#Solar Panel settings #Maximum FE generated in one update interval at full sunlight (default 250 = 12.5 FE/T). #Range: 1 ~ 500 max_output = 250 #How many ticks between energy updates (default 20 = 1 second). #Range: 1 ~ 100 update_interval = 20 #Internal energy buffer capacity (FE). Default 1000. #Range: 1 ~ 1000000 max_energy_stored = 1000 #Number of ticks to skip after placement or chunk reload (prevents race conditions). Default 5. #Range: 0 ~ 100 startup_delay_ticks = 5 #Altitude Dependence settings (disabled by default) #Whether solar panel output depends on altitude. Default false. altitude_dependence_enabled = false #Minimum Y level for altitude calculation (lowest altitude, default -64). #Range: -64 ~ 320 altitude_min_y = -64 #Maximum Y level for altitude calculation (highest altitude, default 61). #Range: -64 ~ 320 altitude_max_y = 61 #Output multiplier at minimum altitude (default 0.5 = 50% efficiency). #Range: 0.0 ~ 1.0 altitude_min_factor = 0.5 #Output multiplier at maximum altitude (default 1.0 = 100% efficiency). #Range: 0.0 ~ 1.0 altitude_max_factor = 1.0 #Temperature Dependence settings (disabled by default) #Whether solar panel output depends on biome temperature. Default false. temperature_dependence_enabled = false #Biome temperature at which TEMP_MIN_FACTOR applies. Default 0.0 (cold). #Range: -0.5 ~ 2.0 temperature_min_value = 0.0 #Biome temperature at which TEMP_MAX_FACTOR applies. Default 1.2 (hot). #Range: -0.5 ~ 2.0 temperature_max_value = 1.2 #Output multiplier at TEMP_MIN_VALUE. Default 0.7 = 70%. #Range: 0.0 ~ 1.0 temperature_min_factor = 0.7 #Output multiplier at TEMP_MAX_VALUE. Default 1.0 = 100%. #Range: 0.0 ~ 1.0 temperature_max_factor = 1.0 #Sculk Panel settings (generates XP at night) #Maximum XP generated in one update interval at peak night (default 10). #Range: 1 ~ 500 sculk_max_xp = 10 #How many ticks between XP updates (default 20 = 1 second). #Range: 1 ~ 100 sculk_update_interval = 20 #Internal XP buffer capacity. Default 10000. #Range: 1 ~ 100000 sculk_max_xp_stored = 10000 #Growth Lamp settings (bonemeal based, balanced) #Effect radius in blocks (max 10). Default 5. #Range: 1 ~ 10 growthLampRadius = 5 #Ticks between bonemeal attempts. Default 40 (2 seconds). #Range: 10 ~ 200 growthLampInterval = 40 #Number of random blocks to try per interval. Default 10. #Range: 1 ~ 20 growthLampBlocksPerInterval = 10 #Chance (0.0-1.0) that a selected block actually receives bonemeal. Default 0.25. #Range: 0.0 ~ 1.0 growthLampBonemealChance = 0.25 #Ticks to wait after lamp becomes lit before first bonemeal. Default 60 (3 seconds). #Range: 0 ~ 100 growthLampInitialDelay = 60 #Growth Lamp filter settings #Filter mode: ALLOWLIST = only bonemeal blocks that match the filter lists; BLOCKLIST = bonemeal everything EXCEPT blocks that match the filter lists. Default BLOCKLIST. #Allowed Values: ALLOWLIST, BLOCKLIST growthLampFilterMode = "BLOCKLIST" #List of block IDs to either allow (if ALLOWLIST mode) or block (if BLOCKLIST mode). growthLampFilterBlocks = ["minecraft:grass_block", "minecraft:grass", "minecraft:fern"] #List of block tags (format: 'namespace:path') to either allow or block, depending on mode. growthLampFilterTags = []