97 lines
3.3 KiB
TOML
97 lines
3.3 KiB
TOML
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#General configuration options.
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[General]
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#The effective radius of the Magnet.
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#Range: 1.0 ~ 16.0
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magnetRange = 7.0
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#Should fake players be able to use watering cans?
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fakePlayerWatering = true
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#Here you can specify a list of tools that shouldn't have tool info tooltips.
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#Ex. ["minecraft:iron_pickaxe", "minecraft:iron_axe"]
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#You can use tags for tools by doing tag:<tag-id>.
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#Ex: ["tag:minecraft:tools"]
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#You can also blacklist entire mods by doing <mod-id>:*
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#Ex. ["pickletweaks:*"]
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toolInfoTooltipBlacklist = ["silentgear:*"]
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#Disable specific features.
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[Features]
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#Enable Colored Cobblestone?
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coloredCobblestone = false
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#Enable Smooth Glowstone?
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smoothGlowstone = false
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#Enable Coal and Charcoal Piece?
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coalPiece = false
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#Enable Diamond and Emerald Apples?
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apples = false
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#Enable Watering Can?
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wateringCan = false
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#Enable Meshes?
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meshes = false
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#Enable Magnet?
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magnet = false
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#Enable Night Vision Goggles?
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nightVisionGoggles = false
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#Enable Paxels?
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paxels = false
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#Enable Flint tools and armor?
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flintGear = false
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#Enable Emerald tools and armor?
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emeraldGear = false
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#Enable right click crop harvesting?
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rightClickHarvest = true
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#Enable Sickles?
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sickles = false
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#Enable Scythes?
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scythes = false
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#Crafting grid tool repair configuration options.
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["Grid Repair"]
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#Should Crafting Grid Tool Repairing be enabled?
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enabled = true
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#How much material required to fully repair a tool.
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#Range: 1 ~ 8
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cost = 3
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#How much additional material required to repair enchanted tools.
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#Range: 0 ~ 8
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enchantmentCost = 4
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#Crafting grid repair removes all non-curse enchantments.
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stripEnchantments = false
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#Should default repair materials be disabled? Doing this makes it so ONLY the custom materials work.
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disableDefaults = false
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#Enabling this makes it so custom repair materials override the default ones for the tools specified.
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overrideMode = false
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#Makes it so shovels need 50% less material to repair.
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cheapShovel = false
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#Makes it so shears need 50% less material to repair.
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cheapShears = false
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#Tools that should not be repairable in the crafting grid.
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#Ex: ["minecraft:stone_pickaxe", "minecraft:stone_sword"]
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#You can use tags for tools by doing tag:<tag-id>.
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#Ex: ["tag:minecraft:tools"]
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#You can also blacklist entire mods by doing <mod-id>:*
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#Ex. ["pickletweaks:*"]
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blacklist = []
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#Here you can specify custom repair materials for tools.
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#Ex: ["minecraft:stone_shovel=minecraft:stick"]
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#You can use tags for materials by doing tag:<tag-id>.
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#Ex: ["minecraft:stone_shovel=tag:forge:ingots/iron"]
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#You can also use tags for tools by doing tag:<tag-id>.
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#Ex: ["tag:minecraft:tools=tag:forge:ingots/iron"]
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#You can specify how effective the material is by appending @<multiplier>
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#Ex: ["minecraft:stone_shovel=minecraft:stick@0.5"]
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overrides = ["minecraft:shears=minecraft:iron_ingot", "pickletweaks:flint_shears=minecraft:flint"]
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#Disable and configure tweaks.
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[Tweaks]
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#Enabled tools not breaking?
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toolBreaking = true
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#Tools and weapons that should be ineffective.
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#Ex: ["minecraft:stone_pickaxe", "minecraft:stone_sword"]
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#You can use tags for tools by doing tag:<tag-id>.
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#Ex: ["tag:minecraft:tools"]
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#You can also whitelist entire mods by doing <mod-id>:*
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#Ex. ["pickletweaks:*"]
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uselessTools = []
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