Files
IMR6/minecraft/config/adorablehamsterpets/worldgen.toml
T

564 lines
22 KiB
TOML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Don't change this! Version used to track needed updates.
version = 0
# Adjusts hamster spawn frequency. Higher = more chaos. 1 = blissful silence.
spawnWeight = 30
# Maximum hamsters per spawn group. Because sometimes one just isn't cute enough.
maxGroupSize = 1
# A list of biome tags where hamsters can spawn. Format: 'mod_id:tag_name'. For example, 'minecraft:is_forest'.
spawnBiomeTags = [
"minecraft:is_beach",
"minecraft:is_badlands",
"minecraft:is_savanna",
"minecraft:is_jungle",
"minecraft:is_forest",
"minecraft:is_taiga",
"minecraft:is_mountain"
]
# A list of convention biome tags where hamsters can spawn. Used for broad mod compatibility.
spawnBiomeConventionTags = [
"adorablehamsterpets:is_cold",
"adorablehamsterpets:is_hot",
"adorablehamsterpets:is_temperate",
"adorablehamsterpets:is_dry",
"adorablehamsterpets:is_wet",
"adorablehamsterpets:is_dense_vegetation",
"adorablehamsterpets:is_sparse_vegetation"
]
# A list of specific biome IDs to ALWAYS allow spawns in, even if they don't match the tags above. Format: 'mod_id:biome_name'. For example, 'minecraft:plains'.
includeBiomes = [
"minecraft:snowy_plains",
"minecraft:snowy_taiga",
"minecraft:snowy_slopes",
"minecraft:frozen_peaks",
"minecraft:jagged_peaks",
"minecraft:grove",
"minecraft:frozen_river",
"minecraft:snowy_beach",
"minecraft:frozen_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:ice_spikes",
"minecraft:cherry_grove",
"minecraft:lush_caves",
"minecraft:dripstone_caves",
"minecraft:deep_dark",
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:desert",
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:meadow",
"minecraft:old_growth_birch_forest",
"minecraft:windswept_hills",
"minecraft:windswept_gravelly_hills",
"minecraft:windswept_forest",
"minecraft:windswept_savanna",
"minecraft:stony_peaks",
"minecraft:sparse_jungle",
"minecraft:bamboo_jungle",
"minecraft:stony_shore",
"minecraft:mushroom_fields",
"minecraft:deep_dark",
"minecraft:forest",
"minecraft:birch_forest",
"minecraft:dark_forest",
"minecraft:taiga",
"minecraft:old_growth_pine_taiga",
"minecraft:old_growth_spruce_taiga",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:badlands",
"minecraft:eroded_badlands",
"minecraft:wooded_badlands",
"minecraft:beach",
"terralith:desert_canyon",
"terralith:cave/andesite_caves",
"terralith:cave/crystal_caves",
"terralith:cave/deep_caves",
"terralith:cave/desert_caves",
"terralith:cave/diorite_caves",
"terralith:cave/frostfire_caves",
"terralith:cave/fungal_caves",
"terralith:cave/granite_caves",
"terralith:cave/ice_caves",
"terralith:cave/infested_caves",
"terralith:cave/mantle_caves",
"terralith:cave/thermal_caves",
"terralith:cave/tuff_caves",
"terralith:cave/underground_jungle",
"terralith:alpha_islands_winter",
"terralith:alpha_islands",
"terralith:alpine_grove",
"terralith:alpine_highlands",
"terralith:amethyst_canyon",
"terralith:amethyst_rainforest",
"terralith:ancient_sands",
"terralith:arid_highlands",
"terralith:ashen_savanna",
"terralith:basalt_cliffs",
"terralith:birch_taiga",
"terralith:blooming_plateau",
"terralith:blooming_valley",
"terralith:brushland",
"terralith:bryce_canyon",
"terralith:caldera",
"terralith:cloud_forest",
"terralith:cold_shrubland",
"terralith:desert_oasis",
"terralith:desert_spires",
"terralith:emerald_peaks",
"terralith:forested_highlands",
"terralith:fractured_savanna",
"terralith:frozen_cliffs",
"terralith:glacial_chasm",
"terralith:granite_cliffs",
"terralith:gravel_beach",
"terralith:gravel_desert",
"terralith:haze_mountain",
"terralith:highlands",
"terralith:hot_shrubland",
"terralith:ice_marsh",
"terralith:jungle_mountains",
"terralith:lavender_forest",
"terralith:lavender_valley",
"terralith:lush_desert",
"terralith:lush_valley",
"terralith:mirage_isles",
"terralith:moonlight_grove",
"terralith:moonlight_valley",
"terralith:mountain_steppe",
"terralith:orchid_swamp",
"terralith:painted_mountains",
"terralith:red_oasis",
"terralith:rocky_jungle",
"terralith:rocky_mountains",
"terralith:rocky_shrubland",
"terralith:sakura_grove",
"terralith:sakura_valley",
"terralith:sandstone_valley",
"terralith:savanna_badlands",
"terralith:savanna_slopes",
"terralith:scarlet_mountains",
"terralith:shield_clearing",
"terralith:shield",
"terralith:shrubland",
"terralith:siberian_grove",
"terralith:siberian_taiga",
"terralith:skylands_autumn",
"terralith:skylands_spring",
"terralith:skylands_summer",
"terralith:skylands_winter",
"terralith:skylands",
"terralith:snowy_badlands",
"terralith:snowy_cherry_grove",
"terralith:snowy_maple_forest",
"terralith:snowy_shield",
"terralith:steppe",
"terralith:stony_spires",
"terralith:temperate_highlands",
"terralith:tropical_jungle",
"terralith:valley_clearing",
"terralith:volcanic_crater",
"terralith:volcanic_peaks",
"terralith:warm_river",
"terralith:warped_mesa",
"terralith:white_cliffs",
"terralith:white_mesa",
"terralith:windswept_spires",
"terralith:wintry_forest",
"terralith:wintry_lowlands",
"terralith:yellowstone",
"terralith:yosemite_cliffs",
"terralith:yosemite_lowlands",
"biomesoplenty:wasteland",
"biomesoplenty:wasteland_steppe",
"biomesoplenty:mediterranean_forest",
"biomesoplenty:mystic_grove",
"biomesoplenty:orchard",
"biomesoplenty:pumpkin_patch",
"biomesoplenty:redwood_forest",
"biomesoplenty:seasonal_forest",
"biomesoplenty:woodland",
"biomesoplenty:floodplain",
"biomesoplenty:fungal_jungle",
"biomesoplenty:rainforest",
"biomesoplenty:rocky_rainforest",
"byg:lush_stacks",
"byg:orchard",
"byg:frosted_coniferous_forest",
"byg:allium_fields",
"byg:amaranth_fields",
"byg:rose_fields",
"byg:temperate_grove",
"byg:coconino_meadow",
"byg:skyris_vale",
"byg:prairie",
"byg:autumnal_valley",
"byg:cardinal_tundra",
"byg:firecracker_shrubland",
"byg:allium_shrubland",
"byg:amaranth_grassland",
"byg:araucaria_savanna",
"byg:aspen_boreal",
"byg:atacama_outback",
"byg:baobab_savanna",
"byg:basalt_barrera",
"byg:bayou",
"byg:black_forest",
"byg:canadian_shield",
"byg:cika_woods",
"byg:coniferous_forest",
"byg:crimson_tundra",
"byg:cypress_swamplands",
"byg:dacite_ridges",
"byg:dacite_shore",
"byg:dead_sea",
"byg:ebony_woods",
"byg:enchanted_tangle",
"byg:eroded_borealis",
"byg:firecracker_chaparral",
"byg:forgotten_forest",
"byg:fragment_jungle",
"byg:frosted_taiga",
"byg:howling_peaks",
"byg:ironwood_gour",
"byg:jacaranda_jungle",
"byg:maple_taiga",
"byg:mojave_desert",
"byg:overgrowth_woodlands",
"byg:pumpkin_valley",
"byg:rainbow_beach",
"byg:red_rock_valley",
"byg:redwood_thicket",
"byg:rugged_badlands",
"byg:sakura_grove",
"byg:shattered_glacier",
"byg:sierra_badlands",
"byg:skyrise_vale",
"byg:tropical_rainforest",
"byg:weeping_witch_forest",
"byg:white_mangrove_marshes",
"byg:windswept_desert",
"byg:zelkova_forest"
]
# A list of specific biome IDs to NEVER allow spawns in, even if they match a tag. This overrides all other settings. Format: 'mod_id:biome_name'. For example, 'minecraft:plains'.
excludeBiomes = [
"mod_id:biome_name"
]
# A list of Biome Tags to NEVER allow spawns in. For excluding broad categories like Oceans or Rivers without listing every single ID. Overrides inclusions.
excludeBiomeTags = [
"minecraft:is_ocean",
"minecraft:is_river",
"minecraft:is_deep_ocean"
]
# A list of mathematical 3D color groups permitted to spawn as overlays on wild hamsters. By default, it's set to natural boring color groups like WHITE, LIGHT_GRAY, DARK_GRAY, and CREAM so your world doesn't look like a clown exploded. Available zones: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE.
allowedWildOverlayZones = [
"WHITE",
"LIGHT_GRAY",
"DARK_GRAY",
"CREAM"
]
# If true, wild overlays must be strictly brighter than the base coat. True by default to prevent Black overlays on Cream hamsters.
enforceBrighterOverlays = true
# If true, wild overlays must be less saturated than the base coat. On by default to prevent Cream overlays on Black and Gray hamsters.
enforceMoreMutedOverlays = true
# Hamsters in these base coat color groups will refuse to spawn with wild overlays from the 'Clashing Overlay Colors' list.
restrictedBaseZones = [
"BLUE",
"LAVENDER"
]
# A list of wild overlays that look unnatural when combined with the 'Clashing Base Colors'. By default, this prevents Cream and Dark Gray wild overlays on Blue and Lavender hamsters.
clashingOverlayZones = [
"CREAM",
"DARK_GRAY"
]
icyBiomes = [
"terralith:glacial_chasm",
"terralith:mirage_isles",
"terralith:moonlight_valley",
"biomesoplenty:enchanted_garden"
]
icyTags = [
"adorablehamsterpets:is_icy"
]
icyExclusionBiomes = [ ]
icyExclusionTags = [ ]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
icyWeights = [
"BLUE:25",
"SKY:25",
"WHITE:50"
]
magicalBiomes = [
"minecraft:cherry_grove",
"terralith:sakura_valley",
"biomesoplenty:fungi_forest",
"biomesoplenty:mystic_grove"
]
magicalTags = [
"adorablehamsterpets:is_magical",
"adorablehamsterpets:is_mushroom",
"terralith:mystical"
]
magicalExclusionBiomes = [ ]
magicalExclusionTags = [ ]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
magicalWeights = [
"LAVENDER:70",
"ROSE:30"
]
snowyBiomes = [
"terralith:snowy_maple_forest",
"terralith:wintry_forest",
"terralith:alpine_grove",
"terralith:siberian_grove"
]
snowyTags = [
"adorablehamsterpets:is_cold",
"adorablehamsterpets:is_snowy"
]
snowyExclusionBiomes = [
"minecraft:deep_frozen_ocean",
"minecraft:frozen_ocean",
"minecraft:stony_shore",
"minecraft:windswept_forest",
"minecraft:windswept_gravelly_hills",
"minecraft:windswept_hills",
"minecraft:taiga",
"minecraft:old_growth_pine_taiga",
"minecraft:old_growth_spruce_taiga"
]
snowyExclusionTags = [ ]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
snowyWeights = [
"WHITE:100"
]
rockyBiomes = [
"minecraft:stony_shore",
"terralith:stony_spires"
]
rockyTags = [
"adorablehamsterpets:is_mountain",
"adorablehamsterpets:is_sparse_vegetation",
"terralith:cliffs"
]
rockyExclusionBiomes = [ ]
rockyExclusionTags = [
"minecraft:is_badlands",
"minecraft:is_jungle",
"minecraft:is_savanna",
"minecraft:is_beach",
"adorablehamsterpets:is_sandy"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
mountainWeights = [
"LIGHT_GRAY:50",
"DARK_GRAY:50"
]
darkBiomes = [
"minecraft:deep_dark"
]
darkTags = [
"adorablehamsterpets:is_wet",
"adorablehamsterpets:is_cave"
]
darkExclusionBiomes = [ ]
darkExclusionTags = [
"minecraft:is_jungle",
"minecraft:is_beach"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
darkWeights = [
"BLACK:80",
"DARK_GRAY:20"
]
sandyBiomes = [
"minecraft:old_growth_birch_forest",
"minecraft:birch_forest",
"terralith:ancient_sands",
"terralith:sandstone_valley",
"biomesoplenty:wasteland"
]
sandyTags = [
"adorablehamsterpets:is_sandy"
]
sandyExclusionBiomes = [
"terralith:gravel_beach"
]
sandyExclusionTags = [
"minecraft:is_badlands"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
sandyWeights = [
"CREAM:100"
]
forestBiomes = [
"terralith:cloud_forest",
"biomesoplenty:redwood_forest"
]
forestTags = [
"adorablehamsterpets:is_forest",
"adorablehamsterpets:is_dense_vegetation"
]
forestExclusionBiomes = [ ]
forestExclusionTags = [
"adorablehamsterpets:is_plains"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
forestWeights = [
"CHOCOLATE:100"
]
# Format 'VARIANT_TYPE:WEIGHT'. The total weight must equal 100, so I hope you graduated third grade. Available groupings of hamster types: WHITE, BLUE, SKY, LAVENDER, ROSE, LIGHT_GRAY, DARK_GRAY, CREAM, BLACK, CHOCOLATE, ORANGE. Join The Cheek Pouch Discord server to suggest new groupings if you designed a custom hamster texture that you think belongs in its own unique grouping (i.e. maybe a 'mossy' green hamster?).
plainsWeights = [
"ORANGE:100"
]
# The overall probability (0.0 to 1.0) that ANY wild hamster has stuffed something in its face. Set to 0.0 to enforce strict economic austerity.
globalCheekLootChance = 0.5
# The curated selection of pocket lint, seeds, and snacks that hamsters naturally forage. Edit this if you think hamsters should naturally forage for diamonds.
defaultCheekLootList = [
"minecraft:wheat_seeds",
"minecraft:pumpkin_seeds",
"minecraft:melon_seeds",
"minecraft:beetroot_seeds",
"minecraft:carrot",
"minecraft:potato",
"minecraft:poisonous_potato",
"minecraft:apple",
"minecraft:stick",
"minecraft:feather",
"minecraft:string",
"minecraft:gold_nugget",
"minecraft:iron_nugget",
"minecraft:flint",
"adorablehamsterpets:sunflower_seeds",
"adorablehamsterpets:cucumber_seeds",
"adorablehamsterpets:green_bean_seeds",
"adorablehamsterpets:acorn"
]
# The chance (0.0 to 1.0) that a wild hamster spawns with the default junk (seeds, nuggets, carrots, etc). 0.5 = 50%.
defaultCheekLootChance = 0.5
# A list of item IDs (e.g. 'minecraft:cookie') or tags (e.g. '#c:fruits') that wild hamsters can spawn with. If you want them to spawn with Nether Stars, this is where you make that bad decision.
extraCheekLootList = [ ]
# The chance (0.0 to 1.0) that a wild hamster spawns with items from your Extra Loot list above. Independent of the default loot check.
extraCheekLootChance = 0.5
# The shiny rocks, glowing berries, and industrial debris found in the cheeks of cave-dwelling hamsters. Spelunking rodents have expensive tastes.
caveCheekLootList = [
"minecraft:raw_iron",
"minecraft:raw_copper",
"minecraft:raw_gold",
"minecraft:coal",
"minecraft:amethyst_shard",
"minecraft:glow_berries",
"minecraft:redstone",
"minecraft:lapis_lazuli",
"minecraft:flint",
"minecraft:clay_ball"
]
# The chance (0.0 to 1.0) that a hamster spawning in a cave actually found something cool instead of just a rock. Applies ONLY to hamsters spawning in valid cave biomes or deep underground.
caveCheekLootChance = 0.5
# Chance (0.0 to 1.0) to find Cucumber, Green Bean, or Sunflower seeds in general loot chests.
seedLootChance = 0.6
# Chance (0.0 to 1.0) to find Acorn, Iron, or Gold hamster armor in standard Dungeons, Temples, Mineshafts, etc.
standardArmorLootChance = 0.3
# Chance (0.0 to 1.0) to find Diamond hamster armor in high-level chests (End City, Nether Fortress).
highTierArmorLootChance = 0.15
# Vanilla horse armor doesn't spawn in Netherite, but maybe you think that's stupid. Enable this to allow Netherite Hamster Armor to appear in chests.
enableNetheriteArmorLoot = false
# Chance (0.0 to 1.0) to find Netherite Hamster Armor in high-level chests. Only applies if the toggle above is ON. Don't be too liberal with it. Or do. See if I care.
netheriteArmorLootChance = 0.1
# Chance (0.0 to 1.0) to find Iron and Gold upgrade templates in High-Tier chests (Bastions, Fortresses, etc).
basicSmithingTemplateLootChance = 0.2
# Chance (0.0 to 1.0) to find Diamond and Netherite upgrade templates in Legendary chests (Ancient Cities, Ominous Vaults, etc).
advancedSmithingTemplateLootChance = 0.1
# Chance (0.0 to 1.0) to find accessories in rare chests. Default is low.
accessoryLootChance = 0.05
# Chance (0.0 to 1.0) for an Oak Leaf block to drop an Acorn when broken. Default is low, similar to Apples.
oakLeavesAcornDropChance = 0.005
# Higher = slower, lower = faster. Makes perfect sense.
wildBushRegrowthModifier = 1.0
# Higher = slower, lower = faster. Photosynthesis is hard, okay?
sunflowerRegrowthModifier = 1.0
# A list of biome tags where these custom Sunflowers can replace vanilla ones. My custom union tag 'adorablehamsterpets:is_plains' points to 'c:is_plains', which provides wide compatibility with modded biomes.
sunflowerBiomeTags = [
"adorablehamsterpets:is_plains",
"adorablehamsterpets:is_temperate",
"adorablehamsterpets:is_hot",
"adorablehamsterpets:is_dry"
]
# Specific biome IDs where these sunflowers can replace the vanilla ones. Format: 'mod_id:biome_name'. Theyre picky.
sunflowerBiomes = [
"minecraft:sunflower_plains"
]
# Enables the 'CasualAnimalEnjoyer' Protocol. A small chance for a random nearby sunflower to become a bioluminescent beacon at night— a reference to the Kikoriki cartoon, 'It Can't Be True' episode, around the 3:22 mark. Added upon request as a thank-you to CasualAnimalEnjoyer for their massive help with mod compatibility.
enableGlowingSunflowers = true
# 1 in X random ticks (20 ticks per second). Lower = more likely. Higher = more rare. Note: This only runs at night.
glowingSunflowerChance = 1000
# 1 in X chunks. Lower numbers means cucumbers take over the planet.
wildCucumberBushRarity = 24
# Biome tags where cucumbers feel at home. Format: 'mod_id:tag_name', for example: 'minecraft:is_jungle'.
cucumberBushTags = [
"minecraft:is_jungle"
]
# Convention tags for maximum mod-pack harmony. Format: 'namespace:tag_name', for example: 'adorablehamsterpets:is_temperate', which points to the 'c:is_temperate' convention tag.
cucumberBushConventionTags = [
"adorablehamsterpets:is_temperate",
"adorablehamsterpets:is_hot",
"adorablehamsterpets:is_dry"
]
# Specific biome IDs where cucumbers can sprout. Format: 'mod_id:biome_name', for example: 'minecraft:savanna'.
cucumberBushBiomes = [
"minecraft:plains",
"minecraft:sunflower_plains",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:forest",
"minecraft:birch_forest",
"minecraft:meadow",
"minecraft:wooded_badlands",
"minecraft:jungle",
"minecraft:sparse_jungle",
"minecraft:bamboo_jungle"
]
# Biomes where cucumbers are absolutely NOT allowed. Overrides everything else. Format: 'mod_id:biome_name', for example: 'minecraft:ocean'.
cucumberBushExclusions = [
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:mushroom_fields",
"minecraft:ocean",
"minecraft:deep_ocean",
"minecraft:warm_ocean",
"minecraft:stony_peaks"
]
# 1 in X chunks. Lower = beanpocalypse. For those of you in the back, it means they'll spam everywhere.
wildGreenBeanBushRarity = 24
# Biome tags for bean growth. Empty by default—choose wisely. Format: 'mod_id:tag_name', for example: 'minecraft:is_jungle'.
greenBeanBushTags = [
"mod_id:biome_name"
]
# Convention tags for mod-friendly bean spam. Format: 'namespace:tag_name', for example: 'adorablehamsterpets:is_wet', which points to the 'c:is_wet' convention tag.
greenBeanBushConventionTags = [
"adorablehamsterpets:is_wet",
"adorablehamsterpets:is_temperate"
]
# Specific biomes where beans sprout like gossip in chat. Format: 'mod_id:biome_name', for example: 'minecraft:swamp'.
greenBeanBushBiomes = [
"minecraft:swamp",
"minecraft:mangrove_swamp",
"minecraft:lush_caves",
"minecraft:flower_forest"
]
# Absolutely no beans here, thank you very much. Overrides all other settings. Format: 'mod_id:biome_name', for example: 'minecraft:beach'.
greenBeanBushExclusions = [
"minecraft:beach",
"minecraft:birch_forest",
"minecraft:cherry_grove",
"minecraft:dark_forest",
"minecraft:deep_ocean",
"minecraft:dripstone_caves",
"minecraft:forest",
"minecraft:meadow",
"minecraft:ocean",
"minecraft:old_growth_birch_forest",
"minecraft:plains",
"minecraft:river",
"minecraft:sunflower_plains"
]