = 0.0
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{
"clientData": {
"showGroupTabs": true,
"showUniqueRendering": false,
"inventoryButtonXOffset": 66,
"inventoryButtonYOffset": 9,
"creativeInventoryButtonXOffset": 96,
"creativeInventoryButtonYOffset": 7,
"forceNullRenderReplacement": false,
"disableEmptySlotScreenError": false,
"allowSlotScrolling": true,
"showUnusedSlots": false,
"equipControl": "MUST_NOT_CROUCH",
"hoverOptions": {
"hoveredOptions": {
"brightenHovered": true,
"cycleBrightness": true,
"line": false,
"clickbait": false
},
"unHoveredOptions": {
"renderUnHovered": true,
"darkenUnHovered": true,
"darkenedBrightness": 0.5,
"darkenedOpacity": 1.0
}
},
"disabledDefaultRenders": []
},
"modifiers": []
}
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#Everything else
[other]
#If true, Solidified Experience will always spawn orbs, even for regular players.
solidXPOrbs = false
#If true, Actually Additions Checks for updates on World Load.
doUpdateCheck = true
#If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
versionSpecificUpdateChecker = true
#If true, Mobs will randomly drop solidified XP occasionally.
doXpDrops = true
#If true, Cats drop Hairy Balls Occasionally.
doCatDrops = true
#Should Bat wings drop from Bats?
doBatDrops = true
#Should seeds (coffee beans, rice, flax, canola) drop from breaking grss?
doSeedsDrops = true
#The 1/n drop chance, per tick, for a fur ball to be dropped.
#Range: > 1
furDropChance = 5000
#If true, worms will drop from tilling the soil.
tillingWorms = true
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
#Range: 0 ~ 10000000
wormDeathTime = 0
#Show Advanced Item Info when holding Control on every Item.
advancedInfo = true
#Show the 'Press Control for more Info'-Text on Item Tooltips
advancedInfoTooltips = true
#If true, the booklet should be given to the player when he first crafts something from the Mod
giveBookletOnFirstCraft = true
#Should Actually Additions Loot generate in dungeons?
villageAndDungeonLoot = true
#Should right-clicking a bowl on water blocks create a water bowl?
waterBowl = true
#Should the water bowl spill if you don't sneak while using it?
waterBowlSpilling = true
#Should Tiny Coal and Tiny Charcoal be craftable
tinyCoal = true
#Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
superDuperHardRecipes = false
#If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
noColoredItemNames = false
#define the item used to configure Redstone Mode
redstoneConfigurator = "minecraft:redstone_torch"
#define the item used to configure Direction in laser relays
relayConfigurator = "minecraft:compass"
#Machine Settings
[machineSettings]
#The size of the farmer's farming area. Default is 9x9, must be an odd number.
#Range: > 1
farmerArea = 9
#The amount of power the atomic reconstructor can store.
#Range: > 300000
reconstructorPower = 300000
#The amount of power the oil generator can transfer per tick.
#Range: > 100
oilGeneratorTransfer = 500
#The energy use of the Atomic Reconstructor's Mining Lens.
#Range: > 1
minerLensEnergy = 60000
#If Energy Laser Relays should have energy loss.
laserRelayLoss = true
#The cooldown between two generation cycles of the Leaf Generator, in ticks
#Range: > 1
leafGeneratorCooldown = 5
#The Leaf Generator's Energy Production in CF/Leaf
#Range: > 1
leafGeneratorCPPerLeaf = 300
#The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
#Range: > 1
leafGeneratorArea = 7
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
"Vertical Digger Extra Whitelist" = []
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
"Vertical Digger Blacklist" = []
#Worldgen Settings
[worldgenSettings]
#Should Black Quartz generate in the world?
blackQuartzGeneration = true
#Should engineer houses be generated in villages?
engineerHouseGeneration = true
#Item settings
[itemsSettings]
#By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
"Drill Extra Whitelist" = ["TConstruct:GravelOre"]
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{
"showOxygenDistributorArea": false,
"showGravityNormalizerArea": false,
"jetSuitEnabled": true,
// Type: Integer
"oxygenBarX": 5,
// Type: Integer
"oxygenBarY": 25,
// Type: Float
"oxygenBarScale": 1.0,
// Type: Integer
"energyBarX": 11,
// Type: Integer
"energyBarY": 95,
// Type: Float
"energyBarScale": 1.0,
"spaceMuffler": true,
"radio": {
// Range: 0 - 100
"volume": 50,
"favorites": []
}
}
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{
// Allow players to set custom flag images for their rockets.
"allowFlagImages": true,
// Allow rockets to be launched from any dimension, even if it's not considered a planet.
"launchAnywhere": false,
/*
* The random tick speed for breaking plants, torches, freezing water, etc. on planets.
* Type: Integer
*/
"planetRandomTickSpeed": 20,
// Always tick every planet chunk for things like freezing water, breaking plants, etc., regardless of whether the chunk can tick randomly or not. This has a small performance impact.
"forcePlanetTick": false,
/*
* The y level where rockets should leave the dimension and enter space.
* Type: Integer
*/
"atmosphereLeave": 600,
// A comma-separated list of planet IDs that should be hidden from the planets screen. e.g. minecraft:overworld,ad_astra:moon,ad_astra:mars,ad_astra:venus,ad_astra:mercury,ad_astra:glacio
"disabledPlanets": "",
// Disables oxygen damage.
"disableOxygen": false,
// Disables temperature damage.
"disableTemperature": false,
// Uses normal gravity for all planets.
"disableGravity": false,
// An Air Vortex is created when an oxygenated structure breaks its seal, causing every entity inside to rapidly get sucked out. This setting disables that.
"disableAirVortexes": false,
"cryoFreezer": {
// Type: Long
"ironTierMaxEnergyInOut": 100,
// Type: Long
"steelTierMaxEnergyInOut": 150,
// Type: Long
"deshTierMaxEnergyInOut": 250,
// Type: Long
"ostrumTierMaxEnergyInOut": 500,
// Type: Long
"ironTierEnergyCapacity": 10000,
// Type: Long
"steelTierEnergyCapacity": 20000,
// Type: Long
"deshTierEnergyCapacity": 50000,
// Type: Long
"ostrumTierEnergyCapacity": 100000,
// Type: Long
"steelTierFluidCapacity": 3000,
// Type: Long
"deshTierFluidCapacity": 5000,
// Type: Long
"ostrumTierFluidCapacity": 10000,
// Type: Long
"coalGeneratorEnergyGenerationPerTick": 20,
// Type: Long
"etrionicBlastFurnaceBlastingEnergyPerItem": 10,
// Type: Long
"waterPumpEnergyPerTick": 20,
// Type: Long
"waterPumpFluidGenerationPerTick": 50,
// Type: Long
"energizerEnergyCapacity": 2000000,
/*
* The maximum number of blocks that an oxygen distributor and gravity normalizer can distribute to.
* Type: Integer
*/
"maxDistributionBlocks": 6000,
/*
* The tick rate (20 ticks = 1 second) at which the oxygen distributor and gravity normalizer will recalculate the distribution area.
* Type: Integer
*/
"distributionRefreshRate": 100,
/*
* The tick rate (20 ticks = 1 second) at which cables and fluid pipes will recalculate their connections.
* Type: Integer
*/
"pipeRefreshRate": 50
}
}
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{
"version": 8,
"FoodItems": {
"FriedEgg": true,
"BerryPie": true,
"HoneyedApple": true
},
"WateringCan": true,
"RoseGold": true,
"Ropes": true,
"EnchantmentPrecision": true,
"EnchantmentSpeed": true,
"Wrench": true,
"CopperPatina": true,
"AmethystLamp": {
"enabled": true,
"despawnChance": 0.5
},
"Crossbows": true,
"TridentShard": true,
"GlowStick": true,
"GildedNetherite": {
"enabled": true,
"fireResistancePerPiece": 2.5
},
"DepthMeter": {
"enabled": true,
"displayElevationAlways": false
},
"MysteriousBundle": true,
"CompostableRottenFlesh": true,
"MusicDiscs": true,
"NoteBlockAmethystSounds": true,
"ShipwreckSpyglassLoot": true,
"PocketJukebox": true,
"ChickenNugget": true,
"PoweredRailsCopperRecipe": true,
"GlowBerryEatGlow": {
"enabled": true,
"duration": 5
},
"HastePotions": true
}
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#If enabled innate spells won't be added to the selection if an equally or more powerful spell of the same type is already present
skip_innate = false
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#General
[general]
#Activate the Update-Checker
update-checker = true
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["AddonsLib Config !"]
#Filter the logs error for blockstate and model
"Define log filter" = true
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["reaction chamber"]
#Enable/disable reaction chamber's item rendering. Saves on performance if there are a considerable amount of them running at the same time.
enableEffects = true
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["quantum computer"]
#Define the maximum dimensions of the Quantum Computer Multiblock.
#Range: 5 ~ 12
quantumComputerMaxSize = 7
#Define the amount of Threads per Quantum Computer Accelerator.
#Range: 4 ~ 16
quantumComputerAcceleratorThreads = 8
#Define the maximum amount of multi threaders per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputerMaxMultiThreaders = 1
#Define the maximum amount of Data Entanglers per Quantum Computer Multiblock.
#Range: 1 ~ 2
quantumComputermaxDataEntanglers = 1
#Define the multiplication factor of the multi threaders.
#Range: 2 ~ 8
quantumComputerMultiThreaderMultiplication = 4
#Define the multiplication factor of the data entanglers.
#Range: 2 ~ 8
quantumComputerDataEntanglerMultiplication = 4
["quantum armor"]
#Define the maximum walk speed increase. Values are divided by 10 before use.
#Range: 10 ~ 100
quantumArmorMaxWalkSpeed = 60
#Define the maximum sprint speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorMaxSprintSpeed = 80
#Define the maximum increase in step height.
#Range: 1 ~ 5
quantumArmorMaxStepHeight = 3
#Define the maximum increase in jump height.
#Range: 1 ~ 5
quantumArmorMaxJumpHeight = 3
#Define the maximum swim speed increase. Values are divided by 10 before use.
#Range: 10 ~ 150
quantumArmorSwimSpeedBoost = 80
#Define the HP increased of the HP Buffer card.
#Range: 5 ~ 50
quantumArmorHpBuffer = 20
#Define the maximum speed boost of the Flight Card.
#Range: 1 ~ 15
quantumArmorMaxFlightSpeed = 10
#Define the evasion % chance of the evasion card.
#Range: 0 ~ 100
quantumArmorEvasionChance = 30
#Define the max range of the magnet card.
#Range: 5 ~ 15
quantumArmorMagnetRange = 12
#Define the Attack Damage boost of the Strength Card.
#Range: 5 ~ 50
quantumArmorStrengthBoost = 10
#Define the Attack Speed Damage boost of the Attack Speed Card.
#Range: 1 ~ 10
quantumArmorAttackSpeedBoost = 5
#Define the luck boost of the Luck Card.
#Range: 1 ~ 5
quantumArmorLuckBoost = 2
#Define the max additional reach of the Reach Card.
#Range: 1 ~ 8
quantumArmorMaxReachBoost = 5
#Define the amount of hearts regenerated per tick with the Regeneration Card. Value will be divided by 10 before use.
#Range: 1 ~ 20
quantumArmorRenegerationPerTick = 10
#Define the maximum percentage of incoming damage absorbed by the Quantum Armor. This value is still limited by the energy buffer in the equipment.
#Range: 5 ~ 100
quantumArmorPercentageDamageAbsorption = 30
[Miscellaneous]
#Define the size of the cache for the Throughput Monitor. Only affects "Per minute" and "Per 10 minutes" configurations. Higher values will increase precison, but will make the monitor react slower to changes.
#Range: 40 ~ 400
throughputMonitorCacheSize = 80
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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = false
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
title_color = "#FF332200"
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code #AARRGGBB for convenience. If Prism library is installed, any Prism color definition is supported.
name_color = "#FFFFFFFF"
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# Volume of task sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
task_volume = 1.0
# Volume of goal sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
goal_volume = 1.0
# Volume of challenge sounds. Set to 0 to mute.
#Range: 0.0 ~ 1.0
challenge_volume = 1.0
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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"exposeInventoryToEmi_comment": "Expose the full network inventory to EMI, which might cause performance problems.",
"exposeInventoryToEmi": false,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "tall",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}
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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true,
"spawnFlawlessOnly": false
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"ForgeEnergy": 0.5,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0,
"CrystalResonanceGeneratorRate_comment": "How much energy a crystal resonance generator generates per tick.",
"CrystalResonanceGeneratorRate": 20.0,
"p2pTunnelEnergyTax_comment": "The cost to transport energy through an energy P2P tunnel expressed as a factor of the transported energy.",
"p2pTunnelEnergyTax": 0.025,
"p2pTunnelTransportTax_comment": "The cost to transport items/fluids/etc. through P2P tunnels, expressed in AE energy per equivalent I/O bus operation for the transported object type (i.e. items\u003dper 1 item, fluids\u003dper 125mb).",
"p2pTunnelTransportTax": 0.025
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 10,
"InterfaceMax": 120,
"ImportBusMin": 10,
"ImportBusMax": 40,
"ExportBusMin": 10,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 5,
"AnnihilationPlaneMax": 120,
"METunnelMin": 10,
"METunnelMax": 20,
"InscriberMin": 2,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 10,
"StorageBusMax": 60,
"ItemTunnelMin": 10,
"ItemTunnelMax": 60,
"LightTunnelMin": 10,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}
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[meWirelessTransceiver]
basePower = 10
distanceMultiplier = 1.0
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[general]
#The size of aether biome regions from each mod that uses AeroBlender.
"Aether Region Size" = 2
#The weighting of vanilla biome regions in the aether.
"Aether Region Weight" = 0
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#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]
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[Rendering]
#Changes Zephyr and Aerwhale rendering to use their old models from the b1.7.3 version of the mod
"Switches to legacy mob models" = false
#Disables the Aether's custom skybox in case you have a shader that is incompatible with custom skyboxes
"Disables Aether custom skybox" = true
#Removes warm-tinting of the lightmap in the Aether, giving the lighting a colder feel
"Makes lightmap colder" = true
#Enables a green-tinted sunrise and sunset in the Aether, similar to the original mod
"Enables green sunrise/sunset" = false
[Gui]
#Adds a button to the top right of the main menu screen to toggle between the Aether and vanilla menu
"Enables Aether menu button" = false
#Changes the background panorama into a preview of the latest played world
"Enables world preview" = false
#Adds a button to the top right of the main menu screen to toggle between the panorama and world preview
"Enables toggle world button" = true
#Adds a button to the top right of the main menu screen to allow quick loading into a world if the world preview is enabled
"Enables quick load button" = true
#Determines that menu elements will align left if the menu's world preview is active, if true, this overrides 'Align menu elements left'
"Align menu elements left with world preview" = false
#Determines the default Aether menu style to switch to with the menu theme button
"Default Aether menu style" = "aether:the_aether_left"
#Determines the default Minecraft menu style to switch to with the menu theme button
"Default Minecraft menu style" = "cumulus_menus:minecraft"
#Adds random trivia and tips to the bottom of loading screens
"Enables random trivia" = true
#Makes the extra hearts given by life shards display as silver colored
"Enables silver life shard hearts" = true
#Disables the Aether's accessories button from appearing in GUIs
"Disables the accessories button" = false
#The y-coordinate of the Ascending to the Aether and Descending from the Aether text in loading screens
"Portal text y-coordinate in loading screens" = 50
#The x-coordinate of the accessories button in the inventory and curios menus
"Button x-coordinate in inventory menus" = 27
#The y-coordinate of the accessories button in the inventory and curios menus
"Button y-coordinate in inventory menus" = 68
#The x-coordinate of the accessories button in the creative menu
"Button x-coordinate in creative menu" = 74
#The y-coordinate of the accessories button in the creative menu
"Button y-coordinate in creative menu" = 40
#The x-coordinate of the accessories button in the accessories menu
"Button x-coordinate in accessories menu" = 9
#The y-coordinate of the accessories button in the accessories menu
"Button y-coordinate in accessories menu" = 68
#The x-coordinate of the perks button layout when in the pause menu
"Layout x-coordinate in pause menu" = -116
#The y-coordinate of the perks button layout when in the pause menu
"Layout y-coordinate in pause menu" = 0
#Enables the overlay at the top of the screen for the Hammer of Kingbdogz' cooldown
"Enables Hammer of Kingbdogz' cooldown overlay" = true
[Audio]
#Makes Blue Aerclouds have their wobbly sounds that play when bouncing on them
"Blue Aercloud bouncing sounds" = true
#Sets the minimum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
"Set backup minimum music delay" = 12000
#Sets the maximum delay for the Aether's music manager to use if needing to reset the song delay outside the Aether
"Set backup maximum music delay" = 24000
#Disables the Aether's internal music manager, if true, this overrides all other audio configs
"Disables Aether music manager" = false
#Disables the Aether's boss fight music, only works if 'Disables Aether music manager' is false
"Disables Aether boss music" = false
#Disables the Aether's menu music in case another mod implements its own, only works if 'Disables Aether music manager' is false
"Disables Aether menu music" = false
#Disables the menu music on the vanilla world preview menu, only works if 'Disables Aether music manager' is false
"Disables vanilla world preview menu music" = false
#Disables the menu music on the Aether world preview menu, only works if 'Disables Aether music manager' is false
"Disables Aether world preview menu music" = false
[Miscellaneous]
#Disables the Cumulus menu selection screen button on launch
"Disable Cumulus button" = false
#Enables a direct join button for the official server
"Enables server button" = false
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[Gameplay]
#Use the default Curios menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories
"Use default Curios' menu" = false
#On world creation, the player is given an Aether Portal Frame item to automatically go to the Aether with
"Gives player Aether Portal Frame item" = false
#When the player enters the Aether, they are given a Book of Lore and Golden Parachutes as starting loot
"Gives starting loot on entry" = true
#Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat
"Reposition attack message above hotbar" = false
#Determines whether the Sun Spirit's dialogue when meeting him should play through every time you meet him
"Repeat Sun Spirit's battle dialogue" = true
#Determines if a message that links The Aether mod's Patreon should show
"Show Patreon message" = true
["Data Pack"]
#Sets the Aether Temporary Freezing data pack to be added to new worlds automatically
"Add Temporary Freezing automatically" = false
#Sets the Aether Ruined Portals data pack to be added to new worlds automatically
"Add Ruined Portals automatically" = false
[Modpack]
#Determines whether bosses should display a randomized name above their boss bar
"Randomize boss names" = true
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[Rendering]
[Rendering."Mob Model Upgrades"]
#Makes Moas resemble their Mutation models
"Moa Model Upgrade" = true
#Determines which model variation to use for the Moa. Refreshed is sort of a preview for a future design that will be used, the two legacy ones are from the old Moa Foot Type config to change between peaceful-appearing toes and menacing talons for the feet.
#Allowed Values: refreshed, legacy_toes, legacy_talons
"Moa Model Type" = "refreshed"
#Makes Cockatrices look far better
"Cockatrice Model Upgrade" = true
#Determines which model variation to use for the Cockatrice. Refreshed is sort of a preview for a future design that will be used, the legacy one uses Redux's previous iteration.
#Allowed Values: refreshed, legacy
"Cockatrice Model Type" = "refreshed"
#Improves the model for Sentries, giving them a new model and a springy jump animation
"Sentry Model Upgrade" = true
#Whether or not to use the upgraded Mimic model. Note that unless you use sync_with_server, there may be hitbox differences.
#Allowed Values: sync_with_server, modern_override, classic_override
"Mimic Model Upgrade" = "sync_with_server"
#Gives the Sheepuff's model some touchups and improvements
"Sheepuff Model Upgrade" = true
#Gives the Phyg's model some touchups and improvements
"Phyg Model Upgrade" = true
#Gives the Flying Cow's model some touchups and improvements
"Flying Cow Model Upgrade" = true
#Gives Whirlwinds a new design, based on Minecraft 1.21's new Breeze mob
"Improved Whirlwinds" = true
[Rendering.GUI]
[Rendering.GUI.Menu]
#Current folder used for the menu panorama
"Menu Directory" = "skyfields"
#Which menu panorama directories to cycle between. Make empty to disable cycling logic
"Menu Choices" = ["skyfields", "dungeon", "blight", "cloudcaps", "gilded"]
#Randomize menu panorama ranther than cycling in order.
"Randomize Menu Cycling" = false
#Center the mod's logo in the menu
"Center Aether: Redux Logo" = true
[Rendering.Particles]
#Improves the leaf particles for Golden Oaks, Gilded Oaks, and Crystal Trees, based on Minecraft 1.20's new cherry tree particles.
"Better Leaf Particles" = true
[Fixes]
#Fixes a forge/neoforge bug causing biome modifiers to not be able to change grass colors, so Redux can have vanilla grass use vanilla colors in the Aether
"Fix Biome Modifier Grass Bug" = true
[Audio]
#Enables a slamming sound for mimics when using the new model. Disable if it gets too annoying XD
"Mimic Slam Sound Effect" = true
#Gives sounds to the other clouds for the Aether: Genesis when it is installed
"Aercloud Ability Sounds" = true
[Internal]
#Internal value to do menu changes. Set this to false in modpacks if you want to use your own menu.
"First Startup - Menu Setup" = false
#Internal value to change an Aether config, giving a nicer lightmap in the dimension.
"First Startup - Lightmap Change" = false
#Value used to track the version of the Aether: Redux most recently used.
"Version ID" = "2.0.19"
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["Gameplay Changes"]
["Gameplay Changes"."Existing Mob Changes"]
#Makes Cockatrices shoot at you and chase you if they hit you. Also disables Cockatrice spawns in the Blight. Requires world restart to refresh existing mob AI.
"Improved Cockatrice Behavior" = true
#Makes Cockatrices burn in daylight. Requires world restart to refresh existing mob AI.
"Cockatrices burn in daylight" = false
#Gives Swets less irritating behavior, based on their behavior in older builds of the Paradise Lost mod. Requires world restart to refresh existing mob AI.
"PL-Like Swet Behavior" = true
#Decreases the size of mimics. Intended to be used with the client-side model. Requires an MC restart
"Smaller Mimic Hitbox" = true
#Causes mobs to try to avoid walking on quicksoil.
"Mobs Avoid Quicksoil" = true
["Gameplay Changes".Loot]
#Enables the Valkyrie Ring as a drop from Valkyries
"Valkyrie Ring" = true
["Gameplay Changes"."Mob Spawns"]
#Allows Endermen to spawn in the Aether
"Enderman Spawns" = false
#Allows Vanilla Swets to spawn in the Aether
"Vanilla Swet Spawns" = true
["Gameplay Changes"."Existing Content Alterations"]
#Nerfs Gummy Swets, but also makes them craftable. Note: Requires the Aether's Gummy Swet Healing config to be false to properly nerf the hunger effect. Requires datapack reload.
"Nerf Gummy Swets" = true
#Makes some Aether blocks take a bit longer to break, as they are extremely quick currently
"Consistent Mining Speeds" = false
#Changes quicksoil between various behaviors. Genesis is the most chaotic, highlands is the most fine-tuned, classic is the original
#Allowed Values: classic, genesis, highlands
"Quicksoil Movement System" = "highlands"
#Replaces Enchanted Gravitite with Gravitite Ingots. The blocks of this have the original floating behavior.
"Gravitite Ingots" = true
#Makes Light Dungeon stones use better recipes
"Better Light Dungeon Stone Recipes" = true
["Gameplay Changes".Additions]
#Use Raw ores for different Aether metals.
"Raw Ores" = true
["Gameplay Changes".Misc]
#Changes the hitboxes of vanilla double plants. Disable if it causes odd behavior.
"Change Double Plant Hitboxes" = true
#Gives blockstate conversion recipes (ambrosium, swet ball) alternate sounds
"Alternate Conversion Sounds" = false
[Worldgen]
#Uses an alternative island noise for the Aether. By default, this is disabled with the Ancient Aether mod installed.
#Allowed Values: TRUE, FALSE, WITHOUT_AA
"Redux Noise" = "without_aa"
[Worldgen."Additional Features"]
#Enables Mossy Holystone as an ore. Configurable so that if you disable it, it's easier to tell if you've come across a dungeon.
"Mossy Holystone Ores" = true
#Enables Enchanted/Gilded vines on trees
"Enable Enchanted and Gilded Vines" = true
#Uses the legacy design for the gilded groves, instead of the new one added in 2.0.17 that is an inbetween of 2.0 and 2.1's designs
"Legacy Gilded Groves Design" = false
[Worldgen."Additional Features"."Cloud Layer"]
#Replaces the Aether's large cloud features with a new and improved noise-based cloud layer.
"Cloud Layer Generation" = true
#Minimum value for the cloud layer's noise threshold
#Range: -4.0 ~ 4.0
"Cloud Layer Threshold Min" = 0.0
#Maximum value for the cloud layer's noise threshold
#Range: -4.0 ~ 4.0
"Cloud Layer Threshold Max" = 1.0
[Worldgen."Bronze Dungeon"]
#Adds dungeon mobs from the Aether: Genesis to the spawners added to the Bronze Dungeon if it is installed
#Allowed Values: sentry_only, all, no_golems
"Genesis Mobs in Spawners" = "all"
#Upgrades the Bronze Dungeon structure with new blocks and more depth
"Bronze Dungeon Upgrade" = true
[Worldgen.Biomes]
#When enabled, any biome value config changes will be reset. It is recommended that you disable this if you want to keep any custom biome parameters you may have set.
"Auto-Reset Biome Values" = true
#The value of Redux's biome region size. Larger values correspond to larger biome clumps
"Region Size" = 20
#Improves the water color of Aether biomes, making the color match the rest of the dimension better
"Better Water Color" = true
#Alters the sky colors of the Aether, to be a bit more in line with vanilla. Also adds some new unique colors as well to some of Redux's new biomes
"Alternate Sky Colors" = true
#Enables the Blight biome.
"Enable the Blight" = true
#Enables the Gilded Groves and Gilded Grasslands biomes.
"Enable Gilded Biomes" = true
#Enables the Frosted Tundra and Glacial Tagia biomes.
"Enable Snowy Biomes" = true
#Enables the Skyfields biome.
"Enable Skyfields" = true
#Enables the Cloudcaps biome.
"Enable the Cloudcaps" = true
#Enables the Skyroot Shrublands biome.
"Enable Skyroot Shrublands" = true
#Uses Enchanted Aether Grass for the ground in the Gilded Groves. May require a Minecraft restart.
"Enchanted Gilded Grass" = true
[Internal]
#Internal value, used to decide if the Aeroblender configs should be changed
"First Startup - Aeroblender Setup" = true
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{
"mob": {
"purple_aechor_plants": true,
"cockatrice_texture": "blighted"
},
"item": {
"veridium_type": "modern",
"swet_ball_type": "gel"
},
"tintable_grass": true,
"mob_sounds": {
"better_sentry_sounds": true,
"better_cockatrice_sounds": false,
"better_aerwhale_sounds": true,
"better_mimic_awaken_sound": true,
"better_slider_sounds": true,
"better_aechor_sounds": true,
"better_moa_sounds": false,
"better_tempest_sounds": true
},
"use_jappafied_textures": false
}
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#Entity Settings
[entity]
#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Entity Mob
[entity.mob]
#Remove Look Goal
[entity.mob.remove_look_goal]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Remove Look Random
[entity.mob.remove_look_random]
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Replace Look Controller
[entity.mob.replace_look_controller]
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Set this to true to apply this setting to all mobs on the filter list. Set this to false to NOT apply this to mobs on the filter list.
is_allowlist = false
#The list of mobs that is affected by this setting according to is_allowlist
filter_list = []
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false
#Cow
[entity.cow]
#Remove the cow's float AI task. This causes cows to no longer swim in water.
remove_float = false
#Remove the cow's panic AI task. This causes cows to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the cow's breed AI task. This causes cows to be unable to breed to create offspring.
remove_breed = false
#Remove the cow's tempt AI task. This causes cows to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the cow's follow parent AI task. This causes baby cows to no longer follow their parents.
remove_follow_parent = false
#Remove the cow's random stroll AI task. This causes cows to no longer walk around randomly.
remove_stroll = false
#Chicken
[entity.chicken]
#Remove the chicken's float AI task. This causes chickens to no longer swim in water.
remove_float = false
#Remove the chicken's panic AI task. This causes chickens to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the chicken's breed AI task. This causes chickens to be unable to breed to create offspring.
remove_breed = false
#Remove the chicken's tempt AI task. This causes chickens to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the chicken's follow parent AI task. This causes baby chickens to no longer follow their parents.
remove_follow_parent = false
#Remove the chicken's random stroll AI task. This causes chickens to no longer walk around randomly.
remove_stroll = false
#Pig
[entity.pig]
#Remove the pig's float AI task. This causes pigs to no longer swim in water.
remove_float = false
#Remove the pig's panic AI task. This causes pigs to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the pig's breed AI task. This causes pigs to be unable to breed to create offspring.
remove_breed = false
#Remove the pig's tempt AI task. This causes pigs to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the pig's follow parent AI task. This causes baby pigs to no longer follow their parents.
remove_follow_parent = false
#Remove the pig's random stroll AI task. This causes pigs to no longer walk around randomly.
remove_stroll = false
#Sheep
[entity.sheep]
#Remove the sheep's float AI task. This causes sheep to no longer swim in water.
remove_float = false
#Remove the sheep's panic AI task. This causes sheep to no longer run around after being hit, or search water to extinguish themselves.
remove_panic = false
#Remove the sheep's breed AI task. This causes sheep to be unable to breed to create offspring.
remove_breed = false
#Remove the sheep's tempt AI task. This causes sheep to no longer follow the player if they're holding an item they like.
remove_tempt = false
#Remove the sheep's follow parent AI task. This causes baby sheep to no longer follow their parents.
remove_follow_parent = false
#Remove the sheep's random stroll AI task. This causes sheep to no longer walk around randomly.
remove_stroll = false
#Remove the sheep's eat block AI task. This causes sheep to no longer eat grass, and thus be unable to regenerate their wool.
remove_eat_block = false
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[particles]
#If set to false, particles will be disabled. [default: true]
enabled = true
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[terra_tier]
#If set to false, the recipes for the Terrasteel AIOT will be disabled. [default: true]
enabled = true
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"Allow all items to be added" = false
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"]
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal"]
"Blacklisted Mods" = []
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]
"Hide Book Render" = false
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[visuals]
#whether to cave maps are visible when held by players from the third-person perspective.
cave_maps_visible_in_third_person = true
#whether to shake the screen from tremorsaurus stomping, nuclear explosions, etc.
screen_shaking = true
#true if some block models, like uranium ore or abyssmarine bricks render as fullbright. May increase load time, no gameplay performance impact.
emissive_block_models = false
#whether to make the screen flash white during nuclear explosions.
nuclear_bomb_flash = true
#true if some biomes, such as primordial caves, have ambient light that makes the biome easier to see in.
biome_ambient_light = true
#true if some biomes, such as toxic caves, apply a color to ambient light. May conflict with shaders.
biome_ambient_light_coloring = false
#true if some biomes, such as primordial caves, have an always well-lit sky when in them. May conflict with shaders.
biome_sky_overrides = false
#true if some biomes, such as abyssal chasm, have an thicker water fog to them. May conflict with shaders.
biome_sky_fog_overrides = false
#true if ambersol block renders with rays of light emerging from it.
ambersol_shines = false
#true if irradiated effect makes mobs glow. May conflict with shaders.
radiation_glow_effect = false
#determines how far to the left the subterranodon flight indicator renders on the screen when mounted. Negative numbers will render it on the right.
#Range: -12000 ~ 12000
subterranodon_indicator_x = 22
#determines how far from bottom the subterranodon flight indicator renders on the screen when mounted.
#Range: -12000 ~ 12000
subterranodon_indicator_y = 6
#true if sugar rush makes the world more saturated. May conflict with shaders.
sugar_rush_saturation_effect = false
[audio]
#whether nuclear explosions briefly muffle other sounds.
nuclear_bomb_muffles_sounds = true
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[generation]
#Average radius (in blocks) of an Alex's Caves cave biome.
#Range: 10.0 ~ 1.7976931348623157E308
cave_biome_mean_width = 300.0
#Average separation (in blocks) between each Alex's Caves cave biome.
#Range: > 50
cave_biome_mean_separation = 900
#How irregularly shaped Alex's Caves cave biomes can generate. 0 = all biomes nearly circular. 1 = biomes completely squiggly in shape.
#Range: 0.0 ~ 1.0
cave_biome_width_randomness = 0.15
#Average spacing in between Alex's Caves cave biomes. 0 = all biomes nearly perfectly equidistant. 1 = biomes completely randomly spread out, sometimes next to eachother.
#Range: 0.0 ~ 1.0
cave_biome_spacing_randomness = 0.45
#Whether to warn users when a server starts if an incompatible generation mod is detected.
warn_generation_incompatibility = true
[mob-spawning]
#Cave Creatures (All dinosaurs, raycats, etc) spawn at this frequency. Their cap is calculated by multiplying this number with the default mob cap for surface animals.
#Range: 0.0 ~ 10.0
cave_creature_spawn_count_modifier = 1.75
#The percent chance that drowned have to spawn wearing diving gear in the Abyssal Chasm. 0 = no diving gear wearing drowned will spawn
#Range: 0.0 ~ 1.0
drowned_diving_gear_spawn_chance = 0.2
[mob-behavior]
#How many cpu cores big mobs(tremorzilla, atlatitan, grottoceratops etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfinding_threads = 5
#Chance that blocks destroyed by luxtructosaurus attacks drop themselves, if mob griefing is enabled.
#Range: 0.0 ~ 1.0
luxtructosaurus_block_drop_chance = 0.75
#The maximum explosion resistance that a block can have to be destroyed by an atlatitan stomp. Set to zero to disable all atlatitan block breaking.
#Range: > 0
atlatitan_max_block_explosion_resistance = 10
#How long (in game ticks) it takes for a nucleeper to explode.
#Range: > 20
nucleeper_fuse_time = 300
#True if the Tremorzilla beam breaks even more blocks.
devastating_tremorzilla_beam = true
#Whether the Watcher can take control of the camera.
watcher_possession = true
#How long (in game ticks) between watcher possession attempts.
#Range: 20 ~ 24000
watcher_possession_cooldown = 300
[block-behavior]
#True if players wearing boots can walk on any scarlet neodymium surface.
walking_on_magnets = true
#How long (in game ticks) it usually takes for an amber monolith to spawn an animal.
#Range: > 1000
amber_monolith_mean_time = 32000
#True if the Nuclear Furnace only uses 'Blasting' recipes, false to use all smelting recipes.
nuclear_furnace_blasting_only = true
#True if the Nuclear Furnace should only use recipes using the `alexscaves:nuclear_furnace` recipe type, false to use regular behavior.
nuclear_furnace_custom_type = false
[item-behavior]
#True if one Cave Codex is all that is needed to unlock every Cave Compendium entry.
only_one_research_needed = false
#How many attempts to find a biome a cave map engages in when used. Increase this to increase the search radius, or decrease it to make them faster.
#Range: > 64
cave_map_search_attempts = 128000
#How wide each search attempt scans for a biome. Increasing this generally makes cave biome maps faster - at the cost of losing fidelity(may skip biomes smaller than this in block width).
#Range: 4 ~ 256
cave_map_search_width = 64
#The maximum explosion resistance that a block can have to be destroyed by a nuclear explosion. Set to zero to disable all nuclear explosion block breaking.
#Range: > 0
nuke_max_block_explosion_resistance = 1000
#Whether some block items are dropped by nuclear explosions. False if all destroyed blocks do not drop items.
nuke_spawn_item_drops = true
#The scale of nuclear bomb destruction. multiply this by 16 to get the radius of a nuclear bomb explosion.
#Range: 0.0 ~ 1.7976931348623157E308
nuclear_explosion_size_modifier = 3.0
#Whether the Totem of Possession can be applied to players.
totem_of_possession_works_on_players = true
#The amount of time (in ticks) it takes to charge up the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_charge_time = 1000
#The amount of time (in ticks) that players can fly with the Cloak of Darkness ability.
#Range: > 20
darkness_cloak_fly_time = 200
[potion-behavior]
#Whether the Sugar Rush changes the tick rate of the game in the area of affected players.
sugar_rush_slows_time = true
[vanilla-changes]
#percent chance of bastion having a cave tablet for magnetic caves in its loot table:
#Range: 0.0 ~ 1.0
magnetic_tablet_loot_chance = 0.45
#percent chance of suspicious sand having a cave tablet for primordial caves in its loot table:
#Range: 0.0 ~ 1.0
primordial_tablet_loot_chance = 0.15
#percent chance of jungle temple having a cave tablet for toxic caves in its loot table:
#Range: 0.0 ~ 1.0
toxic_tablet_loot_chance = 0.5
#percent chance of underwater ruins having a cave tablet for abyssal chasm in its loot table:
#Range: 0.0 ~ 1.0
abyssal_tablet_loot_chance = 0.4
#percent chance of mansion having a cave tablet for forlorn hollows in its loot table:
#Range: 0.0 ~ 1.0
forlorn_tablet_loot_chance = 0.75
#percent chance of witch hut chest having a cave tablet for candy cavity in its loot table:
#Range: 0.0 ~ 1.0
candy_cavity_loot_chance = 0.9
#percent chance of abandoned mineshaft chests having a map to a nearby underground mineshaft in their loot table:
#Range: 0.0 ~ 1.0
cabin_map_loot_chance = 0.15
#Whether the Cartographer Villagers can sell maps to Underground Cabins.
cartographers_sell_cabin_maps = true
#Whether the Wandering Traders can sell maps to Underground Cabins.
wandering_traders_sell_cabin_maps = true
#Whether a loot chest is added to vanilla's witch huts. This is included to provide another place to find candy cavity biome cave tablets.
loot_chest_in_witch_huts = true
#Whether the Enchantments added by AC appear in vanilla loot tables.
enchantments_in_loot = false
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#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
#Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]
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[general]
#Whether all players should get an Animal Dictionary when joining the world for the first time.
giveBookOnStartup = true
#Lava Opacity for the Lava Vision Potion.
#Range: 0.01 ~ 1.0
lavaVisionOpacity = 0.65
#Whether to disable certain aspects of the Lava Vision Potion. Enable if issues with shaders persist.
shadersCompat = false
#Whether bananas should drop from blocks tagged with #alexsmobs:drops_bananas
bananasDropFromLeaves = true
#1 out of this number chance for leaves to drop a banana when broken. Fortune is automatically factored in
#Range: > 0
bananaChance = 200
#Whether spiders should target fly mobs.
spidersAttackFlies = true
#Whether wolves should target moose mobs.
wolvesAttackMoose = true
#Whether polar bears should target seal mobs.
polarBearsAttackSeals = true
#Whether cats, ocelots and foxes should target jerboa mobs.
catsAndFoxesAttackJerboas = true
#Whether dolphins should target flying fish mobs.
dolphinsAttackFlyingFish = true
#Whether lava can be bottled with a right click of a glass bottle.
lavaBottleEnabled = true
#Whether bone serpents are neutral or hostile.
neutralBoneSerpents = false
#Whether mimicubes spawns should be restricted solely to the end city structure or to whatever biome is specified in their respective biome config.
mimicubeSpawnInEndCity = true
#Whether mimicream can be used to duplicate items.
mimicreamRepair = true
#Blacklist for items that mimicream cannot make a copy of. Ex: "minecraft:stone_sword", "alexsmobs:blood_sprayer"
mimicreamBlacklist = ["alexsmobs:blood_sprayer", "alexsmobs:hemolymph_blaster"]
#Whether wild raccoons steal food from chests.
raccoonStealFromChests = true
#Whether wild crows steal crops from farmland.
crowsStealCrops = true
#Whether fish oil gives players a special levitation effect.
fishOilMeme = true
#Whether soul vulture spawns should be restricted solely to the nether fossil structure or to whatever biome is specified in their respective biome config.
soulVultureSpawnOnFossil = true
#Whether acacia blossoms should drop from blocks tagged with #alexsmobs:drops_acacia_blossoms
acaciaBlossomsDropFromLeaves = true
#1 out of this number chance for leaves to drop an acacia when broken. Fortune is automatically factored in
#Range: > 0
acaciaBlossomChance = 130
#Whether wandering traders offer items like acacia blossoms, mosquito larva, crocodile egg, etc.
wanderingTraderOffers = true
#0 = no mungus biome transformation. 1 = mungus changes blocks, but not chunk's biome. 2 = mungus transforms blocks and biome of chunk.
#Range: 0 ~ 2
mungusBiomeTransformationType = 2
#List of all mungus mushrooms, biome transformations and surface blocks. Each is seperated by a |. Add an entry with a block registry name, biome registry name, and block registry name(for the ground).
mungusBiomeMatches = ["minecraft:red_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:brown_mushroom|minecraft:mushroom_fields|minecraft:mycelium", "minecraft:crimson_fungus|minecraft:crimson_forest|minecraft:crimson_nylium", "minecraft:warped_fungus|minecraft:warped_forest|minecraft:warped_nylium"]
#Whether guster spawns are limited to when it is raining/thundering.
limitGusterSpawnsToWeather = true
#Whether Crimson Mosquitoes can transform into Warped Moscos if attacking a Mungus or any listed creature.
warpedMoscoTransformation = true
#List of extra(non mungus) mobs that will trigger a crimson mosquito to become a warped mosquito. Ex: "minecraft:mooshroom", "alexsmobs:warped_toad"
warpedMoscoMobTriggers = [""]
#True if straddleboard enchants are enabled.
straddleboardEnchants = true
#Whether emu should target skeletons.
emuTargetSkeletons = true
#Percent chance for emu leggings to dodge projectile attacks.
#Range: 0.0 ~ 1.0
emuPantsDodgeChance = 0.45
#Whether cachalots can destroy wood blocks if angry.
cachalotDestruction = true
#Relative volume of cachalot whales compared to other animals. Note that irl they are the loudest animal. Turn this down if you find their clicks annoying.
#Range: 0.0 ~ 10.0
cachalotVolume = 3.0
#Percent chance for fungus to grow per each leaf a leafcutter ant returns to the colony.
#Range: 0.0 ~ 1.0
leafcutterAntFungusGrowChance = 0.3
#How many feedings of leaves does a leafcutter colony need in order to regain a worker ant, if below half the max members.
#Range: 2 ~ 100000
leafcutterAntRepopulateFeedings = 25
#Max number of ant entities allowed inside a leafcutter anthill.
#Range: 2 ~ 100000
leafcutterAntColonySize = 10
#Percent chance for leafcutter ants to break leaves blocks when harvesting. Set to zero so that they can not break any blocks.
#Range: 0.0 ~ 1.0
leafcutterAntBreakLeavesChance = 0.2
#Makes eagles teleport back to their owner if they get stuck during controlled flight. Useful for when playing with the Optifine mod, since this mod is the fault of many issues with the falconry system.
falconryTeleportsBack = false
#Makes Tarantula Hawks fireproof, perfect if you also want these guys to spawn in the nether.
fireproofTarantulaHawk = false
#List of dimensions in which spawning void worms via mysterious worm items is allowed.
voidWormSpawnDimensions = ["minecraft:the_end"]
#All void worm damage is scaled to this.
#Range: 0.0 ~ 100.0
voidWormDamageModifier = 1.0
#Max Health of the void worm boss.
#Range: 0.0 ~ 1000000.0
voidWormMaxHealth = 160.0
#Whether the void worm boss is summonable or not, via the mysterious worm item.
voidWormSummonable = true
#Whether seagulls should steal food out of players' hotbar slots.
seagullStealing = true
#List of items that seagulls cannot take from players.
seagullStealingBlacklist = []
#Whether the Clinging Potion effect should flip the screen. Warning: may cause nausea.
clingingFlipEffect = false
#Percent chance of getting Pigshoes from Piglin Bartering. Set to zero to disable.
#Range: 0.0 ~ 1.0
tusklinShoesBarteringChance = 0.02500000037252903
#The visual zoom of the rainbow pattern on the rainbow glass block. Higher number = bigger pattern.
#Range: 1.0 ~ 10000.0
rainbowGlassFidelity = 16.0
#Whether Rabbits can transform into Bunfungus if fed Mungal spores.
bunfungusTransformation = true
#True if some Alex's Mobs items should spawn in loot chests.
addLootToChests = true
#List of items that cannot be put in a Transmuting Table.
transmutationBlacklist = ["minecraft:beacon"]
#True if transmutation tables should not have the ability to pick up new items to transmute, and only give options from the loot tables.
limitTransmutingToLootTables = false
#True if transmutation tables can explode when broken.
transmutingTableExplodes = true
#The experience, in levels, that each transmutation of a stack takes in the transmuting table.
#Range: 0 ~ 100000
transmutingExperienceCost = 3
#The step value multiplied by the log of the stack size when transmuting an item, used to determine its weight for appearing in future transmutation possibilities. Higher number = more likely to appear.
#Range: 1.0 ~ 10000.0
transmutingWeightAddStep = 3.0
#The step value that an item looses when selecting it as the transmutation result. Keep this number higher than the one above for balance reasons. Higher number = less likely to appear after transmuting multiple times.
#Range: 1.0 ~ 10000.0
transmutingWeightRemoveStep = 4.0
#True if skreechers can summon a new warden, when applicable.
skreechersSummonWarden = true
#The distance in blocks that will cause an underminer to dissapear when approached by a player.
#Range: 1.0 ~ 10000.0
underminerDisappearDistance = 8.0
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
grizzlyBearSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
grizzlyBearSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
roadrunnerSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
roadrunnerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
boneSerpentSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
boneSeprentSpawnRolls = 40
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gazelleSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gazelleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crocodileSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crocSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flySpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hummingbirdSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hummingbirdSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
orcaSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
orcaSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sunbirdSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sunbirdSpawnRolls = 6
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gorillaSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gorillaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crimsonMosquitoSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crimsonMosquitoSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rattlesnakeSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rattlesnakeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
endergradeSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
endergradeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
hammerheadSharkSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
hammerheadSharkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
lobsterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
lobsterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
komodoDragonSpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
komodoDragonSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
capuchinMonkeySpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
capuchinMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caveCentipedeSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caveCentipedeSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
warpedToadSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedToadSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mooseSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mooseSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicubeSpawnWeight = 40
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicubeSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
raccoonSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
raccoonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blobfishSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blobfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sealSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sealSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cockroachSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cockroachSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
shoebillSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
shoebillSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
elephantSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
elephantSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
soulVultureSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
soulVultureSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
snowLeopardSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
snowLeopardSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
spectreSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
spectreSpawnRolls = 5
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
crowSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
crowSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
alligatorSnappingTurtleSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
alligatorSnappingTurtleSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mungusSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mungusSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mantisShrimpSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mantisShrimpSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
gusterSpawnWeight = 35
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
gusterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn. NOTE: By default the warped mosco doesn't spawn in any biomes.
#Range: 0 ~ 1000
warpedMoscoSpawnWeight = 1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
warpedMoscoSpawnRolls = 1000
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
straddlerSpawnWeight = 70
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
straddlerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
stradpoleSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
stradpoleSpawnRolls = 3
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
emuSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
emuSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
platypusSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
platypusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
dropbearSpawnWeight = 19
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
dropbearSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tasmanianDevilSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tasmanianDevilSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
kangarooSpawnWeight = 25
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
kangarooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cachalotWhaleSpawnWeight = 2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cachalotWhaleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
enderiophageSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
enderiophageSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
baldEagleSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
baldEagleSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tigerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tigerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tarantulaHawkSpawnWeight = 6
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tarantulaHawkSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
voidWormSpawnWeight = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
voidWormSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
frilledSharkSpawnWeight = 11
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
frilledSharkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mimicOctopusSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mimicOctopusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
seagullSpawnWeight = 21
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
seagullSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
froststalkerSpawnWeight = 20
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
froststalkerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
tusklinSpawnWeight = 18
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
tusklinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
laviathanSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
laviathanSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmawSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmawSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
toucanSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
toucanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
manedWolfSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
manedWolfSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anacondaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anacondaSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
anteaterSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
anteaterSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rockyRollerSpawnWeight = 60
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rockyRollerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flutterSpawnWeight = 13
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flutterSpawnRolls = 0
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
geladaMonkeySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
jerboaSpawnWeight = 12
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
jerboaSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
terrapinSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
terrapinSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
combJellySpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
combJellySpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
cosmicCodSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
cosmicCodSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bunfungusSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bunfungusSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bisonSpawnWeight = 9
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bisonSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
giantSquidSpawnWeight = 3
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
giantSquidSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: 0 ~ 1000
devilsHolePupfishSpawnWeight = 23
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning (NOTE: this mob spawns are restricted exclusively to one chunk, see below)
#Range: > 0
devilsHolePupfishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
catfishSpawnWeight = 4
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
catfishSpawnRolls = 2
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
flyingFishSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
flyingFishSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skelewagSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skelewagSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rainFrogSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rainFrogSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
potooSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
potooSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
mudskipperSpawnWeight = 28
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
mudskipperSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
rhinocerosSpawnWeight = 24
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
rhinocerosSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
sugarGliderSpawnWeight = 15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
sugarGliderSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
farseerSpawnWeight = 30
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
farseerSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skreecherSpawnWeight = 10
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skreecherSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
underminerSpawnWeight = 50
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
underminerSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
murmurSpawnWeight = 5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
murmurSpawnRolls = 1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
skunkSpawnWeight = 7
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
skunkSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
bananaSlugSpawnWeight = 14
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
bananaSlugSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
blueJaySpawnWeight = 16
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
blueJaySpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
caimanSpawnWeight = 29
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
caimanSpawnRolls = 0
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
triopsSpawnWeight = 8
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
triopsSpawnRolls = 0
[uniqueSpawning]
#Maximum world y-level that cave centipedes can spawn at
#Range: -64 ~ 320
caveCentipedeSpawnHeight = 0
#Maximum world y-level that blobfish can spawn at
#Range: -64 ~ 320
blobfishSpawnHeight = 25
#Whether to enable beached cachalot whales to spawn on beaches during thunder storms.
beachedCachalotWhales = true
#Percent chance increase for each failed attempt to spawn a beached cachalot whale. Higher value = more spawns.
#Range: 0 ~ 100
beachedCachalotWhaleSpawnChance = 5
#Delay (in ticks) between attempts to spawn beached cachalot whales. Default is a single day. Works like wandering traders.
#Range: > 0
beachedCachalotWhaleSpawnDelay = 24000
#Percent chance for leafcutter anthills to spawn as world gen in each chunk. Set to zero to disable spawning.
#Range: 0.0 ~ 1.0
leafcutterAnthillSpawnChance = 0.004999999888241291
#Minimum world y-level that gelada monkeys can spawn at
#Range: -64 ~ 320
geladaMonkeySpawnRolls = 0
#Whether to restrict all pupfish spawns to one chunk (similar to real life) or have them only obey their spawn config.
restrictPupfishSpawns = true
#The maximum distance a pupfish spawn chunk is from world spawn(0, 0) in blocks.
#Range: 2 ~ 1000000000
pupfishChunkSpawnDistance = 2000
#Whether to restrict all skelewag spawns to shipwreck structures.
restrictSkelewagSpawns = true
#Whether to restrict all farseer spawns to near the world border.
restrictFarseerSpawns = true
#Whether to restrict all underminer spawns to abandoned mineshafts.
restrictUnderminerSpawns = true
#The maximum distance a farseer can spawn from the world border.
#Range: 2 ~ 1000000000
farseerBorderSpawnDistance = 100
#Maximum world y-level that murmur can spawn at
#Range: -64 ~ 320
murmurSpawnHeight = -30
[dangerZone]
#Its been so long...
superSecretSettings = false
#How many cpu cores some mobs(elephants, leafcutter ants, bison etc) should utilize when pathing. Bigger number = less impact on TPS
#Range: 1 ~ 100
pathfindingThreads = 5
@@ -0,0 +1,42 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tundra_bog"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
]
]
}
+58
View File
@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}
+63
View File
@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}
+147
View File
@@ -0,0 +1,147 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_hill"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_coniferous"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:windswept_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:haze_mountain"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:jade_cliffs"
}
]
]
}
+91
View File
@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_pine_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:old_growth_spruce_taiga"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dense/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:coniferous_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:fir_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "autumnity:maple_forest"
}
]
]
}
+96
View File
@@ -0,0 +1,96 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_hot/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:forested_field"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:grassland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:pasture"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:prairie"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}
+11
View File
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}
+215
View File
@@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:sparse_jungle"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_taiga"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}
+16
View File
@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_nether"
}
]
]
}
+28
View File
@@ -0,0 +1,28 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_mushroom"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_rare"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:mirage_isles"
}
]
]
}
@@ -0,0 +1,37 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:dune_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}
@@ -0,0 +1,49 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:lukewarm_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_lukewarm_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "alexscaves:abyssal_chasm"
}
]
]
}
+18
View File
@@ -0,0 +1,18 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/underground_jungle"
}
]
]
}
@@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}
+59
View File
@@ -0,0 +1,59 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_cold/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ice_marsh"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}
+115
View File
@@ -0,0 +1,115 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}
+110
View File
@@ -0,0 +1,110 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_mushroom"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_dark"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/andesite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/diorite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/granite_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/ice_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/infested_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/thermal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/crystal_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/frostfire_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/mantle_caves"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/deep_caves"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/tuff_caves"
}
]
]
}
+25
View File
@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:frozen_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:deep_frozen_ocean"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "alexscaves:abyssal_chasm"
}
]
]
}
+21
View File
@@ -0,0 +1,21 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:the_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:small_end_islands"
}
]
]
}
+11
View File
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_end"
}
]
]
}
@@ -0,0 +1,44 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
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}
],
[
{
"type": "REGISTRY_NAME",
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"value": "byg:crimson_gardens"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:visceral_heap"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "incendium:ash_barrens"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "incendium:infernal_dunes"
}
]
]
}
+58
View File
@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:mangrove_swamp"
}
],
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_river"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_cold"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "biomesoplenty:tropic_beach"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warm_river"
}
]
]
}
+276
View File
@@ -0,0 +1,276 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_savanna"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_plains"
}
],
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_forest"
}
],
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_taiga"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:cold_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:hot_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:steppe"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:valley_clearing"
}
],
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{
"type": "REGISTRY_NAME",
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}
],
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{
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"value": "terralith:birch_taiga"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:blooming_valley"
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{
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}
],
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{
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}
],
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{
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"value": "terralith:moonlight_grove"
}
],
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{
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}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:sakura_grove"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:sakura_valley"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:highlands"
}
],
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{
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"value": "terralith:shield_clearing"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:skylands_winter"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:mirage_isles"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
}
]
]
}
+23
View File
@@ -0,0 +1,23 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:nether_wastes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:crystalline_chasm"
}
]
]
}
+65
View File
@@ -0,0 +1,65 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:savanna_slopes"
}
],
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{
"type": "REGISTRY_NAME",
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"value": "terralith:shrubland"
}
],
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{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}
+91
View File
@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_badlands"
}
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{
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},
{
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{
"type": "REGISTRY_NAME",
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{
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}
],
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{
"type": "REGISTRY_NAME",
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}
],
[
{
"type": "REGISTRY_NAME",
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}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:white_mesa"
}
],
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{
"type": "REGISTRY_NAME",
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}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:lush_desert"
}
]
]
}
+16
View File
@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:the_end"
}
]
]
}
+31
View File
@@ -0,0 +1,31 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_end"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:the_end"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:end_barrens"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:end_highlands"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:small_end_islands"
}
]
]
}
+16
View File
@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:mushroom_fields"
}
]
]
}
+11
View File
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:lush_caves"
}
]
]
}
+11
View File
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
}
]
]
}
+36
View File
@@ -0,0 +1,36 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
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"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_cold/overworld"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_hot/overworld"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:deep_ocean"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:deep_lukewarm_ocean"
}
]
]
}
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}
+53
View File
@@ -0,0 +1,53 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:ice_spikes"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "minecraft:frozen_peaks"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:cave/frostfire_caves"
}
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[
{
"type": "REGISTRY_NAME",
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"value": "terralith:frozen_cliffs"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:glacial_chasm"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:snowy_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_desert"
}
]
]
}
+60
View File
@@ -0,0 +1,60 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}
@@ -0,0 +1,56 @@
{
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{
"type": "BIOME_TAG",
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},
{
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"value": "forge:is_plains"
},
{
"type": "BIOME_TAG",
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"value": "forge:is_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:hot_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:rocky_shrubland"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:steppe"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
]
]
}
+11
View File
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_deep_ocean"
}
]
]
}
+58
View File
@@ -0,0 +1,58 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
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"value": "minecraft:bamboo_jungle"
}
],
[
{
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"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
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"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}
+215
View File
@@ -0,0 +1,215 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_forest"
},
{
"type": "REGISTRY_NAME",
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}
],
[
{
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"value": "minecraft:is_overworld"
},
{
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"value": "minecraft:is_taiga"
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[
{
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"value": "terralith:alpine_grove"
}
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[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:alpine_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cloud_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:forested_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lush_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_maple_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:snowy_shield"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:temperate_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:wintry_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:yosemite_lowlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:bryce_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:redwood_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:snowblossom_grove"
}
]
]
}
+61
View File
@@ -0,0 +1,61 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:no_default_monsters"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ashen_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:cave/desert_caves"
}
]
]
}
@@ -0,0 +1,16 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_ocean"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
}
]
]
}
+165
View File
@@ -0,0 +1,165 @@
{
"biomes": [
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:flower_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:sunflower_plains"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:meadow"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_forest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:lavender_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:moonlight_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_grove"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sakura_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:blooming_plateau"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:valley_clearing"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:orchid_swamp"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_autumn"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_spring"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:cherry_grove"
}
]
]
}
+68
View File
@@ -0,0 +1,68 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_dry/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_hot/overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "forge:is_sandy"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:ancient_sands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:desert_spires"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
]
]
}
+91
View File
@@ -0,0 +1,91 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_badlands"
}
],
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:arid_highlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:brushland"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:fractured_savanna"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_badlands"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:savanna_slopes"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:warped_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:white_mesa"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:lush_desert"
}
]
]
}
@@ -0,0 +1,44 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "BIOME_TAG",
"negate": true,
"value": "forge:is_dense/overworld"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:sandstone_valley"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:red_oasis"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "biomesoplenty:tropics"
}
]
]
}
+11
View File
@@ -0,0 +1,11 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_nether"
}
]
]
}
@@ -0,0 +1,63 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_overworld"
},
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_jungle"
},
{
"type": "REGISTRY_NAME",
"negate": true,
"value": "minecraft:bamboo_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_canyon"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:amethyst_rainforest"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:jungle_mountains"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:rocky_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:tropical_jungle"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:skylands_summer"
}
]
]
}
+25
View File
@@ -0,0 +1,25 @@
{
"biomes": [
[
{
"type": "BIOME_TAG",
"negate": false,
"value": "minecraft:is_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "terralith:gravel_beach"
}
],
[
{
"type": "REGISTRY_NAME",
"negate": false,
"value": "minecraft:stony_shore"
}
]
]
}

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