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IMR6/minecraft/config/pickletweaks-common.toml
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TOML

#General configuration options.
[General]
#The effective radius of the Magnet.
#Range: 1.0 ~ 16.0
magnetRange = 7.0
#Should fake players be able to use watering cans?
fakePlayerWatering = true
#Here you can specify a list of tools that shouldn't have tool info tooltips.
#Ex. ["minecraft:iron_pickaxe", "minecraft:iron_axe"]
#You can use tags for tools by doing tag:<tag-id>.
#Ex: ["tag:minecraft:tools"]
#You can also blacklist entire mods by doing <mod-id>:*
#Ex. ["pickletweaks:*"]
toolInfoTooltipBlacklist = ["silentgear:*"]
#Disable specific features.
[Features]
#Enable Colored Cobblestone?
coloredCobblestone = false
#Enable Smooth Glowstone?
smoothGlowstone = false
#Enable Coal and Charcoal Piece?
coalPiece = false
#Enable Diamond and Emerald Apples?
apples = false
#Enable Watering Can?
wateringCan = false
#Enable Meshes?
meshes = false
#Enable Magnet?
magnet = false
#Enable Night Vision Goggles?
nightVisionGoggles = false
#Enable Paxels?
paxels = false
#Enable Flint tools and armor?
flintGear = false
#Enable Emerald tools and armor?
emeraldGear = false
#Enable right click crop harvesting?
rightClickHarvest = true
#Enable Sickles?
sickles = false
#Enable Scythes?
scythes = false
#Crafting grid tool repair configuration options.
["Grid Repair"]
#Should Crafting Grid Tool Repairing be enabled?
enabled = true
#How much material required to fully repair a tool.
#Range: 1 ~ 8
cost = 3
#How much additional material required to repair enchanted tools.
#Range: 0 ~ 8
enchantmentCost = 4
#Crafting grid repair removes all non-curse enchantments.
stripEnchantments = false
#Should default repair materials be disabled? Doing this makes it so ONLY the custom materials work.
disableDefaults = false
#Enabling this makes it so custom repair materials override the default ones for the tools specified.
overrideMode = false
#Makes it so shovels need 50% less material to repair.
cheapShovel = false
#Makes it so shears need 50% less material to repair.
cheapShears = false
#Tools that should not be repairable in the crafting grid.
#Ex: ["minecraft:stone_pickaxe", "minecraft:stone_sword"]
#You can use tags for tools by doing tag:<tag-id>.
#Ex: ["tag:minecraft:tools"]
#You can also blacklist entire mods by doing <mod-id>:*
#Ex. ["pickletweaks:*"]
blacklist = []
#Here you can specify custom repair materials for tools.
#Ex: ["minecraft:stone_shovel=minecraft:stick"]
#You can use tags for materials by doing tag:<tag-id>.
#Ex: ["minecraft:stone_shovel=tag:forge:ingots/iron"]
#You can also use tags for tools by doing tag:<tag-id>.
#Ex: ["tag:minecraft:tools=tag:forge:ingots/iron"]
#You can specify how effective the material is by appending @<multiplier>
#Ex: ["minecraft:stone_shovel=minecraft:stick@0.5"]
overrides = ["minecraft:shears=minecraft:iron_ingot", "pickletweaks:flint_shears=minecraft:flint"]
#Disable and configure tweaks.
[Tweaks]
#Enabled tools not breaking?
toolBreaking = true
#Tools and weapons that should be ineffective.
#Ex: ["minecraft:stone_pickaxe", "minecraft:stone_sword"]
#You can use tags for tools by doing tag:<tag-id>.
#Ex: ["tag:minecraft:tools"]
#You can also whitelist entire mods by doing <mod-id>:*
#Ex. ["pickletweaks:*"]
uselessTools = []