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IMR6/minecraft/config/apotheosis/enchantments.cfg
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Information
# This file contains configurable data for each enchantment.
# The names of each category correspond to the registry names of every loaded enchantment.
"minecraft:protection" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:fire_protection" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:feather_falling" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:blast_protection" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:projectile_protection" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:respiration" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:aqua_affinity" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:thorns" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:depth_strider" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:frost_walker" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:binding_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:soul_speed" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:swift_sneak" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:sharpness" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:smite" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:bane_of_arthropods" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:knockback" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:fire_aspect" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:looting" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:sweeping" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:efficiency" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:silk_touch" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:unbreaking" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:fortune" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:power" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:punch" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:flame" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:infinity" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:luck_of_the_sea" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:lure" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:loyalty" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:impaling" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:riptide" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:channeling" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:multishot" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:quick_charge" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:piercing" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:mending" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:vanishing_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:berserkers_fury" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:chainsaw" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:chromatic" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:crescendo" {
# The max level of this enchantment - originally 5.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:earths_boon" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:endless_quiver" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:exploitation" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:growth_serum" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:icy_thorns" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:infusion" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:knowledge" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:life_mending" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:miners_fervor" {
# The max level of this enchantment - originally 5.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:natures_blessing" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:obliteration" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:rebounding" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:reflective" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:scavenger" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:shield_bash" {
# The max level of this enchantment - originally 4.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:spearfishing" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:splitting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:stable_footing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:tempting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"unusualend:everlasting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"unusualend:boloks_fury" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"unusualend:boloks_wings" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"unusualend:boloks_head" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"unusualend:joust" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"unusualend:arcane_recovery" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"unusualend:bonding" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"unusualend:benevolence" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"tombstone:soulbound" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:magic_siphon" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:plague_bringer" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:curse_of_bones" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:blessing" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:frostbite" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:spectral_bite" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:spectral_conjurer" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:incurable_wounds" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:decrepitude" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:sanctified" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"tombstone:ruthless_strike" {
# The max level of this enchantment - originally 10.
# Default: 13; Range: [1 ~ 127]
I:"Max Level"=13
# The max level of this enchantment available from loot sources.
# Default: 10; Range: [1 ~ 127]
I:"Max Loot Level"=10
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"naturesaura:aura_mending" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"ender_sins:hooked_blade" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"mythicbotany:hammer_mobility" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"wrd:reinforced" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"wrd:reinforced_chestplate" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"wrd:hard_headded" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:bane_of_illagers" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:capturing" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexsmobs:straddle_jump" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexsmobs:lavawax" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"alexsmobs:serpentfriend" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexsmobs:board_return" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"cofh_core:holding" {
# The max level of this enchantment - originally 4.
# Default: 12; Range: [1 ~ 127]
I:"Max Level"=12
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"twilightforest:fire_react" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"twilightforest:chill_aura" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"twilightforest:destruction" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"farmersdelight:backstabbing" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"deeperdarker:catalysis" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"deeperdarker:sculk_smite" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"biomancy:despoil" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:anesthetic" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:surgical_precision" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:parasitic_metabolism" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:self_feeding" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"ars_nouveau:mana_regen" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"ars_nouveau:mana_boost" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"ars_nouveau:reactive" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"soulsweapons:fast_hands" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"soulsweapons:visceral" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"soulsweapons:stagger" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"soulsweapons:ethereal" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"soulsweapons:explosive_rounds" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"soulsweapons:chain_lightning" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"soulsweapons:misfire_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"soulsweapons:blight_carrier" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"soulsweapons:frostsilver" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"soulsweapons:phantom_trace" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"soulsweapons:tether" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"soulsweapons:ricochet" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"obscure_api:mirror" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"obscure_api:fast_spin" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"obscure_api:distance" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"create:potato_recovery" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create:capacity" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"mahoutsukai:projector" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"draconicevolution:reaper_enchantment" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"mysticalagriculture:mystical_enlightenment" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"mysticalagriculture:soul_siphoner" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:field_extension" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:crystallization" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:ferrous_haste" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:arrow_inducting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:heavy_slam" {
# The max level of this enchantment - originally 3.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:swiftwood" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:bonking" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:dazing_sweep" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:plummeting_flight" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:herd_phalanx" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:chomping_spirit" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:energy_efficiency" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:solar" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:x_ray" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:gamma_ray" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:second_wave" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:flinging" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sea_swing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:tsunami" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:charting_call" {
# The max level of this enchantment - originally 4.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:lasting_morale" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:taxing_bellow" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:enveloping_bubble" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:bouncing_bolt" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:seapairing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:triple_splash" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:soak_seeking" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:detonating_death" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:rapid_possession" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sightless" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:astral_transferring" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:impending_stab" {
# The max level of this enchantment - originally 3.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sated_blade" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:double_stab" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:precise_volley" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:dark_nock" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:relentless_darkness" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:twilight_perfection" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:shaded_respite" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:targeted_ricochet" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:triple_split" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:bouncy_ball" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:explosive_flavor" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:far_flung" {
# The max level of this enchantment - originally 3.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sharp_cane" {
# The max level of this enchantment - originally 2.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:straight_hook" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:spell_lasting" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:peppermint_punting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:humungous_hex" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"alexscaves:multiple_mint" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"alexscaves:seekcandy" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"additionaladditions:precision" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"additionaladditions:speed" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"forbidden_arcanus:permafrost" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"enderio:auto_smelt" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"enderio:repellent" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"enderio:shimmer" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"enderio:soulbound" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"enderio:withering" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"enderio:xp_boost" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"reliquary:severing" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"supplementaries:stasis" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"create_sa:gravity_gun" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"create_sa:digging" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create_sa:impact" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create_sa:hellfire" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"create_sa:above_the_clouds" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"malum:animated" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"malum:rebound" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"malum:ascension" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"malum:replenishing" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"malum:haunted" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"malum:spirit_plunder" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"ars_elemental:mirror_shield" {
# The max level of this enchantment - originally 4.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"ars_elemental:soulbound" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betterarcheology:penetrating_strike" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betterarcheology:soaring_winds" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betterarcheology:tunneling" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"unusualfishmod:unusual_catch" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"railcraft:wrecking" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"railcraft:implosion" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"railcraft:destruction" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"railcraft:smack" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"species:capacity" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"species:sparing" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"species:quick_crank" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"species:scattershot" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"create_sa:chunk_eater" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"mushroomquest:sporestep" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"the_bumblezone:comb_cutter" {
# The max level of this enchantment - originally 2.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"the_bumblezone:potent_poison" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"the_bumblezone:neurotoxins" {
# The max level of this enchantment - originally 2.
# Default: 2; Range: [1 ~ 127]
I:"Max Level"=2
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"the_bumblezone:hive_lifeline" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"extra_sins:osteoporosis" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}