#These configs will persist across saves on Singleplayer. # #Resolution of mapped blocks (1 = 1 block, 16 = 1 chunk, will reduce radius) #Range: > 1 mapResolution = 16 #How often the radar should query random chunks (1 = 1 tick, 20 = 1 second) (Small values will cause lag!) #Range: > 1 radarMaxTimer = 20 #The odds of the radar mapping a chunk (1.0 / (Math.abs(x) + Math.abs(z)) * loadChance > Math.random; basically pseudo-increases distance) (Small values will cause lag on non-pregenerated worlds) #Range: 1.401298464324817E-45 ~ 3.4028234663852886E38 radarLoadChance = 120.0 #The radius of the blocks that will be loaded around the player passively in blocks (Limited by server render distance!) #Range: > 1 loadRadius = 6 #How often the tablet should query random chunks (1 = 1 tick, 20 = 1 second) (Small values will cause lag or become buggy!) #Range: > 5 tabletLoadChance = 20 #The radius of the tablet map (low values tend to be buggy, large values tend to be laggy) #Range: > 1 tabletRadius = 50 #Rate at which pixels will be plotted around the player #Range: > 5 loadRate = 13 #What Operator level is required to run config commands #Range: 0 ~ 4 opLevel = 0