51 lines
2.4 KiB
JSON
51 lines
2.4 KiB
JSON
{
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// A cooldown value in game ticks between attacks that players can perform on animal pens.
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// Default value: 5 game tick
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"attack_cooldown": 5,
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// Allows to set maximal amount of animals in the pen.
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// Setting 0 will remove any limit.
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"animal_limit_in_pen": 2147483647,
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// Allows to enable mob growing in animal pen.
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// The more animals are inside it, the larger it will be.
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"animal_pen_mob_can_grow": false,
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// Allows to change default mob size in pen.
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"animal_pen_mob_size": 0.33,
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// Allows to enable aquarium mob growing.
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// The more animals are inside it, the larger it will be.
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"aquarium_mob_can_grow": false,
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// Allows to change default mob size in aquarium.
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"aquarium_mob_size": 0.33,
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// Allows to enable aviary mobs growing.
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// The more mobs are inside it, the larger it will be.
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"aviary_mob_can_grow": false,
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// Allows to change default mob size in aviary.
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"aviary_mob_size": 0.33,
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// Allows to set how fast animals grows in pen and aquarium.
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// Each animal is multiplied by given value to get end size.
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// This option works only if animals_can_grow or water_animals_can_grow is enabled.
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// Default value = 0.001
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"growth_multiplier": 0.001,
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// Allows to set how many different animal variants can be stored per item.
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// Players will not be able to store more different variants than this value.
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// Be aware, this increases NBT data size, so not recommended to put infinite amount.
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// Default value = 16
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"max_stored_animal_variants": 16,
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// Allows to set if interactions with animal pens/aquariums should trigger advancements.
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// Triggered Criteria: player_interacted_with_entity, bred_animals, filled_bucket, player_killed_entity
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// Default value = false
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"trigger_advancements": false,
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// Allows to set if interactions with animal pens/aquariums should increase statistics.
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// Increased Statistics: Animals Bred, Mob Kills, Use Item <item>, Kill Entity <entity>
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// Default value = false
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"increase_statistics": false,
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// Allows to toggle if cooldowns should be shown only while player is crouching (true).
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// or be visible all the time (false).
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// Default value = false
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"show_cooldowns_while_crouching": true,
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// Allows to toggle if all interactions (evenNumber without cooldown) should be rendered
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// above animal pen or aquarium
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// Default value = false
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"show_all_interactions_above": false,
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// Debug code to indicate problems.
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"debug": false
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} |